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General Category => Flashpoint 3090 => Administrative Resources => Flashpoint Archive: 3090 => Topic started by: Dave Baughman on March 05, 2010, 01:49:00 AM

Title: [Combat Ops][Complete] Turn 2, 2926 Tybalt
Post by: Dave Baughman on March 05, 2010, 01:49:00 AM
Werewolf 'mechs strike from hidden bases on planet Tybalt.

Quote
Attacker appears in operational round 1

Units present: Elements of Shield of Purity (nationality: Word of Blake)

Engagement Intensity: Incursion
Title: Re: [Combat Ops] Turn 2, 2926 Tybalt
Post by: Dave Baughman on March 05, 2010, 02:02:48 AM
No SHAFT forces present, planetary Legate calls up the militia.

Quality [blockquote]Rolled 2d6 : 6, 2, total 8[/blockquote]
'Mech Weight [blockquote]Rolled 2d6 : 2, 3, total 5[/blockquote]
'Mech Tech [blockquote]Rolled 2d6 : 6, 5, total 11[/blockquote]
Vee Weight [blockquote]Rolled 2d6 : 6, 2, total 8[/blockquote]
Title: Re: [Combat Ops] Turn 2, 2926 Tybalt
Post by: icchan on March 05, 2010, 02:17:24 AM
Federated Suns forces will arrive in OR6 via unplanned reinforcement per discussion with Dave.  Forces consist of:
1st Davion Guards
1st Crucis Space Transport Flotilla
Title: Re: [Combat Ops] Turn 2, 2926 Tybalt
Post by: Dave Baughman on March 05, 2010, 02:20:21 AM
Militia consists of:
Regulars, 2 Medium "D" 'mech companies, 2 medium Vee companies, 4 conventional fighters, 2 conventional infantry companies

Isolated unit rolls: 6, 10, 2, 8 -- correlating to A, B, A, C

Ground FP equals 16 + 16 ('mechs) + 10 + 10 (vees) + 0 + 0 (infantry - due to rounding) = 52 FP total

Quote
Note

Normally, the FP of militia does not need to be disclosed until they actually undertake combat orders. This FP was listed for illustrational purposes only, since this is the first time militia is being called up.
Title: Re: [Combat Ops] Turn 2, 2926 Tybalt
Post by: Dave Baughman on March 05, 2010, 02:22:34 AM
Word of Blake Initiative
[blockquote]Rolled 2d6 : 2, 1, total 3[/blockquote]

SHAFT Initiative
[blockquote]Rolled 2d6 : 4, 5, total 9[/blockquote]
Title: Re: [Combat Ops] Turn 2, 2926 Tybalt
Post by: Dave Baughman on March 05, 2010, 02:45:12 AM
Orders declarations:

SHAFT

WOB
Title: Re: [Combat Ops] Turn 2, 2926 Tybalt
Post by: Dave Baughman on March 05, 2010, 03:08:51 AM
Planetary conditions for this turn determined to be Desert (operations are taking place in the planet's equatorial region)
Title: Re: [Combat Ops] Turn 2, 2926 Tybalt
Post by: Dave Baughman on March 05, 2010, 04:10:46 AM
Interesting, challenging fight. We used a modified version of the "zoom out" method to scale this fight down to a 3x3 match, with each 'mech representing a lance-sized element.


Operational Round 1 details
Attacker is SHAFT Militia
Mission is Recon Raid

SHAFT committed 16 FP
WOB committed 15 FP

SHAFT took 12 damage
WOB took 3 damage

WOB inflicted enough damage to earn a possible critical event, but rolled a 5 - no events.

WOB scored 76 points
SHAFT scored 20 points

Destroyed Units: None
Surviving Units:


Decisive Word of Blake Victory
SHAFT only learns the details of the defending unit
WOB gains 3 victory points
SHAFT loses 1 victory point, but did not have any to lose so stays at zero


Total Damage this turn: 15 FP

Quote

Victory!
-------------------

Winner is: TEAM #2

Icchan: 942 BV remaining (from 3867 initially)
Word of Blake: 3512 BV remaining (from 4364 initially)

Survivors are:
Scorpion SCP-12C (Word of Blake)
Pilot : Werewolf [5/6]
Kills : 0

Buccaneer BCN-5W (Word of Blake)
Pilot : Werewolf Adept [5/6] ( 3 hit(s) )
Kills : 1

Kintaro KTO-21 (Icchan)
Pilot : Unnamed [4/5] ( 1 hit(s) )
Kills : 0

Raijin II RJN-200-A (Word of Blake)
Pilot : Werewolf [5/6] ( 2 hit(s) )
Kills : 1


Graveyard contains:
Cicada CDA-3M (Icchan)
Pilot : Unnamed [4/5] ( 6 hit(s) <dead> )
Kills : 0
Destroyed by Raijin II RJN-200-A (Word of Blake)

