Intelser Forums

Fan Council '91 => Game Turns => FC62 Archive: 3069 => Topic started by: Dave Baughman on May 24, 2010, 01:08:29 PM

Title: Turn 40 Map Thread
Post by: Dave Baughman on May 24, 2010, 01:08:29 PM
Here's the thread for turn 40 map updates.

Please make sure that any update requests include:

1) the hex #
2) exactly what the change is (i.e. "Hex 1234, add 1 MF")
3) the faction undertaking the change, if applicable ("Hex 5678, change from RWR to The Dark")
Title: Re: Turn 40 Map Thread
Post by: Marlin on May 24, 2010, 01:30:32 PM
I will start.
All Clan Ice Hellion

1812: Hot Springs: gain 2 MFs

2111: Persistence, gain 1 IC

1513: Melissia, change to Ice Hellion. Change Guest MF to Standard MF.

1815: Esteros, change to Ice Hellion.

1915: Morges, change to Ice Hellion

EDIT: 1813: Pasig, RS is getting back online.
Title: Re: Turn 40 Map Thread
Post by: Holt on May 24, 2010, 05:14:03 PM
Draconis Combine

Tarnby- 3609 goes back to the DC from CBS.
Title: Re: Turn 40 Map Thread
Post by: tassa_kay on May 24, 2010, 05:23:49 PM
Clan Blood Spirit: Hexes 3912 (Kamarod) and 4011 (Al Duwayd) are now part of the Blood Spirit Occupation Zone.
Title: Re: Turn 40 Map Thread
Post by: Iron Mongoose on May 24, 2010, 07:18:35 PM
Clan Camel: Star's End 2209 gains SY
Title: Re: Turn 40 Map Thread
Post by: chaosxtreme on May 24, 2010, 08:29:00 PM
Quote from: Iron Mongoose on May 24, 2010, 07:18:35 PM
Clan Camel: Star's End 2209 gains SY

Can you tell me what Camel picked up from the former Mandrill territory?
Title: Re: Turn 40 Map Thread
Post by: Jeyar on May 25, 2010, 02:00:07 AM
Taurian Concordat

Newly colonized worlds (member worlds):
Hex 3743 - Vermond
Hex 3440 - Woogi (note that this world should be "East" of Flaum and "North" of Spitz - right in the corner of the hex).

Retaken worlds:
Hex 4642 - Marknick - From Dark to Taurian Concordat
Hex 4743 - Gaul - From Dark to Taurian Concordat
Hex 4742 - Diik - From Dark to Taurian Concordat
Hex 4841 - Oscar - From Dark to Taurian Concordat
Hex 4941 - Lastpost - From Dark to Taurian Concordat

Re-gained world:
Hex 4336 - Csomad - From Federated Suns to Taurian Concordat

Lost worlds:
Hex 4236 - Armington - From Federated Suns to Taurian Concordat to the Dark

To be updated (hopefully taken off this list):
Hex 4544 - Erod's Escape - From Taurian Concordat to ____
Title: Re: Turn 40 Map Thread
Post by: Iron Mongoose on May 25, 2010, 02:09:08 PM
Quote from: chaosxtreme on May 24, 2010, 08:29:00 PM
Can you tell me what Camel picked up from the former Mandrill territory?

All IS hexes, no HW hexes.  Though we may see about chaning that in time.
Title: Re: Turn 40 Map Thread
Post by: GraeGor on May 25, 2010, 07:02:00 PM
I thought I posted an update in the 39 thread, but in case it got overlooked:

Homer:
hexes - 2115, 2116, 2127, 2217, 2218, 2315, 2318, 2415, 2416, 2417, 2418, 2515, 2516, 2517, and 2518 are now Adder
*the following are in dispute/Hostile and waiting for SimRes to be resolved:
hexes - 2118, 2215 and 2216
*the following are also in dispute/Unknown, but may shift on their own accord depending on the SimRes results:
hexes - 2316 and 2317

Brim:
hexes - 2109, 2110, 2111, 2112, 2209, 2210, and 2211 are now Adder

Babylon:
hexes - 2703, 2704, 2705, 2706, and 2804 in dispute/Unknown (presumed hostile) at this time, though again, depending on the Homer SimRes results (and the GMs interpretation of the holdouts mindset/personality), they may shift on its own


