The Dark are invading!
Ground/ASF
Mist Galaxy Black Keshik Mech cluster Elite Fanatical 17.5
Mist Galaxy 201 Mechanized Cluster Mech cluster Veteran Fanatical 18.25
Mist Galaxy 201 Aero detatchment Aero Cluster Regular Fanatical 12
Naval
A Naval Star Treachery (SL Congress) SL Congress Regular Fanatical 10
B Naval Star Tendency (SL Congress) SL Congress Regular Fanatical 10
B Naval Star Trueborn (SL Congress) SL Congress Regular Fanatical 10
B Naval Star Freeborn (SL Congress) SL Congress Regular Fanatical 10
B Naval Star Estragon (SL Congress) SL Congress Regular Fanatical 10
B Naval Star Micer (SL Congress) SL Congress Regular Fanatical 10
Command Naval Star Streaking Mist (Black Lion) Black Lion Elite Fanatical 30
Command Naval Star Osis's Pride (Potemkin) Potemkin Veteran Fanatical 40
Command Naval Star Red Dwarf (McKenna SL) McKenna SL Green Fanatical 20
Command Naval Star IlClan (Cameron SL) Cameron SL Regular Fanatical 17
Since there is another force showing up to the party, I'm not sure if I should be doing a roll, but should it be that I should be doing so:
[blockquote]Rolled 2d6 : 2, 1, total 3[/blockquote]
The Dark init roll
[blockquote]Rolled 2d6 : 3, 1, total 4[/blockquote]
Additional Rolls:
First Roll(losses):
[blockquote]Rolled 1d6 : 5, total 5[/blockquote]
Special Roll:
[blockquote]Rolled 2d6 : 2, 5, total 7[/blockquote]
*sigh*
So, after losses - have 8.75 FP gone to ground.
No forces going to be able to go and save the day from elsewhere.
If only the 2 and the 5 had switched. Man, those Dark aren't only powerful but lucky. Quite possibly could have done some good on these monsters.
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Edit: Guerilla Warfare for the ground forces - Gordons Armored Cavalry and the local militia 11.25 and 2.5, lost 5 FP, net is 8.75 FP, which is under the 10 FP limit. Say about 1.5 FP the militia and 7.25 FP for the mercs.
Trying to explain (try 2):
The first roll was to see the TC's losses as used the Guerilla warfare rule. It was a 5, not quite max losses.
The second roll was for unplanned reinforcement. Which didn't work, so per the grammar of the rule means I didn't muster in time (which considering, was potentially a good thing). However it WAS my one attempt this turn.
I'm seeing a couple of potential issues here.
First, isn't a large chunk of the forces in this system arriving after the Dark due to lost iniative?
Second, you need to fight at least one round of combat before activating Guerilla warfare - see below
Quote
Guerilla Warfare
Type: Invasion
Requirement: Ground forces only
Effect: Survivors from any other Battle type order may be designated as Guerillas. Any forces designated as Guerillas immediately take 1d6 FP of damage representing materiel losses in the process of going to ground. Guerilla units become Static units and cannot be moved until friendly forces regain control of the star system.
The maximum Guerilla force (per faction) in any star system is 10 FP.
Each turn, hostile factions with garrison forces present roll 2d6 each turn. On a 10+ the Guerillas are uncovered and may be attacked. On any other results, roll again and consult the Guerilla Warfare table - this is the amount of damage the Guerillas sustain over the course of the turn through low-intensity combat.
From the look of it, it seems we may need to go back through and re-evaluate the results from the start of the fight. I will take a close look at this on my next break and if time permits I will post updated information.
Ah - thought that they were survivors of "any other battle type".
So, you're saying the Taurians don't even make it to the planet? To be frank, seeing this force and I don't see the mercs landing. However this is probably going to be an even worse result then...
Quote from: Jeyar on June 09, 2010, 04:23:13 PM
Ah - thought that they were survivors of "any other battle type".
So, you're saying the Taurians don't even make it to the planet? To be frank, seeing this force and I don't see the mercs landing. However this is probably going to be an even worse result then...
That would be totally legit for you to
not land the mercs if you chose that option, since they would arrive after the Dark attack.
Basically, the sequence of events is:
Round 1: Dark arrive and attack. 2.5 FP force probably gets wiped out. Dark takes some damage.
