Shortly after the unexpected arrival of several CSA jumpships the following message was transmitted on all open channels.
"Civillians of Vorzel, the forces under my command have been tasked with the liberation of those who have declared for Charlemagne Steiner in these troubled times. FWL defenders with what forces do you defend your claim for this system?"
-Star Colonel Kevin, 522nd Adder Sentinels, E/R
ToP for the system
FWL Init
[blockquote]Rolled 2d6 : 1, 6, total 7[/blockquote]
CSA init
[blockquote]Rolled 2d6 : 4, 1, total 5[/blockquote]
Militia Only
Warriors of Clan Star Adder, We have no interest in rejoining Charlies Sham Commonwealth. We thought when we signed up with you and your lot we were getting the protection of genetically engineered super warriors. But hell son them Marik Militia chickenhawks went through you and your boys a few months ago like grain through a thresher.
With even numbers on top of all that. Thanks we aint buying no more of what your selling.
Thank you and I truly mean that, but no thanks at least with the chickenhawks we got a better then even chance of rejoining the Lyran Commonwealth....eventually.
I bid 1FP of the Militia to stand against you in honorable trial to insure that hope doesn't die.
The FWL went through the men who's jobs you hold now. They did not face true warriors, only complacent weekend warriors. Nevertheless we shall now avenge their sacrifice. Star Commander Patrick has the honors of first blood. (Xi Armored R/R 1 FP)
Mil Roll
[blockquote]Rolled 2d6 : 3, 1, total 4[/blockquote]
Mill does 40% damage.
1 *.4 = .4 FP which rounts to .5 (closest .25 increment).
Militia does .5 FP in damage.
Quote from: chaosxtreme on October 17, 2010, 02:37:22 PM
Mill does 40% damage.
1 *.4 = .4 FP which rounts to .5 (closest .25 increment).
Militia does .5 FP in damage.
[ooc: according to the current Table -
4 Deal 20% of FP to Opponent which equals .2FP, or .25FP due to rounding]
Adders hit back with 3FP
[blockquote]Rolled 2d6 : 1, 2, total 3[/blockquote]
3 Deal 15% of FP to OpponentEC
3*.15 = .45, rounds up to .5FP done to FWL
edit: 1FP * .15 = .15 (rounds to .25)
and defender gains a Crit Chance - EC = Defender has an opportunity to earn one or more critical event.
OOC they changed the table after I posted. but Im fine with the change.
Crit Chance
[blockquote]Rolled 2d6 : 6, 4, total 10[/blockquote]
OOC: Side note The adders bid was 1 FP. There will be IC RP for this later.
Crit chance produces 2 critical events.
Crit 1
[blockquote]Rolled 2d6 : 1, 1, total 2[/blockquote]
Crit 2
[blockquote]Rolled 2d6 : 5, 6, total 11[/blockquote]
Crit 1 - Damage is reduced by 10%.
Crit 2 - Damage is doubled
Both take effect before rounding.
FWL Damage .2*2 = .4 = Rounds to nearest .25 - .5 FP
Adder Damage = .45 -10% = .4 rounds to nearest .25 = .5 FP
Adder Damage =.15 -10% = .13 rounds to nearest .25 = .25
FWL Militia stands at .75 FP
Adder Force stands at .5 FP
[ooc: guess I should read more closely instead of skimming
though again, if you dont want to give a guy a chance to correct a mistake, then fine]
OOC: If its not intentional I have no problem with you fixing it.
Quote from: chaosxtreme on October 19, 2010, 06:15:56 PM
OOC: If its not intentional I have no problem with you fixing it.
[ooc: thanks...remind me to read more closely next time ok (or not to do anything when Im semi-tired)]
FWL wins the trial more damage dealt.
salvage stands at .75 *.5 rounds to .5 FP
No you won round one. As per your actions last cycle, Adders call in additional troops to equalize the forces before moving to round 2. Raids ar ethe only fights that only go 1 round (unless I've missed a rules change whihc is entirely possible given the week I've had)
So if I read it right CSA would now be committing 0.75 for R2.
[blockquote]Rolled 2d6 : 6, 3, total 9[/blockquote]
OOC: Fine by me I stole that move from the Adders playbook after all.
FWL
[blockquote]Rolled 2d6 : 4, 6, total 10[/blockquote]
Crit Chance
[blockquote]Rolled 2d6 : 4, 5, total 9[/blockquote]
Critical Event Ground
[blockquote]Rolled 2d6 : 5, 4, total 9[/blockquote]
9 Encircle and capture 20% of opponent, add that FU to salvage.
.75 * 20% = .15 rounds to .25 added to Salvage Pool.
Adders should calculate their damage as a percentage of .5 FP
And since we are counting Rounds. You are Disrupted and cannot attack next round.
.75 *60% = .45 rounds to .5 FP
Adder Force is wiped out. Note Adder force is wiped out and FWL wins the trial. I would point out that I have never called in additional forces when my side has been completely wiped out. ;-)
potential adder crit
[blockquote]Rolled 2d6 : 3, 4, total 7[/blockquote]
0.25 to salvage pre roll
0.5 * 55% rounds to 0.25 damage
FWL 0.5 FP remaining
With the Xi Armored disrupted, 0.5 FP from the 1st Mobile Infantry, The Iron Guerrillas (R/F) steps in to show the tankers how it's done
Didn't Grae mention something about gloves coming off after negotiating in bad faith in our opinion? ;)
Iron Guerrilla's roll
[blockquote]Rolled 2d6 : 3, 3, total 6[/blockquote]
OOC: Acctually no? And by all means please explain how the FWL has negotiated in bad faith with the Adders? We have conducted strict Zellbrigen trials, and you have violated the terms of almost every single one of them.
OOC: not really pertinent to the thread but, borders/truce lines that include large chunks of the SP and this cycles invasions after trials denied while negotiations are underway are the main points. Then there's the whole unprovoked aggression thing, but that's all a matter of perspective after all.
FWL Militia roll
[blockquote]Rolled 2d6 : 5, 2, total 7[/blockquote]
CSA inflicts 0.25 FP after rounding
Militia inflits 0.25 FP after rounding
Each side attacks with their remaining 0.25 FP during round 4
FWL
[blockquote]Rolled 2d6 : 1, 4, total 5[/blockquote]
CSA
[blockquote]Rolled 2d6 : 5, 1, total 6[/blockquote]
Neither side inflicts any damage (after rounding).
Each side attacks with their remaiing 0.25 during round 5
FWL
[blockquote]Rolled 2d6 : 4, 3, total 7[/blockquote]
CSA
[blockquote]Rolled 2d6 : 4, 2, total 6[/blockquote]
No damage during round 5.
Each side attacks with 0.25 FP during round 6.
FWL
[blockquote]Rolled 2d6 : 5, 5, total 10[/blockquote]
CSA
[blockquote]Rolled 2d6 : 4, 1, total 5[/blockquote]
FWL crit check
[blockquote]Rolled 2d6 : 4, 4, total 8[/blockquote]
FWL crit
[blockquote]Rolled 2d6 : 6, 5, total 11[/blockquote]
CSA takes 0.25 damage
FWL takes no damage
FWL militia still has 0.25 alive
Turn ends with the hex contested.