Dave and LittleH can correct my interpretations should I be wrong
Title: Re: Turn 40 Map Thread
Post by: Fatebringer on May 26, 2010, 03:55:35 PM
It will definately be nice to have an updated map before doing orders :)

The following world changes from Lyran Commonwealth to Jade Falcon

Babaeski (1914)

Title: Re: Turn 40 Map Thread
Post by: GI Journalist on May 29, 2010, 03:57:40 PM

Hex 0530, Blantleff, add 1 MF.
Title: Re: Turn 40 Map Thread
Post by: tassa_kay on May 29, 2010, 04:29:02 PM
Also for Clan Blood Spirit: hexes 2718 and 2818 on Huntress and hexes 4003 and 4004 on Dagda.
Title: Re: Turn 40 Map Thread
Post by: Daemonknight on May 30, 2010, 04:25:42 AM
CJF occupies the following hexes on Shadow: 4027, 4127, 4129, 4130, 4227, 4228, 4229, 4230, 4327, 4328, 4329, 4330,

CJF occupies A Place 2015

Twycross 2112 gains IC

Sudeten 2115 should be a split hex, Blair Atholl is CSR; Sudeten gains SY((Note: 9 SY in 2115 are on Blair Atholl, and belong to the Ravens, there are 2 operational SY on Sudeten that are Falcon, and the non-operational SY has been given to the Falcons per the CJF-CSR deal))
Title: Re: Turn 40 Map Thread
Post by: silentwarrior on May 30, 2010, 11:47:25 AM
Shadow: Hex  3927 is now Clan Wolf
Title: Re: Turn 40 Map Thread
Post by: LittleH13 on May 30, 2010, 01:55:05 PM
The following Hexes should now be The Dark's.


4236 Armington
4534 Olindo
4136 Naka Pabni
4234 Neukirchen
4334 Gurrnavozo
4137 Cohagen
4533 Jaboatao
4134 Birmensdorf
Title: Re: Turn 40 Map Thread
Post by: chaosxtreme on June 01, 2010, 02:00:11 AM
Hi guys.

Just letting you know Im about to send the maps off to Little. Everything that is in the map thread is reflected in the new maps.

Since maps go from me to Little who checks them then posted. If you don't post in the map thread it takes a long time from when I make additions to when Little can post them for everyone.

So everyone remember to post map changes in the map thread.  ;D
Title: Re: Turn 40 Map Thread
Post by: chaosxtreme on June 01, 2010, 03:02:02 AM
The above includes me .  ;D

I did something at the beginning of the month. And forgot to put it in the map. :-) So.....it waits even for me.

Faction: FWL
2026   Alkes    upgraded to Control World         FWL Controlled HPG
2026   New Hope   upgraded to Control World      FWL Controlled HPG
Title: Re: Turn 40 Map Thread
Post by: Iron Mongoose on June 01, 2010, 06:31:31 AM
Camels: Planting becomes Camel world (presuming there's no 12s rolled)
Title: Re: Turn 40 Map Thread
Post by: Parmenion on June 01, 2010, 12:59:29 PM
Outworlds Alliance: Dunianshire (hex 2243):   remove the symbols for the packed up 1x SY and 1x MF (these elements departing).

Title: Re: Turn 40 Map Thread
Post by: silentwarrior on June 01, 2010, 07:30:07 PM
CW
DP 3215 Wolf Orbital 82: 2 MFs unpacked and operational
Title: Re: Turn 40 Map Thread
Post by: Marlin on June 01, 2010, 08:00:33 PM
Shadow:

4128, 3928, 3929, 3930, 4028, 4029, 4030 become Ice Hellion
Title: Re: Turn 40 Map Thread
Post by: Daemonknight on June 01, 2010, 09:22:01 PM
Hey Chaos, are you going to updating the Homeworlds and DP maps aswell? Just curious if its too much on your plate or not.
Title: Re: Turn 40 Map Thread
Post by: chaosxtreme on June 02, 2010, 12:21:49 AM
The short answer is yes.

:-)

The medium answer is I think you'll be surprised whats going to be unveiled soon.
Title: Re: Turn 40 Map Thread
Post by: chaosxtreme on June 02, 2010, 12:26:24 AM
Quote from: Parmenion on June 01, 2010, 12:59:29 PM
Outworlds Alliance: Dunianshire (hex 2243):   remove the symbols for the packed up 1x SY and 1x MF (these elements departing).



