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[Combat Ops][Complete] Turn 3, 3338 Flintoft

Started by Mekorig, April 11, 2010, 11:09:46 PM

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Mekorig

A jumpship appears in a pirate point near Flintoft, and dropships detach.

QuoteAttackers appear in operational round 1

Units present: Elements of The Red Chasseurs (nationality: Taurian concordat)

Engagement Intensity: Raid

Mekorig

Taurian Concordat Initiative
[blockquote]Rolled 2d6 : 3, 5, total 8[/blockquote]

Dave Baughman

Raid defense roll
[blockquote]Rolled 2d6 : 2, 4, total 6[/blockquote]
And I looked, and behold a pale horse: and his name that sat on him was Apollyon, and Hell followed with him. And power was given unto them over the fourth part of the earth, to kill with sword, and with hunger, and with death, and with the beasts of the earth.

Dave Baughman


  • No air defense
  • Defender may use 90% of raider's FP
  • Raider gains +1 initiative bonus

FS initiative
[blockquote]Rolled 2d6-1 : 2, 1 - 1, total 2[/blockquote]
And I looked, and behold a pale horse: and his name that sat on him was Apollyon, and Hell followed with him. And power was given unto them over the fourth part of the earth, to kill with sword, and with hunger, and with death, and with the beasts of the earth.

Dave Baughman

TC wins initiative.

FS calls up militia

Q/MW/VW/MT
[blockquote]Rolled 2d6 : 2, 6, total 8
Rolled 2d6 : 2, 4, total 6
Rolled 2d6 : 2, 2, total 4
Rolled 2d6 : 5, 2, total 7[/blockquote]
And I looked, and behold a pale horse: and his name that sat on him was Apollyon, and Hell followed with him. And power was given unto them over the fourth part of the earth, to kill with sword, and with hunger, and with death, and with the beasts of the earth.

Mekorig

So, if the Raiders began in Jump Point theater, i have to advance or get out of the system, right?

OR 1 TC Orders

    * Jump Point - move - Elements of The Red Chasseurs
    * Atmo/Orbit - no units
    * Surface - no units

Is this right?

Dave Baughman

Looks good - see my notes in Diefenbacker for some minor feedback though


FS orders for turn 1


  • Jump Point: no units
  • Atmo/Orbit: no orders - 1st and 2nd fighter lance
  • Surface: no orders - 1st and 2nd 'Mech coy, 1st and 2nd Tank coy, 1st and 2nd Infantry BN.
Due to raid defense roll, FS fighters can't intercept so no combat occurs.


Initiative for round 2

FS [blockquote]Rolled 2d6 : 4, 5, total 9[/blockquote]

TC [blockquote]Rolled 2d6 : 3, 3, total 6[/blockquote]
And I looked, and behold a pale horse: and his name that sat on him was Apollyon, and Hell followed with him. And power was given unto them over the fourth part of the earth, to kill with sword, and with hunger, and with death, and with the beasts of the earth.

Dave Baughman

FS 'mech and tank isolated unit rolls:

[blockquote]Rolled 2d6 : 6, 5, total 11
Rolled 2d6 : 5, 5, total 10
Rolled 2d6 : 4, 2, total 6
Rolled 2d6 : 4, 6, total 10[/blockquote]
And I looked, and behold a pale horse: and his name that sat on him was Apollyon, and Hell followed with him. And power was given unto them over the fourth part of the earth, to kill with sword, and with hunger, and with death, and with the beasts of the earth.

