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General Category => Flashpoint 3090 => Administrative Resources => Flashpoint Archive: 3090 => Topic started by: Dave Baughman on March 05, 2010, 01:45:22 AM

Title: [Combat Ops][Complete] Turn 2, 2521 Cebalrai
Post by: Dave Baughman on March 05, 2010, 01:45:22 AM
A battalion-sized force of Werewolf 'mechs descends upon the planet's capital, the polar city of New Wade.

Quote
Attackers appear in round 1

Top-level units present: Elements of Divine Justice (nationality: Word of Blake)

Engagement intensity: Raid

Anyone else present?
Title: Re: [Combat Ops] Turn 2, 2521 Cebalrai
Post by: Dave Baughman on March 05, 2010, 02:02:04 AM
No SHAFT units preset. Planetary Legate calls up militia

Rolls for militia:
Quality [blockquote]Rolled 2d6 : 6, 3, total 9[/blockquote]
'Mech Weight [blockquote]Rolled 2d6 : 1, 3, total 4[/blockquote]
'Mech Tech [blockquote]Rolled 2d6 : 5, 3, total 8[/blockquote]
Vee Weight [blockquote]Rolled 2d6 : 6, 1, total 7[/blockquote]
Title: Re: [Combat Ops] Turn 2, 2521 Cebalrai
Post by: Dave Baughman on March 05, 2010, 02:17:38 AM
Militia is Regular with 2 light 'Mech companies (tech F), 2 medium tank companies, 4 conventional fighters, and 2 conventional infantry companies.

Isolated unit rolls: 3, 4, 6, 7 - corresponds to A, B, A, B

Total ground FP is 10 + 11 (mechs) + 10 + 9 (vees) + 0 (infantry - due to rounding) = 40 FP

Quote
Note

Normally, the FP of militia does not need to be disclosed until they actually undertake combat orders. This FP was listed for illustrational purposes only, since this is the first time militia is being called up.
Title: Re: [Combat Ops] Turn 2, 2521 Cebalrai
Post by: Dave Baughman on March 05, 2010, 02:22:05 AM
Word of Blake initiative
[blockquote]Rolled 2d6 : 1, 2, total 3[/blockquote]

SHAFT Initiative
[blockquote]Rolled 2d6 : 1, 4, total 5[/blockquote]
Title: Re: [Combat Ops] Turn 2, 2521 Cebalrai
Post by: Dave Baughman on March 05, 2010, 02:24:06 AM
Raid defense roll

[blockquote]Rolled 2d6 : 4, 4, total 8[/blockquote]
Title: Re: [Combat Ops] Turn 2, 2521 Cebalrai
Post by: Dave Baughman on March 05, 2010, 02:33:53 AM
Raid Defense results:

Air Defense: limited to 1 bottom-level unit
Ground Reaction: limited to 100% of raider's FP
Raider initiative modifier: none
Title: Re: [Combat Ops] Turn 2, 2521 Cebalrai
Post by: Dave Baughman on March 22, 2010, 11:05:01 PM
SHAFT ASF composition

1st flight
[blockquote]Rolled 2d6 : 6, 3, total 9[/blockquote]

2nd flight
[blockquote]Rolled 2d6 : 4, 1, total 5[/blockquote]
Title: Re: [Combat Ops] Turn 2, 2521 Cebalrai
Post by: Dave Baughman on March 22, 2010, 11:10:25 PM
OR 1 SHAFT Orders

OR 1 WOB Orders

Will be resolved by simple resolution.


SHAFT Simple Res roll
[blockquote]Rolled 2d6 : 3, 2, total 5[/blockquote]

WOB Simple Res roll
[blockquote]Rolled 2d6 : 3, 2, total 5[/blockquote]
Title: Re: [Combat Ops] Turn 2, 2521 Cebalrai
Post by: Dave Baughman on March 22, 2010, 11:13:47 PM
SHAFT deals 25% damage, inflicting 3.00 FP
WOB deals 25% damage, inflicting 4.00 FP

SHAFT 2nd 'Mech Coy reduced to 7.00 FP - no FP regained through damage control (rounds to zero)
WOB 2x II A reduced to 14.00 FP - no FP regained through damage control (rounds to zero)

Salvage pool stands at 7.00 FP




OR2 Initiative

WOB
[blockquote]Rolled 2d6 : 5, 4, total 9[/blockquote]

SHAFT
[blockquote]Rolled 2d6 : 1, 5, total 6[/blockquote]
Title: Re: [Combat Ops] Turn 2, 2521 Cebalrai
Post by: Dave Baughman on March 22, 2010, 11:16:18 PM
OR2 Orders

WOB
SHAFT

Will resolve with simple res.

WOB SR Roll
[blockquote]Rolled 2d6 : 5, 3, total 8[/blockquote]

SHAFT SR Roll
[blockquote]Rolled 2d6 : 3, 3, total 6[/blockquote]
Title: Re: [Combat Ops] Turn 2, 2521 Cebalrai
Post by: Dave Baughman on March 22, 2010, 11:18:02 PM
WOB Inflicts 50% damage, dealing 24 FP and earning a possible critical event.
SHAFT inflicts 30% damage, dealing 3 FP

WOB elements of Divine Justice reduced to 45 FP (did not take enough damage to benefit from damage control)
SHAFT 1st Armor Coy DESTROYED

WOB Critical Event roll
[blockquote]Rolled 2d6 : 1, 2, total 3[/blockquote]
Title: Re: [Combat Ops] Turn 2, 2521 Cebalrai
Post by: Dave Baughman on March 22, 2010, 11:20:15 PM
No Critical event for WOB.


WOB successfully executes Terrorism objective raid.


WOB forces dissolve into Cebalrai's wastelands.
Title: Re: [Combat Ops] Turn 2, 2521 Cebalrai
Post by: Dave Baughman on March 22, 2010, 11:21:13 PM
Salvage roll (on curved table)

[blockquote]Rolled 2d6 : 1, 4, total 5[/blockquote]
Title: Re: [Combat Ops] Turn 2, 2521 Cebalrai
Post by: Dave Baughman on March 22, 2010, 11:21:56 PM
Total potential salvage was 20 FP. 5% is salvageable - 1 RP is recovered.