Which Hex?
Title: Re: Turn 40 Map Thread
Post by: Daemonknight on June 02, 2010, 10:53:43 AM
...i hate suprises


:P
Title: Re: Turn 40 Map Thread
Post by: Dave Baughman on June 02, 2010, 01:04:47 PM
1613 Von Strang's World becomes contested between Clan Star Adder and the TH



Hexes 1610, 1709, and 1708 changes from TH to Clan Star Adder.
Title: Re: Turn 40 Map Thread
Post by: GraeGor on June 02, 2010, 06:36:19 PM
I see a problem with the map...

there are 2, count 'em 2, Von Strang's Worlds
Title: Re: Turn 40 Map Thread
Post by: Holt on June 02, 2010, 06:43:34 PM
Trelleborg DP3009 should be Shark grey from wolf brown.
Title: Re: Turn 40 Map Thread
Post by: Holt on June 02, 2010, 07:04:44 PM
Also all RD hexes at Strana Mechty and Aracadia are Shark grey.


Love the map thank you for doing such a great job.
Title: Re: Turn 40 Map Thread
Post by: Marlin on June 02, 2010, 07:08:37 PM
I guess here is the best location to put up all the stuff that is missing yet?

Starting:

Deep Periphery:

4202: Vlad's Folly: change to Ice Hellion color

4207: Marthe's Folly: change to Ice Hellion color

Homeworlds:
Atreus: all Ice Hellion color. (this turn still terrorized, but I dont think its worth the effort)

Shadow already posted above.

Dagda:
3903 is Jade Falcon,
3904 is Ice Hellion

Title: Re: Turn 40 Map Thread
Post by: chaosxtreme on June 02, 2010, 07:13:00 PM
Yep. If there's something on the map and its not right.


Faction
Hex Number (And which map it was formerely, DP/HW/IS) World or Hex Improvement Information etc)
Title: Re: Turn 40 Map Thread
Post by: DisGruntled on June 02, 2010, 09:01:23 PM
Looks really good all considered. Very nice work and thanks.


As requested things I've noticed:


The 2nd Von Strang's World in 2404 should not be there (as it's suppossed to be in 1806). It looks like the whole top portion of the map will need shifted over 5/6 hexes and down a couple.  I know see Manaringaine has a double as well ;)



CSA: (Dave's already pointed out most of the CSA/TH changes)
1710 Bone Norman should be CSA colored as it never fell to the TH invaders.

1809 Lackhove should have an IC
1908 Xygag should have 3 Mech Factories


LC:
1213 Inarcs should be Lyran blue (and not have any mech factories.)

The following worlds MFs are long gone and installed at either CamCom or Xygag:
0521 Gillfillian's Gold
0619 Timbuktu
1112 Neerabup
1213 Inarcs


MoC:
1539 Marantha gains 2 Guest MFs

Title: Re: Turn 40 Map Thread
Post by: Fatebringer on June 02, 2010, 09:01:44 PM
I'm looking at the new map and Csomad (4336) is showing as TC. The Dark are there right now, but without landing forces this looks to remain FS for at least this turn.
Title: Re: Turn 40 Map Thread
Post by: Jeyar on June 02, 2010, 10:10:58 PM
Going back on that agreement?
Title: Re: Turn 40 Map Thread
Post by: Fatebringer on June 03, 2010, 01:02:10 AM
I don't know the agreement :P New Faction Head :P Gotta work out the quirks. Please PM me the details and disregard the previous statement :P Chaos apprarently knew this already.
Title: Re: Turn 40 Map Thread
Post by: GreyJaeger on June 03, 2010, 01:42:31 AM
Forgot to Post this.

Kinbrace- Hex 2211 should be a control world.
Title: Re: Turn 40 Map Thread
Post by: silentwarrior on June 03, 2010, 01:54:25 AM
corrections

CE:
IS 2832(Brighton) and IS 2933 (St.Ives) are completely Capellan green, NOT shared

CW:
DP 3911  (Trelleborg) belongs to the Diamond Sharks
DP 3215  Wolf Orbital 82 gained a PF
DP 3108  TS 9 gained a PF

HW 4503 (Eden) belongs to Clan Wolf
HW 2715,2716,2717 belong to Clan Wolf


Title: Re: Turn 40 Map Thread
Post by: chaosxtreme on June 03, 2010, 10:22:16 AM
Quote from: silentwarrior on June 03, 2010, 01:54:25 AM
corrections

CE:
IS 2832(Brighton) and IS 2933 (St.Ives) are completely Capellan green, NOT shared

CW:
DP 3911  (Trelleborg) belongs to the Diamond Sharks
DP 3215  Wolf Orbital 82 gained a PF
DP 3108  TS 9 gained a PF

HW 4503 (Eden) belongs to Clan Wolf
HW 2715,2716,2717 belong to Clan Wolf




Look thats whats on the map because thats what you and the FS player wrote.

