Intelser Forums

Fan Council '91 => Rules and OOC => Rules and OOC (Archive) => Topic started by: Dave Baughman on July 26, 2010, 03:38:13 PM

Title: OOC Thread #2
Post by: Dave Baughman on July 26, 2010, 03:38:13 PM
Continued from the original OOC thread...
Title: Re: OOC Thread #2
Post by: chaosxtreme on July 26, 2010, 03:53:23 PM
But Dave...we were so close to page 69!
Title: Re: OOC Thread #2
Post by: NVA on July 26, 2010, 04:03:19 PM
But, if he always turns the page at 1000, we will never get to 69...
Title: Re: OOC Thread #2
Post by: august on July 26, 2010, 04:10:28 PM
Please, please don't let this become the FGC front of the culture wars.  ;)
Title: Re: OOC Thread #2
Post by: Marlin on July 26, 2010, 04:15:05 PM
I will freely admit that I did not get all those rolls. I think there were even double rolls, but I guess you can see my confusion there. No need to explain it to me as well. Hope I dont get into that situation.
Title: Re: OOC Thread #2
Post by: Marlin on July 26, 2010, 05:06:24 PM
Oh, and whats going on on Arc-Royal? If this was a Stackpole novel, then the Wolvies and the Kell Hounds would rush in, take out all the bad guys, free Morgan and build a defense line from the ground up against which the Clan Hordes will wash and be killed like flies.







;D
Title: Re: OOC Thread #2
Post by: august on July 26, 2010, 05:10:05 PM
Believe me, this is just the beginning. No one takes A-R seriously, you'd better believe that they're going to start acting like a besieged junta.
Title: Re: OOC Thread #2
Post by: chaosxtreme on July 26, 2010, 05:21:50 PM
Hey the FWL takes you seriously.

We put a lot of serious effort into diplomatically isolating you and manipulating other people into cutting your head off for us.

Kneel before zod!

Wait...zod? Yeah Zach Obediah Donners. General in command of the 9th Regulan Hussars.

Oh ok carry on.
Title: Re: OOC Thread #2
Post by: GraeGor on July 26, 2010, 05:25:21 PM
man all kinds of shit hits the fan when I'm away at work

after a few hours of sleep, I'll see about addressing some of the outstanding AC/Charlie stuff
Title: Re: OOC Thread #2
Post by: DXM on July 26, 2010, 05:42:39 PM
Quote from: august on July 26, 2010, 05:10:05 PM
Believe me, this is just the beginning. No one takes A-R seriously, you'd better believe that they're going to start acting like a besieged junta.

I take you seriously. . . as a threat.  Which is why my defector troops are vacating your space pretty quick.  Take you seriously as in being the legal ruler of the Commonwealth?  Well, I had considered that, August. . . . until the Estates General started badmouthing Daphne.
Title: Re: OOC Thread #2
Post by: Cannonshop on July 26, 2010, 05:47:11 PM
For the record, Debbie isn't enjoying seeing what's become of Arc Royal.  (She doesn't know that Morgan's back from Exile yet-the last time she'd heard of him, he was bound out to the OWA with his Nephew and the Kell Hounds...)
Title: Re: OOC Thread #2
Post by: tassa_kay on July 26, 2010, 05:48:56 PM
Quote from: DXM on July 26, 2010, 05:42:39 PM
I take you seriously. . . as a threat.  Which is why my defector troops are vacating your space pretty quick.  Take you seriously as in being the legal ruler of the Commonwealth?  Well, I had considered that, August. . . . until the Estates General started badmouthing Daphne.

I wasn't aware that badmouthing someone was grounds to not recognize them legally, if they have a claim as such.  Seems a little petulant and childish to me.
Title: Re: OOC Thread #2
Post by: DXM on July 26, 2010, 05:59:15 PM
Really?  So the fact that the badmouthing never once included political recognition of the Rim has nothing to do with it?  Reciprocity is the name of the game in politics, TK.  Even my touch-and-go ally of Skye considers the Rim to be an internal rebellion that needs quashing, which makes that situation rather tentative, too.  The same applies for the UIW, which is why I haven't recognized its independence either.

Quid pro quo and all that.
Title: Re: OOC Thread #2
Post by: tassa_kay on July 26, 2010, 06:01:07 PM
Which is all well and good, but that's not what you said.  You said that you considered taking Arc-Royal seriously as being the legitimate ruler of the Commonwealth until they started badmouthed everyone's favorite martyr.   Might want to make your actual sentiment a little clearer before you lecture me on politics. ;)
Title: Re: OOC Thread #2
Post by: DXM on July 26, 2010, 06:06:55 PM
Professors lecture, TK.  I merely post commentary.   ;D
Title: Re: OOC Thread #2
Post by: tassa_kay on July 26, 2010, 06:08:44 PM
You say "commentary", but all I hear is "propaganda".  Or maybe it's just the sound of Daphne Rowe going off on another of her patented crying jags. ;)
Title: Re: OOC Thread #2
Post by: Cannonshop on July 26, 2010, 06:15:52 PM
Actually, the UIW recognizes the RWR's existence, they just hate them in a casual, yet sincere way that you might see a Cappellan or Taurian hating the FedSuns.  (after all, you really can't feud with a nonexistent enemy, that would be insane...)

okay,well, the hatred's a little more sincere than THAT....
Title: Re: OOC Thread #2
Post by: august on July 26, 2010, 06:19:07 PM
Quote from: DXM on July 26, 2010, 05:42:39 PM
I take you seriously. . . as a threat.  Which is why my defector troops are vacating your space pretty quick.  Take you seriously as in being the legal ruler of the Commonwealth?  Well, I had considered that, August. . . . until the Estates General started badmouthing Daphne.

Oh, I understand that. My position was that if I wanted to be taken seriously as the Lyran Commonwealth, that meant not reaching out to any of the groups that obviously presented themselves as "rebels." If I made the first move, that could be used against me if anyone went public with it. Which isn't to say that I didn't try to work under the table with anyone who approached - most of that didn't work out, because A-R is slightly hysterical and all and being a bunch of hardliners was our argument for why we were legit. I softened the rhetoric on Robert when there was a chance of working together, but that moment passed unsuccessfully.

And come on, if I whine a bit, it's meant to be taken as good humored; if years of playing multiplayer board games has taught me anything, it's that OOC whining in moderation (the moderation is key) can be an important component of a winning strategy. If I really had problems with how things are, I would quit. Even if I'm having fun posting slanderous remarks about the other Lyrans' mothers, it's all IC and meant to be good fun. I really do respect you guys and enjoy jointly playing the game.
Title: Re: OOC Thread #2
Post by: DXM on July 26, 2010, 06:38:38 PM
Quote from: tassa_kay on July 26, 2010, 06:08:44 PM
You say "commentary", but all I hear is "propaganda".  Or maybe it's just the sound of Daphne Rowe going off on another of her patented crying jags. ;)

Propaganda? Nonono, only evil empires use propaganda.  When you're a democracy, its called Freedom of the Press.  On the flip side of the coin, I'm kind of sad to see the Blood Spirits pulling out of the Inner Sphere again, though I can't blame you for finally getting around to killing off Helm.  I know its been the works for a very, very long time.


Quote from: Cannonshop on July 26, 2010, 06:15:52 PM
Actually, the UIW recognizes the RWR's existence, they just hate them in a casual, yet sincere way that you might see a Cappellan or Taurian hating the FedSuns.  (after all, you really can't feud with a nonexistent enemy, that would be insane...)

okay,well, the hatred's a little more sincere than THAT....

Hmmm.  I must have missed that post.  I do vividly recall the "I hope you die painfully" public service announcement, though.  :o



Quote from: august on July 26, 2010, 06:19:07 PM
Quote from: DXM on July 26, 2010, 05:42:39 PM
I take you seriously. . . as a threat.  Which is why my defector troops are vacating your space pretty quick.  Take you seriously as in being the legal ruler of the Commonwealth?  Well, I had considered that, August. . . . until the Estates General started badmouthing Daphne.

Oh, I understand that. My position was that if I wanted to be taken seriously as the Lyran Commonwealth, that meant not reaching out to any of the groups that obviously presented themselves as "rebels." If I made the first move, that could be used against me if anyone went public with it. Which isn't to say that I didn't try to work under the table with anyone who approached - most of that didn't work out, because A-R is slightly hysterical and all and being a bunch of hardliners was our argument for why we were legit. I softened the rhetoric on Robert when there was a chance of working together, but that moment passed unsuccessfully.

And come on, if I whine a bit, it's meant to be taken as good humored; if years of playing multiplayer board games has taught me anything, it's that OOC whining in moderation (the moderation is key) can be an important component of a winning strategy. If I really had problems with how things are, I would quit. Even if I'm having fun posting slanderous remarks about the other Lyrans' mothers, it's all IC and meant to be good fun. I really do respect you guys and enjoy jointly playing the game.

Oh, it goes without saying this is all just playful banter.  Most of the best, most dedicated, most memorable players from the FGC made the jump over here.  Though dictated by circumstances beyond my control, I'm disappointed that I was late to the party.
Title: Re: OOC Thread #2
Post by: tassa_kay on July 26, 2010, 06:43:00 PM
Quote from: DXM on July 26, 2010, 06:38:38 PM
Propaganda? Nonono, only evil empires use propaganda.  When you're a democracy, its called Freedom of the Press.

Cute. :P  Let's call it what it is, though, shall we?  Not that I'm saying you actually do this, mind you, but a lot of folks like to sell their IC stances OOC, and refuse to call them what they are.  I'll give you credit in that you're a lot less guilty of it than others. ;)

QuoteOn the flip side of the coin, I'm kind of sad to see the Blood Spirits pulling out of the Inner Sphere again, though I can't blame you for finally getting around to killing off Helm.  I know its been the works for a very, very long time.

How would you know that, btw?  Not many people are privy to my thought processes. ;)

(And don't be sad.  It was either pull out of the Inner Sphere, or play the only game the DC knows how to play: doomstacks.  Booooooring, not to mention borderline unsporting and definitely not fun.)
Title: Re: OOC Thread #2
Post by: NVA on July 26, 2010, 06:48:52 PM
Anyone who believes they can do a good job with the HQ Propogand...Ummm...Public Relations Officer I just started, PM me and let me know how you see them working.  I could use some help fleshing out some other characters.
Title: Re: OOC Thread #2
Post by: Deathrider6 on July 26, 2010, 06:49:11 PM
Skye/Donegal's legal commentary/propaganda if you will has teeth so to speak. The division of the Commonewalth while misguided is base on the interetation of the Articles of Acceptance. (Which in canon allow any member world to leave the LC legally. Arc-Royal's Estates general is recognized even though the reps that were appointed from Skye Donegal are not. As for Morgan Kell's status. He was banished by Peter. If he is a prisoner (or hostage if you will) of Arc-Royal well that will make for an intersting wrinkle.
Title: Re: OOC Thread #2
Post by: DXM on July 26, 2010, 06:49:55 PM
Quote from: tassa_kay on July 26, 2010, 06:43:00 PM
How would you know that, btw?  Not many people are privy to my thought processes. ;)

I may have said too much already.   :-X  I'm sure you'll figure it out.
Title: Re: OOC Thread #2
Post by: tassa_kay on July 26, 2010, 06:51:44 PM
Oh.  Duh.  Your sig line.  <smacks forehead>  Hah!  How amusing is THAT?  ;D
Title: Re: OOC Thread #2
Post by: Cannonshop on July 26, 2010, 06:58:46 PM
Quote from: NVA on July 26, 2010, 06:48:52 PM
Anyone who believes they can do a good job with the HQ Propogand...Ummm...Public Relations Officer I just started, PM me and let me know how you see them working.  I could use some help fleshing out some other characters.

Actually, I think you're doing a pretty good job with him as-is, just give him a name and a rank and keep having him make sensible suggestions like he's already done.

Folk on Arc Royal know Morgan's home and "in the care of" Mulcahy's government, that's a pretty solid motivator to keep him alive until he can be rescued.
Title: Re: OOC Thread #2
Post by: Deathrider6 on July 26, 2010, 07:01:25 PM
Stay tuned...Skye/Donegal will be giving a 'postion' on Arc-Royal/Morgan Kell. It may or may not make things easier for them to resolve.
Title: Re: OOC Thread #2
Post by: Mekorig on July 26, 2010, 07:12:35 PM
 Somehow i found the fact that Hesperus have fallen to FWL/Skye hands....sad (i think that word would fit). :(
Title: Re: OOC Thread #2
Post by: chaosxtreme on July 26, 2010, 07:16:43 PM
Quote from: Cannonshop on July 26, 2010, 06:58:46 PM
Quote from: NVA on July 26, 2010, 06:48:52 PM
Anyone who believes they can do a good job with the HQ Propogand...Ummm...Public Relations Officer I just started, PM me and let me know how you see them working.  I could use some help fleshing out some other characters.

Actually, I think you're doing a pretty good job with him as-is, just give him a name and a rank and keep having him make sensible suggestions like he's already done.

Folk on Arc Royal know Morgan's home and "in the care of" Mulcahy's government, that's a pretty solid motivator to keep him alive until he can be rescued.

Or plenty of Coverage to slag both the "Estates General", and establish Arc Royal as a protectorate of insert power here. After all you can always say to the people of Arc Royal! LOOK! LOOK WHAT THAT TRAITOR DID TO POOR BRAVE, HONORABLE MORGAN!

I really had no choice but to kill them with fire. And those few who lived? Carted before the mob to die as a spectacle begging forgiveness and for a quick death...in Morgans name of course.

Title: Re: OOC Thread #2
Post by: Dave Baughman on July 26, 2010, 08:41:49 PM
Quote from: chaosxtreme on July 26, 2010, 07:16:43 PM
Quote from: Cannonshop on July 26, 2010, 06:58:46 PM
Quote from: NVA on July 26, 2010, 06:48:52 PM
Anyone who believes they can do a good job with the HQ Propogand...Ummm...Public Relations Officer I just started, PM me and let me know how you see them working.  I could use some help fleshing out some other characters.

Actually, I think you're doing a pretty good job with him as-is, just give him a name and a rank and keep having him make sensible suggestions like he's already done.

Folk on Arc Royal know Morgan's home and "in the care of" Mulcahy's government, that's a pretty solid motivator to keep him alive until he can be rescued.

Or plenty of Coverage to slag both the "Estates General", and establish Arc Royal as a protectorate of insert power here. After all you can always say to the people of Arc Royal! LOOK! LOOK WHAT THAT TRAITOR DID TO POOR BRAVE, HONORABLE MORGAN!

I really had no choice but to kill them with fire. And those few who lived? Carted before the mob to die as a spectacle begging forgiveness and for a quick death...in Morgans name of course.



To be fair, at least within the LC, Morgan isn't exactly the hero he used to be. The whole "Kell Hounds quitting the LC" thing kind of blew up in their face, and I doubt Morgan's being reduced to penury by the Mulcahy and the Lyran State back in '67 or '68 (whenever that whole mess went down) evoked many tears on his behalf by the time it had all played out.
Title: Re: OOC Thread #2
Post by: Lord Harlock on July 26, 2010, 09:46:14 PM
The fall of Morgan Kell occurred in January/February of 3069. As for the whole salvage incident, it occurred on Zhongshan in late 3068. But honestly, Morgan probably became less than popular with the whole Outworlds Alliance marriage between his daughter Caitlyn and Mitchell Avellar. Instead of being seen as a protector of the Lyran people, it probably painted him more as someone looking out for other nations more than his own people. So, he hasn't been popular for awhile.

