[Combat Ops] Hex 3036 Glentworth CC vs FS Invasion [Completed - CC Victory]

Started by Pink_Knight, October 10, 2010, 06:48:04 AM

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Pink_Knight

Above Glentworth , space boiled, as it did at other systems in the sector. A host of transports arrived with a flash, and began seperatring their cargo.

"Peoples of Glentworth! We have come to free you from the yoke of Federated Suns oppression! They make war over a simple matter of our reclamation of worlds rightfully ours! We shall teach them of their folly.

All who surrender will be dealt with peacefully, as citizens of the Capellan Confederation."

Following forces arrive on Op round 2:
Warrior House Kamata Transport Division
-Warrior House Kamata
-Warrior House Kamata Aerospace Regiment

Fatebringer

Fed Suns Initiative Roll

[blockquote]Rolled 2d6 : 5, 1, total 6[/blockquote]

Pink_Knight

Capellan Confederation initiative:
[blockquote]Rolled 2d6 : 6, 2, total 8[/blockquote]

Fatebringer


Pink_Knight

((There isn't one, a single Transport Division can carry both a ground and ASF top-level))

Fatebringer

Militia Only - Medium

Medium

Mechs
2 Bottom Level

[blockquote]Rolled 2d6 : 3, 1, total 4[/blockquote]
[blockquote]Rolled 2d6 : 1, 4, total 5[/blockquote]

Vehicles
2 Bottom Level

[blockquote]Rolled 2d6 : 1, 5, total 6[/blockquote]
[blockquote]Rolled 2d6 : 6, 1, total 7[/blockquote]

Conv. Fighters
2 Bottom Level

[blockquote]Rolled 2d6 : 2, 2, total 4[/blockquote]
[blockquote]Rolled 2d6 : 6, 5, total 11[/blockquote]

Infantry
2 Bottom Level

[blockquote]Rolled 2d6 : 6, 3, total 9[/blockquote]
[blockquote]Rolled 2d6 : 6, 5, total 11[/blockquote]

Daemonknight

Jump Point: House Kamata Transport Division/House Kamata Regiment: Landing, House Kamata Aerospace Regiment- Aerospace Support

Aerospace Support:
[blockquote]Rolled 2d6 : 2, 1, total 3[/blockquote]
"My only regret is that I will not be alive in .03 seconds. I would have liked to watch the enemy attempt to vent an omnidirectional thermonuclear blast enveloping their outpost."
-Last thoughts of Maldon, Type XXX Bolo, 3rd Battalion, Dinochrome Brigade

Fatebringer

Conv Fighter groups I & II - 19 FP
Remaining militia - 45 FP

Fatebringer

The unit spends Turn 3 entering Atmo/Orbit and because they won initiative, are on Landing orders Turn 4

Unable to delay the landing, the milita forces engage them at the landing spot.

CC = 59
FS = 64




Fatebringer

Turn 4 - Combat Roll

CC

[blockquote]Rolled 2d6 : 3, 3, total 6[/blockquote]

FS

[blockquote]Rolled 2d6 : 2, 1, total 3[/blockquote]

Fatebringer

CC Crit Chance

[blockquote]Rolled 2d6 : 5, 3, total 8[/blockquote]

Fatebringer

CC Crit

[blockquote]Rolled 2d6 : 2, 6, total 8[/blockquote]

Fatebringer

Military VIP, if present, gains a level. If no Military VIP is present, instead check for unit skill
improvement using the training rules.

[blockquote]Rolled 1d6 : 3, total 3[/blockquote]

Fatebringer

Before damage is dealt the unit is CC Patrol Group is upgraded to Veteran Status.

CC = 59 * 1.38 = 81

Fatebringer

CC = 81 * .3 = 24
FS = 64 * .15 = 10

CC = 81 - 10 +1 = 71
FS = 64 -24 + 2 = 42

CC wins a Decisive Victory
Hex is Contested
CC: 3
FS: 0

Salvage Roll
[blockquote]Rolled 2d6 : 1, 6, total 7[/blockquote]