Rules Discussion

Started by Dave Baughman, September 04, 2011, 07:56:27 AM

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Daemonknight

I should note, that my interpretation of the status of the Kell Hounds, is exactly that: an interpretation of events, an outsider looking in, without the GM Omnipotent voice. That all was accomplished prior to my joining the game, meaning it falls into Dave Baughman's realm of decisions. The only thing I will confirm about the Hounds, is that the battlemech and support regiment are indeed still mercs, as they appear as mercs in the game, and all Mercenaries are NPCs moving forward(unless executing a contract).
"My only regret is that I will not be alive in .03 seconds. I would have liked to watch the enemy attempt to vent an omnidirectional thermonuclear blast enveloping their outpost."
-Last thoughts of Maldon, Type XXX Bolo, 3rd Battalion, Dinochrome Brigade

Dave Baughman

Quote from: Parmenion on September 25, 2011, 02:01:33 PM
i'm sorry, but why are we even talking about the Kell Hounds as being a mercenary unit?  They are a regular formation of the Horse Alliance and in no way can be considered a unit for hire.  They are the primary defenders for one of the Outworlds region provinces, and they are still linked by marriage (and now also by offspring) to the Avellar line. With the formation of the HA, I left what KH elements were in the CapCon in place, as that was an agreement initiated by the previous OWA leader, however after twenty years I had that agreement being as run it's course, and brought the units home.

 

Yeah, just to echo what DK said, most of the Kells are regular HA line units by now. The 'mercenary' hounds being referred to were the ones on the Capellan Confederation sheet - specifically the 8th regiment and the Allard Guard. If those units aren't supposed to be in the CC any more and there is info we missed from during the last GM administration, we can fix that.

And I looked, and behold a pale horse: and his name that sat on him was Apollyon, and Hell followed with him. And power was given unto them over the fourth part of the earth, to kill with sword, and with hunger, and with death, and with the beasts of the earth.

Holt

I am not sure if I am the only one, but is anyone getting rules overload? I know somethings needed to be fixed, clarified, or implementing a rule here and there; but I feel like it is going to far. One of the best parts of this FGC is its relative simplicity in its execution and I feel like we are losing that. I already spend about 5 hours preparing my sheet for the next turn and I believe if more and more things are added that time will increase and I really dont know how I feel about that.

One of the main reasons I never played flashpoint or the 3100 game was because everything was so micro managed and confusing, I really didnt want to deal with it, I mean i laughed really hard when the 20+ pages of rules came out for 3100; and I know I wasnt the only one.

Dave Baughman

Quote from: Holt on October 13, 2011, 08:59:00 PM
I am not sure if I am the only one, but is anyone getting rules overload? I know somethings needed to be fixed, clarified, or implementing a rule here and there; but I feel like it is going to far. One of the best parts of this FGC is its relative simplicity in its execution and I feel like we are losing that. I already spend about 5 hours preparing my sheet for the next turn and I believe if more and more things are added that time will increase and I really dont know how I feel about that.

One of the main reasons I never played flashpoint or the 3100 game was because everything was so micro managed and confusing, I really didnt want to deal with it, I mean i laughed really hard when the 20+ pages of rules came out for 3100; and I know I wasnt the only one.

That's a reasonable concern. Given that in the long term my goal is to replace (though hopefully not make significantly more complicated in most cases) a large chunk of the rules due to interlocking interactions that really can't be addressed without making big changes, what is a pace of implementation that works for you?

I've been trying to do a rolling phase-in, but I understand what you are saying about the paperwork involved with a "dynamic" rules environment. Would you prefer it if the GMs did the sheet revisions mid-turn to save you the paperwork and time burden?
And I looked, and behold a pale horse: and his name that sat on him was Apollyon, and Hell followed with him. And power was given unto them over the fourth part of the earth, to kill with sword, and with hunger, and with death, and with the beasts of the earth.

Deathrider6

The "CapCon" Kell Hounds status was never communicated as NOT being mercenary as far as I can recall. As far as the HA Hounds they were considered an Avellar House unit by 3070...the time jump would have probably solidified that.

Parmenion

#20
Have a question in regards the recent Apollo scenario.

Has the rules changed, because I thought that with the FWL winning initiative in Op Rd 3, then they had the option of staying (albeit with no ASF forces and heaps of angry Cats) or jumping out without any Spirit Cat opposition?  

Ditto with the FWL ground force survival percentage roll (a 9 on a 2d6).  Is this also a new rule?

Thanks






Dave Baughman

Quote from: Parmenion on October 30, 2011, 11:17:02 AM
Have a question in regards the recent Apollo scenario.

Has the rules changed, because I thought that with the FWL winning initiative in Op Rd 3, then they had the option of staying (albeit with no ASF forces and heaps of angry Cats) or jumping out without any Spirit Cat opposition?  

Ditto with the FWL ground force survival percentage roll (a 9 on a 2d6).  Is this also a new rule?

Thanks

Had the FWL been under player control, you would have been 100% correct. Since the FWL is currently under GM control, the rules were modified slightly for storytelling purposes in that scenario.
And I looked, and behold a pale horse: and his name that sat on him was Apollyon, and Hell followed with him. And power was given unto them over the fourth part of the earth, to kill with sword, and with hunger, and with death, and with the beasts of the earth.