Though Alaric Wolf(Kell) might yet redeem the family.
Title: Re: OOC Thread #2
Post by: Deathrider6 on July 27, 2010, 12:28:51 AM
  Morgan Kell makes a poor barganing chip. Peter did banish him I'm sure Robert has an iopinion on the matter as well. He is not counted as on of morgan Kell's advisors. hat goes for Nondi as well but that issue goes real deep.
Title: Re: OOC Thread #2
Post by: NVA on July 27, 2010, 02:12:24 AM
Well, it isn't just Morgan.  And, some chips just fell into place.
Title: Re: OOC Thread #2
Post by: august on July 27, 2010, 02:57:11 AM
It's more the case that I figured that I could get under the Wolves' skin with Morgan. The rest, I don't really expect to care.
Title: Re: OOC Thread #2
Post by: Lord Harlock on July 27, 2010, 04:07:26 AM
Whatever works as they say.
Title: Re: OOC Thread #2
Post by: Cannonshop on July 27, 2010, 06:52:32 PM
Very Nice, August-a coup within a coup..
Title: Re: OOC Thread #2
Post by: Iron Mongoose on July 27, 2010, 06:58:48 PM
He was a Mandrill, after all.  If he can't work a pretty fractured power structure, no one can.
Title: Re: OOC Thread #2
Post by: august on July 27, 2010, 07:02:17 PM
For a while it was "the left hand doesn't know what the right is doing," but then I realized that Arc-Royal has more than two hands, so at present even I don't know what's going on but I'm glad if it's enjoyable to watch.
Title: Re: OOC Thread #2
Post by: Dave Baughman on July 28, 2010, 12:04:25 AM
Somehow, this Sabaton track on youtube seems like appropriate background music for Tamar right now.

http://www.youtube.com/watch?v=ny_R8OVYfrw
Title: Re: OOC Thread #2
Post by: Dave Baughman on July 28, 2010, 01:50:24 AM
Quote from: Fatebringer on July 28, 2010, 01:39:46 AM
Doesn't matter as the Ravens fleet takes a pounding. SaKhan Bryn Cooper is dead. Default command goes to the ilKhan.

You didn't have to kill him, but it sounds like that'll make for good storytelling. +1 for rolling with the punch and being a good sport.
Title: Re: OOC Thread #2
Post by: LittleH13 on July 28, 2010, 02:07:18 AM
Something of interest for all.


http://intelser.org/forums/index.php?topic=686.0
Title: Re: OOC Thread #2
Post by: LittleH13 on July 28, 2010, 03:17:36 AM
New map.


http://www.intelser.org/Hauptmann/FGCMaps
Title: Re: OOC Thread #2
Post by: Fatebringer on July 28, 2010, 03:32:33 AM
Quote from: Dave Baughman on July 28, 2010, 01:50:24 AM
Quote from: Fatebringer on July 28, 2010, 01:39:46 AM
Doesn't matter as the Ravens fleet takes a pounding. SaKhan Bryn Cooper is dead. Default command goes to the ilKhan.

You didn't have to kill him, but it sounds like that'll make for good storytelling. +1 for rolling with the punch and being a good sport.

I think when his ship went Boom, he was in his ship :P, and Nukes aren't known to spare people. :P The ship must have run out of luck after blowing up the Bismarck and friends :P
Title: Re: OOC Thread #2
Post by: DisGruntled on July 28, 2010, 03:42:57 AM
Bad day to be a Raven....

http://intelser.org/forums/index.php?topic=659.msg9321#msg9321

The possibilities are tempting oh so tempting.....

Title: Re: OOC Thread #2
Post by: Iron Mongoose on July 28, 2010, 05:54:01 AM
Ouch.  There's some bad luck if ever there was some. 
Title: Re: OOC Thread #2
Post by: Marlin on July 28, 2010, 10:48:57 AM
The IS just turned ugly real quick.  :-[

Kill them all! Let Kerensky sort them out later.
Title: Re: OOC Thread #2
Post by: Deathrider6 on July 28, 2010, 11:40:53 AM
saKhan Bryn Cooper's last words..."This is gonna suck,I for got my SPF 5 billion sun block."  ;) On a serious note @ Fatebringer...extra points on how you handled that incident. The one thing no one can effectively defend against. Just Wow.
Title: Re: OOC Thread #2
Post by: DXM on July 28, 2010, 12:01:30 PM
Wow. . . . . that's going to leave a mark.
Title: Re: OOC Thread #2
Post by: Parmenion on July 28, 2010, 12:14:05 PM
Quote from: DXM on July 28, 2010, 12:01:30 PM
Wow. . . . . that's going to leave a mark.


Sure did (now where is that clean underwear?).


Title: Re: OOC Thread #2
Post by: chaosxtreme on July 28, 2010, 12:19:17 PM
but....but..I wanted to go take a Leviathon Hulk away from the Wolves!

NVA I insist you nuke them again. Daddy needs a new pair of Levi II's. ;-)
Title: Re: OOC Thread #2
Post by: NVA on July 28, 2010, 01:03:02 PM
Again?   I haven't nuked them the first time.  All Wolf clan nukes are accounted for.  Wolves won't use nukes against forces issuing realistic trials.
Title: Re: OOC Thread #2
Post by: DisGruntled on July 28, 2010, 01:53:40 PM
Must resists pushing the trigger.......
Title: Re: OOC Thread #2
Post by: Fatebringer on July 28, 2010, 03:05:18 PM
Quote from: NVA on July 28, 2010, 01:03:02 PM
Again?   I haven't nuked them the first time.  All Wolf clan nukes are accounted for.  Wolves won't use nukes against forces issuing realistic trials.

I think you can understand how Lord Harlock felt when we gave our ultimatum to him for the the Alexander Davion  ::)
Title: Re: OOC Thread #2
Post by: NVA on July 30, 2010, 02:00:27 AM
Hey Dave or Little...Would you mind creating a thread in the TH with all the TH worlds and who is representing each one?  This way, players can figure out which worlds are free?
Title: Re: OOC Thread #2
Post by: Fatebringer on July 30, 2010, 06:34:20 PM
LOL, AMY LYN IS EVERYWHERE!!! XD
Title: Re: OOC Thread #2
Post by: Iron Mongoose on July 30, 2010, 06:37:34 PM
Shhh.  You'll ruin the secret of her super powers.  Or something.
Title: Re: OOC Thread #2
Post by: Iron Mongoose on July 30, 2010, 08:58:39 PM
Quote from: Dave Baughman on July 30, 2010, 08:02:45 PM
(OOC: all evidence pointed to FWL being behind the attack, but the "Purple Caucus" pretty much drowned out any effort to punish them.)

We did have a pretty big caucus back then, didn't we?  Though it is reasonable, and even alluded to in Ash's innital discription of the worlds, that it should be that way; while most other Terran worlds were incourperated into the nation by votes or as gifts or some other thing, the FWL worlds were forcably conquored by a nation that has remained in almost constant conflict with their former homeland.  I know for a while Sirius (under your's truely) was pretty active in that, since let's face it, Sirius was terrorized at the hands of a ComStar Adept, the Terrans distroyed the Sirian millitary units, and they're just general pains in the ass anyway.  Only the fact that they were also pretty disgruntled at the FWL kept them in the Hegemony.

Though my new cherictor is a lot more tame.  I didn't think I could play a hard line Sirian in a THAC lead by a cyborg with out causing so much trouble just for its own sake to be too much.
Title: Re: OOC Thread #2
Post by: Daemonknight on July 30, 2010, 09:38:05 PM
Hey guys, I was asked by Dave to RP the MRBC's Board of Inquiry for the merc units.

Does anyone wish to RP the individual merc units, to present their justification? Dunno if Dave already asked, but I figure the more the merrier.
Title: Re: OOC Thread #2
Post by: Iron Mongoose on July 30, 2010, 09:44:05 PM
I don't think any of them are pro-Charlie, so I'm not really on the line, but I can help if needed.  If not, I'd love a press pass for Times of Alarion.  Or Addergard Today.  Or both.
Title: Re: OOC Thread #2
Post by: Daemonknight on July 30, 2010, 09:45:23 PM
Not sure what the news is going to be doing, but you can RP both if you like. Choose a Merc unit, and RP the news broadcasts.
Title: Re: OOC Thread #2
Post by: august on July 30, 2010, 09:51:08 PM
A-R is going to tell the board to shove off, but that doesn't mean that Brion's might not send a representative out of its own interest. Anyone wants to take them on, let me know.
Title: Re: OOC Thread #2
Post by: Daemonknight on July 30, 2010, 10:02:49 PM
Well, it's your call if you want to tell them to shove off, though I'm curious to know the reason.
Title: Re: OOC Thread #2
Post by: Iron Mongoose on July 30, 2010, 10:08:39 PM
Now, August will naturaly have his own reasons, but since this is OOC, let me offer why I might.

With the Dragoons, Highlanders and ComStar, the panal is dominated by Terrans rather than by actual honest to goodness mercs.  Only the Blue Stars are actualy employed in that role, but they're long time Lyran units so if they sided with a faction other than Arc Royal, then impartiality is still out the window.

There's also the problem how to interperate who holds the contract when the state breaks up.  August claims himself the legitimate government of the Lyran Commonwealth, so any unit following his orders is clearly not in a breach of contract. 

Conversly, even the act of inviting a representive from Robert and Nondi implies legatimiacy for their governments, which AR denies exists.

So its not unreasonable.

But, we'll see how the media spins it.
Title: Re: OOC Thread #2
Post by: Daemonknight on July 30, 2010, 10:12:30 PM
I just picked random big-name units I'm aware of. If that is infact how it would look, give me a unit other than the Highlanders.


Because its the MRBC, it's def going to be Dragoons running the show(hence an officer and an enlisted man). Whats a big-name Capellan or Davion Merc unit that is highly rated? I'm not big with them, because I personally favor the GDL, but they're under charges so I can't obviously have them on the Board.
Title: Re: OOC Thread #2
Post by: Iron Mongoose on July 30, 2010, 10:30:07 PM
12th Vegan? 
Title: Re: OOC Thread #2
Post by: Daemonknight on July 30, 2010, 11:16:51 PM
who do they lean to, Davion?
Title: Re: OOC Thread #2
Post by: GraeGor on July 31, 2010, 01:44:29 AM
Quote from: Iron Mongoose on July 30, 2010, 09:44:05 PM
I don't think any of them are pro-Charlie, so I'm not really on the line, but I can help if needed.  If not, I'd love a press pass for Times of Alarion.  Or Addergard Today.  Or both.

sadly no Merc stayed with Charlie....woulda made for some fun RP though (in case some change their minds) ;)

IM, you want to RP the CSA Press, feel free
Title: Re: OOC Thread #2
Post by: chaosxtreme on July 31, 2010, 02:53:32 AM
Quote from: Daemonknight on July 30, 2010, 10:12:30 PM
I just picked random big-name units I'm aware of. If that is infact how it would look, give me a unit other than the Highlanders.


Because its the MRBC, it's def going to be Dragoons running the show(hence an officer and an enlisted man). Whats a big-name Capellan or Davion Merc unit that is highly rated? I'm not big with them, because I personally favor the GDL, but they're under charges so I can't obviously have them on the Board.

Can the Dragoons run the show?

Also there are no more cappy mercs. Little Richards and Gregg's Long Striders are taking the C-G coin now.
Title: Re: OOC Thread #2
Post by: chaosxtreme on July 31, 2010, 02:57:19 AM
Free Worlds League guranteed to pay for their legal fee's if any Lyran Claimant came after them (for those that signed up). As such those units are under FWL Legal council.

I have no problem with someone RPing the units but I will represent the central FWL Legal council fighting the case and providing assistance and advice to units.

:-)
Title: Re: OOC Thread #2
Post by: Daemonknight on July 31, 2010, 03:02:46 AM
the make up of the Board was given to me by Dave: 2 Dragoons, 2 other mercenaries in good standing, and a Comstar offical.


On the subject of the FWL: offering to cover legal fees from Lyrans coming after you is fine: fight the Lyran Courts. The MRBC is not interested or affiliated with the legal proceedings within the Lyran domain, and has expressly stated that 3rd party legal counsel is not allowed to represent a mercenary unit at the Board of Inquiry.

Obviously the FWL has a vested interest in the merc commands they're not employing, so of course you can RP FWL guys helping the mercs...but the Mercs need to actually rep themselves. They can't pass a FWL lawyer foreward, unless they want to lose their rating(first paragraph of the message that was sent out).
Title: Re: OOC Thread #2
Post by: Daemonknight on July 31, 2010, 03:07:11 AM
Chaos: the BoI isn't offically started, as I havn't heard if the units themselves are being roleplayed by individual persons. There is no actual room to walk into yet.

Making those points is fine, but for now, they'd be addressed to Colonel Deveraux I would assume, as he is leading the Board of Inquiry. If you want to change your post to walking into his office, that's fine, but your entourage would be stoped at the door, allowing only a single person in. Otherwise, it'd have to be a message sent to him.

I'll post a response later.
Title: Re: OOC Thread #2
Post by: chaosxtreme on July 31, 2010, 03:10:43 AM
Quote from: Daemonknight on July 31, 2010, 03:07:11 AM
Chaos: the BoI isn't offically started, as I havn't heard if the units themselves are being roleplayed by individual persons. There is no actual room to walk into yet.

Making those points is fine, but for now, they'd be addressed to Colonel Deveraux I would assume, as he is leading the Board of Inquiry. If you want to change your post to walking into his office, that's fine, but your entourage would be stoped at the door, allowing only a single person in. Otherwise, it'd have to be a message sent to him.

I'll post a response later.

Sounds cool. Ill modify it accordingly.

Title: Re: OOC Thread #2
Post by: august on July 31, 2010, 03:24:54 AM
Those FWL lawyers are so close to being right about everything... do they work for foreign governments as well?
Title: Re: OOC Thread #2
Post by: Lord Harlock on July 31, 2010, 04:49:44 AM
Quote from: Daemonknight on July 30, 2010, 10:12:30 PM
I just picked random big-name units I'm aware of. If that is infact how it would look, give me a unit other than the Highlanders.


Because its the MRBC, it's def going to be Dragoons running the show(hence an officer and an enlisted man). Whats a big-name Capellan or Davion Merc unit that is highly rated? I'm not big with them, because I personally favor the GDL, but they're under charges so I can't obviously have them on the Board.

Davion
12th Vegan Rangers even have an elite Fox corvette in this universe
Lexington Combat Command- Highly Respected and Highly rated
Illician Lancers

But if you want to give it some real flavor how about Hansen's Roughriders. They have flavor from all over the Inner Sphere if you only say the Federated Suns and Free Worlds League, and they don't like bull either.

But on that note:

Quote from: Iron Mongoose on July 30, 2010, 10:08:39 PM

Only the Blue Stars are actualy employed in that role, but they're long time Lyran units so if they sided with a faction other than Arc Royal, then impartiality is still out the window.

Okay first off the Blue Stars were associated with the Federated Suns throughout their history till they were moved to the Lyran State Command sometime before the Clan War. Then they stayed on station on the Clan Boarder till their eventually destruction during the Jihad. Not really a Lyran Command.

However, I'd like to add fuel to the fire by saying that they are no longer mercs in this universe. They joined the Star League is a command sometime ago.
Title: Re: OOC Thread #2
Post by: chaosxtreme on July 31, 2010, 04:54:59 AM
Quote from: august on July 31, 2010, 03:24:54 AM
Those FWL lawyers are so close to being right about everything... do they work for foreign governments as well?

They are lawyers. They are on retainer but as long as there is no conflict of interest they have no problem persuing cases on behalf of other state's.

I.E. Yes. Their lawyers even if there is a conflict of interest if the money is right they will find a way to argue the case so there isnt'.

Denny Shore!
Title: Re: OOC Thread #2
Post by: Daemonknight on July 31, 2010, 05:07:56 AM
Thanks Harlock, that helps me out alot. Its more of a fluffy thing, to give it a better appearance of equality(as much as possible anyways).


Quote from: Lord Harlock on July 31, 2010, 04:49:44 AM
Quote from: Daemonknight on July 30, 2010, 10:12:30 PM
I just picked random big-name units I'm aware of. If that is infact how it would look, give me a unit other than the Highlanders.


Because its the MRBC, it's def going to be Dragoons running the show(hence an officer and an enlisted man). Whats a big-name Capellan or Davion Merc unit that is highly rated? I'm not big with them, because I personally favor the GDL, but they're under charges so I can't obviously have them on the Board.

Davion
12th Vegan Rangers even have an elite Fox corvette in this universe
Lexington Combat Command- Highly Respected and Highly rated
Illician Lancers

But if you want to give it some real flavor how about Hansen's Roughriders. They have flavor from all over the Inner Sphere if you only say the Federated Suns and Free Worlds League, and they don't like bull either.

