[RP/MM] Turn 40: Camels vs Wolves - Icar (2210) (Complete, Camel win)

Started by Iron Mongoose, June 10, 2010, 07:47:30 PM

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Iron Mongoose

Camels jump in.  Batchal to follow (maybe).

Iron Mongoose

"Our old friends, Clan Wolf, you took advantage of our weekness in our former life to take this world from us, that even with the help of your spheroid friends you could not take and hold in our time of strength.  Well, now we are strong again, and in our new form, we will reclaim this world that is rightfuly ours.

"What forces oppose our rightful claim?"

silentwarrior

Wolf Init:
[blockquote]Rolled 2d6 : 2, 4, total 6[/blockquote]

Iron Mongoose

Camel int:

[blockquote]Rolled 2d6 : 1, 6, total 7[/blockquote]

silentwarrior

#4
By the IlKhan´s newest degree this trial is not allowed and therefore denied.

Iron Mongoose

"This world is in the Inner Sphere, it is distant from the front lines, and not held by a clan exempt from challanges.  Nothing prevents our trial here.  If the Wolves ever bestired themselves to fight the enemy, one might argue that it might hurt your war effort to lose here, but as our comrads in arms fight the enemy while yours squable over the spoils of our former brothers, even that argument is beyond you.

"Now defend yourselves, one way or the other."

silentwarrior

1 FP militia will defend against invasion - no trial


silentwarrior

outcome should be clear - dishonorable stravag camels

Iron Mongoose



LittleH13

Clan Wolf combat roll

[blockquote]Rolled 2d6 : 5, 1, total 6[/blockquote]


Clan Camel combat roll

[blockquote]Rolled 2d6 : 6, 5, total 11[/blockquote]

LittleH13

Clan Camel crit check

[blockquote]Rolled 2d6 : 4, 6, total 10[/blockquote]

LittleH13

Clan Camel crit #1

[blockquote]Rolled 2d6 : 3, 6, total 9[/blockquote]

Clan Camel crit #2

[blockquote]Rolled 2d6 : 3, 2, total 5[/blockquote]

LittleH13

Clan Wolf does 0.25 FP of damage after rounding.


Clan Camel captures 0.25 of the militia and then crushes the remaing forces.

9-Encircle and capture 20% of opponent, add that FU to salvage.

5-Opponent receives -1 on all future rolls this combat (CO killed).

Possible salvage is 1 FP.