Intelser Forums

Fan Council '91 => Turn 51 => Game Turns => Combat Threads - Clan Hexes => Topic started by: Dave Baughman on October 06, 2011, 06:42:35 AM

Title: [RP/MM] Turn 5 - Escape the Homeworlds!
Post by: Dave Baughman on October 06, 2011, 06:42:35 AM
Any forces that make their bugout roll must roll initiative in this thread. Please roll once for each faction's forces from each planet; for example, if a warship and two ground clusters from one faction escape from one particular world, roll only once for that group.

There are four groups of interceptors patrolling the perimeter of Clan space. If you tie initiative with one of these groups, they will attack you on the way out.

[blockquote]Rolled 2d6 : 6, 6, total 12
Rolled 2d6 : 4, 5, total 9
Rolled 2d6 : 6, 2, total 8
Rolled 2d6 : 4, 4, total 8[/blockquote]
Title: Re: [RP/MM] Turn 5 - Escape the Homeworlds!
Post by: Dave Baughman on October 06, 2011, 06:42:46 AM
reroll for duplicate "8"

[blockquote]Rolled 2d6 : 4, 1, total 5[/blockquote]
Title: Re: [RP/MM] Turn 5 - Escape the Homeworlds!
Post by: Holt on October 06, 2011, 08:33:14 PM
Shark init:
From Circe:
[blockquote]Rolled 2d6 : 2, 4, total 6[/blockquote]

From Paxon:
[blockquote]Rolled 2d6 : 4, 3, total 7[/blockquote]
Title: Re: [RP/MM] Turn 5 - Escape the Homeworlds!
Post by: Holt on October 06, 2011, 08:34:26 PM
Shark forces thread the needle, The Circe force reaches New Hope Station making a report.
Title: Re: [RP/MM] Turn 5 - Escape the Homeworlds!
Post by: Fatebringer on October 06, 2011, 09:27:56 PM
Blood Spirits leaving York

[blockquote]Rolled 2d6 : 3, 5, total 8[/blockquote]

Snow Ravens leaving Lum

[blockquote]Rolled 2d6 : 4, 6, total 10[/blockquote]

Snow Ravens leaving Circe

[blockquote]Rolled 2d6 : 6, 5, total 11[/blockquote]
Title: Re: [RP/MM] Turn 5 - Escape the Homeworlds!
Post by: Fatebringer on October 06, 2011, 09:29:03 PM
Of course the Blood Spirits can't get out of there. Heck if you didn't reroll, they would have run across 2 patrols. PM me with the Details. I'll be Evading my butt all the way out! :P
Title: Re: [RP/MM] Turn 5 - Escape the Homeworlds!
Post by: Parmenion on October 07, 2011, 01:25:05 AM
Before doing any rolls for the Horses, we have two Warships arriving at Marthe's Folly from last turn (originating from our capital at Niles).

Does this event trigger knowledge of what is occuring on Niles or in our other holdings.

Title: Re: [RP/MM] Turn 5 - Escape the Homeworlds!
Post by: Dave Baughman on October 07, 2011, 05:15:40 AM
Quote from: Parmenion on October 07, 2011, 01:25:05 AM
Before doing any rolls for the Horses, we have two Warships arriving at Marthe's Folly from last turn (originating from our capital at Niles).

Does this event trigger knowledge of what is occuring on Niles or in our other holdings.


Yes, I will send you a PM with information.
Title: Re: [RP/MM] Turn 5 - Escape the Homeworlds!
Post by: Dave Baughman on October 07, 2011, 05:40:48 AM
Blood Spirits Escaping York

CBSS Coughoo is pursued from York by Star Adder forces that are able to attack before it reaches the jump point.

Attackers:

SACS Blind Faith - Military Carrack worth 7.25 FP
SACS Great Leap - Odyessey worth 3.75 FP

11.00 FP total
Title: Re: [RP/MM] Turn 5 - Escape the Homeworlds!
Post by: Fatebringer on October 07, 2011, 01:50:53 PM
I'm all for B-slapping these fighters out of the sky in a Megamek game ;) Get your forces ready.
Title: Re: [RP/MM] Turn 5 - Escape the Homeworlds!
Post by: Parmenion on October 08, 2011, 11:23:56 AM

Horse Alliance leaving Foster...

[blockquote]Rolled 2d6 : 1, 4, total 5[/blockquote]

Horse Alliance leaving Niles...

[blockquote]Rolled 2d6 : 5, 1, total 6[/blockquote]

Horse Alliance leaving Strana Mechty...

[blockquote]Rolled 2d6 : 4, 3, total 7[/blockquote]



Title: Re: [RP/MM] Turn 5 - Escape the Homeworlds!
Post by: Parmenion on October 08, 2011, 11:39:13 AM
The 487th Mechanised Assault (22FP, Regular/Reliable) from Kappa Galaxy (ground troops only) encounters bad guys.

And of course, the other groups, comprised entirely of ASF, swan past any possible hostiles.



Title: Re: [RP/MM] Turn 5 - Escape the Homeworlds!
Post by: Dave Baughman on October 12, 2011, 06:03:37 AM
York and Foster encounters have been spun off into separate threads.