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Turn 11 Wrap Up

Started by Fatebringer, March 01, 2011, 06:45:03 PM

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Fatebringer

I was half paying attention to the turn, I know I owe the LC some Intel and have to finish up the FWL threads from turn 10 to turn 11. Chaos, if I don't hear otherwise, I'm posting all matches as aggressive conquest, cause that's how you roll.

If anyone else is missing anything post it here. A note to other players, we officially lost Scarecrow as the Regulans because he has to focus on his job hunting and academic pursuits. We wish him well.


Mekorig

Well, i just report that i still wait for the project results, and the turn random roll. With that, i can get my T12 sheet in a short time. ;)

Parmenion

Quote from: Mekorig on March 08, 2011, 11:02:44 PM
Well, i just report that i still wait for the project results, and the turn random roll. With that, i can get my T12 sheet in a short time. ;)

Baldur... you can do the project rolls yourself (in the main).  Just send it as part of a PM to the GMs.   

The random GM roll I can do without!!   :P


Mekorig

Quote from: Parmenion on March 09, 2011, 10:45:52 AM
Quote from: Mekorig on March 08, 2011, 11:02:44 PM
Well, i just report that i still wait for the project results, and the turn random roll. With that, i can get my T12 sheet in a short time. ;)

Baldur... you can do the project rolls yourself (in the main).  Just send it as part of a PM to the GMs.  

The random GM roll I can do without!!   :P



That`s what i do, but wait for the oficial confirmation of the rolls.

Anyway, Fate answered me, andnow i can work in the T12 sheet. Muajaja  ;D

Fatebringer

#4
QuoteThe random GM roll I can do without!!   

2/3rd chance to get good stuff ;) The universal gamble :P, it's the random units on independant worlds that gets me :P I finally got a system in place to do that part quicker. Once you Leaguers finally absorb the space between each other and start the unification war we know is coming, I can stop making up all that stuff :P

Mekorig

Quote from: Fatebringer on March 09, 2011, 04:29:54 PM
The random GM roll I can do without!!   

2/3rd chance to get good stuff ;) The universal gamble :P, it's the random units on independant worlds that gets me :P I finally got a system in place to do that part quicker. Once you Leaguers finally absorb the space between each other and start the unification war we know is coming, I can stop making up all that stuff :P

Not only the Leaguers (Calderon Protectorade, i see you!).

Fatebringer

And you've been warned ;) Going after independant worlds is easier then going after minor independant factions ;) The minor independants get a bonus to determining what is there AND can move their units around to support each other ;)

In regards to random rolls though, I can not believe the amount of bad luck in the Fed Suns basket. The universe owes them a huge debt of good Karma.

Mekorig

Quote from: Fatebringer on March 09, 2011, 08:55:52 PM
And you've been warned ;) Going after independant worlds is easier then going after minor independant factions ;) The minor independants get a bonus to determining what is there AND can move their units around to support each other ;)

In regards to random rolls though, I can not believe the amount of bad luck in the Fed Suns basket. The universe owes them a huge debt of good Karma.

If WilliamDavion told me is a guide of what happened, i am sorry for the FS (and the little Taurian in me happy).  ;D

swang

quick question before I go stare at my T12 spreadsheet.  Do we have T11 maps?

Fatebringer

Last map I had was the Turn 10 map.

I sent updates to Chaos, but I may just give him the turn 11 Updates and request to combine for a Turn 12 map.