Please announce any map updates that will take effect for turn 2 (including hex improvements purchased during your faction build)
Raven Alliance
Quatre Bell 4520(W)
Alpheratz 4619 (E)
Marik-Tamarind Commonwealth
Atreus 1731 (W)
Campbelton 1829 (E)
Hex 1214 Australia and Mandaoaaru- EZ, DRP, MRP
Hex 1421 Lancaster and Smolnik- WarShip Yard
Hex 1812 gets a Warship Yard (W)
Hex 3730 is an Economic Zone
Hex 3730 (Galax) is a Warship Rally Point
The outback can go stuff itself
Taurian Concordat
Taurus (3340) Economic Zone
Clan Wolf <in Exile>
Hex 1817 - Warship Facility
Oriente-Andurien
Sector 2233 Oriente (W)
Sector 2233 Oriente (M)
Not sure if I should be doing this here, but this is what is occuring in Turn 2 for the Hell's Horses (coming on-line in turn 3):
Construct Factory - Battlemech Rally Point on Csesztreg (hex 2211)
[blockquote]Rolled 1d6 : 2, total 2[/blockquote]
Construct Factory - Aerospace Rally Point on Csesztreg (hex 2211)
[blockquote]Rolled 1d6 : 4, total 4[/blockquote]
Found Enterprise - New Caledonia (hex 2311)
[blockquote]Rolled 1d6 : 2, total 2[/blockquote]
Results (if I'm reading the rules correctly):
Construct Factory - Battlemech Rally Point on Csesztreg (hex 2211) Success
Construct Factory - Aerospace Rally Point on Csesztreg (hex 2211) Success
Found Enterprise - New Caledonia (hex 2311) Fail