So I need you two to get together and come up with the disposition of 2833 and 2933 including hex elements.
Title: Re: Turn 40 Map Thread
Post by: chaosxtreme on June 03, 2010, 10:28:52 AM
Quote from: GreyJaeger on June 03, 2010, 01:42:31 AM
Forgot to Post this.

Kinbrace- Hex 2211 should be a control world.

I dont see a Kimbrace on the IS map. 2211 on what map?
Title: Re: Turn 40 Map Thread
Post by: chaosxtreme on June 03, 2010, 10:54:45 AM
Quote from: Holt on June 02, 2010, 07:04:44 PM
Also all RD hexes at Strana Mechty and Aracadia are Shark grey.


Love the map thank you for doing such a great job.

Can you give me specific hex numbers for the HW map. Rashalgue and Ice Hellion are a little to close for me to tell sometimes. :-)
Title: Re: Turn 40 Map Thread
Post by: silentwarrior on June 03, 2010, 11:00:25 AM
Quote from: chaosxtreme on June 03, 2010, 10:22:16 AM
Quote from: silentwarrior on June 03, 2010, 01:54:25 AM
corrections

CE:
IS 2832(Brighton) and IS 2933 (St.Ives) are completely Capellan green, NOT shared

CW:
DP 3911  (Trelleborg) belongs to the Diamond Sharks
DP 3215  Wolf Orbital 82 gained a PF
DP 3108  TS 9 gained a PF

HW 4503 (Eden) belongs to Clan Wolf
HW 2715,2716,2717 belong to Clan Wolf




Look thats whats on the map because thats what you and the FS player wrote.

So I need you two to get together and come up with the disposition of 2833 and 2933 including hex elements.


From turn 38 Map thread:

Quote from: Lord Harlock on April 05, 2010, 12:00:46 AM
Federated Suns
Gains Hexes
2833
2934
3034
2935
Losses Hexes
4733
4634
4535
4536
Control World
Dothan (4330)
OCC: I just realized that it was paid for last cycle.


and

Quote from: Parmenion on April 05, 2010, 03:22:50 AM
Capellan Empire.

Gains hexes:

2832
2834
2933





The Geneva treaty where the FS and CE agreed on this:

http://www.classicbattletech.com/forums/index.php/topic,1246.msg1538017.html#msg1538017 (http://www.classicbattletech.com/forums/index.php/topic,1246.msg1538017.html#msg1538017)

Hex elements in 2832 and 2933 are all capellan.

FS please confirm





Quote from: chaosxtreme on June 03, 2010, 10:28:52 AM
Quote from: GreyJaeger on June 03, 2010, 01:42:31 AM
Forgot to Post this.

Kinbrace- Hex 2211 should be a control world.

I dont see a Kimbrace on the IS map. 2211 on what map?

Kinbrace is on the DP map.
Title: Re: Turn 40 Map Thread
Post by: Parmenion on June 03, 2010, 12:37:39 PM
Clan Homeworlds:  Foster.

The following hexes turn CHH colour:

3411
3412
3509
3510
3511 (incl MF)
3512
3609 (incl MF)
3610
3611
3612
3709
3710

Title: Re: Turn 40 Map Thread
Post by: Fatebringer on June 03, 2010, 04:02:19 PM
QuoteThe Geneva treaty where the FS and CE agreed on this:

http://www.classicbattletech.com/forums/index.php/topic,1246.msg1538017.html#msg1538017

Hex elements in 2832 and 2933 are all capellan.

FS please confirm

Confirmed.
Title: Re: Turn 40 Map Thread
Post by: GraeGor on June 03, 2010, 04:14:42 PM
I keep seem to forget mentioning this detail....which I suppose isnt all that bad as it hasnt been added to the Map since the first time I mentioned it

Clan Star Adder
+ Recharge Station, Von Strang's World (IS HX 1808)
Title: Re: Turn 40 Map Thread
Post by: Jeyar on June 03, 2010, 07:49:39 PM
Quote from: DisGruntled on June 02, 2010, 09:01:23 PM
LC:
1213 Inarcs should be Lyran blue (and not have any mech factories.)

