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[Combat ops] [Invasion] Turn 4,Hudeiba Sector 2136

Started by chaosxtreme, May 12, 2010, 11:33:33 PM

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Tan

The militia Mechs are down to 13 FP (they lost half their number, the half that fought, and the damage doesn't carry over to the half that didn't fight, right? If it does, they are at 12 FP).

Mechs must make a Failed Withdrawal roll (below)

[blockquote]Rolled 1d6 : 6, total 6[/blockquote]


The miltia Tank company is destroyed (as above; leaves them with 7 FP left, or 4 if damage carries over)

chaosxtreme

Militia Mech Force with infantry force wiped out.

Militia Vehicle Force wiped out


Alpha Company = 20 FP - 6.5 FP = 13.5 FP

Bravo Company = 20 FP - 4.6 FP = 15.4 FP

Salvage pool = 13 FP + 7 FP + 6.5 FP + 4.6 FP = 31,1 FP under Oriente-Andurien Control.

chaosxtreme

I agree it doesnt make sense for it to carry over. Other force is not present so my guys just overkilled the opposition.

Tan

Oh right, forgot about salvage. That puts the tanks at 8 FP.


Tan

Oh, and is the Unconditional Surrender just for the mech unit or the entire militia?

chaosxtreme

Roll for ST Alpha
[blockquote]Rolled 2d6 : 6, 6, total 12[/blockquote]



Roll for ST Bravo
[blockquote]Rolled 2d6 : 1, 4, total 5[/blockquote]

chaosxtreme

Alpha Recovers 82% of its Damage.

Beta Recovers 40% of its Damage.



Alpha Company = 20 FP - 6.5 +(6.5*82%) FP = 18.83 FP

Bravo Company = 20 FP - 4.6 FP (4.6*40%) = 17.24 FP

Salvage pool = 13 FP + 7 FP + 5.33 FP + 2.76 FP = 28.09 FP under Oriente-Andurien Control.

Dave Baughman

Quote from: Tan on May 28, 2010, 02:48:05 AM
Oh, and is the Unconditional Surrender just for the mech unit or the entire militia?

It would be for whatever unit was on the receiving end of the attack roll that forced withdrawal; technically, only one of the Militia BLUs should have fought in that round and it would have been that unit that was forced to withdraw (there isn't any provision for mixing multiple independent BLUs to form higher-level units - a downside to militias).

Having said that though, I'm fine with just handwaving the fight as a particularly well-organized Militia that was able to field all of its forces against the FWL.

Howeeeeeeeever, that means that since both the 'Mechs and the Tanks participated in the fight, they are also both subject to the withdrawal result.

Quote from: chaosxtreme on May 28, 2010, 02:54:49 AM
Alpha Recovers 82% of its Damage.

Beta Recovers 40% of its Damage.



Alpha Company = 20 FP - 6.5 +(6.5*82%) FP = 18.83 FP

Bravo Company = 20 FP - 4.6 FP (4.6*40%) = 17.24 FP

Salvage pool = 13 FP + 7 FP + 5.33 FP + 2.76 FP = 28.09 FP under Oriente-Andurien Control.


Not to pick nits, but battlefield repair is always 10% base (plus the 2d6 for ST). The salvage roll is for what percentage of the salvage pool can be recovered.

So... Alpha Company should be recovering 22% of their battle damage, Bravo Company should recover 15%, and we need a third 2d6 roll (on the curved results table) to determine what percentage of the salvage pool is gained.

Or am I misreading?
And I looked, and behold a pale horse: and his name that sat on him was Apollyon, and Hell followed with him. And power was given unto them over the fourth part of the earth, to kill with sword, and with hunger, and with death, and with the beasts of the earth.

chaosxtreme

Quote from: Dave Baughman on May 28, 2010, 03:12:51 AM
Quote from: Tan on May 28, 2010, 02:48:05 AM
Oh, and is the Unconditional Surrender just for the mech unit or the entire militia?

It would be for whatever unit was on the receiving end of the attack roll that forced withdrawal; technically, only one of the Militia BLUs should have fought in that round and it would have been that unit that was forced to withdraw (there isn't any provision for mixing multiple independent BLUs to form higher-level units - a downside to militias).

Having said that though, I'm fine with just handwaving the fight as a particularly well-organized Militia that was able to field all of its forces against the FWL.

Howeeeeeeeever, that means that since both the 'Mechs and the Tanks participated in the fight, they are also both subject to the withdrawal result.

Quote from: chaosxtreme on May 28, 2010, 02:54:49 AM
Alpha Recovers 82% of its Damage.

Beta Recovers 40% of its Damage.



Alpha Company = 20 FP - 6.5 +(6.5*82%) FP = 18.83 FP

Bravo Company = 20 FP - 4.6 FP (4.6*40%) = 17.24 FP

Salvage pool = 13 FP + 7 FP + 5.33 FP + 2.76 FP = 28.09 FP under Oriente-Andurien Control.


Not to pick nits, but battlefield repair is always 10% base (plus the 2d6 for ST). The salvage roll is for what percentage of the salvage pool can be recovered.

So... Alpha Company should be recovering 22% of their battle damage, Bravo Company should recover 15%, and we need a third 2d6 roll (on the curved results table) to determine what percentage of the salvage pool is gained.

