How do you like your random events?

Started by Dave Baughman, October 13, 2011, 06:04:05 AM

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What sort of random event system do you prefer?

Paid system with low chance of success but big payouts
0 (0%)
Paid system with good chance of success but small payouts
0 (0%)
Paid system with guaranteed success and payouts correlating to the money paid in
1 (33.3%)
Free system with low chance of success a moderate payouts
0 (0%)
Free system with guaranteed success and a range of payout options (including some "bad results")
2 (66.7%)

Total Members Voted: 3

Voting closed: October 20, 2011, 06:04:05 AM

Dave Baughman

As I'm working on the R&D overhaul I'm starting to feel that the random events need to be a distinct part of the rules from the "player directed" R&D part. Part of me is tempted to just port in the random events system from Flashpoint with minor adjustments for the change in setting, but I wanted to give you guys a range of options and see what your preferences are.

To give a little more details:

Option 1: This is what we have now. You pay in a small amount of RP (75 RP following the revaluation) and have a very small chance of success (3-25%). When you do roll a breakthrough, the payout is significant, often worth 10x or more the RP invested.

Option 2: This is a toned-down version of the current system. Chance of success could be up to 50% or more, but the payout would be scaled down, probably no more than 3-4x the RP invested.

Option 3: This is a balance between option 1 and option 5. In this version, you pay in a variable amount of money and you are guaranteed some sort of positive result. What you get is partially determined by a die roll and partially determined by a modifier tied to how much RP you invested.

Option 4: This is a "free" version of Option 1. It would be like every turn would be a "Free R&D" turn, but the chance of success would not exceed 10%. Payout would be more like option 2, but there would be certain breakthroughs that could only occur by random roll.

Option 5: This is a straight port of the Flashpoint system. Every turn, every faction gets a random event. There is a 80% change of a "good" or "neutral" result; within that field about 15% of the results represent a "really good" outcome, including some results that can only happen by random roll. There is also a 20% of a 'bad' result, including a 6% of a "really bad" outcome.


Personally, I thought Option 5 worked well in Flashpoint and would work well in FGC with some tweaks and substitutions, but I'm interesting in hearing what you guys think. Poll is open for 7 days.
And I looked, and behold a pale horse: and his name that sat on him was Apollyon, and Hell followed with him. And power was given unto them over the fourth part of the earth, to kill with sword, and with hunger, and with death, and with the beasts of the earth.

Daemonknight

i liked Flashpoint's system, i vote for that
"My only regret is that I will not be alive in .03 seconds. I would have liked to watch the enemy attempt to vent an omnidirectional thermonuclear blast enveloping their outpost."
-Last thoughts of Maldon, Type XXX Bolo, 3rd Battalion, Dinochrome Brigade

Fatebringer

Whatever happened to the Tree System that was talked about for R&D? I don't like the idea that our technological advancements are always random  :(

Daemonknight

there is still going to be a tree R&D path. Thats what he meant when he said 'player directed R&D path'. The random events are a seperate mechanic.
"My only regret is that I will not be alive in .03 seconds. I would have liked to watch the enemy attempt to vent an omnidirectional thermonuclear blast enveloping their outpost."
-Last thoughts of Maldon, Type XXX Bolo, 3rd Battalion, Dinochrome Brigade

Dave Baughman

Just to echo DK I can confirm that R&D Trees are still in the rules development roadmap as the way for player-directed R&D to work. For example, if you want to research Ferro-Lamellar Armor or something similar, you would check the R&D tree to find the cost and requirements and put it on your orders sheet. Random events would be more like "you found a SLDF cache" or "one of your jumpships has blown a helium seal."
And I looked, and behold a pale horse: and his name that sat on him was Apollyon, and Hell followed with him. And power was given unto them over the fourth part of the earth, to kill with sword, and with hunger, and with death, and with the beasts of the earth.