Did you guys get around to sending a force there to make sure control was turned over? That world was supposed to stay happy and quiet until someone sent a force...
Title: Re: Turn 40 Map Thread
Post by: Jeyar on June 04, 2010, 01:09:44 AM
Taurian Concordat (IS)

4642 - Marknick - Interdicted (damage)
4743 - Gaul - Interdicted (damage)
4742 - Diik - Interdicted (damage)
4841 - Oscar - Interdicted (damage)
4941 - Lastpost - Interdicted (damage)
Title: Re: Turn 40 Map Thread
Post by: Fatebringer on June 04, 2010, 07:26:34 PM
Pocologan (0719) belongs to WiE asof Turn 37.
Wiltshire (0720) belongs to LC as of Turn 37.

MF on Timbuktu (0619) Is not just offline, it's gone. Adders took it elsewhere in Turn 33.
Title: Re: Turn 40 Map Thread
Post by: Daemonknight on June 05, 2010, 05:31:11 AM
Error: A Place(IS 2015) should be Falcon Green, not Hellion Blue :)

Montmarault(IS 2215) becomes CJF

Dompaire(IS 2214) becomes...well not sure, SLDF and DC forces took it. Upto Dave who takes control. Wont matter for long *evil grin*
Title: Re: Turn 40 Map Thread
Post by: GI Journalist on June 05, 2010, 02:32:01 PM

Systems online.

Hex 0530, Blantleff, should also show 1 SY.
Title: Re: Turn 40 Map Thread
Post by: DisGruntled on June 06, 2010, 04:00:05 AM
Maps looking great, I do have a last minute change and a few that's slipped through the cracks:

The following should be Adder worlds going into C40: (all IS)
1610 Barcelona
1613 Zhongshan
1708 Botany Bay
1709 Erewhon


Keep up the great work.
Title: Re: Turn 40 Map Thread
Post by: LittleH13 on June 06, 2010, 07:43:45 PM
New map!!!! Please check it over.


http://www.intelser.org/Hauptmann/FGCMaps
Title: Re: Turn 40 Map Thread
Post by: chanman on June 06, 2010, 07:47:48 PM
Quote from: LittleH13 on June 06, 2010, 07:43:45 PM
New map!!!! Please check it over.


http://www.intelser.org/Hauptmann/FGCMaps

Dompaire 2214 is currently Lyran
Title: Re: Turn 40 Map Thread
Post by: Daemonknight on June 06, 2010, 08:15:49 PM
Not sure about that, but it surely isnt in Hellions blue. Jade Falcons took it from the Lyrans in turn 38, SLDF/Combine forces took it without opposition in turn 39. Currently, it is under the control of whoever the SLDF commander decides is given control. Could be that he doesnt give it to the Lyrans, the SLDF could keep it under their provisional military control for now, but thats Dave's call i assume.
Title: Re: Turn 40 Map Thread
Post by: Fatebringer on June 06, 2010, 09:07:40 PM
Snow Ravens
Should be 2 MF's at Blair Atholl (2115)

Federated Suns
Remegan (3631) is a Control World, Hex should be Fedsuns Orange.
New MF at Errai (2725)
New Space Station - 4134 "Space Sunner's Station"
Title: Re: Turn 40 Map Thread
Post by: chanman on June 06, 2010, 11:57:44 PM
Quote from: Daemonknight on June 06, 2010, 08:15:49 PM
Not sure about that, but it surely isnt in Hellions blue. Jade Falcons took it from the Lyrans in turn 38, SLDF/Combine forces took it without opposition in turn 39. Currently, it is under the control of whoever the SLDF commander decides is given control. Could be that he doesnt give it to the Lyrans, the SLDF could keep it under their provisional military control for now, but thats Dave's call i assume.

http://intelser.org/forums/index.php?topic=342.0 (http://intelser.org/forums/index.php?topic=342.0)