But on that note:

Quote from: Iron Mongoose on July 30, 2010, 10:08:39 PM

Only the Blue Stars are actualy employed in that role, but they're long time Lyran units so if they sided with a faction other than Arc Royal, then impartiality is still out the window.

Okay first off the Blue Stars were associated with the Federated Suns throughout their history till they were moved to the Lyran State Command sometime before the Clan War. Then they stayed on station on the Clan Boarder till their eventually destruction during the Jihad. Not really a Lyran Command.

However, I'd like to add fuel to the fire by saying that they are no longer mercs in this universe. They joined the Star League is a command sometime ago.

Title: Re: OOC Thread #2
Post by: Iron Mongoose on July 31, 2010, 06:13:44 AM
Quote from: chaosxtreme on July 31, 2010, 04:54:59 AM
Quote from: august on July 31, 2010, 03:24:54 AM
Those FWL lawyers are so close to being right about everything... do they work for foreign governments as well?

They are lawyers. They are on retainer but as long as there is no conflict of interest they have no problem persuing cases on behalf of other state's.

I.E. Yes. Their lawyers even if there is a conflict of interest if the money is right they will find a way to argue the case so there isnt'.

Denny Shore!

Though Chang Poole and Schmidt is active in the FWL as well (they defended the Atrean Sun against some suits, and not for liable intrestingly enough) so Denny Shore better watch out, lest Captian Kirk and TJ Hooker come after him for intelectual property violations.
Title: Re: OOC Thread #2
Post by: Daemonknight on July 31, 2010, 08:40:40 AM
Blackstone Highlanders are taken by DXM.
Chaos has the FWL's friggen law school along on a field trip(47 of them!?) :P
IM has called dibs on atleast 2 news agencies, i suppose for posting spin-coverage in the IS News thread.

Anyone else wish to RP in the Inquiry thread?
Title: Re: OOC Thread #2
Post by: DXM on July 31, 2010, 08:57:37 AM
Two things:

First, the Illician Lancers example is flawed.  They have no Dragoons Rating and are not registered with the MRBC because they deal exclusively with the Federated Suns.

Second, the reason there are 47 Free Worlds lawyers present is simple: Leaguers travel in packs.  It's why they have so many civil wars.
Title: Re: OOC Thread #2
Post by: NVA on July 31, 2010, 12:09:11 PM
No no no...They have 47 for one reason only.  It takes 47 people to ensure at least 2 people agree in the group.
Title: Re: OOC Thread #2
Post by: Daemonknight on July 31, 2010, 03:24:27 PM
Chaos, about your recusals:

Comstar might have a bias, but theres no way you're going to get the MRBC to get rid of them. From what I've gathered, WoB and Comstar are still buddies here, so thats the best you can do on that one. Thats upto Dave more than me, as I said, he gave me the makeup.

Hansen's and the Dragoon's past/current status will have no IC bearing. They're effectively neutral for all intents and purposes.

If you're curious, I was going with Hansen's being from the abortive revolt in the FWL. So the Captain may not like you much, but he'll still be fair :P Can't have a courtroom without some animosity, that wouldn't be any fun.
Title: Re: OOC Thread #2
Post by: GraeGor on July 31, 2010, 03:59:26 PM
Quote from: Fatebringer on July 30, 2010, 06:34:20 PM
LOL, AMY LYN IS EVERYWHERE!!! XD

why am I hearing that in a french-canadian accent
Title: Re: OOC Thread #2
Post by: chaosxtreme on August 01, 2010, 01:54:48 AM
Quote from: NVA on July 31, 2010, 12:09:11 PM
No no no...They have 47 for one reason only.  It takes 47 people to ensure at least 2 people agree in the group.

Because 42 is the Answer and Denny Shore has +5 boots of axe-kicking. :-)
Title: Re: OOC Thread #2
Post by: Daemonknight on August 01, 2010, 06:04:13 AM
lol


fyi, the Inquiry will offically start on Friday the 6th. If anyone wishes to take part, get your RP(or just shoot me a PM if you want something but arn't interested before the fun actually starts) so I know whats what, and who's who.


And I stole Denny Shore's boots, so hah! You're back down to 42!
Title: Re: OOC Thread #2
Post by: Iron Mongoose on August 01, 2010, 06:14:43 AM
Quote from: Daemonknight on July 31, 2010, 08:40:40 AM
IM has called dibs on atleast 2 news agencies, i suppose for posting spin-coverage in the IS News thread.

That's definatly a part of it.  But another is an attempt to cherictorize the factions in qustion.  How does Addergard see the outside world?  What is their connection to the Lyrans, to the Terrans, to mercs, not just at the level of Khans and Galaxy Commanders, but at the level of everyday people who get the news.  How about Alarion?

Alternitively, it is a chance for the Adders and their puppet state to show the world that they are engaged, that they are paying attention to the Lyran situation, and that it matters what becomes of not just their affairs, but the affairs of all Lyrans.
Title: Re: OOC Thread #2
Post by: LittleH13 on August 01, 2010, 11:27:52 AM
All this convo about the MRBC is not needed at this time. That thread is not supposed to take place until next turn. This is why I have locked it. All of the RP will be moved to a turn 42 thread of the same name when the the end of the turn gets closer.


-Josh
Title: Re: OOC Thread #2
Post by: LittleH13 on August 01, 2010, 11:55:16 AM
I do appreciate the fact that Dave didn't just post his RP for the Tamar thing like this...
QuoteThe two dull gray thimble shaped WarShips both turned towards the needle shaped JumpShip, capital missiles firing from their bows.

.....You all know what I am talking about and it was cheating then and would have been so again, but Dave is a professional.


Title: Re: OOC Thread #2
Post by: GreyJaeger on August 01, 2010, 11:59:40 AM
Quote from: LittleH13 on August 01, 2010, 11:55:16 AM
I do appreciate the fact that Dave didn't just post his RP for the Tamar thing like this...
QuoteThe two dull gray thimble shaped WarShips both turned towards the needle shaped JumpShip, capital missiles firing from their bows.

.....You all know what I am talking about and it was cheating then and would have been so again, but Dave is a professional.




A Professional what is the question...
Title: Re: OOC Thread #2
Post by: LittleH13 on August 01, 2010, 12:13:01 PM
Unfortunately the moral of that story was that cheaters never prosper unless they are Mods/Writers and friends of corrupt GMs, hence my very large and blunt signature. But I digress.   ;)

Quote from: GreyJaeger on August 01, 2010, 11:59:40 AM
Quote from: LittleH13 on August 01, 2010, 11:55:16 AM
I do appreciate the fact that Dave didn't just post his RP for the Tamar thing like this...
QuoteThe two dull gray thimble shaped WarShips both turned towards the needle shaped JumpShip, capital missiles firing from their bows.

.....You all know what I am talking about and it was cheating then and would have been so again, but Dave is a professional.




A Professional what is the question...
Title: Re: OOC Thread #2
Post by: Scarecrow on August 01, 2010, 12:33:47 PM
Quote from: LittleH13 on August 01, 2010, 11:55:16 AM
I do appreciate the fact that Dave didn't just post his RP for the Tamar thing like this...
QuoteThe two dull gray thimble shaped WarShips both turned towards the needle shaped JumpShip, capital missiles firing from their bows.

.....You all know what I am talking about and it was cheating then and would have been so again, but Dave is a professional.




Actually I dont, the price of coming late to the party i guess.
Title: Re: OOC Thread #2
Post by: Daemonknight on August 01, 2010, 01:22:33 PM
I don't either, but talk of cheaters tends to make Josh unholster the Mass Drivers... I've learned not to ask :P


On an unrelated note: my poor MRBC! :( now i have to wait a month. Oh well.
Title: Re: OOC Thread #2
Post by: Marlin on August 01, 2010, 02:18:44 PM
I think that was the part where the Davions killed off a bunch of Death Commandos. Not sure though.
Title: Re: OOC Thread #2
Post by: Daemonknight on August 01, 2010, 02:24:33 PM
Just be glad those fanatics(the Death Commandos) don't have their own warships. *shudder* I can just image them deciding that glassing a few Davion planets be considered a new sporting event.
Title: Re: OOC Thread #2
Post by: Marlin on August 01, 2010, 02:54:41 PM
Well, you know, I would kinda like the idea. :D
Title: Re: OOC Thread #2
Post by: Iron Mongoose on August 01, 2010, 04:28:09 PM
I do know the story (if it dosen't come out here, I guess you can PM me for it).  But, I don't really know how much we really want to go back and reopen old wounds.

The basic part of the story goes that the Death Commandos had miss jumped to some odd place, and were making their way back to CC space through the FWL.  On the way, two ships (known to be FS Foxes OOC, desputed by many parties IC, with most just beliving what they want to belive) attacked and distroyed the Commando jump ship.  The FWL and CC came out, fingers pointing, and the FS had to do some quick PR and some after the fact intel ops to try and manipulate things in their favor.  They were, by what ever means (which I think is a key point of contention) able to 'muddy the waters' IC enough that its not entirely clear it was them, though as I say there's evidance both ways so people just belive what they want to belive on the issue, depending on if they like the FWL and CC or FS better.

Title: Re: OOC Thread #2
Post by: Dave Baughman on August 01, 2010, 04:48:48 PM
I think the key thing that Josh is getting at with his reference to the "Grey Foxes" incident was that in that case the player who was posting tried to conceal the nationality of his forces without running the appropriate intelligence operation. This resulted in some OOC static that spilled out of PMs and onto the boards and was (mildly) disruptive. There were some other issues in that thread too, but they aren't pertinent to the situation here.

By contrast, at Tamar someone (either myself - for one of the GM controlled factions - or a player) successfully used intelligence operations to conceal the nationality of the suicide force at Tamar (or were they? Were there hints dropped in the thread suggesting only a partial success?), and thus was able to conduct the operation that you all saw unfold last week.

The key difference is that with the Grey Foxes, there was an attempt to circumvent the rules with roleplaying, whereas at Tamar the rules were used to facilititate a roleplaying scenario. The latter is what is now the norm in FGC - the rules and roleplaying working in synergy for a better experience - and what I would like to see continuing to be the case within this campaign.
Title: Re: OOC Thread #2
Post by: Cannonshop on August 01, 2010, 05:18:47 PM
Oh, I remember that dust-up!  it actually ran (the argument) more than five turns, beginning before I joined in C26 and continuing as an undercurrent of angst through to around C35 or so before other [ooc] arguments just as vicious pushed it out of the public consciousness.  There were definitely some hurt and angry feelings off of it.
Title: Re: OOC Thread #2
Post by: Iron Mongoose on August 01, 2010, 05:42:09 PM
Thankfuly, it was during a period when I was very inactive, just giving Hugin a bit of moral support out in the OA.  But I remember by innital reaction being "if only it had been so easy for me!" before the poo ultimatly hit the fan.
Title: Re: OOC Thread #2
Post by: Daemonknight on August 01, 2010, 08:11:11 PM
definitely sounds like an unpleasant scenario to be involved with in any capacit
Title: Re: OOC Thread #2
Post by: Cannonshop on August 02, 2010, 08:48:28 AM
Quote from: Daemonknight on August 01, 2010, 08:11:11 PM
definitely sounds like an unpleasant scenario to be involved with in any capacit

It was.
Title: Re: OOC Thread #2
Post by: GraeGor on August 03, 2010, 09:05:32 AM
This turn has been hectic, so I would appreciate any Faction that has dealings with the Adders give me a listing of what is still outstanding between the yourselves and Adders (including Charlie's piece), and in conjunction with this being my first month of working overnights on weekends I may have lost track of, or just plain forgot, some details
Title: Re: OOC Thread #2
Post by: DXM on August 03, 2010, 10:25:09 AM
I'd just like to say that apparently, you Adders missed the old guy sitting on the porch on New Apollo yelling "Stay off my lawn!"
Title: Re: OOC Thread #2
Post by: Jeyar on August 03, 2010, 02:40:00 PM
Nice way: since there was no date set for posting battles, nor any fixed rules for such, and since the directly impacted party has known about it since the beginning, and since the amount of effort to stop the battles from continuing is roughly the same as what it took to stop them, and since clarifications were needed to even think the posted battles were going to be accurately posted, could the 2 attack threads I posted be reopened and continue? :)
Title: Re: OOC Thread #2
Post by: GraeGor on August 03, 2010, 02:48:54 PM
Quote from: DXM on August 03, 2010, 10:25:09 AM
I'd just like to say that apparently, you Adders missed the old guy sitting on the porch on New Apollo yelling "Stay off my lawn!"

he didnt say please
Title: Re: OOC Thread #2
Post by: Marlin on August 03, 2010, 06:37:37 PM
Quote from: Jeyar on August 03, 2010, 02:40:00 PM
Nice way: since there was no date set for posting battles, nor any fixed rules for such, and since the directly impacted party has known about it since the beginning, and since the amount of effort to stop the battles from continuing is roughly the same as what it took to stop them, and since clarifications were needed to even think the posted battles were going to be accurately posted, could the 2 attack threads I posted be reopened and continue? :)

Despite wishing the Dark all the best (till New Avalon) I am with Jeyar in this. The Turn started irregularly and so far all we know is to post no later than the 10th. If there had been a hard date for it, I would of course say as you, but there was not.
Title: Re: OOC Thread #2
Post by: Cannonshop on August 03, 2010, 06:56:23 PM
Quote from: Marlin on August 03, 2010, 06:37:37 PM
Quote from: Jeyar on August 03, 2010, 02:40:00 PM
Nice way: since there was no date set for posting battles, nor any fixed rules for such, and since the directly impacted party has known about it since the beginning, and since the amount of effort to stop the battles from continuing is roughly the same as what it took to stop them, and since clarifications were needed to even think the posted battles were going to be accurately posted, could the 2 attack threads I posted be reopened and continue? :)

Despite wishing the Dark all the best (till New Avalon) I am with Jeyar in this. The Turn started irregularly and so far all we know is to post no later than the 10th. If there had been a hard date for it, I would of course say as you, but there was not.

well, you are invited to wish them the best, for my part, I look at those threads, count the warships alone, and turn away in disgust.  They're employing bigger fleets than the entire Lyran Commonwealth had prior to the break up, and more Regiments-in-being than many player nations have in total.

I am NEVER going to cheer when a GM run faction stomps a player faction, since the GM run faction is, by definition, wholly handwaved into existence.  It's the same issue I had until they got DXM to take over the Rim Worlds-nobody had to work for, or EARN that factional power-it just spontaneously generated out of nowhere, and started stomping players.
Title: Re: OOC Thread #2
Post by: Marlin on August 03, 2010, 07:16:28 PM
*shrugs* I have to deal with the Terrans..  :P
Title: Re: OOC Thread #2
Post by: Iron Mongoose on August 03, 2010, 07:27:37 PM
But at the same time, what degree of work did the FS do to earn its level of power?  Some granted, since they were in a pretty serious dust up with the DC and CC early in the game, and they've been active on the Clan front.  But as much as the Marians, who have largely excaped major beatdowns?  Or as much as the Canopans, who's beatdown was player inflicted?  Or the Lyrans, who's beatdown was... well, inflicted from any number of difrent avenues, from the self, to the players, to the GMs?  Or the FWL, who's beatdown was also GM inflicted?

The power of the FS was, to start with, handwaved into existance, just the same as the Dark's.  And if the GMs looked at what they did with that power and determined that being taken down a peg is a reasonable responce, then perhaps they have a point.  Or, perhaps they don't, but that's a matter for someone who's seen their faction more closely to answer for, I think.

And the same answer to the TC, who one notes have gotten a difrent degree of beat down, and are handling it difrently.  One imagines that this is by design; it would hardly have been appropreate to hit the TC equaly as hard as the FS, unless they were deserving of a much greater level of beatdown, which I don't personaly find them to be.


