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[Combat Ops] Turn8, Saonara Sector 1836 [COMPLETE]

Started by chaosxtreme, October 14, 2010, 05:58:49 PM

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chaosxtreme

Its time this was brought to an ending. To the Defenders of Saonara lay down your arms and you shall have clemency from the Captain-General.

1st Brigade Oriente Fusileres   Mech Regiment
1st Brigade Oriente Fusileres   2x ASF Wing
2nd Orloff Grenadiers    Mech Regiment

4077th  FWLN Transport Command   Transport Division
242nd FWLN Transport Command   Transport Division


Fatebringer

[blockquote]Rolled 1d8 : 8, total 8[/blockquote]

Fatebringer

"Never! You raping dogs!" <<Scuffling>> <<Microphone static>>

"Hello there invaders. What my esteemed colleague was so eloquently is trying to say is, if you look at your Captain General, look him up and down, find that name tag, take your time, it'll probably be muddy, then clean it, it may take a while because it's hard to read so you might want to polish it, polish it real nice, keep polishing, then look at it and if it doesn't say Marik, then you probably got it in a cracker jack box, and then there's only one thing to do with it. Take it, turn it sideways, and stick it up your CANDY A..!"

Fatebringer

Please advise what Operational Round your unit is arriving on. Be advised there is no naval presense.

chaosxtreme


Fatebringer


Fatebringer

Checking your orders all units are arriving on Operational Turn 2

Essentially, you excecute a move order to enter a new hex changing the arrival time. So on Operational Turn 1, they left Scheuerheck (1937) and came to this hex.


chaosxtreme

#7
Round 3: All Units Advance to Orbit/Atmo
1st Brigade Oriente Fusileres   Mech Regiment
1st Brigade Oriente Fusileres   2x ASF Wing
2nd Orloff Grenadiers    Mech Regiment

4077th  FWLN Transport Command   Transport Division
242nd FWLN Transport Command   Transport Division

chaosxtreme

Operation Round 4:
1st Brigade Oriente Fusileres   "A" Heavy Mech Regiment   Veteran   Reliable 246 FP  Lands

Fatebringer

Attempts to land... ;)

The Saonara Knights meet them on the ground.

Saonara Knights - Green / Regular ("D" Heavy Mech Cluster+) - 132 FP

Op 4 Intiative

[blockquote]Rolled 2d6 : 2, 1, total 3[/blockquote]

Fatebringer

"Bet you didn't know we had REAL mech! HA!"

Regiment, not Cluster :P

chaosxtreme

Round 4 Init
[blockquote]Rolled 2d6 : 6, 4, total 10[/blockquote]

Fatebringer

Forces land unmolested.

Op 5 Init

[blockquote]Rolled 2d6 : 4, 6, total 10[/blockquote]

chaosxtreme

Op 5 Init
[blockquote]Rolled 2d6 : 1, 2, total 3[/blockquote]

Fatebringer

Saonara Knights issue Battle Orders! XD

Combat Roll

[blockquote]Rolled 2d6 : 2, 3, total 5[/blockquote]