I think you may be thinking of a different hex.
Title: Re: Turn 40 Map Thread
Post by: Daemonknight on June 07, 2010, 12:01:38 AM
yep i am. just not sure which now :P
Title: Re: Turn 40 Map Thread
Post by: chaosxtreme on June 08, 2010, 01:36:34 PM
Everything above here is on the next map. Sanity post for how far I stop looking back in this thread.  ;D
Title: Re: Turn 40 Map Thread
Post by: LittleH13 on June 08, 2010, 01:42:17 PM
We have another new map  :)


http://www.intelser.org/Hauptmann/FGCMaps
Title: Re: Turn 40 Map Thread
Post by: silentwarrior on June 08, 2010, 07:45:55 PM
St Ives hexes are again shared.
The seam between the Clan Homeworlds and the DP is not right.
The Pentagon is not adjacent to the Caliban (veil of the portector) nebula but one hex removed.
Title: Re: Turn 40 Map Thread
Post by: Dave Baughman on June 09, 2010, 02:04:02 AM
Quote from: silentwarrior on June 08, 2010, 07:45:55 PM
St Ives hexes are again shared.
The seam between the Clan Homeworlds and the DP is not right.
The Pentagon is not adjacent to the Caliban (veil of the portector) nebula but one hex removed.


Josh and I looked into this and it appears from the distances the actually issue is that the Caliban Nebula shifted around a litle bit. Since the Veil is currently just a cosmetic item on the map, its probably not going to be neccessary to change its location right now... basically, at this stage its just a cosmetic issue.

Or am I misreading the map? If I'm wrong, let me know and I'll take a second look.
Title: Re: Turn 40 Map Thread
Post by: LittleH13 on June 09, 2010, 02:08:31 AM
Please PM Dave and myself as well as Lord Harlock and Fatebringer why this is. Until you can prove this it will stay the way the agreement was last told to the GMs.

Quote from: silentwarrior on June 08, 2010, 07:45:55 PM
St Ives hexes are again shared.
The seam between the Clan Homeworlds and the DP is not right.
The Pentagon is not adjacent to the Caliban (veil of the portector) nebula but one hex removed.

Title: Re: Turn 40 Map Thread
Post by: LittleH13 on June 09, 2010, 03:01:55 AM
New Map for this turn.   :)


http://www.intelser.org/Hauptmann/FGCMaps
Title: Re: Turn 40 Map Thread
Post by: GreyJaeger on June 09, 2010, 07:35:17 PM
CSV-
Strana Mechty -HW- Hex 1903 should be CSV
Title: Re: Turn 40 Map Thread
Post by: Dave Baughman on June 14, 2010, 11:00:09 PM
Something I noticed on the map today...

QuoteWIE

1818 - correct name to "Wolfsbaum Station", change icon from Member World to Space Station
Title: Re: Turn 40 Map Thread
Post by: GraeGor on June 15, 2010, 06:07:35 PM
was recently informed by Dave that we could do this:

Somerset - hex 1810 - change name to Addergrad
Title: Re: Turn 40 Map Thread
Post by: GI Journalist on June 16, 2010, 01:58:49 PM
Quote from: GraeGor on June 15, 2010, 06:07:35 PM
was recently informed by Dave that we could do this:

Somerset - hex 1810 - change name to Addergrad

What a wonderful precedent. Some conquerors would settle for renaming a new capital city, but why stop there? Sure, changing the name of an established planet might anger and confuse the locals, but provided you've already annihilated the populace, I don't see a problem.

I suppose this will go on the official Clan map. As a matter of practicality, I expect the official Star League map would probably keep the name Somerset, until someone takes a "Mad Cat" or a "Daishi" and forces them to change it.

After all, we wouldn't want anyone getting confused.  ;)
Title: Re: Turn 40 Map Thread
Post by: GraeGor on June 16, 2010, 02:10:29 PM
Quote from: GI Journalist on June 16, 2010, 01:58:49 PM
Quote from: GraeGor on June 15, 2010, 06:07:35 PM
was recently informed by Dave that we could do this:

Somerset - hex 1810 - change name to Addergrad

What a wonderful precedent. Some conquerors would settle for renaming a new capital city, but why stop there? Sure, changing the name of an established planet might anger and confuse the locals, but provided you've already annihilated the populace, I don't see a problem.

I suppose this will go on the official Clan map. As a matter of practicality, I expect the official Star League map would probably keep the name Somerset, until someone takes a "Mad Cat" or a "Daishi" and forces them to change it.