Lineholder KW2-LHW (Icchan)
Pilot : Unnamed [4/5] ( 2 hit(s) )
Kills : 0
Destroyed by Buccaneer BCN-5W (Word of Blake)


Detailed unit status saved to entitystatus.txt
Title: Re: [Combat Ops] Turn 2, 2926 Tybalt
Post by: Dave Baughman on March 05, 2010, 04:11:13 AM
Initiative for operational round 2

SHAFT
[blockquote]Rolled 2d6 : 2, 1, total 3[/blockquote]

WOB
[blockquote]Rolled 2d6 : 3, 2, total 5[/blockquote]
Title: Re: [Combat Ops] Turn 2, 2926 Tybalt
Post by: Dave Baughman on March 05, 2010, 04:11:46 AM
OR2 orders will follow tomorrow...
Title: Re: [Combat Ops] Turn 2, 2926 Tybalt
Post by: Dave Baughman on March 22, 2010, 10:57:10 PM
OR 2 WOB Orders


WOB force regains 2.00 FP, no quality check required as the unit is already Green.

OR 2 SHAFT Orders


Conventional fighter composition
1st Flight
[blockquote]Rolled 2d6 : 2, 5, total 7[/blockquote]

2nd Flight
[blockquote]Rolled 2d6 : 1, 1, total 2[/blockquote]
Title: Re: [Combat Ops] Turn 2, 2926 Tybalt
Post by: Dave Baughman on March 22, 2010, 11:00:48 PM
SHAFT aerospace support roll

vs. 14 FP

[blockquote]Rolled 2d6 : 3, 1, total 4[/blockquote]
Title: Re: [Combat Ops] Turn 2, 2926 Tybalt
Post by: Dave Baughman on March 22, 2010, 11:02:39 PM
4 on the curved table = 5%

SHAFT can provide up to 1 FP (after rounding) of air support to its ground forces.
Title: Re: [Combat Ops] Turn 2, 2926 Tybalt
Post by: Dave Baughman on March 31, 2010, 10:06:55 PM
Simple Resolution - 14 FP of WOB vs. 16 FP of SHAFT + 1 FP of SHAFT air support (2nd fighter flight)

WOB [blockquote]Rolled 2d6 : 6, 6, total 12[/blockquote]

SHAFT [blockquote]Rolled 2d6 : 1, 3, total 4[/blockquote]
Title: Re: [Combat Ops] Turn 2, 2926 Tybalt
Post by: Dave Baughman on March 31, 2010, 10:09:15 PM
WOB inflicts 10 FP, earning a possible critical event and routing the enemy force

SHAFT inflicts 3 FP

WOB crit check [blockquote]Rolled 2d6 : 5, 6, total 11[/blockquote]

SHAFT has no transport assets to withdraw Militia Mech Coy #2; failed Withdrawal roll [blockquote]Rolled 2d6 : 4, 4, total 8[/blockquote]
Title: Re: [Combat Ops] Turn 2, 2926 Tybalt
Post by: Dave Baughman on March 31, 2010, 10:10:17 PM
WOB Earns 2 crits.

(Whoops - failed withdrawl is 1d6, not 2. Lets try this again)
SHAFT Failed Withdrawal roll [blockquote]Rolled 1d6 : 6, total 6[/blockquote]


WOB Crit #1
[blockquote]Rolled 2d6 : 3, 6, total 9[/blockquote]

WOB Crit #2
[blockquote]Rolled 2d6 : 3, 3, total 6[/blockquote]
Title: Re: [Combat Ops] Turn 2, 2926 Tybalt
Post by: Dave Baughman on March 31, 2010, 10:21:46 PM
SHAFT 2nd Militia Mech Coy surrenders unconditionally. WOB executes the SHAFT MechWarriors and takes their equipment.

Crit Results:

9: Enemy supply columns are overrun and looted – add WS unit improvement for the rest of the
Strategic Turn.

6: Command & Control breakdown: enemy suffers -1 on operational initiative for the rest of the
Strategic Turn.




