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[RP/MM] OA-FWL Indy Turn 10 Cirebon Sector 1935 [COMPLETE]

Started by chaosxtreme, January 13, 2011, 12:56:29 PM

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chaosxtreme

By the will of the Captain-General Cirebon shall return to the Free Worlds. Remember redemption is for those who ask for it with humility in their hearts.

2nd Brigade Oriente Fusiliers
333rd FWLN Transport Command
2nd FWL Squadron


Fatebringer

Please advise what Operational Round these units arrive on.

"...greaaat. We knew this day would come. Parlay?"

Militia Only

chaosxtreme

#2
Arrives Operational Round 3.

"I bid greetings to the representatives and people of Cirebon. Your decision to meet this day not with vitrol and violence is the correct one. Should you accept voluntary re-absorption into the Free Worlds League you shall enjoy all the rights freedoms and responsibilities as indepdent member worlds however should you stand in opposition then we must treat you as occupied territory and setup a military governor as your world is gradually made ready to rejoin the community of Free Worlds as an equal member the choice is of course yours."

2nd Brigade Fusillers of Oriente 176 FP
2nd FWL Squadron(assault dropships) 54 FP

Fatebringer

"You misunderstood we'll fight for our independance. We just prefered to talk about a fair fight and not just your guys running rough shot over our men."

The militia will fight!

2 FP Aero
38 FP mech

Intiative

[blockquote]Rolled 2d6 : 1, 5, total 6[/blockquote]

chaosxtreme

Fair? In War? Your joking right? Not only are you a traitor your a stupid traitor.

This aint Sunday bowlers and crepes man its war. Its treason if I don't burn you out of your mech Im going to hang you and your officers for treason and stupidity.

You have got about as much chance of stopping us as fart does a hurricane stand down or we will stand you down.

Init
[blockquote]Rolled 2d6 : 2, 5, total 7[/blockquote]

chaosxtreme


Fatebringer


Fatebringer

OP 5 Initiative

[blockquote]Rolled 2d6 : 1, 3, total 4[/blockquote]

chaosxtreme

Isn't it Op round 4?

init
[blockquote]Rolled 2d6 : 1, 2, total 3[/blockquote]

Fatebringer

You arrived OP 3, moved closer OP 4, OP5 you land, quiaff?

Fatebringer

Well, since you lost init, the two FP will engage to try and delay the landing.

2 FP - Orbit / Atmo - Battle

38FP - Ground - None


Fatebringer

Bonzai!!!!

[blockquote]Rolled 2d6 : 6, 5, total 11[/blockquote]

Fatebringer

You can choose which unit engages Battle Orders, so you can choose the Air Unit instead of the Droppers.

chaosxtreme

2nd FWL Squadron will engage in battle orders. 59 FP
[blockquote]Rolled 2d6 : 3, 5, total 8[/blockquote]

chaosxtreme

crit chance
[blockquote]Rolled 2d6 : 2, 1, total 3[/blockquote]