Round 2: Mercs arrive. Since they are "outside" of the system, they could choose to turn around and leave without facing interdiction. Otherwise, they would need to get past Dark defensive interdiction to reach the planet... which might get messy.
Anyway, lets resolve round 1 of the combat quickly.
Dark will attack with only the following:
Mist Galaxy 201 Aero detatchment Aero Cluster Regular Fanatical 12
Simple res roll:
[blockquote]Rolled 2d6 : 6, 2, total 8[/blockquote]
Dark Crit Check
[blockquote]Rolled 2d6 : 1, 2, total 3[/blockquote]
(ooc - going to roll for the initial TC defenders just to get this first part resolved)
[blockquote]Rolled 2d6 : 2, 4, total 6[/blockquote]
No crits for the Dark
TC inflicts 1.00 FP after rounding
Mist Galaxy 201 Aero detatchment Aero Cluster Regular Fanatical 11 FP SURVIVES
As no ground forces were landed, TC still controls the planet.
Operations round 2 - TC reinforcements arrived. Jeyar, please advise if they will attempt to force a landing or if they flee.
They are mercs, and since the TC doesn't want them to die, they should flee.
Just in the unlikely case that more rolls are needed (bye-bye 2.5 FP defenders). [blockquote]Rolled 2d6 : 2, 5, total 7[/blockquote]
[OOC- Jeyar wait until you are prompted to make rolls. Do not make random rolls in a thread.]
The Dark warships move into orbit and proceed to Orbitally Bombard the planet.
Orbat Round 2
[blockquote]Rolled 2d6 : 6, 2, total 8[/blockquote]
Orbat Round 3
[blockquote]Rolled 2d6 : 2, 4, total 6[/blockquote]
Orbat Round 4
[blockquote]Rolled 2d6 : 6, 5, total 11[/blockquote]
Orbat Round 5
[blockquote]Rolled 2d6 : 2, 5, total 7[/blockquote]
Orbat Round 6
[blockquote]Rolled 2d6 : 4, 6, total 10[/blockquote]
The commander of the Dark fleet smiled as she watched the Taurian scum planet get blasted back to the stone age.
[OOC- The MF and the HPG are completely destroyed during the bombardment.]
Civilian casualties for each round of bombardment
[blockquote]Rolled 20d1000 : 20, 868, 624, 231, 78, 52, 772, 486, 205, 142, 718, 844, 365, 258, 193, 562, 306, 72, 24, 344, total 7164
Rolled 20d1000 : 282, 999, 661, 427, 605, 348, 133, 287, 596, 761, 618, 151, 591, 136, 332, 406, 415, 725, 390, 998, total 9861
Rolled 20d1000 : 965, 195, 821, 103, 461, 542, 803, 582, 363, 431, 304, 752, 541, 196, 710, 550, 962, 535, 923, 790, total 11529
Rolled 20d1000 : 202, 62, 706, 133, 383, 917, 952, 159, 547, 859, 821, 162, 78, 485, 575, 747, 701, 243, 741, 146, total 9619
Rolled 20d1000 : 269, 25, 950, 350, 161, 397, 274, 533, 416, 858, 759, 768, 100, 327, 452, 429, 893, 948, 89, 138, total 9136[/blockquote]
Approximately 47000 civilians die in the initial bombardment. 90% of the survivors are homeless. Starvation is likely to set in before the first relief convoys can arrive even if they are dispatched immediately.
The situation for Organo looks grim...
What about the canon underground bunkers - shoot, I live near a bunker with enough (unpalatable) food for my town for a few months, and this is just RL, no where as paranoid as Taurians... Or did the bombardment take those out too... :o
Quote from: Jeyar on June 10, 2010, 02:51:45 AM
What about the canon underground bunkers - shoot, I live near a bunker with enough (unpalatable) food for my town for a few months, and this is just RL, no where as paranoid as Taurians... Or did the bombardment take those out too... :o
Some folks are lucky enough to still have access, but with the road system destroyed and the chance of a bunker being inaccessable due to burial under rubble being directly proportional to the density of construction (and thus population) in the region, many people will not have practical access to food.
The stockpiled supplies in the bunkers save some people - indeed they save some whole communities - but the largest cities will still have to survive a period of famine before distribution of relief catches up with demand.
*nods*
Sounds rational. Thanks for the additional input. Glad for something going less bad. ;D