Title: Re: OOC Thread #2
Post by: tassa_kay on August 03, 2010, 07:29:48 PM
In all fairness, who deserves a beatdown MORE than the FedSuns? :)
Title: Re: OOC Thread #2
Post by: Iron Mongoose on August 03, 2010, 07:31:28 PM
Quote from: Marlin on August 03, 2010, 07:16:28 PM
*shrugs* I have to deal with the Terrans..  :P

Marlin makes a very important point here.  I think there's not a faction in the game that has not been touched by the GM's megafaction.  Though one might disagree with their notion of how a game should be set up, the GMs of this game decided that they would play an active role in this game, moving and shaking directly through the use of factions they would retain controll over.  For the FWL, or for any Clan, this is nothing new.  

The Dark just represent an extention of this active involvment.

Quote from: tassa_kay on August 03, 2010, 07:29:48 PM
In all fairness, who deserves a beatdown MORE than the FedSuns? :)

Do the Terrans count?
Title: Re: OOC Thread #2
Post by: Cannonshop on August 03, 2010, 07:34:33 PM
Quote from: Iron Mongoose on August 03, 2010, 07:27:37 PM
But at the same time, what degree of work did the FS do to earn its level of power?  Some granted, since they were in a pretty serious dust up with the DC and CC early in the game, and they've been active on the Clan front.  But as much as the Marians, who have largely excaped major beatdowns?  Or as much as the Canopans, who's beatdown was player inflicted?  Or the Lyrans, who's beatdown was... well, inflicted from any number of difrent avenues, from the self, to the players, to the GMs?  Or the FWL, who's beatdown was also GM inflicted?

The power of the FS was, to start with, handwaved into existance, just the same as the Dark's.  And if the GMs looked at what they did with that power and determined that being taken down a peg is a reasonable responce, then perhaps they have a point.  Or, perhaps they don't, but that's a matter for someone who's seen their faction more closely to answer for, I think.

And the same answer to the TC, who one notes have gotten a difrent degree of beat down, and are handling it difrently.  One imagines that this is by design; it would hardly have been appropreate to hit the TC equaly as hard as the FS, unless they were deserving of a much greater level of beatdown, which I don't personaly find them to be.




*Ahem*  "Randis".   I'm trying to figure out what unbridled munch the Fiefdom of Randis is guilty of, that they needed to be over-three-to-one smashed by a GM faction, 'cause I really don't know.

The dark are supposed to be Pirates-pirates raid, they don't invade major states.  The fleet counts just this turn are bigger than the entire canon naval force involved in TF Serpent, yet these are supposedly the Jaguar "Survivors?"

Sure, it's been over ten, but there's gotta be just a huge frigging resource-basket-state out there to finance that much naval construction-they're fielding more ships than many successful Clans do, and the Jags were noted as being (put gently) not very good at the whole "Utilizing resources intelligently" Schtick.
Title: Re: OOC Thread #2
Post by: Lord Harlock on August 03, 2010, 09:07:11 PM
Let me put it this way, I disagree with the Dark Plotline as it has unfolded. You can argue that the Suns deserved to be taken down a peg or two. But does that justify a warship fleet and ground force of that magnitude of a dead clan?
Title: Re: OOC Thread #2
Post by: GraeGor on August 03, 2010, 09:37:16 PM
has anyone considered that it's not just Jag remnants, but that the Coyotes decided to join 'em....?


they were pretty much allowed to leave intact...ground, aero and navy for all intents and purposes was essentially undamaged and has had lots of time to make the trip to the IS, circle around and roam the southern periph for a year or two, maybe more, which is plenty of time to find the last of the Jags

did the Coyotes have any Falsane or LaGrange YardShips?...if they did and my theory is semi-accurate, that could explain how theyve kept such a large navy functioning

all theyd need then is a secure and previously unknown world to serve as a base, build a few factories for everything else and plan their revenge
Title: Re: OOC Thread #2
Post by: GraeGor on August 03, 2010, 09:40:01 PM
and let's not forget that several Clans, Adders included, had a few clusters rabbit during the Scientist Uprising, if not more, since the whole thing wasnt discovered right away, so who knows precisely how many units left prior to the outbreak of hostilities
Title: Re: OOC Thread #2
Post by: Jeyar on August 03, 2010, 09:59:02 PM
Well, I didn't mean to be... err.. mean asking the question, but if someone can figure out a way in game to unravel the Dark's underlining support structure, I won't mind loosing the raid at ALL (or both for that matter). However the Dark are way better than the new TC special ops (okay bad example) and there are no orders that I find that would lead me to "find source of income/warships/personnel" - The TC has killed thousands of these warriors in battle in the little time we've faced them, and there is no indication of any dent when our very very little IC intel suggests that they shouldn't have any more than a few thousand "Believers" total. We can't break them when captured (true I haven't used torture for the TC, but we've IMPLIED it to some of the prisoners (which is itself bad, but I thought IC justified) to see if they'd break - and carried out executions when we had a conviction of a CAH - and no one is even shaken). Yeah, the TC does have that really slow method of interrogation, but we were told no using the words "will not" - not "if you wait a year slowly loosening the personality patterns of the target's neural net (brain) coupled with constant therapy you not only get a chance to rehabilitate the subject towards humanity, but they may at the end give a little intel you need..."

Am I using The Dark as a reason to damp down on IC distrust on the MoC, MH, Niops, FWL, CE and FS – sure, esp as I have been tied into a knot for that due to bad luck on rolls. However that doesn't mean that I can justify NOT realizing IC that The Dark don't fit any profile in-universe that we can imagine as rational WITHOUT some form of (big)help. IC the TC "knows" the Dark has tricked them 3 times, at different levels. OOC I don't see any way to crack the code. Other than to use (abuse) a probable error in the rules as written and hope my interpretation can be made to stick that is. ;D
Title: Re: OOC Thread #2
Post by: GraeGor on August 03, 2010, 10:10:47 PM
as far as the Lyran fractions and their respective sizes...I do think that the RWR is a bit large, Arc-Royal is smaller than it should be, Skye is about right and the Charlies are also on the big side

about half of what went to Charlie shouldve been Arc-Royal, with the RWR and Charlies should be switched in their positions, splitting what remains of the ACW and current RWR between them, with the ACW picking up most of the worlds along the Lyran Periphery while the RWR gets the worlds closer to the "core" of the LC....but then what do I know, I generally just go with the flow and make the best of whatever situation the Adders get thrust into
Title: Re: OOC Thread #2
Post by: LittleH13 on August 04, 2010, 01:45:29 AM
For the Dark I will say this once again.....Quit complaining OOC and do something IC. This faction is not a GM super faction and is killable but you have to take action and not sit on your thumbs IC.

Jeyar.. the threads are going to be unlocked and allowed to continue but be warned that there will be a STRICT enforcement of the new posting time limit once we have put it in place. I have also moved your threads to the Clan combat section as that is where they should be posted.
Title: Re: OOC Thread #2
Post by: Dave Baughman on August 04, 2010, 01:52:07 AM
FYI the proposed posting deadlines rule for 42 has been posted in the Turn 42 Rules Updates thread.
Title: Re: OOC Thread #2
Post by: Dave Baughman on August 04, 2010, 02:22:25 AM
Quote from: LittleH13 on August 04, 2010, 01:45:29 AM
For the Dark I will say this once again.....Quit complaining OOC and do something IC. This faction is not a GM super faction and is killable but you have to take action and not sit on your thumbs IC.

Jeyar.. the threads are going to be unlocked and allowed to continue but be warned that there will be a STRICT enforcement of the new posting time limit once we have put it in place. I have also moved your threads to the Clan combat section as that is where they should be posted.

While I don't want this to turn into a "players vs. GMs" argument, I feel kind of obliged to point out that Josh is completely correct here regarding The Dark. Its true that they aren't a pushover force, and its true that they have a very limited ability to stack of doom when they're allowed to, but the myth that the Dark are either unbeatable or that they have some sort of magic FP pump squeezing out a McKenna each turn is, to say the least, an exageration.

The Dark have gone through a few different iterations in FGC. From what I understand (this was before my time), the Dark originally started out as a balance mechanism to ensure the FS kept their backfield garrisoned. When they next appeared, they were pretty much a combination FS punching-bag/GM vehicle to get some additional proxy matches played.

The Third Coming of the Dark, so to speak saw them transition back into their earlier game balance role, with them getting meaner and more agressive, and since I've been acting in the role of head GM the Dark have undergone a final metamorphosis, where their "magic fiat FP strength gains" have been tied back into the overall plot.

I dig that not everyone likes the Dark. In fact, if you all hate the Dark (at least In-Game), then they are doing their job correctly there. Regardless of how the occasional Dark NPCs justify it, they are a genuinely Black Hat faction and its completely reasonable for people to be revolted by their antics. As Josh alluded to however, the best way to shut down the Dark is by force - and as long as The Dark can keep rolling over weak defenders that's going to be tough. On the other hand, they haven't done all that great so far when they've had to face fair fights, or when they end up on the other end of 2:1 odds.

A couple other points I think should be address

1) Inadequacy of the intel rules to cover desired missions: As you've probably seen in the turn 42 rules updates threads, there's a major overhaul of the intel rules coming. Some of you are going to like those rules (or parts of them), others are going to dislike them (again - or parts of them). The objectives of the intel overhaul are:


Specifically, Formation Location's function will be clarified and expanded, including an option to "reverse" the order and backtrack a unit. That's not to say that people will be able to find hidden baseworlds super easily, but additional means of doing so are being added to the written rules.


2) The Fall of Randis. Lets not kid around here: Randis was going to get hit hard eventually, and without major allied support it was going to go down; whether they were acting agressively or not, Randis is just too big a target for The Dark to pass up. The GM team did not arbitrarily roll in and say "well sorry, Iron Mongoose, but suprise you're dead." IM was consulted a few turns in advance on the general GM plans for Randis, and I'm sure you all noted that the Turn 40 Randis thread contained a number of special scenarios and saw the Dark use far less force than they could have. Frankly, if I could have made Randis even more of a heroic sendoff too the Knights in light of scheduling and availability, I would have. That's also why we let the last few Randis forces' last stand spill over into 41 instead of just fiating them to death or simple rezzing it out.



Anyway, that turned into a somewhat longer post than I planned, but I figure its better to be more informative than not, to the extent that not spoiling the plot allows.

Finally, I want to say that I'm extremely happy we can discuss issues like this without descending into namecalling and flame wars like has happened sometimes in the past. I know at times emotions can get heated, especially when it comes down to way various GM administrations have handled the NPC factions. While its true that some of the points raised in the discussion of the Dark (and events surrounding them) are very much the sort of thing that need to be explored more fully within the In-Character side of the game, I'm always happy to discuss OOC questions or concerns over here, as long as folks aren't burning me in effigy  ;).
Title: Re: OOC Thread #2
Post by: Iron Mongoose on August 04, 2010, 06:47:09 AM
I'd like to follow up on Dave's #2 as well.  We did consualt, and we did agree that it was the reasonable thing to do, a good plot point for the game, and something that will probably lead to desirable resualts.  I know exactly what Randis did to diserve that beatdown, after all, as I do run the show.

More over, look at the Randian responce.  They got the SL to declare war on the Dark, after all, which is highly symbolic, if largely meaningless.  If I had more energy to RP (and this means any of my factions, as you'll note that both the more active Mandrills and Adders get little enough RP themselves) the sorts of ideas that rattle around in my head for Randis would come out.  I've got an idea for a story about the young child of the planitary ruler being thrust into leadership of the Randian refugees, which I hope will be intresting.  The story of the Knights that were away from home, serving in the CoPS army should also be good.  And I hope to keep active in the SL and adjitating for action to reclaim Randis.

I think that this shows the potental to come from the Dark.  Yes, the FS simply rolling them up like the rabble they are would be more IC, but where's the drama in that?  Where's the suspense in a Fox whooping up on a few wings of fighters?  But one taking down a Farragut?  There's a story worth telling, and we've seen that.  The interplay between the several factions fighting the Dark, in the SL and in privet, is a lot more intresting than each simply doing some spring cleaning on some pirates on their own. 

This game is part stretegic war game, yes, and the Dark fit poorly into that I'll admit.  But this game is also part Role Playing game, and what better to trigger some good story lines than something so over the top?  Just the same way that folks like Cannonshop have made some great RP out of the Lyran's abject falures, it is my hope that the folks in the south (Jayar already in full RP swing on this, and I hope to catch up, one of these days, if I can ever get the energy after dealing with the DoT's BS) can do that same with the lemons we've got.

Title: Re: OOC Thread #2
Post by: GraeGor on August 04, 2010, 08:04:14 AM
Quote from: Dave Baughman on August 04, 2010, 02:22:25 AM
I'm always happy to discuss OOC questions or concerns over here, as long as folks aren't burning me in effigy  ;).

Burning, no

Tar and Feather, maybe

Sticking Pins In VooDoo Doll Dave...ummm, no comment ;)
Title: Re: OOC Thread #2
Post by: Aleksandr on August 04, 2010, 08:58:17 AM
The GMs get all the cool factions.  :(
Title: Re: OOC Thread #2
Post by: Daemonknight on August 04, 2010, 08:58:54 AM
Wait, the GMs took over the Jade Falcons??? when did that happen?


:P
Title: Re: OOC Thread #2
Post by: Cannonshop on August 04, 2010, 09:35:51 AM
Quote from: Aleksandr on August 04, 2010, 08:58:17 AM
The GMs get all the cool factions.  :(

You could always apply for a license to run the Dark instead of whatever faction or factions you're currently running-albeit, they might say "No" or "Hells No", but there's no harm in asking...
Title: Re: OOC Thread #2
Post by: GraeGor on August 04, 2010, 04:13:25 PM
Quote from: Aleksandr on August 04, 2010, 08:58:17 AM
The GMs get all the cool factions.  :(

Well, maybe all the cool factions, but not all the KEWL factions
Title: Re: OOC Thread #2
Post by: tassa_kay on August 04, 2010, 06:05:50 PM
Just a few notes for anyone who has read the Red Knights' storyline over in the Spirit IC thread...

I modified the organization somewhat, so they are no longer Red Knights... they are the Brotherhood of Blood.  I created it as a synthesis of the assassins' guild from Assassin's Creed (hence the garb and symbolism, which is almost perfectly carried over visually, and the wrist-blade is actually part of a ritual for my group that I'll explain later) and the Brotherhood of Steel from Fallout (I really liked how that knightly order was set up, so I took that and modified it somewhat to fit). 

I'm gonna be doing more work with them, but they're a fun amalgamation of the visual aspects from Assassin's Creed, the techno-knighthood of the Brotherhood of Steel, and the Spirits' own roots back when Colleen Schmitt was running the show.  I hope everyone who's read it enjoys it, because it's been one hell of a labor of love.

:)
Title: Re: OOC Thread #2
Post by: Dave Baughman on August 04, 2010, 08:43:11 PM
BTW Tassa I'm not ignoring your dudes at Nuevo Castille, I just don't want to squeeze out some half-ass RP. I'll give it a proper followup once the work week is over.
Title: Re: OOC Thread #2
Post by: tassa_kay on August 04, 2010, 08:43:50 PM
Quote from: Dave Baughman on August 04, 2010, 08:43:11 PM
BTW Tassa I'm not ignoring your dudes at Nuevo Castille, I just don't want to squeeze out some half-ass RP. I'll give it a proper followup once the work week is over.

No, I'm not worried, I'm content to wait.  I'd rather it be quality than rushed, and I understand being busy with work. :)
Title: Re: OOC Thread #2
Post by: Fatebringer on August 04, 2010, 09:02:54 PM
QuoteLooks like the Horses beat the Ravens to it...

To my knowledge, it wasn't that the ravens didn't want to but that the GM's said no.
Title: Re: OOC Thread #2
Post by: Aleksandr on August 04, 2010, 10:50:33 PM
Quote from: Cannonshop on August 04, 2010, 09:35:51 AM
Quote from: Aleksandr on August 04, 2010, 08:58:17 AM
The GMs get all the cool factions.  :(

You could always apply for a license to run the Dark instead of whatever faction or factions you're currently running-albeit, they might say "No" or "Hells No", but there's no harm in asking...

