[RP/MM] Turn 40 Trial - CDS vs CCC - Homer (HW2137) All Sub-Hexes *Completed*

Started by Holt, June 07, 2010, 05:03:06 AM

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Holt

[I will be using this timeline for the events here, the Sharks have been in the system for 8 weeks (2 turns). Weeks 1-2 was the initial exchange. Week 3 CSA issued their trial against the Cobras. Weeks 4-5 was the fight. Weeks 6-8 solidify their hold on Homer.]


"This is Khan Sennet, we have given you 2 months to clean up Homer of scientists and complete your control over the world, now that you have done so, it is time for our trial. The Diamond Sharks are here for control of Homer, with what forces do you defend my claim?'


[OCC
ASF/Ground
21st Combined Assault Cluster   Elite   Fanatical   Transported Aero   21
21st Combined Assault Cluster   Elite   Fanatical   Transported Ground   10.25
27th Cruiser Cluster   Elite   Fanatical   Transported Aero   6
27th Cruiser Cluster   Elite   Fanatical   Transported Ground   12.5
39th Strike Cluster   Elite   Fanatical   Transported Aero   6
39th Strike Cluster   Elite   Fanatical   Transported Ground   14.75
The Diamond Skate   Elite   Fanatical   Transported Aero   15
The Diamond Skate   Elite   Fanatical   Transported Ground   15.75

21st Strike Cluster   Elite   Fanatical   Transported Aero   6
21st Strike Cluster   Elite   Fanatical   Transported Ground   14
28th Cruiser Cluster   Veteran   Fanatical   Transported Aero   5
28th Cruiser Cluster   Veteran   Fanatical   Transported Ground   9.5
8th Assault Cluster   Elite   Reliable   Transported Aero   9
8th Assault Cluster   Elite   Reliable   Transported Ground   19.25
The Emerald Skate   Elite   Fanatical   Transported Aero   12
The Emerald Skate   Elite   Fanatical   Transported Ground   16.5

101st Strike Cluster   Regular   Reliable   Transported Aero   4
101st Strike Cluster   Regular   Reliable   Transported Ground   8
17th Air Assault Cluster   Veteran   Fanatical   Transported Aero   20
17th Air Assault Cluster   Veteran   Fanatical   Transported Ground   1.5
35th Cruiser Cluster   Regular   Reliable   Transported Aero   4
35th Cruiser Cluster   Regular   Reliable   Transported Ground   9.5
57th Combined Assault Cluster   Elite   Fanatical   Transported Aero   9
57th Combined Assault Cluster   Elite   Fanatical   Transported Ground   11.25
The Coral Skate   Elite   Reliable   Transported Aero   6
The Coral Skate   Elite   Reliable   Transported Ground   13.5

Warships:
Red Tide   Regular   Reliable   Warship LF   51
Kraken   Regular   Reliable   Warship LF   51
Carcharodon    Regular   Reliable   Warship LF   12
CDS R. Smith   Regular   Reliable   Warship Mobile   20
CDS Takanami   Regular   Reliable   Warship Mobile   10
CDS McCloy   Regular   Reliable   Warship Mobile   10
CDS Magdeburg   Regular   Reliable   Warship Mobile   5
CDS St. Basil   Regular   Reliable   Warship Mobile   10

We can handle it in one trial or a trial for each of the twenty individual hexs.
OCC]

Iron Mongoose

I think the best way may be to conduct the trials in blocks, perhaps of four or five, so that we leave some hope of MM being employed, with out streatching ourselves too thin. 

Let me open the defence by offering a force valued at .75 FP in defence of four hexes that do not include any facilities (I don't really know or care which four). 

Holt

(Lets go with the right row, 2515, 2516, 2517 and 2518)



Clan Diamond Sharks start with a 1.25FP bid, which is cut down to 1.00FP by a Star Captain from the 101st Strike Cluster.


CDS Commit 1FP

Roll:
[blockquote]Rolled 2d6 : 2, 1, total 3[/blockquote]

Iron Mongoose

I take it that we're not looking for MM for these first four?  That being the case:

[blockquote]Rolled 2d6 : 3, 5, total 8[/blockquote]

However, I would love to see that method used for other fights.

Holt

(Just trying to get the small battles out the way and MM is an option if i can find someone that i want to proxy.)


2 crit chances.

Iron Mongoose

Understood about the MM.  Let's save the hexes with infrastructure for last then, so we can see if anyone turns up for your side (or ours, if it comes to that and it is helpful).

Crit 1:

[blockquote]Rolled 2d6 : 4, 2, total 6[/blockquote]

Crit 2:

[blockquote]Rolled 2d6 : 5, 4, total 9[/blockquote]


Iron Mongoose

One critial even resualts:

[blockquote]Rolled 2d6 : 1, 3, total 4[/blockquote]

Iron Mongoose

+1 to future rolls.  Could be a pretty big deal in a campaign like this one...

But, no imediate effect.  Sharks do 35% of 1.0 FP, being .35, while Adders do 65% of .75 FP, which is .49.  This leaves the Sharks at .51 and the Adders at .40.

Go another round?

Holt

(Yup. 'nother round)

With the Shark command in chaos the units Star Colonel adds his command star to restore order.


.75FP Sharks vs .50FP Adders


Damage roll:
[blockquote]Rolled 2d6 : 6, 2, total 8[/blockquote]

Iron Mongoose

Including the bonus from the previous critical:

[blockquote]Rolled 2d6+1 : 1, 4 + 1, total 6[/blockquote]

Holt

Possible crit for the sharks:

[blockquote]Rolled 2d6 : 4, 6, total 10[/blockquote]

Holt

2 crits:

crit 1:
[blockquote]Rolled 2d6 : 6, 1, total 7[/blockquote]

crit 2:
[blockquote]Rolled 2d6 : 6, 2, total 8[/blockquote]

Holt

Damage:

CDS:
7 Valor saves the day: reduce damage done to you by 20%, increase damage done to your opponent by 15%.
8 Encircle and capture 10% of opponent, add that FP to salvage.

Committed: .75FP * 80% (65% + 15%) Damage = .6 or .50FP

CSA:

Committed .50FP * 10% (captured) = .50FP * 30% (50% - 20%) Damage = .25FP

Ending:

CDS; 1.25FP - .75FP (Damage) = .50FP
CSA; .75FP - .75FP (Damage) = 0FP

Salvage Pool; 1.25FP
CDS gains control over those 4 hexes.

Holt

If thats result is ok with you, move on to the next 4 empty hexes? (2415, 2417, 2418, 2315)