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[Combat Ops] Hex 2936 Ikast CC vs FS Invasion [Complete - CC/M Win]

Started by Pink_Knight, October 10, 2010, 06:45:56 AM

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Pink_Knight

Above Ikast, space boiled, as it did at other systems in the sector. A host of transports arrived with a flash, and began seperatring their cargo.

General Andrea Icaza ordered a comlink opened the to world below.

"Peoples of Ikast! We have come to free you from the yoke of Federated Suns oppression! They make war over a simple matter of our reclamation of worlds rightfully ours! We shall teach them of their folly.

All who surrender will be dealt with peacefully, as citizens of the Capellan Confederation."

Following forces arrive on Op round 2:
5th MAC Transport Division
-5th MAC, Kyp's Kommandos
-5th MAC Aerospace Regiment

Fatebringer

Fed Suns Initiative Roll

[blockquote]Rolled 2d6 : 6, 2, total 8[/blockquote]

Pink_Knight

Capellan Confederation initiative:
[blockquote]Rolled 2d6 : 5, 6, total 11[/blockquote]

Fatebringer


Pink_Knight

((There isn't one, a single Transport Division can carry both a ground and ASF top-level))

Fatebringer

Militia Only - Medium

Medium

Mechs
2 Bottom Level

[blockquote]Rolled 2d6 : 2, 4, total 6[/blockquote]
[blockquote]Rolled 2d6 : 2, 3, total 5[/blockquote]

Vehicles
2 Bottom Level

[blockquote]Rolled 2d6 : 5, 2, total 7[/blockquote]
[blockquote]Rolled 2d6 : 4, 6, total 10[/blockquote]

Conv. Fighters
2 Bottom Level

[blockquote]Rolled 2d6 : 3, 1, total 4[/blockquote]
[blockquote]Rolled 2d6 : 5, 3, total 8[/blockquote]

Infantry
2 Bottom Level

[blockquote]Rolled 2d6 : 2, 4, total 6[/blockquote]
[blockquote]Rolled 2d6 : 5, 6, total 11[/blockquote]

Fatebringer

Conv Fighter groups I & II - 17 FP
Remaining militia - 45 FP

Fatebringer

Op Turn 3 Initiative, MAC Aerospace initiates a move to Atmo, the Militia move to Intercept.

MAC Aero - 56 FP
Militia Aero - 17 FP

CC Combat Roll

[blockquote]Rolled 2d6 : 2, 4, total 6[/blockquote]

FS Combat Roll

[blockquote]Rolled 2d6 : 6, 2, total 8[/blockquote]

Fatebringer

FS Crit Chance

[blockquote]Rolled 2d6 : 3, 6, total 9[/blockquote]

Fatebringer

FS Crit

[blockquote]Rolled 2d6 : 5, 4, total 9[/blockquote]

Fatebringer

Apparently we have a Well Supplied Militia... as the bits of broken CC fighters hit the ground

MAC Aero - 56 * .3 = 17
Militia Aero - 17 * .5 = 9

MAC Aero 56 - 9 + 1 = 48 FP
Militia Aero is destroyed - baaaarely (16.8 rounds to 17)

Salvage Roll

[blockquote]Rolled 2d6 : 5, 2, total 7[/blockquote]

Fatebringer

OP 3 results

CC Earn a Marginal Victory
CC: 2
FS: 0


Fatebringer


Fatebringer

OP 5 - Initiative

CC

[blockquote]Rolled 2d6 : 4, 3, total 7[/blockquote]

FS

[blockquote]Rolled 2d6 : 2, 6, total 8[/blockquote]

Fatebringer

Militia forces attempt to contest the landing with Intercept orders.

CC Forced call on Aero Support to clear the landing zone.

[blockquote]Rolled 2d8 : 1, 6, total 7[/blockquote]