Dave Baughman

FS 'Mech Coy #1: "F" Medium 'Mech Coy C
FS 'Mech Coy #2: "F" Medium 'Mech Coy B
FS Tank Coy #1: Light Tank Coy A
FS Tank Coy #2: Light Tank Coy B


FS orders for turn 2


  • Jump Point: no units
  • Atmo/Orbit: no orders - 1st and 2nd fighter lance
  • Surface: defend - 1st 'Mech coy ("F" medium 'Mech coy C), R/R 16 FP. No orders - 2nd 'Mech coy, 1st & 2nd Tank Coy, 1st & 2nd Infantry BN

And I looked, and behold a pale horse: and his name that sat on him was Apollyon, and Hell followed with him. And power was given unto them over the fourth part of the earth, to kill with sword, and with hunger, and with death, and with the beasts of the earth.

Mekorig

#9
So, things would continue like this?


  • Jump Point: No Units
  • Atmo/Orbit: No orders: Elements of 231st Transport Fleet, Landing: Elements of The Red Chasseurs
  • Surface: No units¨



Dave Baughman

No FS air defense to prevent TC landings...

Turn 3 initiative
[blockquote]Rolled 2d6 : 4, 3, total 7[/blockquote]
[blockquote]Rolled 2d6+1 : 2, 6 + 1, total 9[/blockquote]
And I looked, and behold a pale horse: and his name that sat on him was Apollyon, and Hell followed with him. And power was given unto them over the fourth part of the earth, to kill with sword, and with hunger, and with death, and with the beasts of the earth.

Dave Baughman

TC wins initiative

JP - no units
A/O - Air Support: elements of 21st Corps. Air Division (Medium ASF Squadron B) 7 FP R/R. No orders: elements of 231st Transport Fleet.
S - Recon Raid: elements of Red Chasseurs ("B" Medium 'Mech Coy B) 13 FP R/R.

Air Support check
[blockquote]Rolled 2d6 : 2, 5, total 7[/blockquote]

And I looked, and behold a pale horse: and his name that sat on him was Apollyon, and Hell followed with him. And power was given unto them over the fourth part of the earth, to kill with sword, and with hunger, and with death, and with the beasts of the earth.

Dave Baughman

TC air support will equal up to 15% of FS defenders (i.e. 2 FP).

FS orders

JP - no units
A/O - no orders: 1st-2nd fighter lance
S - Defend: elements of 1st 'Mech Coy ("F" Medium 'Mech Coy C) 12 FP R/R. No orders: 2nd 'Mech Coy, 1st-2nd Armor Coy, 1st-2nd Infantry BN.


Final total is 15 FP TC vs. 12 FP FS.

Simple Res rolls FS/TC
[blockquote]Rolled 2d6 : 1, 1, total 2
Rolled 2d6 : 4, 6, total 10[/blockquote]
And I looked, and behold a pale horse: and his name that sat on him was Apollyon, and Hell followed with him. And power was given unto them over the fourth part of the earth, to kill with sword, and with hunger, and with death, and with the beasts of the earth.

Dave Baughman

TC crit checks
[blockquote]Rolled 2d6 : 3, 2, total 5
Rolled 2d6 : 1, 4, total 5[/blockquote]
And I looked, and behold a pale horse: and his name that sat on him was Apollyon, and Hell followed with him. And power was given unto them over the fourth part of the earth, to kill with sword, and with hunger, and with death, and with the beasts of the earth.

Dave Baughman

No Crits.

TC inflicts 9 FP and disrupts the enemy formation (FS 1st 'Mech Coy may not be given orders next round)
FS inflicts 1 FP

FS 1st 'Mech Coy 7/16 FP SURVIVES
TC elements of Red Chasseurs 12/13 FP SURVIVES
TC elements of 21st Corps. Air Division 7/7 FP SURVIVES

Salvage Pool is 10 FP.

Turn 4 initiative
[blockquote]Rolled 2d6 : 2, 6, total 8[/blockquote]
[blockquote]Rolled 2d6+1 : 1, 4 + 1, total 6[/blockquote]
And I looked, and behold a pale horse: and his name that sat on him was Apollyon, and Hell followed with him. And power was given unto them over the fourth part of the earth, to kill with sword, and with hunger, and with death, and with the beasts of the earth.