[RP/MM] Turn 40 Trial - CDS vs CCC - Homer (HW2137) All Sub-Hexes *Completed*

Started by Holt, June 07, 2010, 05:03:06 AM

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DisGruntled

No opposition in R4 as the Adders lick their wounds. (sorry about the delay)

Holt

Recap so far:


CDS took hexes: 2115, 2118, 2217, 2316, 2316 via invasion. 2515, 2516, 2517, 2518 via Trial and lost 2415, 2417 via trial.

Salvage:
Round 1: 1.50FP
Round 2: 1.25FP
Round 3: 48.25FP (Sharks) + 14.50FP (Adders) = 62.75.
Round 4: No combat



Holt

Round 5:

Hex 2317:

21st Combined Assault Cluster   Elite   Fanatical   Transported Aero   21
21st Combined Assault Cluster   Elite   Fanatical   Transported Ground   10.25
27th Cruiser Cluster   Elite   Fanatical   Transported Aero   6
27th Cruiser Cluster   Elite   Fanatical   Transported Ground   12.5
39th Strike Cluster   Elite   Fanatical   Transported Aero   6
39th Strike Cluster   Elite   Fanatical   Transported Ground   14.75
The Diamond Skate   Elite   Fanatical   Transported Aero   15
The Diamond Skate   Elite   Fanatical   Transported Ground   15.75
28th Cruiser Cluster   Veteran   Fanatical   Transported Aero   5
28th Cruiser Cluster   Veteran   Fanatical   Transported Ground   9.5
Red Tide   Regular   Reliable ASF Detachment 30
101st Strike Cluster   Regular   Reliable   Transported Aero   4
101st Strike Cluster   Regular   Reliable   Transported Ground   8
17th Air Assault Cluster   Veteran   Fanatical   Transported Aero   20
17th Air Assault Cluster   Veteran   Fanatical   Transported Ground   1.5
35th Cruiser Cluster   Regular   Reliable   Transported Aero   4
35th Cruiser Cluster   Regular   Reliable   Transported Ground   7.5
57th Combined Assault Cluster   Elite   Fanatical   Transported Aero   9
57th Combined Assault Cluster   Elite   Fanatical   Transported Ground   11.25
The Coral Skate   Elite   Reliable   Transported Aero   6
The Coral Skate   Elite   Reliable   Transported Ground   13.5
The Sapphire Skate   Elite   Fanatical   Transported Aero   18
The Sapphire Skate   Elite   Fanatical   Transported Ground   11.25
Kraken   Regular   Reliable ASF Detachment 30
Total:291.75FP

DisGruntled

Hex 2317's all yours. 

The Adders send their forces to the following hexes (equally divided):

2115, 2118, 2217, 2316, 2416

So ~ 20 FP to each of the other hexes the Sharks invaded.  I might have a number wrong here, so to reiterate we are going after the hexes taken by invasion not the ones in the initial trials before the ban went into effect.  I haven't had time to sort out R3 salvage and up date our totals yet.  I'll try to do as such now in case we need specifics for this round, though by quick estimate you've committed pretty much all of it to 2317.


[blockquote]Rolled 2d6 : 5, 6, total 11[/blockquote]

DisGruntled


Holt

[Wait what? A counter invasion? Don't think its ever happened so i will leave judgment up to them GMs.]

Dave Baughman

OOC: There is no such thing as a counter-invasion from a game mechanical point of view. Having said that, there is nothing in the rules that would stop the Adders from continuing to fight until such time as three Battles occur as part of an invasion scenario.

If I am reading the thread correctly up to now, only one actual Battle has occured under an Invasion scenario - the other two were individual trials.

Consequently, unless I am missing something, it seems that there is no reason the Adders cannot continue fighting if they have the forces to do so.

If there are issues that I am not aware of, please bring them to my attention by PM.
And I looked, and behold a pale horse: and his name that sat on him was Apollyon, and Hell followed with him. And power was given unto them over the fourth part of the earth, to kill with sword, and with hunger, and with death, and with the beasts of the earth.