After all, we wouldn't want anyone getting confused.  ;)


well we did originally want to change the name back in like turn 27 or so after the massive fight there against the LA ...after all, The Rack and Pain was renamed, but the GM staff at that time nixed it

and when you take into account that Addergrad has been used IC ever since in all dealings, whether with Clan or IS, it would be nice to actually have the map reflect such...and I have no issue with keeping Somerset on the map for IS/SL purposes, say in parenthesis, like New Kerensky (The Rack) and Phelan (Pain)
Title: Re: Turn 40 Map Thread
Post by: LittleH13 on June 16, 2010, 02:27:23 PM
This thread is for map updates only please refrain from any conversations in this thread. This type of conversation is why we have the OOC thread.     http://intelser.org/forums/index.php?topic=149.0 

Thank you

-Josh

Quote from: GraeGor on June 16, 2010, 02:10:29 PM
Quote from: GI Journalist on June 16, 2010, 01:58:49 PM
Quote from: GraeGor on June 15, 2010, 06:07:35 PM
was recently informed by Dave that we could do this:

Somerset - hex 1810 - change name to Addergrad

What a wonderful precedent. Some conquerors would settle for renaming a new capital city, but why stop there? Sure, changing the name of an established planet might anger and confuse the locals, but provided you've already annihilated the populace, I don't see a problem.

I suppose this will go on the official Clan map. As a matter of practicality, I expect the official Star League map would probably keep the name Somerset, until someone takes a "Mad Cat" or a "Daishi" and forces them to change it.

After all, we wouldn't want anyone getting confused.  ;)


well we did originally want to change the name back in like turn 27 or so after the massive fight there against the LA ...after all, The Rack and Pain was renamed, but the GM staff at that time nixed it

and when you take into account that Addergrad has been used IC ever since in all dealings, whether with Clan or IS, it would be nice to actually have the map reflect such...and I have no issue with keeping Somerset on the map for IS/SL purposes, say in parenthesis, like New Kerensky (The Rack) and Phelan (Pain)
Title: Re: Turn 40 Map Thread
Post by: chaosxtreme on June 29, 2010, 04:04:09 AM
Everything above here is represented on the new map.

If when the new map comes out you don't see stuff for your faction or things you know should be on the map but aren't post below here in the proscribed format.

Hint if you haven't put it in the map thread and aren't a GM thus sending me map information to update via PM. It's not on the map. When you complete a thread and take a world, I kind of recommend putting it in the map thread immediately.  ;D
Title: Re: Turn 40 Map Thread
Post by: NVA on June 29, 2010, 04:10:02 AM
All Wolf hexes and facilities change to WiE colors.
Title: Re: Turn 40 Map Thread
Post by: Dave Baughman on June 29, 2010, 04:11:03 AM
Quote from: NVA on June 29, 2010, 04:10:02 AM
All Wolf hexes and facilities change to WiE colors.

And perhaps more importantly, there is no more "in Exile"... there is only one Wolf Clan now.
Title: Re: Turn 40 Map Thread
Post by: NVA on June 29, 2010, 04:13:40 AM
Yeah.  Actually, since we are currently 'green'ish.  Can we get Wolf orange.
Title: Re: Turn 40 Map Thread
Post by: chaosxtreme on June 29, 2010, 04:42:47 AM
A couple of things.

Pick WiE color or Pick Wolf Color. Eitheir one is fine. There will be no changing of a factions color on the map without Dave and Josh's approval.

If asked by them on my preference it is always no.

Its a fairness thing, as if I start changing factions colors for one faction I have to do it for all factions that want a color change, and that can quickly get out of hand. Especially for factions that share similar colors causing them to want to "differentiate".



Item #2
- list of Hex's list of Worlds.  I don't do "Yeah its all of it" map updates. Things get missed that way and we end up having to make changes to the map a couple of times a turn. I'm trying to get away from doing 5 maps a turn. There will always be people who post things late or didn't get them on the map thread before I start doing the map. However we do want to minimize it.

Item #3
- ????

Item #4
- There is no four.

Item #5
- Profit
Title: Re: Turn 40 Map Thread
Post by: NVA on June 29, 2010, 11:27:50 AM
I thought Wolves were the orange/brown.  What color are they?
Title: Re: Turn 40 Map Thread
Post by: chaosxtreme on June 29, 2010, 11:41:22 AM
Its some kind of Brown. I don't see the orange but eh if you do thats fine.

I still need a list of hex's and worlds that change to the color.
Title: Re: Turn 40 Map Thread
Post by: NVA on June 29, 2010, 11:49:29 AM
OKay.  I will work on that.  Easier to change the Exiles color anyway...