I'm not playing anything but a THAC member right now. I was told the only faction that's open is Niops, and I can't play all the animeish stuff that Gio and Chanman did to them.
Title: Re: OOC Thread #2
Post by: tassa_kay on August 04, 2010, 11:03:40 PM
Two words: bloody purge.
Title: Re: OOC Thread #2
Post by: GreyJaeger on August 04, 2010, 11:22:05 PM
A horrible, highly selective virus that only eats elves. You had to put them all down. It was the only humane thing to do.
Title: Re: OOC Thread #2
Post by: GreyJaeger on August 05, 2010, 12:17:01 AM
 Guys, I would really appreciate a few more people to "cast a vote" in the Steel Viper Clan Council thread, found here..http://intelser.org/forums/index.php?topic=707.0

I would like a little larger sample size please. Thank You.
Title: Re: OOC Thread #2
Post by: NVA on August 05, 2010, 12:24:06 AM
I don't know how to play a progressive Viper though.  :)

I mean, really...HOW do you make nice with the lower castes as a Viper?
Title: Re: OOC Thread #2
Post by: Daemonknight on August 05, 2010, 12:31:59 AM
use a smaller caliber?? :P
Title: Re: OOC Thread #2
Post by: Dave Baughman on August 05, 2010, 12:33:28 AM
Quote from: Daemonknight on August 05, 2010, 12:31:59 AM
use a smaller caliber?? :P

I thought they already used needlers. Hard to get smaller than that.
Title: Re: OOC Thread #2
Post by: GreyJaeger on August 05, 2010, 12:36:22 AM
Well, that is part of the whole issue. How can you cooperate with Freeborns when you hate Freeborns? It is a very small baby step.

And why do people think it is "playing nice" with the lower castes? Think of it practically. If better people are in the positions, do not the Warriors benefit the most?

Of course, if you can't think of anything to say, you could just vote on the Poll.
Title: Re: OOC Thread #2
Post by: Fatebringer on August 05, 2010, 02:44:40 AM
LOL, I had no idea what the question was until you just explained it better. :) Well put.
Title: Re: OOC Thread #2
Post by: Fatebringer on August 05, 2010, 03:02:20 AM
On other fronts, when Hulk is done smashing, there's just a small case of...

(http://img806.imageshack.us/img806/8745/spacemadness.png)
Title: Re: OOC Thread #2
Post by: Cannonshop on August 05, 2010, 07:00:37 AM
The problem is how fast can you raise a batch of trueborns from vat to battlefield, versus how fast you can field 'Lesser' troops-if you're never planning to expand your holdings, you don't need to expand your touman-but if your holdings are expanding at the geometric rate that most Clans involved in combat in the invasion corridors are, you can not hold what you take without expanding the Touman-and there are plenty of "near enough" lower castes who can pull triggers, tie knots, and drive vehicles well enough to cover the scutwork second-line missions like garrison, policing, and defense operations, freeing up trueborns for the important work of actually advancing against serious enemies.
Title: Re: OOC Thread #2
Post by: Marlin on August 05, 2010, 08:33:52 AM
Re: newsflash and RP,

Cannonshop, you are not planning on giving your poor people a break, do ya?
Title: Re: OOC Thread #2
Post by: Cannonshop on August 05, 2010, 09:24:49 AM
Quote from: Marlin on August 05, 2010, 08:33:52 AM
Re: newsflash and RP,

Cannonshop, you are not planning on giving your poor people a break, do ya?

What?? They're alive, aren't they?
Title: Re: OOC Thread #2
Post by: Iron Mongoose on August 05, 2010, 03:45:34 PM
Quote from: Cannonshop on August 05, 2010, 07:00:37 AM
The problem is how fast can you raise a batch of trueborns from vat to battlefield, versus how fast you can field 'Lesser' troops-if you're never planning to expand your holdings, you don't need to expand your touman-but if your holdings are expanding at the geometric rate that most Clans involved in combat in the invasion corridors are, you can not hold what you take without expanding the Touman-and there are plenty of "near enough" lower castes who can pull triggers, tie knots, and drive vehicles well enough to cover the scutwork second-line missions like garrison, policing, and defense operations, freeing up trueborns for the important work of actually advancing against serious enemies.

This was definatly a prominant theam in Mandrill RPs, back when I actualy wrote them.  Expanding from one and two Kindraa, with a limited pool of blood names and of experianced officers, to four and five and more galaxies was always something to be looked at a bit funny.  Though I focused on the lack of leadership more in my RP; how does a Clan that hasn't had a Galaxy Commander position in centuries deal with having the need all of a sudden for four, when it only had 9 clusters just a few years before?
Title: Re: OOC Thread #2
Post by: tassa_kay on August 09, 2010, 05:28:07 PM
So the Hellions are deporting Lyran citizens who don't want to live under Clan rule (which I would assume is most of them) to the UIW?  I didn't know that the Hellions had the transport capacity... or that the UIW had the infrastructure to support so many millions of people at the drop of a hat. 
Title: Re: OOC Thread #2
Post by: Cannonshop on August 09, 2010, 06:41:34 PM
Quote from: tassa_kay on August 09, 2010, 05:28:07 PM
So the Hellions are deporting Lyran citizens who don't want to live under Clan rule (which I would assume is most of them) to the UIW?  I didn't know that the Hellions had the transport capacity... or that the UIW had the infrastructure to support so many millions of people at the drop of a hat. 
It's going to take a long time (based on the number of transports) before either situation is actually a problem for either party.  As for the UIW's infrastructure: Arluna pre-plague had a population of slightly over 3 Billion living at a 25th Century level of tech-the Flu took 99% of the people out of that equation.

"Wholesale" might be as many as 100000 people, assuming you used ships like Monarchs and Potemkins, it would take years for ALL the Clans to ship enough people to put a strain on the physical infrastructure, and nobody's devoting that much effort into it.

Exiling agitators and their kin, criminals, and others who don't adapt you get maybe five to fifteen thousand people in a shipment-which the combined UIW officialdom running the top three reception points can handle with their eyes closed.

Most people whom one might think would want to leave the Clan sphere of influence won't-at least, voluntarily, leave-that's human nature.  For every story of people fleeing to West Berlin, there were hundereds or thousands who stayed in East Germany and just endured the Soviets.  For all the hundereds of thousands who fled Vietnam after the fall of Saigon, there were more who stayed and endured it anyway, and even with thousands of Cubans risking their lives to escape Castro there are many times that who would not, and will not, leave-and that's with only a ninety mile sea journey, and people willing to help them get in.

Human nature says that even with solid, open offers, most of the people in the Clan OZ's would not emigrate no matter HOW BAD things got=and the Clan system appeals on a civilian level to the kind of sheeple who've never put up resistance to invaders once the Nobles were gone.

i.e. the majority of settled human space is composed of exactly the kind of people you see in the majority of the real world-even with the door open to a freer life, they will tend to stay where they are-regardless of how bad they have it, and the Clans don't generally treat their lower caste that bad relative to the Inner Sphere states.



Title: Re: OOC Thread #2
Post by: NVA on August 09, 2010, 06:42:41 PM
Yeah.  I was about to post something similar.  Canon BTech says the average person really doesn't care about whose flag flies over the capital.
Title: Re: OOC Thread #2
Post by: tassa_kay on August 09, 2010, 07:16:33 PM
Eh, sorry, but I'm not personally buying it.

For one, it's not a Clan thing to do.  If anyone disagrees with this point, show me otherwise.  But I'm confident that you won't find examples of it in canon.  I can cite numerous reasons why a Clan wouldn't do something like this.  But this is also the Clan that eliminated its scientist caste without an eyeblink, without repercussions, and (most strangely of all) without defensible reasoning, so maybe it's just par for the course for Clan Ice Hellion.

For another, you're making some pretty sweeping assumptions about what the people themselves would do.  Has anyone bothered asking August about what he thinks about all this?  (The answer to that is no, btw, since he was as shocked as I was.)  I'd think that one should at least ask for his input before carting off his conquered populace, because their mentality might not be *your* mentality.  There are a lot of factors that aren't really being taken into account in this armchair political speech I'm getting here, and making real-world comparisons just isn't cutting it.

Regarding the numbers of people emigrating... I could buy small-scale movements, tens of thousands MAYBE, but even that should be a process that takes a lot of time and effort, and I don't think it should be a matter of handwavium.  If the Hellions and/or the UIW are planning to move all these people, they should be prepared to use their MPs to do so.  Otherwise, it just smacks of (lame) metagaming.  Neither faction has such a surplus of JumpShips and DropShips that they can do something like this without it costing them in resources.

Sorry, but that's my two cents on the matter.
Title: Re: OOC Thread #2
Post by: NVA on August 09, 2010, 07:21:03 PM
One - There is no game cost to moving people.  Never has been.  So, no trackable transport is required. 

Two - It has been determined that once conquered, a people no longer belong to the previous faction.  So, the previous faction players do not have to have a say in what happens.

Three - Again, no one has said mass people are relocating.  The Hellions are moving the garbage out and allowing those people who care enough about the flag to get out, so they DON'T have trouble.
Title: Re: OOC Thread #2
Post by: tassa_kay on August 09, 2010, 07:25:12 PM
Quote from: NVA on August 09, 2010, 07:21:03 PM
One - There is no game cost to moving people.  Never has been.  So, no trackable transport is required.

Wow.  There's a rule that needs serious revision.  If it were that easy to do, I'd have moved everyone off the Combine worlds I conquered, and then made a proposal to have the worlds downgraded from Control Worlds to Member Worlds.  Suffice it to say, it's a rule that lends itself to abuse, and it's disgustingly unrealistic.

QuoteTwo - It has been determined that once conquered, a people no longer belong to the previous faction.  So, the previous faction players do not have to have a say in what happens.

Inconsiderate at best, and flagrantly disrespectful at worst.  

QuoteThree - Again, no one has said mass people are relocating.  The Hellions are moving the garbage out and allowing those people who care enough about the flag to get out, so they DON'T have trouble.

And again, this is not something a Clan would do.  It's a move that broadcasts weakness ("we're not strong enough to control these lower castes, so here, Spheroid, YOU take them!") or laziness ("we can't be bothered with anyone who isn't already willing and able to get to work for us, so here, Spheroid, YOU take them!"), depending on one's perspective.  Even the Ghost Bears at their most indulgent never did something like this.

It boils down to this: it might be legal as far as the game's rules go, but it doesn't make it a good idea, not by any stretch.  It's actually a bad idea on a number of levels.  Disagree all you want.  But provide something to back it up other than "it's not against the rules" or "look at this real-world example", because the former doesn't justify bad writing and the latter doesn't make a case for a completely different situation.  Unless, you know, Soviet Russia (which is as close to a real-world comparison one is ever going to be able to draw to the Clans) was actually footing the bill to move uncooperative people to another country.  I'm betting they did no such thing.
Title: Re: OOC Thread #2
Post by: NVA on August 09, 2010, 07:44:18 PM
CSA Players...Did you guys sign Ares II?
Title: Re: OOC Thread #2
Post by: Fatebringer on August 09, 2010, 07:54:51 PM
Quote
QuoteTwo - It has been determined that once conquered, a people no longer belong to the previous faction.  So, the previous faction players do not have to have a say in what happens.

Inconsiderate at best, and flagrantly disrespectful at worst.

Well, there are always the Spec Ops missions that remind the people of who they are and where their loyalties lie :P I know, we've been screwed over by them before. :P, but since it usually leads to good RP, I do my usual political spins ;)
Title: Re: OOC Thread #2
Post by: Cannonshop on August 09, 2010, 07:56:45 PM
Quote from: tassa_kay on August 09, 2010, 07:25:12 PM
Quote from: NVA on August 09, 2010, 07:21:03 PM
One - There is no game cost to moving people.  Never has been.  So, no trackable transport is required.

Wow.  There's a rule that needs serious revision.  If it were that easy to do, I'd have moved everyone off the Combine worlds I conquered, and then made a proposal to have the worlds downgraded from Control Worlds to Member Worlds.  Suffice it to say, it's a rule that lends itself to abuse, and it's disgustingly unrealistic.

QuoteTwo - It has been determined that once conquered, a people no longer belong to the previous faction.  So, the previous faction players do not have to have a say in what happens.

Inconsiderate at best, and flagrantly disrespectful at worst.  

QuoteThree - Again, no one has said mass people are relocating.  The Hellions are moving the garbage out and allowing those people who care enough about the flag to get out, so they DON'T have trouble.

And again, this is not something a Clan would do.  It's a move that broadcasts weakness ("we're not strong enough to control these lower castes, so here, Spheroid, YOU take them!") or laziness ("we can't be bothered with anyone who isn't already willing and able to get to work for us, so here, Spheroid, YOU take them!"), depending on one's perspective.  Even the Ghost Bears at their most indulgent never did something like this.

It boils down to this: it might be legal as far as the game's rules go, but it doesn't make it a good idea, not by any stretch.  It's actually a bad idea on a number of levels.  Disagree all you want.  But provide something to back it up other than "it's not against the rules" or "look at this real-world example", because the former doesn't justify bad writing and the latter doesn't make a case for a completely different situation.  Unless, you know, Soviet Russia (which is as close to a real-world comparison one is ever going to be able to draw to the Clans) was actually footing the bill to move uncooperative people to another country.  I'm betting they did no such thing.

So...why aren't the Blood Spirits doing something about it, Tassa?  in-character, I mean, after all, it's not exactly secret or anything...

IN character, there's Abjuration-which leaves the question about what (in canon) is different from Annihilation?  Unless you have somewhere to send the Abjured ones where you know they can't come back, it's just a delayed annihilation (in the case of Clan Nova Cat in Canon, an incomplete delay and an incomplete annihilation! both in defiance of the Grand Council's ruling, as  a matter of fact...)

HAVING somewhere to send the abjured and malcontents puts teeth back IN the laws of Kerensky-because it reinforces the difference between Abjured (Kicked out, don't come back, stay out of Clan territory) and Annihilation (RAARR!! ME KILL EVERYONE!!! Bang! Don't run! BANG!! FINKS, ALL of YOU!! BANG!!)  and it's preventative action-getting rid of potential troublemakers before they make trouble frees up resources to deal with the things the Clan wants to deal with.

Admittedly, if you think there should be a constant feed of problem cases to restock the Dark Caste, or if you don't like the idea that there is any sentence besides killing the offender and all their relatives at the first convenient opportunity, I could see a Clan objecting to the offer, or even protesting by attacking anyone who's taken the offer up-but having the ooc objections and doing nothing IC about it really strikes ME as poor roleplay-unless you're actually in a position where you don't have the resources to do otherwise.

which among the Clans is a sure sign of weakness-making a stink, but being unwilling to back it up with force...

Title: Re: OOC Thread #2
Post by: august on August 09, 2010, 08:08:08 PM
Just to interject, the comparison to movement between East and West Berlin don't hold any water. The Soviets held up a decent facade during the period, to the point where the extent of the atrocities didn't become common knowledge in the West until the 60s or 70s - if it seems nonsensical to us that people would willingly remain in East Berlin, that's only because we're viewing after the fact with information that wasn't then available.

But in any case, the rules allow for it and so I won't object overmuch. I think it's poor RP - the cost of moving those people should be massive, and I'd imagine that the UIW would have problems assimilating these people anyway.
Title: Re: OOC Thread #2
Post by: Cannonshop on August 09, 2010, 08:18:08 PM
Quote from: august on August 09, 2010, 08:08:08 PM
Just to interject, the comparison to movement between East and West Berlin don't hold any water. The Soviets held up a decent facade during the period, to the point where the extent of the atrocities didn't become common knowledge in the West until the 60s or 70s - if it seems nonsensical to us that people would willingly remain in East Berlin, that's only because we're viewing after the fact with information that wasn't then available.

But in any case, the rules allow for it and so I won't object overmuch. I think it's poor RP - the cost of moving those people should be massive, and I'd imagine that the UIW would have problems assimilating these people anyway.

The assimilation problem gives me something to do in RP on turns where I can't do much else, August, so it's a means to avoid boredom while being ignored, and it gives me a chance to shape my society in distinctive ways.

Besides, there's what the rules say CAN be moved, and what's actually likely to trickle in: they're different numbers and different quantities by several factors of scientific notation.

