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[Combat ops] [Invasion] Turn 4,Guangzhou Sector 2035

Started by chaosxtreme, May 12, 2010, 11:24:05 PM

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chaosxtreme

Not a problem 9 pm est on Monday is great.

Unfortunately I'm not sure I can host while on vacation but we will find out worst case scenario we can connect to one of the megamek servers I saw on CBT.


chaosxtreme

[blockquote]Rolled 2d6 : 6, 6, total 12[/blockquote]

chaosxtreme


chaosxtreme

Ground Init
[blockquote]Rolled 2d6 : 4, 6, total 10[/blockquote]

Tan

No orders from militia for last Op Round.

My init roll for this next round: [blockquote]Rolled 2d6 : 6, 4, total 10[/blockquote]

chaosxtreme

Ground Init take 2

[blockquote]Rolled 2d6 : 4, 5, total 9[/blockquote]

Tan

Tie! Rolling again:

Militia initiative, OR 3
[blockquote]Rolled 2d6 : 4, 6, total 10[/blockquote]

Tan


Militia Orders OR3, Ground Theatre:

McMillan's Light Horse (mercenaries) - Battle
Guangzhou 3rd Infantry Battalion - Infantry Support
Other Militia Units: Defend

chaosxtreme


2nd Bat 2nd Brigade of Oriente Fusillers OR3, Ground Theatre:

- Breakthrough

Dave Baughman

looks like its not pertinent in op round 3, but for future reference here's the link to the CF tables. Guangzhou should use the Oriente/Andurien table

http://intelser.org/forums/index.php?topic=49.msg860#msg860

If you call in air support, determine the composition of each lance by rolling once on the chart, they'll be pairs of the same type.

Good luck in your upcoming battle!
And I looked, and behold a pale horse: and his name that sat on him was Apollyon, and Hell followed with him. And power was given unto them over the fourth part of the earth, to kill with sword, and with hunger, and with death, and with the beasts of the earth.

Tan

Thanks, I'll need it.  8)

For anyone who's following this thread, we're playing "Best of X" in megamek to resolve this battle (we agreed to switch to Mixed and do SR for the rest if we can't play all the games, get burn-out, or whatever).

We scaled down the Battalion combat to 3 lots of Company vs Company. I tossed in a single squad of BA alongside each of my Companies to represent the Inf support. We're playing on standard mapsheets, 2x2.

Dave Baughman

Sounds like an excellent way to approach the fight.

Technically though you are entitled to use a lot more BA if you want, but I can also understand the value of conserving your forces for now. Either way, I'm looking forward to hearing how things turned out.
And I looked, and behold a pale horse: and his name that sat on him was Apollyon, and Hell followed with him. And power was given unto them over the fourth part of the earth, to kill with sword, and with hunger, and with death, and with the beasts of the earth.

Tan

Quote from: Dave Baughman on May 18, 2010, 01:15:21 PM
Technically though you are entitled to use a lot more BA if you want, but I can also understand the value of conserving your forces for now.

Oh yeah, looks like I miscalculated. I could have taken 4 squads in each. Ah well, I'll know for next time.

Tan

3rd 'set' of the battle is simple res, by agreement:


10 (Light Mech company) + 2 (4 squads of IS Standard BA) = 12 FP total.

SR roll
[blockquote]Rolled 2d6 : 2, 4, total 6[/blockquote]

chaosxtreme

19.55 FP Heavy Mech Company with ST Unit enhancement

[blockquote]Rolled 2d6 : 2, 6, total 8[/blockquote]