Intelser Forums

General Category => Flashpoint 3090 => Administrative Resources => Flashpoint Archive: 3090 => Topic started by: chaosxtreme on July 29, 2010, 01:02:33 PM

Title: [Combat Ops] Turn6, Meadovalle Sector 1937
Post by: chaosxtreme on July 29, 2010, 01:02:33 PM
"Meadowvalle Command this is FWLN Taskforce. I remind you the Captain-Generals terms to those who submit themselves willingly back into the League are far more lenient then those who resist to the end."

2nd FWL Squadron (Assault Dropships) 59 FP - Naval Engagement


222nd FWLN Transport Command
223rd FWLN Transport Command
1st Andurien Rangers -Battle
2nd Andurien Rangers - Battle
Title: Re: [Combat Ops] Turn6, Meadovalle Sector 1937
Post by: Dave Baughman on August 18, 2010, 09:34:38 PM
Meadowvale Init

[blockquote]Rolled 2d6 : 4, 3, total 7[/blockquote]

Awaiting OA initi.
Title: Re: [Combat Ops] Turn6, Meadovalle Sector 1937
Post by: chaosxtreme on August 18, 2010, 11:54:21 PM
O-A init
[blockquote]Rolled 2d6 : 2, 6, total 8[/blockquote]
Title: Re: [Combat Ops] Turn6, Meadovalle Sector 1937
Post by: Dave Baughman on August 19, 2010, 08:48:19 PM
No immediate response from the defenders. Since the OA won init, you can post orders first.
Title: Re: [Combat Ops] Turn6, Meadovalle Sector 1937
Post by: chaosxtreme on August 19, 2010, 09:13:32 PM
Operational Round 1

2nd FWL Squaddron: Aerospace Support (Protecting Landing)
1stAndurien Rangers Orders: Landing
2nd Andurien Rangers Orders: Advance to Atmo/Orbital
Title: Re: [Combat Ops] Turn6, Meadovalle Sector 1937
Post by: Dave Baughman on August 19, 2010, 11:23:02 PM
Meadowvale orders -- Op Round 1

Jump Point: No orders
A/O: Interception -- Elements of Gloria (2x Medium Fighter Squadrons B/C), 18 FP R/R (CA)
Surface: No orders -- Meadowvale Guards Armored Regiment


The interception fight should be a quick one if you are up for playing it out.
Title: Re: [Combat Ops] Turn6, Meadovalle Sector 1937
Post by: chaosxtreme on August 19, 2010, 11:32:40 PM
Aerospace Support Roll
[blockquote]Rolled 2d6 : 4, 2, total 6[/blockquote]
Title: Re: [Combat Ops] Turn6, Meadovalle Sector 1937
Post by: chaosxtreme on August 20, 2010, 12:38:29 AM
Op2 Init

[blockquote]Rolled 2d6 : 5, 1, total 6[/blockquote]
Title: Re: [Combat Ops] Turn6, Meadovalle Sector 1937
Post by: Dave Baughman on August 20, 2010, 12:42:33 AM
first things first -- after action report:

Local forces started with 18 FP and ended with 18 FP... no damage sustained
Oriente-Andurien started with 13 FP and ended with 12 FP -- 1 FP of damage sustained

All the damage was taken by troop transports (total unit strength was 40 FP) so the unit attempting to land loses 1/40 of their FP as collateral damage.

Scoring is tricky because of the divide-by-zero situation. Technically, local forces score infinity points, so its going to be a local forces decisive victory.

This means that the landings were prevented... for now.

Neither side inflicted more than 15% of their FP, so each side gets a crit check.

Quote
Victory!
-------------------

Winner is: TEAM #2

Oriente_Andurien: 0 BV remaining (from 13282 initially) 12651 BV fled
Worst GM Ever: 17424 BV remaining (from 17532 initially) 0 BV fled
LittleH13: 0 BV remaining (from 0 initially) 0 BV fled

Survivors are:
1st Squadron (Worst GM Ever)
Driver : Unnamed [4/5]
Kills : 0

2nd Squadron (Worst GM Ever)
Driver : Unnamed [4/5]
Kills : 0

The following units never entered the field of battle:
Thunderbird TRB-D36 (Worst GM Ever)
Driver : Unnamed [4/5]
Kills : 0