Title: Re: OOC Thread #2
Post by: NVA on August 09, 2010, 08:31:52 PM
To Nuke at Tamar...Or not to Nuke...

[blockquote]Rolled 2d6+3 : 6, 2 + 3, total 11[/blockquote]
Title: Re: OOC Thread #2
Post by: DisGruntled on August 09, 2010, 08:56:38 PM
Quote from: NVA on August 09, 2010, 07:44:18 PM
CSA Players...Did you guys sign Ares II?

Nope, we weren't invited.
Title: Re: OOC Thread #2
Post by: NVA on August 09, 2010, 08:57:03 PM
Quote from: DisGruntled on August 09, 2010, 08:56:38 PM
Quote from: NVA on August 09, 2010, 07:44:18 PM
CSA Players...Did you guys sign Ares II?

Nope, we weren't invited.

Dirty snakes.  :P  LOL
Title: Re: OOC Thread #2
Post by: august on August 09, 2010, 11:21:53 PM
Well Cannonshop, you've got the perhaps rare combination of will and opportunity. I hope that you, Cannonshop, will make the best of it.
Title: Re: OOC Thread #2
Post by: NVA on August 10, 2010, 12:11:53 AM
Wow...Seriously...6 dead warships vs 2...How...unlikely?
Title: Re: OOC Thread #2
Post by: chaosxtreme on August 10, 2010, 01:56:26 AM
Man...I believe the Ravens must now turn in their masters of naval warfare card because they just got "dealt" with. :o
Title: Re: OOC Thread #2
Post by: Daemonknight on August 10, 2010, 02:16:40 AM
On the note of Starcraft references:

I vote we renamed the Snow Raven fleet to the UED Expeditionary Fleet, and the Wolves to Kerrigan's Swarm

:P


Quote from: chaosxtreme on August 10, 2010, 01:58:45 AM

I do like free stuff. Seriously all your suggestions are awesome and I appreciate it. ;-) Im good with whatever. Though if there is a Civil War in the FWL don't be suprised if Tommy pulls a Janos or is it better to say a Geralk?

Or as I like to think of it a Mengsk "I won't be stopped not by you, not by the Regulan's, the Andurien's or the Stewart's I shall rule this League or see it burnt to ash's around me."
Title: Re: OOC Thread #2
Post by: GraeGor on August 10, 2010, 04:14:12 AM
Quote from: NVA on August 09, 2010, 08:57:03 PM
Quote from: DisGruntled on August 09, 2010, 08:56:38 PM
Quote from: NVA on August 09, 2010, 07:44:18 PM
CSA Players...Did you guys sign Ares II?

Nope, we weren't invited.

Dirty snakes.  :P  LOL

Now you know why the Adders are so pissed, we're never invited to the exclusive parties :'(
Title: Re: OOC Thread #2
Post by: tassa_kay on August 10, 2010, 07:59:54 AM
Quote from: Cannonshop on August 09, 2010, 07:56:45 PM
So...why aren't the Blood Spirits doing something about it, Tassa?  in-character, I mean, after all, it's not exactly secret or anything...

Because in-character, I couldn't care less about the UIW, and as far as the Hellions go... what would be the point?  We raised our objections, and were shunned for it.  Don't see a point in trying to press the issue, since most of the power players on the Grand Council are firmly against us. 

QuoteIN character, there's Abjuration-which leaves the question about what (in canon) is different from Annihilation?  Unless you have somewhere to send the Abjured ones where you know they can't come back, it's just a delayed annihilation (in the case of Clan Nova Cat in Canon, an incomplete delay and an incomplete annihilation! both in defiance of the Grand Council's ruling, as  a matter of fact...)

In canon, Abjuration just means that they're banished from Clan society.  Annihilation means just that: the Clan is annihilated.  I really don't see the confusion here.  What happened to the Cats was still Abjuration, though it was bloody nonetheless.  Were it an Annihilation, the Cats wouldn't have been able to run anywhere... the Clans wouldn't have stopped until they were dead.

QuoteHAVING somewhere to send the abjured and malcontents puts teeth back IN the laws of Kerensky-because it reinforces the difference between Abjured (Kicked out, don't come back, stay out of Clan territory) and Annihilation (RAARR!! ME KILL EVERYONE!!! Bang! Don't run! BANG!! FINKS, ALL of YOU!! BANG!!)  and it's preventative action-getting rid of potential troublemakers before they make trouble frees up resources to deal with the things the Clan wants to deal with.

Sorry, but your argument makes no sense here.  How does just expelling lower castemen who can't behave or don't want to obey Clan law putting teeth back in the laws of Kerensky, exactly?  It's essentially saying that the Clan is too weak and/or lazy to deal with challenges to its rule.

QuoteAdmittedly, if you think there should be a constant feed of problem cases to restock the Dark Caste, or if you don't like the idea that there is any sentence besides killing the offender and all their relatives at the first convenient opportunity, I could see a Clan objecting to the offer, or even protesting by attacking anyone who's taken the offer up-but having the ooc objections and doing nothing IC about it really strikes ME as poor roleplay-unless you're actually in a position where you don't have the resources to do otherwise.

Oh, I'm sorry.  I didn't realize that one had to react in-character to something that they find objectionable out-of-character.  But thanks for the attempt at a lecture; sorry that it failed in this case.  Even sorrier that you felt the need to take a swipe at my faction in order to do so... it shows how few straws you have left to grasp in the argument.

And to address the point that you had hidden in that silly and pointless attempt to insult me, there are other options than "expel" and "kill".  There's "re-educate", for starters.  Or, if you prefer, "corporal punishment".  Whatever you want to call it.  Regardless, "expel" and "kill" aren't the only options, because if that were the case, I'm pretty sure that the OZs would be much different places in canon.

Quotewhich among the Clans is a sure sign of weakness-making a stink, but being unwilling to back it up with force...

Really, if your only defense is to attack MY Clan, it's a pretty damned weak defense.  Don't blame me because you can't back up poor roleplaying any better than that. ;)
Title: Re: OOC Thread #2
Post by: Cannonshop on August 10, 2010, 08:45:16 AM
Quote from: tassa_kay on August 10, 2010, 07:59:54 AM
Quote from: Cannonshop on August 09, 2010, 07:56:45 PM
So...why aren't the Blood Spirits doing something about it, Tassa?  in-character, I mean, after all, it's not exactly secret or anything...

Because in-character, I couldn't care less about the UIW, and as far as the Hellions go... what would be the point?  We raised our objections, and were shunned for it.  Don't see a point in trying to press the issue, since most of the power players on the Grand Council are firmly against us. 

QuoteIN character, there's Abjuration-which leaves the question about what (in canon) is different from Annihilation?  Unless you have somewhere to send the Abjured ones where you know they can't come back, it's just a delayed annihilation (in the case of Clan Nova Cat in Canon, an incomplete delay and an incomplete annihilation! both in defiance of the Grand Council's ruling, as  a matter of fact...)

In canon, Abjuration just means that they're banished from Clan society.  Annihilation means just that: the Clan is annihilated.  I really don't see the confusion here.  What happened to the Cats was still Abjuration, though it was bloody nonetheless.  Were it an Annihilation, the Cats wouldn't have been able to run anywhere... the Clans wouldn't have stopped until they were dead.

QuoteHAVING somewhere to send the abjured and malcontents puts teeth back IN the laws of Kerensky-because it reinforces the difference between Abjured (Kicked out, don't come back, stay out of Clan territory) and Annihilation (RAARR!! ME KILL EVERYONE!!! Bang! Don't run! BANG!! FINKS, ALL of YOU!! BANG!!)  and it's preventative action-getting rid of potential troublemakers before they make trouble frees up resources to deal with the things the Clan wants to deal with.

Sorry, but your argument makes no sense here.  How does just expelling lower castemen who can't behave or don't want to obey Clan law putting teeth back in the laws of Kerensky, exactly?  It's essentially saying that the Clan is too weak and/or lazy to deal with challenges to its rule.

QuoteAdmittedly, if you think there should be a constant feed of problem cases to restock the Dark Caste, or if you don't like the idea that there is any sentence besides killing the offender and all their relatives at the first convenient opportunity, I could see a Clan objecting to the offer, or even protesting by attacking anyone who's taken the offer up-but having the ooc objections and doing nothing IC about it really strikes ME as poor roleplay-unless you're actually in a position where you don't have the resources to do otherwise.

Oh, I'm sorry.  I didn't realize that one had to react in-character to something that they find objectionable out-of-character.  But thanks for the attempt at a lecture; sorry that it failed in this case.  Even sorrier that you felt the need to take a swipe at my faction in order to do so... it shows how few straws you have left to grasp in the argument.

And to address the point that you had hidden in that silly and pointless attempt to insult me, there are other options than "expel" and "kill".  There's "re-educate", for starters.  Or, if you prefer, "corporal punishment".  Whatever you want to call it.  Regardless, "expel" and "kill" aren't the only options, because if that were the case, I'm pretty sure that the OZs would be much different places in canon.

Quotewhich among the Clans is a sure sign of weakness-making a stink, but being unwilling to back it up with force...

Really, if your only defense is to attack MY Clan, it's a pretty damned weak defense.  Don't blame me because you can't back up poor roleplaying any better than that. ;)

So...you're raising a stink about something that:

A: has no game mechanical effect
B: doesn't involve your faction, or factions you play regularly with
C:you're not going to do anything about.

Meanwhile, you're creating Knightly orders inside your Clan, ditching out of the Grand Council's war on Terra, and attacking an NPC location so far from the rest of the game it might as well be irrelevant.

(at MINIMUM as irrelevant as what I'm doing..but you're playing essentially with yourself with the Nueva Castile thing. I, at least, have two or three other "Bad Roleplayers" playing in mine, though yours at least has a game-mechanics effect going for it...)

Given how you're running, Tassa, why in hell do you care what I do with my little bitty faction?  Or what Disgruntled, Graegor, Iron Mongoose, Marlin, Daemonknight or Deathrider6 do in relation to what I'm doing with my little-bitty faction?  You've elected not to interact in-character with my faction, or for the most part with the exception of this petty argument we're having, out-of-character with me.   I'm really at a loss to understand what your problem is-you don't like my logic, that's fine, you don't like what I'm doing?  Why should you give a shit-unless it's somehow screwing with your plans, it doesn't matter, does it?

I mean, I suppose that I, too, could go off and ignore every other player character faction and sulk in the corner like Akkilas waiting for the Acheans to beg him back to battle...but I try to have things to draw people to come and play WITH me, instead of haring off to scoop up RP from an NPC that has no impact on what everyone else is doing, so far away that it also has no relevance to the game the rest of the players are playing.

We're at a reverse position here, Tassa-you have the stat-resources to be a relevant force. I don't, I have to FIND ways to be relevant, you're shunning it in favour of a cheap set of minor victories so far away nobody's going to care.

It's like me running off to conquer Alfirk or something.

Tassa, you write beautiful stuff, but if you're going to criticize what I'm doing, maybe you should consider actually playing with someone other than the bot.  You don't HAVE a Patroklos to get killed and lure you out of your tent, that's where your parallel with Achilles ends-you have to go out and do it yourself, and complaining about something that doesn't matter isn't it.


Title: Re: OOC Thread #2
Post by: Deathrider6 on August 10, 2010, 08:59:43 AM
*Gasp*

I must be a horrible roleplayer. I got Bobby K actually giving a damn about the Commonwealth and I'm the guy why used tactical orbital bombardment to take a planet by vaporizing a unit on the ground let alone making a move to take Tharkad with out a fight. I have characters actually talking to others from different factions in a civil manner. I don't have much of a Navy and my ground forces aren't great shakes either but I'm making do with what I have and trying save the Commonwealth. These things must mean I am terribad. We're talking epic fail because I actually have to be creative to get what I want. Is this the case I think not. I have yet to deal with a bad roleplayer in this incarnation of the 3062 game. NVA,Cannonshop,August,DXM,Chaosextreme and Dave Baughman have made this game a lot of fun for me so far. As for the rest I did not mention...The roleplay I have read has been superb. Do game mechanics cover everything? Nope not by a long shot. I will say this if the GM's see a problem with a players actions vis a vis their faction they kill it and fast.
Title: Re: OOC Thread #2
Post by: tassa_kay on August 10, 2010, 03:21:10 PM
Quote from: Cannonshop on August 10, 2010, 08:45:16 AM
So...you're raising a stink about something that:

A: has no game mechanical effect
B: doesn't involve your faction, or factions you play regularly with
C:you're not going to do anything about.

Thanks for the recap.  Was it really necessary?

QuoteMeanwhile, you're creating Knightly orders inside your Clan, ditching out of the Grand Council's war on Terra, and attacking an NPC location so far from the rest of the game it might as well be irrelevant.

In the order they were put forth:

A. There's precedent for that in the Scorpions' Seeker movement.  The Spirits' version is a direct evolution of it, given the amount of time they'd spent together recently.  (And here I bet you thought I pulled that out of a dark place!)
B. Ditching the war on Terra has actual canonical reasoning.  You know, that thing that you have *yet* to present in defense of your position?
C. I really don't see what this has to do with ANYTHING.  Can you explain?

Quote(at MINIMUM as irrelevant as what I'm doing..but you're playing essentially with yourself with the Nueva Castile thing. I, at least, have two or three other "Bad Roleplayers" playing in mine, though yours at least has a game-mechanics effect going for it...)

What the hell is this, a popularity contest?  Can you tell me what this has to do with ANYTHING?  Maybe Jeyar should be scolded next for "playing with himself" by fighting the Dark.

QuoteGiven how you're running, Tassa, why in hell do you care what I do with my little bitty faction?  Or what Disgruntled, Graegor, Iron Mongoose, Marlin, Daemonknight or Deathrider6 do in relation to what I'm doing with my little-bitty faction?  You've elected not to interact in-character with my faction, or for the most part with the exception of this petty argument we're having, out-of-character with me.   I'm really at a loss to understand what your problem is-you don't like my logic, that's fine, you don't like what I'm doing?  Why should you give a shit-unless it's somehow screwing with your plans, it doesn't matter, does it?

It doesn't matter, dear.  But that doesn't mean that, as a fellow player in the game that tries to follow everything that goes on, I'm not entitled to offer my own commentary on it.  If you don't like it, I suggest you toddle off and write fanfiction, and never, ever get it published.

QuoteI mean, I suppose that I, too, could go off and ignore every other player character faction and sulk in the corner like Akkilas waiting for the Acheans to beg him back to battle...but I try to have things to draw people to come and play WITH me, instead of haring off to scoop up RP from an NPC that has no impact on what everyone else is doing, so far away that it also has no relevance to the game the rest of the players are playing.

We're at a reverse position here, Tassa-you have the stat-resources to be a relevant force. I don't, I have to FIND ways to be relevant, you're shunning it in favour of a cheap set of minor victories so far away nobody's going to care.

It's like me running off to conquer Alfirk or something.

Tassa, you write beautiful stuff, but if you're going to criticize what I'm doing, maybe you should consider actually playing with someone other than the bot.  You don't HAVE a Patroklos to get killed and lure you out of your tent, that's where your parallel with Achilles ends-you have to go out and do it yourself, and complaining about something that doesn't matter isn't it.

And again, you keep bringing this up as if it's any sort of defense.  Let me stop you right here before you continue on this path of self-glorification and absolutely pointless mudslinging, dear.

One, I can interact with any faction I damned well please, whether it's player-controlled or not.  Unlike you, I'm not playing this game to get validation from the other players; I'm in this game to enjoy myself and put myself into the shoes of my favorite faction.  And unlike you, when I do things that are out-of-character, I can at least lay the appropriate groundwork to justify it.  (And given that my original comment wasn't even directed AT you in the first damned place, I don't even see why you're on this little rant.)

Two, please bring the historical references to a halt when you're speaking to me.  I'm not as smart as you are, and I find them very bourgeois and pretentious when you make them.  And really, they don't make your point any better.  Speak to ME and what *I* do, and not to long-dead historical figures, please.

Three, you continue to mock me for ignoring other factions... but are you aware of what Clan I'm running?  Clan Blood Spirit.  You know, the Clan most known for its xenophobic isolationism and walling itself away from the universe?

