A battalion-sized force of Werewolf 'mechs descends upon the planet's capital, the polar city of New Wade.
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Attackers appear in round 1
Top-level units present: Elements of Divine Justice (nationality: Word of Blake)
Engagement intensity: Raid
Anyone else present?
No SHAFT units preset. Planetary Legate calls up militia
Rolls for militia:
Quality [blockquote]Rolled 2d6 : 6, 3, total 9[/blockquote]
'Mech Weight [blockquote]Rolled 2d6 : 1, 3, total 4[/blockquote]
'Mech Tech [blockquote]Rolled 2d6 : 5, 3, total 8[/blockquote]
Vee Weight [blockquote]Rolled 2d6 : 6, 1, total 7[/blockquote]
Militia is Regular with 2 light 'Mech companies (tech F), 2 medium tank companies, 4 conventional fighters, and 2 conventional infantry companies.
Isolated unit rolls: 3, 4, 6, 7 - corresponds to A, B, A, B
Total ground FP is 10 + 11 (mechs) + 10 + 9 (vees) + 0 (infantry - due to rounding) = 40 FP
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Note
Normally, the FP of militia does not need to be disclosed until they actually undertake combat orders. This FP was listed for illustrational purposes only, since this is the first time militia is being called up.
Word of Blake initiative
[blockquote]Rolled 2d6 : 1, 2, total 3[/blockquote]
SHAFT Initiative
[blockquote]Rolled 2d6 : 1, 4, total 5[/blockquote]
Raid defense roll
[blockquote]Rolled 2d6 : 4, 4, total 8[/blockquote]
Raid Defense results:
Air Defense: limited to 1 bottom-level unit
Ground Reaction: limited to 100% of raider's FP
Raider initiative modifier: none
SHAFT ASF composition
1st flight
[blockquote]Rolled 2d6 : 6, 3, total 9[/blockquote]
2nd flight
[blockquote]Rolled 2d6 : 4, 1, total 5[/blockquote]
OR 1 SHAFT Orders
- Jump Point - no units
- Atmo/Orbit - no orders - 1st-2nd ASF flights
- Surface - Skirmish - 2nd 'Mech Coy (11 FP R/R), no orders - 1st 'Mech Coy, 1st-2nd Armor Coy, 1st-2nd Infantry Coy
OR 1 WOB Orders
- Jump Point - no units
- Atmo/Orbit - no units
- Surface - Defend - elements of Divine Justice ("C" Heavy 'Mechs), 2x II A - 17.00 FP G/F, no orders - elemnts of Divine Justice
Will be resolved by simple resolution.
SHAFT Simple Res roll
[blockquote]Rolled 2d6 : 3, 2, total 5[/blockquote]
WOB Simple Res roll
[blockquote]Rolled 2d6 : 3, 2, total 5[/blockquote]
SHAFT deals 25% damage, inflicting 3.00 FP
WOB deals 25% damage, inflicting 4.00 FP
SHAFT 2nd 'Mech Coy reduced to 7.00 FP - no FP regained through damage control (rounds to zero)
WOB 2x II A reduced to 14.00 FP - no FP regained through damage control (rounds to zero)
Salvage pool stands at 7.00 FP
OR2 Initiative
WOB
[blockquote]Rolled 2d6 : 5, 4, total 9[/blockquote]
SHAFT
[blockquote]Rolled 2d6 : 1, 5, total 6[/blockquote]
OR2 Orders
WOB
- Jump Point - no units
- Atmo/Orbit - no units
- Surface - Objective Raid (terrorism) - elements of Divine Justice ("C" Heavy 'Mechs) - 48 FP G/F
SHAFT
- Jump Point - no units
- Atmo/Orbit - no orders - 1st-2nd ASF flight
- Surface - Defend - 1st Armor Coy, 10 FP R/R; no orders - 1st-2nd 'Mech Coy, 2nd Armor Coy, 1st-2nd Inf Coy
Will resolve with simple res.
WOB SR Roll
[blockquote]Rolled 2d6 : 5, 3, total 8[/blockquote]
SHAFT SR Roll
[blockquote]Rolled 2d6 : 3, 3, total 6[/blockquote]
WOB Inflicts 50% damage, dealing 24 FP and earning a possible critical event.
SHAFT inflicts 30% damage, dealing 3 FP
WOB elements of Divine Justice reduced to 45 FP (did not take enough damage to benefit from damage control)
SHAFT 1st Armor Coy DESTROYED
WOB Critical Event roll
[blockquote]Rolled 2d6 : 1, 2, total 3[/blockquote]
No Critical event for WOB.
WOB successfully executes Terrorism objective raid.
WOB forces dissolve into Cebalrai's wastelands.
Salvage roll (on curved table)
[blockquote]Rolled 2d6 : 1, 4, total 5[/blockquote]
Total potential salvage was 20 FP. 5% is salvageable - 1 RP is recovered.