[RP/MM] Turn 4: CBS vs HL - Invasion - Bruges (DP1411) [HL Win]

Started by Fatebringer, September 09, 2011, 04:55:15 PM

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Fatebringer

Jumpships emerge to claim the Hanseatic League! Trials are not issued.

Fatebringer

Scarlet Guards, E/F, 12.75 FP
79th Blood Hussars, E/F, 8.5 FP

Dave Baughman

Carrier and medium aerostar on defensive interdiction -- 2.25 FP.
And I looked, and behold a pale horse: and his name that sat on him was Apollyon, and Hell followed with him. And power was given unto them over the fourth part of the earth, to kill with sword, and with hunger, and with death, and with the beasts of the earth.

Fatebringer

There is no indication of Aero in this force, units will attempt to "Break Interdiction"

Combat Roll

[blockquote]Rolled 2d6+2 : 3, 4 + 2, total 9[/blockquote]

Fatebringer

The dropships get some shots off to try and clear a lane, 10% damage

Dave Baughman

Interdictors...

[blockquote]Rolled 2d6-2 : 3, 3 - 2, total 4[/blockquote]
And I looked, and behold a pale horse: and his name that sat on him was Apollyon, and Hell followed with him. And power was given unto them over the fourth part of the earth, to kill with sword, and with hunger, and with death, and with the beasts of the earth.

Dave Baughman

Attackers suffer 0.75 FP on the way in, but manage to destroy the interceptors.

As CBS forces approach the planet, they can see a large communications facility on a remote island far from the main inhabited regions.

This system contains an IC that does not appear on the current map.


Three ProtoMech clusters backed up by a cluster of Vehicles defends the planet (all regular, 25 FP total)

[blockquote]Rolled 2d6 : 4, 6, total 10[/blockquote]
And I looked, and behold a pale horse: and his name that sat on him was Apollyon, and Hell followed with him. And power was given unto them over the fourth part of the earth, to kill with sword, and with hunger, and with death, and with the beasts of the earth.

Fatebringer

The Spirits eye the target and issue attack orders, but it appears you need a crit chance roll.

Combat Roll

[blockquote]Rolled 2d6 : 4, 4, total 8[/blockquote]

Fatebringer

Crit Chance

[blockquote]Rolled 2d6 : 5, 5, total 10[/blockquote]

Fatebringer

Two Crits

Crit 1

[blockquote]Rolled 2d6 : 6, 1, total 7[/blockquote]

Crit 2

[blockquote]Rolled 2d6 : 3, 6, total 9[/blockquote]

Fatebringer

Seyla, the blood spirits aim is true! Cutting off a good chunk of the unit, they challenge all comers, baiting them into their trap

7 Valor saves the day: reduce damage done to you by 20%, increase damage done to your opponent by 15%.
9 Encircle and capture 20% of opponent, add that FP to salvage.

Dave Baughman

Crit check for bad boys [blockquote]Rolled 2d6 : 5, 5, total 10[/blockquote]
And I looked, and behold a pale horse: and his name that sat on him was Apollyon, and Hell followed with him. And power was given unto them over the fourth part of the earth, to kill with sword, and with hunger, and with death, and with the beasts of the earth.

Dave Baughman

Critical events

[blockquote]Rolled 2d6 : 5, 2, total 7
Rolled 2d6 : 3, 3, total 6[/blockquote]
And I looked, and behold a pale horse: and his name that sat on him was Apollyon, and Hell followed with him. And power was given unto them over the fourth part of the earth, to kill with sword, and with hunger, and with death, and with the beasts of the earth.

Fatebringer

6 Valor saves the day: reduce damage done to you by 15%, increase damage done to your opponent by 10%.
7 Valor saves the day: reduce damage done to you by 20%, increase damage done to your opponent by 15%.

Fatebringer

OP1

Scarlet Guards, E/F, 12.75 - .75 = 12 FP
79th Blood Hussars, E/F, 8.5 FP

Aero destroyed

Salvage pool: 3

OP2

C: 20.5 FP
C??: 25

CBS Rolls: 8 = 50%
C??: Rolls: 10 = 60%

CBS Crits

7 Valor saves the day: reduce damage done to you by 20%, increase damage done to your opponent by 15%.
9 Encircle and capture 20% of opponent, add that FP to salvage.

C?? Crits

6 Valor saves the day: reduce damage done to you by 15%, increase damage done to your opponent by 10%.
7 Valor saves the day: reduce damage done to you by 20%, increase damage done to your opponent by 15%.

First Crit to be applies before anything else, 20% of C?? is added to Salvage pool

CBS Deals 20.5 * .4 = 8.25 Damage to C??
C?? Deals 20 * .65 = 13 Damage to CBS

CBS: 20.5 - 13 + 1.25 = 8.75
C??: 20 - 8.25 + .75 = 12.5

Salvage Pool is 21.25 + (5 FP)