WOB Elements of Shield of Purity ("B" Medium Mechs) G/F 11 FP survives
SHAFT 2nd 'Mech Coy DESTROYED
SHAFT 2nd Air Lance DESTROYED

Decisive WOB Victory (59 points vs. 21 points... WOB score is more than 50% larger than that of SHAFT)
However, the order was Skirmish so no victory points are gained.
WOB Victory Point total: 3
SHAFT Victory Point total: 0


Total damage to date: 28 FP (plus 7 FP captured by WOB)
Title: Re: [Combat Ops] Turn 2, 2926 Tybalt
Post by: Dave Baughman on March 31, 2010, 10:22:07 PM
OR3 Initiative

WOB[blockquote]Rolled 2d6 : 2, 6, total 8[/blockquote]

SHAFT[blockquote]Rolled 2d6-1 : 2, 2 - 1, total 3[/blockquote]
Title: Re: [Combat Ops] Turn 2, 2926 Tybalt
Post by: Dave Baughman on March 31, 2010, 10:36:41 PM
(oh - in OR2 WOB did not take enough damage to benefit from damage control)

WOB OR3 Orders
SHAFT OR3

WOB Simple Res Roll (with +1 for 'Mechs fighting conventional units)
[blockquote]Rolled 2d6 : 6, 6, total 12[/blockquote]

SHAFT Simple Res Roll
[blockquote]Rolled 2d6 : 4, 5, total 9[/blockquote]
Title: Re: [Combat Ops] Turn 2, 2926 Tybalt
Post by: Dave Baughman on March 31, 2010, 10:42:13 PM
WOB (who actually roll a 13 due to the +1 modifier) inflicts 8 FP, earns a possible critical event, and routs the defending force

SHAFT inflicts 6 FP and earns a possible critical event

WOB Crit Check
[blockquote]Rolled 2d6 : 3, 3, total 6[/blockquote]

SHAFT Crit Check
[blockquote]Rolled 2d6 : 1, 3, total 4[/blockquote]

SHAFT lacks transport, so must roll for failed withdrawal
[blockquote]Rolled 1d6 : 4, total 4[/blockquote]
Title: Re: [Combat Ops] Turn 2, 2926 Tybalt
Post by: Dave Baughman on March 31, 2010, 10:47:35 PM
No critical events for either side.

SHAFT 1st Vee Coy surrenders for terms; the militia warriors abandon their equipment and disperse.

WOB Elements of Voice of Purity 5 FP survives (damage control recovers 1 FP, so final total is 6 FP)
SHAFT 1st Vee Coy DESTROYED

WOB successfully raids for salvage
[blockquote]Rolled 2d6 : 1, 6, total 7[/blockquote]

Total damage inflicted to date: 42 FP (plus 9 FP captured by WOB)
Title: Re: [Combat Ops] Turn 2, 2926 Tybalt
Post by: Dave Baughman on March 31, 2010, 10:50:18 PM
WOB will steal 40% of available salvage.

WOB scored 80 points, SHAFT scored 54 points. WOB scored 48% more points than SHAFT, result is a WOB Marginal Victory

Victory Score
WOB: 5
SHAFT: 0

OR4 Initiative
WOB
[blockquote]Rolled 2d6 : 6, 5, total 11[/blockquote]

SHAFT
[blockquote]Rolled 2d6-1 : 3, 5 - 1, total 7[/blockquote]
Title: Re: [Combat Ops] Turn 2, 2926 Tybalt
Post by: Dave Baughman on March 31, 2010, 10:52:58 PM
OR4 WOB Orders


WOB Regains 2 FP. No chance of skill loss as the unit is already green.

OR4 SHAFT Orders
WOB Simple Res Roll (+1 for fighting conventional forces)
[blockquote]Rolled 2d6+1 : 2, 2 + 1, total 5[/blockquote]

SHAFT Simple Res Roll
[blockquote]Rolled 2d6 : 4, 5, total 9[/blockquote]
Title: Re: [Combat Ops] Turn 2, 2926 Tybalt
Post by: Dave Baughman on March 31, 2010, 10:53:48 PM
WOB inflicts 2 FP

SHAFT inflicts 6 FP and earns a possible critical event

[blockquote]Rolled 2d6 : 2, 6, total 8[/blockquote]
Title: Re: [Combat Ops] Turn 2, 2926 Tybalt
Post by: Dave Baughman on March 31, 2010, 10:54:02 PM
SHAFT scores one crit

[blockquote]Rolled 2d6 : 6, 5, total 11[/blockquote]
Title: Re: [Combat Ops] Turn 2, 2926 Tybalt
Post by: Dave Baughman on March 31, 2010, 10:55:56 PM
11 - Lucky shots result in far more salvage than usual – double this battle's contribution to the
salvage pool.


Elements of Voice of Purity - 2 FP remains
Militia 2nd Vee Coy - 8 FP remains


Total damage to date (including critical hit bonus): 62 FP (plus 9 FP captured by WOB)


WOB forces fade into the countryside, abandoning their campaign.


Salvage check:
[blockquote]Rolled 2d6 : 6, 2, total 8[/blockquote]
Title: Re: [Combat Ops] Turn 2, 2926 Tybalt
Post by: Dave Baughman on March 31, 2010, 10:57:24 PM
20% of potential salvage is recovered.

SHAFT salvages 7 RP
WOB salvages 5 RP (and gains 9 RP from captured war materiel)




No orders during OR5


FS unplanned reinforcements enter the hex during OR6