Rules Discussion

Started by Dave Baughman, March 22, 2010, 01:15:05 PM

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Daemonknight

I've heard that PFs will be buildable, with a similar cost-timeline to SYs. But who knows when that rule is going to go active... prolly when the R&D rules get finalized.

Quote from: Marlin on September 28, 2010, 09:53:21 AM
Will there be a possibility to gain PFs later too?

I would have a planet in mind where I would build a new War School, like the CGuards did on Tuk.. Just they got a PF for that. :P

Not to mention very much smaller powers.
"My only regret is that I will not be alive in .03 seconds. I would have liked to watch the enemy attempt to vent an omnidirectional thermonuclear blast enveloping their outpost."
-Last thoughts of Maldon, Type XXX Bolo, 3rd Battalion, Dinochrome Brigade

Jeyar

I have a question for people:

Just how many "PF's" are canon and not represented in your realms?

Daemonknight

what do you mean?

PF is suitibly abstract, like most things in this game. The NAIS is an example of a very high-grade of PF. Techniclly, a PF can be anything from a permenant training facility, to a govornment sponsored think-tank, to a university. It doesn't have to be a renouned facility, because theres only a handful.

If you're asking how many PFs that're displayed are NAIS calibre, probably most of the PFs that exist are designed to represent well known facilities. But thats a product of their rules. In their next incarnation, they'll be a much more usefull tool, instead of just giving an abstract bonus to random research rolls.
"My only regret is that I will not be alive in .03 seconds. I would have liked to watch the enemy attempt to vent an omnidirectional thermonuclear blast enveloping their outpost."
-Last thoughts of Maldon, Type XXX Bolo, 3rd Battalion, Dinochrome Brigade

chaosxtreme

Quote from: Jeyar on October 05, 2010, 04:37:48 AM
I have a question for people:

Just how many "PF's" are canon and not represented in your realms?

Over 9,000!

PF level over 9,000....but..but thats impossible!!!

Daemonknight

"My only regret is that I will not be alive in .03 seconds. I would have liked to watch the enemy attempt to vent an omnidirectional thermonuclear blast enveloping their outpost."
-Last thoughts of Maldon, Type XXX Bolo, 3rd Battalion, Dinochrome Brigade

Marlin

OMG, you are such nerds!

Daemonknight

you say that as if it's a bad thing
"My only regret is that I will not be alive in .03 seconds. I would have liked to watch the enemy attempt to vent an omnidirectional thermonuclear blast enveloping their outpost."
-Last thoughts of Maldon, Type XXX Bolo, 3rd Battalion, Dinochrome Brigade

Marlin

 ;D

Ok ok. I am one, too, but that's not the point.

I guess we move back to topic, I think there are still some issues unadressed.

Fatebringer

Quote from: Fatebringer on October 05, 2010, 04:26:24 AM
I'm trying to make sure I have my Terrorism rules correct because Tamar is no longer contested...but they seem to be missing from the rules now...

Bump

Dave Baughman

Quote from: Fatebringer on October 08, 2010, 12:56:55 AM
Quote from: Fatebringer on October 05, 2010, 04:26:24 AM
I'm trying to make sure I have my Terrorism rules correct because Tamar is no longer contested...but they seem to be missing from the rules now...

Bump

Terrorized hexes do not produce resource points. When I do this turns rules update I'll clarify that point.
And I looked, and behold a pale horse: and his name that sat on him was Apollyon, and Hell followed with him. And power was given unto them over the fourth part of the earth, to kill with sword, and with hunger, and with death, and with the beasts of the earth.

Fatebringer

kk, I thought it was something like 1/2 RP and 1/2 production. So noted on the sheet. I know there used to be a better definition for Terror Effects, but I couldn't find it :p

Marlin

Can we please get rid of the Thread Title guidelines' Turn number requirement?

As the turns are already in their own subforums, I see no need to add a turn number at all.

Dave Baughman

Quote from: Marlin on October 11, 2010, 06:13:06 PM
Can we please get rid of the Thread Title guidelines' Turn number requirement?

As the turns are already in their own subforums, I see no need to add a turn number at all.

The turn folders are not going to be there forever. Eventually I am going to have to compress the old ones down into a single archive folder, and then the turn numbers in the thread titles are going to be pertinent.
And I looked, and behold a pale horse: and his name that sat on him was Apollyon, and Hell followed with him. And power was given unto them over the fourth part of the earth, to kill with sword, and with hunger, and with death, and with the beasts of the earth.

Marlin

 :-\ But, but I loved the folders!!

Ok. So noted.

Jeyar

lol - I was going to this thread to suggest the same thing this very thing just now.  ;D