Holt

Round 5 target is Homer

21st Combined Assault Cluster   Elite   Fanatical   Transported Aero   21
21st Combined Assault Cluster   Elite   Fanatical   Transported Ground   10.25
27th Cruiser Cluster   Elite   Fanatical   Transported Aero   6
27th Cruiser Cluster   Elite   Fanatical   Transported Ground   12.5
39th Strike Cluster   Elite   Fanatical   Transported Aero   6
39th Strike Cluster   Elite   Fanatical   Transported Ground   14.75
The Diamond Skate   Elite   Fanatical   Transported Aero   15
The Diamond Skate   Elite   Fanatical   Transported Ground   15.75
28th Cruiser Cluster   Veteran   Fanatical   Transported Aero   5
28th Cruiser Cluster   Veteran   Fanatical   Transported Ground   9.5
Red Tide   Regular   Reliable ASF Detachment 30
101st Strike Cluster   Regular   Reliable   Transported Aero   4
101st Strike Cluster   Regular   Reliable   Transported Ground   8
17th Air Assault Cluster   Veteran   Fanatical   Transported Aero   20
17th Air Assault Cluster   Veteran   Fanatical   Transported Ground   1.5
35th Cruiser Cluster   Regular   Reliable   Transported Aero   4
35th Cruiser Cluster   Regular   Reliable   Transported Ground   7.5
57th Combined Assault Cluster   Elite   Fanatical   Transported Aero   9
57th Combined Assault Cluster   Elite   Fanatical   Transported Ground   11.25
The Coral Skate   Elite   Reliable   Transported Aero   6
The Coral Skate   Elite   Reliable   Transported Ground   13.5
The Sapphire Skate   Elite   Fanatical   Transported Aero   18
The Sapphire Skate   Elite   Fanatical   Transported Ground   11.25
Kraken   Regular   Reliable ASF Detachment 30
Total:291.75FP


Dave Baughman

Based on a PM conversation we had earlier, I believe Holt is attacking the entire system.
And I looked, and behold a pale horse: and his name that sat on him was Apollyon, and Hell followed with him. And power was given unto them over the fourth part of the earth, to kill with sword, and with hunger, and with death, and with the beasts of the earth.

Holt

Aye, all of them.

If you wish to be the attacker and invade the hexes taken we can roll init to see who the attacker is.

DisGruntled

Am I correct that the old invade the hw planets on a hex by hex basis assigning forces by hex didn't make it into the new rules?  I took a quick glance and didn't see it.

Dave Baughman

Quote from: DisGruntled on June 29, 2010, 03:59:33 AM
Am I correct that the old invade the hw planets on a hex by hex basis assigning forces by hex didn't make it into the new rules?  I took a quick glance and didn't see it.

This was never a game mechanical rule. It was initially a "try it and the GMs will blow up your faction" warning on the OOC, and later it was an "in character" roleplaying rule within the universe rather than any sort of a game mechanical prohibition.

Attacking only specific subhexes falls into the category of special scenarios (step 3 on the general combat procedure), and is not mandatory... though of course any in character consequences that follow from this escalation away from the previous "gentleclans' agreement" on the matter are in the hands of the players to devise.

The homeworlds, after all, have seen unrestricted warfare before and it wasn't pretty (see: Pentagon Civil War).
And I looked, and behold a pale horse: and his name that sat on him was Apollyon, and Hell followed with him. And power was given unto them over the fourth part of the earth, to kill with sword, and with hunger, and with death, and with the beasts of the earth.

DisGruntled

I'm having to update the FP now before I can state what there intentions will be.

DisGruntled

Post RND 2 CSA = -0.75FP
Post RND 3 CSA = -0.75-14.5+16.315= + 1FP in RP format

Seeing the dezgra forces inbound and with the majority of their ASF on Ground support, the majority of CSA forces on planet will be attempting to leave as the CSA ASF will attempt to break the DS interdiction.  Are there any other DS unit not on the original list like the Sapphire skate before we start rolling out the exit attempt?

Sigma Armored 10.75 R/Q will be going underground on guerrilla warfare orders to keep the hex contested.
[blockquote]Rolled 1d6 : 1, total 1[/blockquote]