Hammerhead HMR-HD (Worst GM Ever)
Driver : Unnamed [4/5]
Kills : 0

Riever F-100 (Worst GM Ever)
Driver : Unnamed [4/5]
Kills : 0

Riever F-100 #2 (Worst GM Ever)
Driver : Unnamed [4/5]
Kills : 0

Eagle EGL-R6 (Worst GM Ever)
Driver : Unnamed [4/5]
Kills : 0

Eagle EGL-R6 #2 (Worst GM Ever)
Driver : Unnamed [4/5]
Kills : 0

Chippewa CHP-W5 (Worst GM Ever)
Driver : Unnamed [4/5]
Kills : 0

Hammerhead HMR-HD #2 (Worst GM Ever)
Driver : Unnamed [4/5]
Kills : 0

Riever F-100 #3 (Worst GM Ever)
Driver : Unnamed [4/5]
Kills : 0

Riever F-100 #4 (Worst GM Ever)
Driver : Unnamed [4/5]
Kills : 0

Eagle EGL-R6 #3 (Worst GM Ever)
Driver : Unnamed [4/5]
Kills : 0

Eagle EGL-R6 #4 (Worst GM Ever)
Driver : Unnamed [4/5]
Kills : 0


The following units are in retreat:
Leopard CV (Upgrade) (Oriente_Andurien)
Driver : Unnamed [4/5]
Kills : 0

Mammoth 0 (Oriente_Andurien)
Driver : Unnamed [4/5]
Kills : 0

Fury (Upgrade) (Oriente_Andurien)
Driver : Unnamed [4/5]
Kills : 0

Leopard (Upgrade) (Oriente_Andurien)
Driver : Unnamed [4/5]
Kills : 0

Leopard (Upgrade) #2 (Oriente_Andurien)
Driver : Unnamed [4/5]
Kills : 0


Detailed unit status saved to entitystatus.txt
Title: Re: [Combat Ops] Turn6, Meadovalle Sector 1937
Post by: Dave Baughman on August 20, 2010, 12:44:30 AM
Local forces crit check:

[blockquote]Rolled 2d6 : 5, 6, total 11[/blockquote]
Title: Re: [Combat Ops] Turn6, Meadovalle Sector 1937
Post by: chaosxtreme on August 20, 2010, 12:44:41 AM
[blockquote]Rolled 2d6 : 3, 2, total 5[/blockquote]
Title: Re: [Combat Ops] Turn6, Meadovalle Sector 1937
Post by: Dave Baughman on August 20, 2010, 12:44:47 AM
2 critical events

[blockquote]Rolled 2d6 : 6, 1, total 7
Rolled 2d6 : 3, 1, total 4[/blockquote]
Title: Re: [Combat Ops] Turn6, Meadovalle Sector 1937
Post by: Dave Baughman on August 20, 2010, 12:46:06 AM
Quote
4 Enemy force is encircled: roll on Failed Withdrawal table for fate

7 Repair bay heroics double the amount of after-action battlefield repair.

So... before we move onto op 2, we'll need a 1d6 roll for that transport division.
Title: Re: [Combat Ops] Turn6, Meadovalle Sector 1937
Post by: chaosxtreme on August 20, 2010, 12:46:35 AM
[blockquote]Rolled 1d6 : 3, total 3[/blockquote]
Title: Re: [Combat Ops] Turn6, Meadovalle Sector 1937
Post by: Dave Baughman on August 20, 2010, 12:47:49 AM
Local forces init roll

[blockquote]Rolled 2d6 : 5, 3, total 8[/blockquote]
Title: Re: [Combat Ops] Turn6, Meadovalle Sector 1937
Post by: Dave Baughman on August 20, 2010, 12:49:57 AM
Local forces win initiative.


Local Forces orders -- op round 2


Jump Point: No units
Atmo/Orbit: Objective Raid (terrorism) - elements of Gloria (2x Heavy Fighter Squadron B/C), 18 FP R/R
Surface: No orders - Meadowvale Guards Armored Regiment
Title: Re: [Combat Ops] Turn6, Meadovalle Sector 1937
Post by: chaosxtreme on August 20, 2010, 01:00:13 AM
O-A Forces orders -- op round 2


Jump Point:
2nd FWL Squadron - Advance
Atmo/Orbit: 1st Andurien GW
2nd Andurien - Defend
Surface: No orders