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General Category => Flashpoint 3090 => Administrative Resources => Flashpoint Archive: 3090 => Topic started by: Dave Baughman on March 05, 2010, 01:52:45 AM

Title: [Combat Ops][Complete] Turn 2, 2123 Gladius
Post by: Dave Baughman on March 05, 2010, 01:52:45 AM
A Werewolf force strikes out against the defenders of planet Gladius.

Quote
Attackers appear in operational round 1

Units present: Elements of Words of Glory (nationality: Word of Blake)

Engagement Intensity: Raid
Title: Re: [Combat Ops] Turn 2, 2123 Gladius
Post by: Dave Baughman on March 05, 2010, 01:54:52 AM
Shaft declarations:

Quote
Units present: Elements of IX Principes (nationality: SHAFT)
Title: Re: [Combat Ops] Turn 2, 2123 Gladius
Post by: Dave Baughman on March 05, 2010, 02:21:42 AM
Word of Blake Initiative
[blockquote]Rolled 2d6 : 5, 6, total 11[/blockquote]

SHAFT Initiative
[blockquote]Rolled 2d6 : 5, 1, total 6[/blockquote]



Raid Defense Roll
[blockquote]Rolled 2d6 : 4, 5, total 9[/blockquote]
Title: Re: [Combat Ops] Turn 2, 2123 Gladius
Post by: Dave Baughman on March 05, 2010, 02:28:09 AM
Raid Defense details:

Air Defense: Limited to one bottom-level unit
Ground Response: Limited to 100% of raider FP
Raider Initiative modifier: None
Title: Re: [Combat Ops] Turn 2, 2123 Gladius
Post by: LittleH13 on March 06, 2010, 10:01:58 PM
JF defenders will coordinate with SHAFT.

QuoteUnits Present: Elements of Epsilon Solhama Cluster
Title: Re: [Combat Ops] Turn 2, 2123 Gladius
Post by: Dave Baughman on March 31, 2010, 09:55:11 PM
WOB Orders:

SHAFT/JF Orders:



WOB Simple Res Roll [blockquote]Rolled 2d6 : 2, 5, total 7[/blockquote]

SHAFT/JF Simple Res Roll [blockquote]Rolled 2d6 : 4, 3, total 7[/blockquote]
Title: Re: [Combat Ops] Turn 2, 2123 Gladius
Post by: Dave Baughman on March 31, 2010, 10:01:36 PM
Each side inflicts 5 FP of damage on each other. Battle results are a draw; as the mission was Skirmish, no victory points are accumulated.

Both sides regain 1 FP through damage control.

Surviving units:

Elements of Words of Glory - 9 FP G/F
Elements of IX Principes - 41 FP R/Q

Werewolf forces fade back into the planet's backwaters.




Op Round 2

SHAFT Orders

Elements of IX Principes repair to 45 FP.


Skill retention check (target 3+ on 2d6)
[blockquote]Rolled 2d6 : 4, 2, total 6[/blockquote]
Title: Re: [Combat Ops] Turn 2, 2123 Gladius
Post by: Dave Baughman on March 31, 2010, 10:02:06 PM
SHAFT forces remain at Regular skill.


Potential salvage is 10 FP.

Salvage availability check:
[blockquote]Rolled 2d6 : 3, 6, total 9[/blockquote]
Title: Re: [Combat Ops] Turn 2, 2123 Gladius
Post by: Dave Baughman on March 31, 2010, 10:03:01 PM
9 = 30%

3 RP of Salvage is recovered.
Title: Re: [Combat Ops] Turn 2, 2123 Gladius
Post by: Dave Baughman on March 31, 2010, 10:04:22 PM
(*Repair/Reload order cost SHAFT 14 RP)