And finally, I'm going to repeat this since you obviously have yet to have it sink in: if you want to respond to my original observation, respond to it.  Don't try to smear me because you can't justify your own actions.  All it does is show that you don't HAVE a defense for it.  At least I can defend my own roleplaying without resorting to "well, look at what YOU'RE doing" and "at least *I'm* interacting with other players".  Seriously, are we five?

Done with you now.

Title: Re: OOC Thread #2
Post by: NVA on August 10, 2010, 03:32:06 PM
tassa - Not digging at you.  But, have you considered this?  You have raised questions on this issue.  August has too.  However, a number of us have come to defend this as not entirely out of line and reasonable.  Now, our arguments have not satisfied you to the point that you agree.  That is fine.  But, it does not mean that this is broken, wrong, or OOC.  Remember, we broke from canon long ago.  Half the clans don't even act like clans anymore.  Or, at least not what we would expect from the canon information.  But, that, in fact, is the nature of this game.
Title: Re: OOC Thread #2
Post by: tassa_kay on August 10, 2010, 03:36:18 PM
Really, NVA?  Because I have yet to see one person actually address my original question.  All I've seen are a few bruised egos come in for God knows what reason (since the original question was levied at the Hellions' actions, but I guess CS and DR6 decided they needed attention for some reason) and just sling mud instead of answering the damned question.
Title: Re: OOC Thread #2
Post by: august on August 10, 2010, 03:37:55 PM
Quote from: Cannonshop on August 10, 2010, 08:45:16 AM
Akkilas

Αχιλλευς = Akhilleus, if you're interested in orthography.  :P
Title: Re: OOC Thread #2
Post by: NVA on August 10, 2010, 03:39:40 PM
Quote from: tassa_kay on August 09, 2010, 05:28:07 PM
So the Hellions are deporting Lyran citizens who don't want to live under Clan rule (which I would assume is most of them) to the UIW?  I didn't know that the Hellions had the transport capacity... or that the UIW had the infrastructure to support so many millions of people at the drop of a hat. 

Original question...As I can find it.  To which, the reply has already been made...

1 - No transport capacity required in game mechanics.  So, yes, they have the capacity.
2 - It is unlikely we are talking about 'massive' amounts of people, so not much capacity needed.

No where is it being suggested that mass migrations are occuring.  Primarily, I would say criminals and a few thousands of people otherwise.  Most other people simply won't care whose flag is over the world.  So, in terms of IC capacity, still not much transport capacity required.  Shoot, probably one big jumpship with a few large droppers could do it.  And, IC, it really does make sense.  The Hellions are moving faster than any other clan right now.  Why would they want to spare resources to reeducate and protect these worlds from INTERNAL threats.  They have enough external ones.  Why slow down?
Title: Re: OOC Thread #2
Post by: Fatebringer on August 10, 2010, 03:44:04 PM
Quote from: NVA on August 10, 2010, 12:11:53 AM
Wow...Seriously...6 dead warships vs 2...How...unlikely?

War hurts no matter which way you go.

We've objected to the way the damage is distributed since the rule was put into place. There's nothing we can do about it, so why complain anymore?

In RP, basically the Wolves did what we would have wanted to do, what anyone would want to do, and what this rule prevents us from doing, and that's using your CAP before giving up your warships to suck up the majority of the damage.

The reality is the Wolves just lost about 750 ASF pilots to the void plus 50 or so dropship crews and another 500 crewmembers from the Potemkins. People wise, that hurt bad.

Even though the Wolf Damage was so concentrated on our ships, we still lost about 375 Pilots, and the 7 Crews. But I don't think all 7 together had teh people your potemkins had.

Don't worry, the Ravens will recover as many people from the void as they can before they run out of O2. :) Cuase that's how we roll. ;)
Title: Re: OOC Thread #2
Post by: tassa_kay on August 10, 2010, 03:45:11 PM
Wow, was that so hard?  Thanks for at least staying on point, NVA.  

And it doesn't change the fact that, despite the whole "the Clans don't even act like Clans anymore" reasoning (which is sloppy thinking, even if it IS true), I can't call bad writing to task when I see it.  If one disagrees with my viewpoint, I welcome it, but address the issue at hand instead of just attempting to sling mud back, because it's tacky and shows nothing but impotence because it's an admission that there IS no defense for it.

And if one can't handle criticism through any means OTHER than slinging mud, then might I humbly suggest THEY toddle off and write their own private fanfiction to avoid it?  Because this is a community game and I'm entitled to comment on whatever I damned well want to comment on.  Trying to call me a bad roleplayer because I don't address it in-character doesn't make me a bad roleplayer.  Bad roleplaying makes me a bad roleplayer.
Title: Re: OOC Thread #2
Post by: NVA on August 10, 2010, 03:48:00 PM
Tassa - As I said, you had already been answered.  Cannonshop answered first, but, gave additional information with it.  I answered after him, with the following:

Quote from: NVA on August 09, 2010, 07:21:03 PM
One - There is no game cost to moving people.  Never has been.  So, no trackable transport is required. 

Two - It has been determined that once conquered, a people no longer belong to the previous faction.  So, the previous faction players do not have to have a say in what happens.

Three - Again, no one has said mass people are relocating.  The Hellions are moving the garbage out and allowing those people who care enough about the flag to get out, so they DON'T have trouble.

Quote from: tassa_kay on August 10, 2010, 03:45:11 PM
Wow, was that so hard?  Thanks for at least staying on point, NVA.  

And it doesn't change the fact that, despite the whole "the Clans don't even act like Clans anymore" reasoning (which is sloppy thinking, even if it IS true), I can't call bad writing to task when I see it.  If one disagrees with my viewpoint, I welcome it, but address the issue at hand instead of just attempting to sling mud back, because it's tacky and shows nothing but impotence because it's an admission that there IS no defense for it.

And if one can't handle criticism through any means OTHER than slinging mud, then might I humbly suggest THEY toddle off and write their own private fanfiction to avoid it?  Because this is a community game and I'm entitled to comment on whatever I damned well want to comment on.  Trying to call me a bad roleplayer because I don't address it in-character doesn't make me a bad roleplayer.  Bad roleplaying makes me a bad roleplayer.
Title: Re: OOC Thread #2
Post by: tassa_kay on August 10, 2010, 03:49:33 PM
And I thanked you for the answer, NVA.  So why are you still talking about the question?  ???
Title: Re: OOC Thread #2
Post by: Iron Mongoose on August 10, 2010, 03:53:13 PM
So, let's talk about something happy, for a change...

How about a former Warmonger award winner, serial faction leader, and all around good guy being elected to the most powerful, warmongering, nuke slinging faction of all?  Who's going to get it next?  What sort of mayhem can be created?
Title: Re: OOC Thread #2
Post by: NVA on August 10, 2010, 03:53:42 PM
Because, you still claimed it had not previously been answered.  You claimed today that it had not previously been answered.  So, now, we know it was answered.  We know that you have your concerns about it.  And we know that we don't all agree with the IC'ness about it.  So, can we get back to 'Game On'?
Title: Re: OOC Thread #2
Post by: NVA on August 10, 2010, 03:54:12 PM
Quote from: Iron Mongoose on August 10, 2010, 03:53:13 PM
So, let's talk about something happy, for a change...

How about a former Warmonger award winner, serial faction leader, and all around good guy being elected to the most powerful, warmongering, nuke slinging faction of all?  Who's going to get it next?  What sort of mayhem can be created?

Well, how about the Clanner for SLDF Commanding General.  <Silly Lords Disfunctional Force>
Title: Re: OOC Thread #2
Post by: tassa_kay on August 10, 2010, 03:56:13 PM
Quote from: NVA on August 10, 2010, 03:53:42 PM
Because, you still claimed it had not previously been answered.  You claimed today that it had not previously been answered.  So, now, we know it was answered.  We know that you have your concerns about it.  And we know that we don't all agree with the IC'ness about it.  So, can we get back to 'Game On'?

First of all, I was ALSO addressing what I see as bad roleplaying.  THAT has not been addressed.

Second, no one's stopping you or anyone else from "Game On".  If you don't like what I have to say, don't respond to it.  Simple as that.
Title: Re: OOC Thread #2
Post by: august on August 10, 2010, 03:59:36 PM
Quote from: Iron Mongoose on August 10, 2010, 03:53:13 PM
So, let's talk about something happy, for a change...

How about a former Warmonger award winner, serial faction leader, and all around good guy being elected to the most powerful, warmongering, nuke slinging faction of all?  Who's going to get it next?  What sort of mayhem can be created?

Why do you think we elected you? The Veterans of the Kindraa Wars lobby expects kickbacks, by the way.
Title: Re: OOC Thread #2
Post by: tassa_kay on August 10, 2010, 04:00:38 PM
Quote from: august on August 10, 2010, 03:59:36 PM
Quote from: Iron Mongoose on August 10, 2010, 03:53:13 PM
So, let's talk about something happy, for a change...

How about a former Warmonger award winner, serial faction leader, and all around good guy being elected to the most powerful, warmongering, nuke slinging faction of all?  Who's going to get it next?  What sort of mayhem can be created?

Why do you think we elected you? The Veterans of the Kindraa Wars lobby expects kickbacks, by the way.

Unmarked bills, preferably. :)
Title: Re: OOC Thread #2
Post by: Iron Mongoose on August 10, 2010, 04:06:25 PM
I think Marco got some dicussion IC, but it was more in the context of the Wolves' greater problems, so it was more glossed over.  We can get into a nuke fight at Tamar, but Marco's basicly safe on Terra or where ever, so there's not much the Clans can do about it.

As to why the IS would elect him... you're guess is as good as mine.  As a Randian I was reluctant to see Hall elected, because I feered he'd be too Clan centric, and not really give too poos about the Dark.  After all, the Clans are trying to wipe out his Clan, they've invaded the Wolf capitol world, and things are not likely to look good for a while.  Marco's got every reason to want to see most of the SLDF's forces go to the Clan front.

Perhaps that's why the Terrans voted that way.  Perhaps they hoped that in electing a Wolf, they'd tie the wolves more closely to the SL, and ensure one fewer Clan to fight.  I really don't know.  

It will be intresting to see how much muscle the SL can throw around, however, with a largely inactive first lord and a Clanner with out a Clan as General.
Title: Re: OOC Thread #2
Post by: Iron Mongoose on August 10, 2010, 04:07:04 PM
Quote from: august on August 10, 2010, 03:59:36 PM
Quote from: Iron Mongoose on August 10, 2010, 03:53:13 PM
So, let's talk about something happy, for a change...

How about a former Warmonger award winner, serial faction leader, and all around good guy being elected to the most powerful, warmongering, nuke slinging faction of all?  Who's going to get it next?  What sort of mayhem can be created?

Why do you think we elected you? The Veterans of the Kindraa Wars lobby expects kickbacks, by the way.

Oh, don't worry.  You know darn well I'm crocked as a dog's hind leg.
Title: Re: OOC Thread #2
Post by: august on August 10, 2010, 04:12:51 PM
Quote from: NVA on August 10, 2010, 03:39:40 PM
Quote from: tassa_kay on August 09, 2010, 05:28:07 PM
So the Hellions are deporting Lyran citizens who don't want to live under Clan rule (which I would assume is most of them) to the UIW?  I didn't know that the Hellions had the transport capacity... or that the UIW had the infrastructure to support so many millions of people at the drop of a hat. 

Original question...As I can find it.  To which, the reply has already been made...

1 - No transport capacity required in game mechanics.  So, yes, they have the capacity.
2 - It is unlikely we are talking about 'massive' amounts of people, so not much capacity needed.

No where is it being suggested that mass migrations are occuring.  Primarily, I would say criminals and a few thousands of people otherwise.  Most other people simply won't care whose flag is over the world.  So, in terms of IC capacity, still not much transport capacity required.  Shoot, probably one big jumpship with a few large droppers could do it.  And, IC, it really does make sense.  The Hellions are moving faster than any other clan right now.  Why would they want to spare resources to reeducate and protect these worlds from INTERNAL threats.  They have enough external ones.  Why slow down?

If I can come back to this, the issue isn't a rules one; through a matter of absence the rules don't forbid something like this, so it's legal. For me the issue is whether we keep a basic commitment to realism in our RP. That hasn't always been the case and I've been guilty of as much myself in the past. To have mass deportation taken care of in a single line is something that strains belief; regardless of whether it might be possible given the Hellions' dropship capacity, it's going to be a fairly major undertaking to organize and implement. Even if it costs no RP and needs no MPs, I'd like to see it reflected in roleplay, particularly when something like this is going to be used as justification for there being no problems in their occupation zone.
Title: Re: OOC Thread #2
Post by: tassa_kay on August 10, 2010, 04:15:09 PM
Realism and powergaming don't go together, August.  You know this better than anyone. ;)
Title: Re: OOC Thread #2
Post by: Fatebringer on August 10, 2010, 04:25:59 PM
Quote from: NVA on August 10, 2010, 03:54:12 PM
Well, how about the Clanner for SLDF Commanding General.  <Silly Lords Disfunctional Force>

he he he, will have to remember that one ;) +1
Title: Re: OOC Thread #2
Post by: NVA on August 10, 2010, 04:55:54 PM
August, have you been reading the UIW thread?  The one where the person who brought the first shipment of 'refuges' is playing hunter with the local constable?

Quote from: august on August 10, 2010, 04:12:51 PM
Quote from: NVA on August 10, 2010, 03:39:40 PM
Quote from: tassa_kay on August 09, 2010, 05:28:07 PM
So the Hellions are deporting Lyran citizens who don't want to live under Clan rule (which I would assume is most of them) to the UIW?  I didn't know that the Hellions had the transport capacity... or that the UIW had the infrastructure to support so many millions of people at the drop of a hat. 

Original question...As I can find it.  To which, the reply has already been made...

1 - No transport capacity required in game mechanics.  So, yes, they have the capacity.
2 - It is unlikely we are talking about 'massive' amounts of people, so not much capacity needed.

No where is it being suggested that mass migrations are occuring.  Primarily, I would say criminals and a few thousands of people otherwise.  Most other people simply won't care whose flag is over the world.  So, in terms of IC capacity, still not much transport capacity required.  Shoot, probably one big jumpship with a few large droppers could do it.  And, IC, it really does make sense.  The Hellions are moving faster than any other clan right now.  Why would they want to spare resources to reeducate and protect these worlds from INTERNAL threats.  They have enough external ones.  Why slow down?

If I can come back to this, the issue isn't a rules one; through a matter of absence the rules don't forbid something like this, so it's legal. For me the issue is whether we keep a basic commitment to realism in our RP. That hasn't always been the case and I've been guilty of as much myself in the past. To have mass deportation taken care of in a single line is something that strains belief; regardless of whether it might be possible given the Hellions' dropship capacity, it's going to be a fairly major undertaking to organize and implement. Even if it costs no RP and needs no MPs, I'd like to see it reflected in roleplay, particularly when something like this is going to be used as justification for there being no problems in their occupation zone.

Title: Re: OOC Thread #2
Post by: august on August 10, 2010, 05:03:56 PM
Quote from: NVA on August 10, 2010, 04:55:54 PM
August, have you been reading the UIW thread?  The one where the person who brought the first shipment of 'refuges' is playing hunter with the local constable?

Admittedly I haven't, NVA, but the deportation is already a fait accompli at that point anyway, no?
Title: Re: OOC Thread #2
Post by: NVA on August 10, 2010, 05:05:36 PM
Quote from: august on August 10, 2010, 05:03:56 PM
Quote from: NVA on August 10, 2010, 04:55:54 PM
August, have you been reading the UIW thread?  The one where the person who brought the first shipment of 'refuges' is playing hunter with the local constable?

Admittedly I haven't, NVA, but the deportation is already a fait accompli at that point anyway, no?

So, you are looking for some way to prevent it? 
Title: Re: OOC Thread #2
Post by: august on August 10, 2010, 05:13:31 PM
Despite the fact that I've more that once said that I'm not, I actually am. How clever of you to catch me on that.
Title: Re: OOC Thread #2
Post by: NVA on August 10, 2010, 05:14:43 PM
Quote from: august on August 10, 2010, 05:13:31 PM
Despite the fact that I've more that once said that I'm not, I actually am. How clever of you to catch me on that.

