"Meadowvalle Command this is FWLN Taskforce. I remind you the Captain-Generals terms to those who submit themselves willingly back into the League are far more lenient then those who resist to the end."
2nd FWL Squadron (Assault Dropships) 59 FP - Naval Engagement
222nd FWLN Transport Command
223rd FWLN Transport Command
1st Andurien Rangers -Battle
2nd Andurien Rangers - Battle
Meadowvale Init
[blockquote]Rolled 2d6 : 4, 3, total 7[/blockquote]
Awaiting OA initi.
O-A init
[blockquote]Rolled 2d6 : 2, 6, total 8[/blockquote]
No immediate response from the defenders. Since the OA won init, you can post orders first.
Operational Round 1
2nd FWL Squaddron: Aerospace Support (Protecting Landing)
1stAndurien Rangers Orders: Landing
2nd Andurien Rangers Orders: Advance to Atmo/Orbital
Meadowvale orders -- Op Round 1
Jump Point: No orders
A/O: Interception -- Elements of Gloria (2x Medium Fighter Squadrons B/C), 18 FP R/R (CA)
Surface: No orders -- Meadowvale Guards Armored Regiment
The interception fight should be a quick one if you are up for playing it out.
Aerospace Support Roll
[blockquote]Rolled 2d6 : 4, 2, total 6[/blockquote]
Op2 Init
[blockquote]Rolled 2d6 : 5, 1, total 6[/blockquote]
first things first -- after action report:
Local forces started with 18 FP and ended with 18 FP... no damage sustained
Oriente-Andurien started with 13 FP and ended with 12 FP -- 1 FP of damage sustained
All the damage was taken by troop transports (total unit strength was 40 FP) so the unit attempting to land loses 1/40 of their FP as collateral damage.
Scoring is tricky because of the divide-by-zero situation. Technically, local forces score infinity points, so its going to be a local forces decisive victory.
This means that the landings were prevented... for now.
Neither side inflicted more than 15% of their FP, so each side gets a crit check.
Quote
Victory!
-------------------
Winner is: TEAM #2
Oriente_Andurien: 0 BV remaining (from 13282 initially) 12651 BV fled
Worst GM Ever: 17424 BV remaining (from 17532 initially) 0 BV fled
LittleH13: 0 BV remaining (from 0 initially) 0 BV fled
Survivors are:
1st Squadron (Worst GM Ever)
Driver : Unnamed [4/5]
Kills : 0
2nd Squadron (Worst GM Ever)
Driver : Unnamed [4/5]
Kills : 0
The following units never entered the field of battle:
Thunderbird TRB-D36 (Worst GM Ever)
Driver : Unnamed [4/5]
Kills : 0
Hammerhead HMR-HD (Worst GM Ever)
Driver : Unnamed [4/5]
Kills : 0
Riever F-100 (Worst GM Ever)
Driver : Unnamed [4/5]
Kills : 0
Riever F-100 #2 (Worst GM Ever)
Driver : Unnamed [4/5]
Kills : 0
Eagle EGL-R6 (Worst GM Ever)
Driver : Unnamed [4/5]
Kills : 0
Eagle EGL-R6 #2 (Worst GM Ever)
Driver : Unnamed [4/5]
Kills : 0
Chippewa CHP-W5 (Worst GM Ever)
Driver : Unnamed [4/5]
Kills : 0
Hammerhead HMR-HD #2 (Worst GM Ever)
Driver : Unnamed [4/5]
Kills : 0
Riever F-100 #3 (Worst GM Ever)
Driver : Unnamed [4/5]
Kills : 0
Riever F-100 #4 (Worst GM Ever)
Driver : Unnamed [4/5]
Kills : 0
Eagle EGL-R6 #3 (Worst GM Ever)
Driver : Unnamed [4/5]
Kills : 0
Eagle EGL-R6 #4 (Worst GM Ever)
Driver : Unnamed [4/5]
Kills : 0
The following units are in retreat:
Leopard CV (Upgrade) (Oriente_Andurien)
Driver : Unnamed [4/5]
Kills : 0
Mammoth 0 (Oriente_Andurien)
Driver : Unnamed [4/5]
Kills : 0
Fury (Upgrade) (Oriente_Andurien)
Driver : Unnamed [4/5]
Kills : 0
Leopard (Upgrade) (Oriente_Andurien)
Driver : Unnamed [4/5]
Kills : 0
Leopard (Upgrade) #2 (Oriente_Andurien)
Driver : Unnamed [4/5]
Kills : 0
Detailed unit status saved to entitystatus.txt
Local forces crit check:
[blockquote]Rolled 2d6 : 5, 6, total 11[/blockquote]
[blockquote]Rolled 2d6 : 3, 2, total 5[/blockquote]
2 critical events
[blockquote]Rolled 2d6 : 6, 1, total 7
Rolled 2d6 : 3, 1, total 4[/blockquote]
Quote
4 Enemy force is encircled: roll on Failed Withdrawal table for fate
7 Repair bay heroics double the amount of after-action battlefield repair.
So... before we move onto op 2, we'll need a 1d6 roll for that transport division.
[blockquote]Rolled 1d6 : 3, total 3[/blockquote]
Local forces init roll
[blockquote]Rolled 2d6 : 5, 3, total 8[/blockquote]
Local forces win initiative.
Local Forces orders -- op round 2
Jump Point: No units
Atmo/Orbit: Objective Raid (terrorism) - elements of Gloria (2x Heavy Fighter Squadron B/C), 18 FP R/R
Surface: No orders - Meadowvale Guards Armored Regiment
O-A Forces orders -- op round 2
Jump Point:
2nd FWL Squadron - Advance
Atmo/Orbit: 1st Andurien GW
2nd Andurien - Defend
Surface: No orders