Or am I misreading?

Hi Dave, All my starting units begin with the Skilled Technician ability.

QuoteThis unit is particularly good at bouncing back from battle damage, and recovers an additional 2d6% of
FP lost during after-action cleanup (this is in addition to the 10% battlefield repair all units receive).

Am I applying this in the wrong place?


Tan


chaosxtreme

Though 2d6 does make sense. 2d6% seemed a little broken I wonder if I have an older version of the file. lol

Dave Baughman

Quote from: chaosxtreme on May 28, 2010, 03:17:45 AM
Quote from: Dave Baughman on May 28, 2010, 03:12:51 AM
Quote from: Tan on May 28, 2010, 02:48:05 AM
Oh, and is the Unconditional Surrender just for the mech unit or the entire militia?

It would be for whatever unit was on the receiving end of the attack roll that forced withdrawal; technically, only one of the Militia BLUs should have fought in that round and it would have been that unit that was forced to withdraw (there isn't any provision for mixing multiple independent BLUs to form higher-level units - a downside to militias).

Having said that though, I'm fine with just handwaving the fight as a particularly well-organized Militia that was able to field all of its forces against the FWL.

Howeeeeeeeever, that means that since both the 'Mechs and the Tanks participated in the fight, they are also both subject to the withdrawal result.

Quote from: chaosxtreme on May 28, 2010, 02:54:49 AM
Alpha Recovers 82% of its Damage.

Beta Recovers 40% of its Damage.



Alpha Company = 20 FP - 6.5 +(6.5*82%) FP = 18.83 FP

Bravo Company = 20 FP - 4.6 FP (4.6*40%) = 17.24 FP

Salvage pool = 13 FP + 7 FP + 5.33 FP + 2.76 FP = 28.09 FP under Oriente-Andurien Control.


Not to pick nits, but battlefield repair is always 10% base (plus the 2d6 for ST). The salvage roll is for what percentage of the salvage pool can be recovered.

So... Alpha Company should be recovering 22% of their battle damage, Bravo Company should recover 15%, and we need a third 2d6 roll (on the curved results table) to determine what percentage of the salvage pool is gained.

Or am I misreading?

Hi Dave, All my starting units begin with the Skilled Technician ability.

QuoteThis unit is particularly good at bouncing back from battle damage, and recovers an additional 2d6% of
FP lost during after-action cleanup (this is in addition to the 10% battlefield repair all units receive).

Am I applying this in the wrong place?



This is probably partially my fault, and is something that I need to change the terminology to be more explicitly differentiated in the next edition of the rules.

There are two cleanup phases in the combat workflow. The first is After-Action Cleanup, which occurs at the end of each Operational Round; it contains the following steps:

Quote
After-action Cleanup
Once battle results have been determined, the winner should post a battle damage assessment listing
the following:
 Number of FP committed by each side
 Number of FP lost by each side
 Identity of any destroyed units
 Identity and remaining FP of any surviving units
 Total FP damage for the turn (not counting excess damage dealt to destroyed units)
 Battle results report (MegaMek) if applicable.
Units that took damage but survived recover 10% of their losses, rounded to the nearest whole number,
through battlefield repair.
Calculate victory scores for both sides based on the specific mission criteria.

This is where the ST unit improvement increases the amount of FP recovered. The base amount is always 10%, plus your 2d6 ST roll.


The other cleanup phase is After-Operation Cleanup

Quote
Post-operation cleanup
When the entire operation has been completed, the faction with control of the battlefield rolls on the
Salvage table to determine how much RP is gained through salvage recovery and posts a salvage report.

This is the part where Salvage gets rolled for on the curved results table; ST does not influence this outcome.



Quote from: chaosxtreme on May 28, 2010, 03:22:33 AM
Though 2d6 does make sense. 2d6% seemed a little broken I wonder if I have an older version of the file. lol

OH, I see now. Yeah, it would probably be more clear to phrase it as "Instead of recovering 10% of their lost FP during after-action cleanup, units with the ST unit improvement recover (2d6+10)% of the damage they sustained."
And I looked, and behold a pale horse: and his name that sat on him was Apollyon, and Hell followed with him. And power was given unto them over the fourth part of the earth, to kill with sword, and with hunger, and with death, and with the beasts of the earth.

chaosxtreme

After-action Cleanup
Once battle results have been determined, the winner should post a battle damage assessment listing
the following:
 Number of FP committed by each side
- Oriente Andurien 176 FP
- Militia Forces 40.32 FP
 Number of FP lost by each side
- Oriente Andurien 7.5 FP
- Militia 32.32 FP
 Identity of any destroyed units
- Militia
 Identity and remaining FP of any surviving units
Safe's Dark Shadows Regiment 168.5 FP
Militia Tanks/Infantry Captured due to surrender order. 8 FP
 Total FP damage for the turn (not counting excess damage dealt to destroyed units)
 Battle results report (MegaMek) if applicable.
Units that took damage but survived recover 10% of their losses, rounded to the nearest whole number,
through battlefield repair.
Calculate victory scores for both sides based on the specific mission criteria.


-----------

Roll For Salvage 39.82 FP possible.
[blockquote]Rolled 2d6 : 1, 1, total 2[/blockquote]

chaosxtreme