Sorry, I guess I missed that comment.  My fault.  So, what is the issue then?  I guess I am missing the complaint.
Title: Re: OOC Thread #2
Post by: Cannonshop on August 10, 2010, 05:44:37 PM
Quote from: august on August 10, 2010, 04:12:51 PM
Quote from: NVA on August 10, 2010, 03:39:40 PM
Quote from: tassa_kay on August 09, 2010, 05:28:07 PM
So the Hellions are deporting Lyran citizens who don't want to live under Clan rule (which I would assume is most of them) to the UIW?  I didn't know that the Hellions had the transport capacity... or that the UIW had the infrastructure to support so many millions of people at the drop of a hat.  

Original question...As I can find it.  To which, the reply has already been made...

1 - No transport capacity required in game mechanics.  So, yes, they have the capacity.
2 - It is unlikely we are talking about 'massive' amounts of people, so not much capacity needed.

No where is it being suggested that mass migrations are occuring.  Primarily, I would say criminals and a few thousands of people otherwise.  Most other people simply won't care whose flag is over the world.  So, in terms of IC capacity, still not much transport capacity required.  Shoot, probably one big jumpship with a few large droppers could do it.  And, IC, it really does make sense.  The Hellions are moving faster than any other clan right now.  Why would they want to spare resources to reeducate and protect these worlds from INTERNAL threats.  They have enough external ones.  Why slow down?

If I can come back to this, the issue isn't a rules one; through a matter of absence the rules don't forbid something like this, so it's legal. For me the issue is whether we keep a basic commitment to realism in our RP. That hasn't always been the case and I've been guilty of as much myself in the past. To have mass deportation taken care of in a single line is something that strains belief; regardless of whether it might be possible given the Hellions' dropship capacity, it's going to be a fairly major undertaking to organize and implement. Even if it costs no RP and needs no MPs, I'd like to see it reflected in roleplay, particularly when something like this is going to be used as justification for there being no problems in their occupation zone.


It's not a "Mass" deportation- figure trickles of a few hundered here, a few hundered there-basically "Space Available", at least, that's how I intended it, and how Marlin et. al. has been playing it.  I posted ONE TIME a counter-argument using maxed-out numbers based on transport capabilities that exist-as an example, in OOC in this thread, of how even millions were impossible.  (you really can't GET millions on a single canon ship, and it's a hard throw to get them using even the Snow Raven fleet!)

but I also noted that the max "Likely" would be somewhere under five thousand-if you use the biggest passenger rides available and something like a Monolith for the jump...which the arrangement doesn't really make for anyway, and would have to come from the other end of the pipeline-i.e. it out and out would have to come from the Clan side of things, and in that, you're right-nobody would (IC or OOC) put that many resources into it.

Infrastructure-wise, a few hundered at a time are easy enough to handle even for a pissant faction like mine, even a few (less than five) THOUSAND could be handled at a time.

The most likely quantities are in the hundereds, and that's  per turn, not per post, and not every turn.  There is no "mass Migration" to see.

Now...as for "bad roleplay" I really don't know what, specifically, you're referring to, and as you've not read the thread, I'm not sure you're not hanging on that allegation out of misplaced personal loyalties-Tassa brings up the allegation repeatedly in his answers to me, but can't or won't produce evidence of same.

It's not mudslinging when you call out your accuser, August, and I really DO think the Achilles comparison fits his behaviour to a certain extent-and if you want to talk about power-gaming, consider that our imminent leader of the Blood Spirits has chosen to storm out of the main theater of operations to go after an NPC that has zero relevance in the quest for easy, cheap resource whoring instead of fighting on the front-line with the other Clans against the Not-Named.

A set of actions that is VERY out of character, and reflects some rather poor Roleplaying from MY perspective-and is only something I even give two shits about because he's lobbing accusations and insults from, oh...his first point onward, while ignoring both polite and...less polite, replies in his quest for a fight he thinks he can WIN.
Title: Re: OOC Thread #2
Post by: tassa_kay on August 10, 2010, 06:45:08 PM
Quote from: Cannonshop on August 10, 2010, 05:44:37 PM
Now...as for "bad roleplay" I really don't know what, specifically, you're referring to, and as you've not read the thread, I'm not sure you're not hanging on that allegation out of misplaced personal loyalties-Tassa brings up the allegation repeatedly in his answers to me, but can't or won't produce evidence of same.

Wow, what a shockingly rude thing to say.  First you accuse August of "personal loyalties" as the basis for his objection, despite his very clear explanation as to why he raised the objection in the first place.  THEN you continue to hang onto the nonexistent idea that I was even talking to YOU about bad roleplaying in the first damned place.  Do you even read what I write, or is it easier to play the psuedo-intellectual by bypassing everything that doesn't work for you and attacking shadows?  I WAS TALKING ABOUT THE HELLIONS, DUDE.  Jesus effing Christ.

QuoteIt's not mudslinging when you call out your accuser, August, and I really DO think the Achilles comparison fits his behaviour to a certain extent-and if you want to talk about power-gaming, consider that our imminent leader of the Blood Spirits has chosen to storm out of the main theater of operations to go after an NPC that has zero relevance in the quest for easy, cheap resource whoring instead of fighting on the front-line with the other Clans against the Not-Named.

How the hell am I "resource whoring" when Nueva Castile consists ENTIRELY OF MEMBER WORLDS?  Are you kidding me with this nonsense?

As to why I'm even doing it at all, try actually reading my roleplaying regarding it, because unlike some people, I actually lay considerable groundwork for everything I do, so that no one can come in later and accuse me of exactly what you're attempting to accuse me of.  Unlike the lot of powergamers out there, I actually know how to RP my faction correctly, and I know how to handle them when it comes to doing something new and different.

And yes, Cannonshop, it IS mudslinging when your only defense is to take the accuser and try to nitpick at HIM instead of, I don't know, answering the accuser's concerns.  Not that I was even talking to you in the first place.  Sorry, but that's grade-school mentality, and when I became an adult, I learned pretty quickly that you don't answer objections by attacking the accuser and playing the "well, look at what YOU'RE doing" card (not that you even got THAT right, since I was able to defend everything I've done in the span of three sentences).

So, that was epic fail on your part.  Nice try, though (actually, it wasn't, but I'm trying to be kind).  

QuoteA set of actions that is VERY out of character, and reflects some rather poor Roleplaying from MY perspective-and is only something I even give two shits about because he's lobbing accusations and insults from, oh...his first point onward, while ignoring both polite and...less polite, replies in his quest for a fight he thinks he can WIN.

Out-of-character?  Really?  If it's so out-of-character, explain it to me.  Because I can (and HAVE) listed all sorts of reasons why a Clan wouldn't just deport undesirables to a Spheroid faction.  Can you point to a single thing I've done and prove that it's not justifiable?  Even one thing?

Get over yourself already, Cannonshop.  You were only tangentially a part of my objections in the first place, but I suppose that doesn't matter in the socially-maladjusted game of "I'm more popular than you" validation you're playing.  

Edited for language.
Title: Re: OOC Thread #2
Post by: Fatebringer on August 10, 2010, 06:47:19 PM
Stop.
Title: Re: OOC Thread #2
Post by: NVA on August 10, 2010, 07:06:06 PM
I second Fatebringers motion.
Title: Re: OOC Thread #2
Post by: tassa_kay on August 10, 2010, 07:07:57 PM
I have just as much right to answer insults and accusations as anyone... and no one's forcing any of you to read it.  Skip over it if you don't like it, or let the actual forum administrator(s) handle it.  Either way, I'm not stopping anything until he does.
Title: Re: OOC Thread #2
Post by: august on August 10, 2010, 07:09:42 PM
Cannonshop, politely, back off. If I haven't named the UIW in any of my posts thus far, it's not a coincidence. My issue with the bad roleplay is this: it's handled with a single line in a combat thread, and isn't at all unprecedented. Where you choose to go with that is up to you, and I'd like to see it handled well - even if I disagree with the idea that there should be so few refugees, I don't think it's a foregone conclusion. If some good pieces come out of it, pieces which I think you're certainly capable of writing, then I'll be all for it.

If I were to post something like "And the Arc-Royal Loki shot all the dissidents on their worlds and everyone was happy," it would be really shitty RP. Transparently helps my faction, zero effort, and allows me to argue that there are no dissidents on my planet down the line. This is completely unbelievable: an action that heads off my actions having consequences, including itself. This is pretty much how I see the deportation as it's now established.

As for Achilles and Spirits and stuff, it's true. My "misplaced personal loyalties" which your rhetorical negation so kindly allows me to escape are nonetheless present. I do whatever Tassa tells me and have no investment beyond that, really. Which is why it's totally on the mark for you to write a response that confuses us, attributes to me things that he said and vice-versa. To whom should I be loyal, if my present friendships are misplaced? Please do help me with this, preferably through more ad hominem attacks. I would hate it if any points were to be actually addressed.
Title: Re: OOC Thread #2
Post by: tassa_kay on August 10, 2010, 07:11:33 PM
Surrender Arc-Royal to Clan Blood Spirit.  Now.

;D
Title: Re: OOC Thread #2
Post by: august on August 10, 2010, 07:14:39 PM
"All the Arc-Royalers decided that they wanted to be part of Clan Blood Spirit and embraced their new overlords wholeheartedly. The Spirit touman magically transported to the capital where they were welcomed with flowers and adulation. All the bad people died. THE END."
Title: Re: OOC Thread #2
Post by: Cannonshop on August 10, 2010, 07:16:20 PM
Quote from: august on August 10, 2010, 07:09:42 PM
Cannonshop, politely, back off. If I haven't named the UIW in any of my posts thus far, it's not a coincidence. My issue with the bad roleplay is this: it's handled with a single line in a combat thread, and isn't at all unprecedented. Where you choose to go with that is up to you, and I'd like to see it handled well - even if I disagree with the idea that there should be so few refugees, I don't think it's a foregone conclusion. If some good pieces come out of it, pieces which I think you're certainly capable of writing, then I'll be all for it.

If I were to post something like "And the Arc-Royal Loki shot all the dissidents on their worlds and everyone was happy," it would be really shitty RP. Transparently helps my faction, zero effort, and allows me to argue that there are no dissidents on my planet down the line. This is completely unbelievable: an action that heads off my actions having consequences, including itself. This is pretty much how I see the deportation as it's now established.

As for Achilles and Spirits and stuff, it's true. My "misplaced personal loyalties" which your rhetorical negation so kindly allows me to escape are nonetheless present. I do whatever Tassa tells me and have no investment beyond that, really. Which is why it's totally on the mark for you to write a response that confuses us, attributes to me things that he said and vice-versa. To whom should I be loyal, if my present friendships are misplaced? Please do help me with this, preferably through more ad hominem attacks. I would hate it if any points were to be actually addressed.

August, I was out of line with that comment, and I apologize...to YOU.

As for the rest, I'm inclined to take this off the public side and into PM-with copies to the staff to guarantee I don't go too far off the rails without a brake.


Title: Re: OOC Thread #2
Post by: DXM on August 10, 2010, 07:18:26 PM
I suggest pistols at dawn.
Title: Re: OOC Thread #2
Post by: Dave Baughman on August 11, 2010, 03:26:49 AM
Gentlemen

Take a couple of steps back, take a deep breath. This thread is going to stay locked at least till tomorrow evening, because I have split off a line of posts that appear to be over the line and am going to be reading it in detail.

I do not want to have to institute assinine forum rules and start issuing warnings over posts, but at the same time... seriously.

I'll post more once I have caught up on this whole explosion, but a couple of humble suggestions:

1) If an argument is becoming heated, take it off the public forums an into PM. If it gets too heated for PM, take it to the GMs for arbitration.
2) Criticizing another player's roleplaying is a guaranteed way to make them angry, and basically ends any chance for a reasoned debate. We've seen this over and over again on the old forums, and its still true.



On an unrelated note, the draft intel rules (in ugly, un-formatted plain text) are up in the 42 rules thread. Now that I have completed that job, I will start catching up on the RP over the course of this week with the goal of having all RP threads moving forward again by Friday.
Title: Re: OOC Thread #2
Post by: Dave Baughman on August 11, 2010, 03:53:24 AM
OK, I decided to just go ahead and review the whole mess tonight instead of waiting.

I am going to very cautiously unlock this thread. Some of you will be getting private messages from the GM staff tomorrow. I think you all know who you are. Things got very out of hand today, and while I am not the type of guy who wants to step on peoples' discussions, at a certain point something has to give.

Long story short, we're going to have forum rules soon. I'm not going to write them up immediately, because I want to think over just how much I really need to 'legislate,' but its clear from this that the ground rules need to be put in writing on these boards so everyone is on the same page about what is and isn't acceptable.

For now, lets start with the following:

I. Don't use the OOC as a forum to denigrate other members' RP. Its fine to ask questions about the background if something is unclear or confusing - its also fine to discuss and debate the Canon and how it relates to the FGC campaign. Its not OK to attack another player over their RP in the public OOC forums. If they're cheating or exercising bad sportsmanship - PM the GMs. If the underlying issue is that you are unhappy or upset with what they are doing IC, there are ample means to move against those factions within the game. This is what the intel rules are all about, and with the impending end of the hard-wired faction intel bonuses, the "big kids on the block" are no longer "auto-immune" to many things they could have just ignored before.

II. Don't post PMs to the public boards, unless everyone else on the PM is cool with it being reposted. I'm going to be blunt about this: the "P" in PM stands for Private and that's what their purpose is. If someone sends you an unacceptable PM, forward it to the GMs and we will deal with it.

III. Please try to refrain from posting obscenity, at least in anger. This isn't CBT.com, which has to maintain a "PG-13" atmosphere for legal reasons, and I have no problem with IC profanity or with foul language used in good humor, but when obscenity is used to attack another player - no matter how much you think they deserve it, it will only make the situation worse. Every time.




Now, I see I have 25 PMs in my inbox, almost all of which came in while I was at work today. To those who wrote me, I will respond tomorrow.
Title: Re: OOC Thread #2
Post by: NVA on August 11, 2010, 05:14:36 PM
Does anyone have some SimpRes luck they will loan me?  I could really use a crit chance roll and to get a 12 on it so I can declare victory and force these guys to go home.  :)
Title: Re: OOC Thread #2
Post by: Cannonshop on August 11, 2010, 05:16:13 PM
Quote from: NVA on August 11, 2010, 05:14:36 PM
Does anyone have some SimpRes luck they will loan me?  I could really use a crit chance roll and to get a 12 on it so I can declare victory and force these guys to go home.  :)

If I had some I'd lend it.
Title: Re: OOC Thread #2
Post by: DisGruntled on August 11, 2010, 05:23:56 PM
Don't worry, you'll be facing some Adders again in the main fighting next round.  We tend to bring out the best of luck in other people's Sim Res rolls. (on non-militia fights anyways)
Title: Re: OOC Thread #2
Post by: Deathrider6 on August 11, 2010, 05:28:03 PM
Quote from: NVA on August 11, 2010, 05:14:36 PM
Does anyone have some SimpRes luck they will loan me?  I could really use a crit chance roll and to get a 12 on it so I can declare victory and force these guys to go home.  :)


I have some I can sell ya NVA....should I send Vinnie the mouse over to negotiate favorable terms? ;D
Title: Re: OOC Thread #2
Post by: Iron Mongoose on August 11, 2010, 08:11:52 PM
Quote from: august on August 11, 2010, 07:52:12 PM
OOC: D'Souza is the FWL General who caused trouble on Arc-Royal, no? Are there any FWL units amongst the SLDF force that I would know about upon my arrival? This has potential to get ugly.

That is the same name, yes, though with a trillion people in the IS there could be two of them out there who both just chanced to be Generals in the same theater of opperations for difrent units in the SLDF.  Noe would have to speak to his intention here.

The FWL's D'Souza was the commander of the 2nd Knights of the Inner Sphere, and has been active on the Clan front for the entirety of the game (I don't think they've ever been home, from turn 1 to now, since they started the game as one of our SLDF contribution units and remained on after we pulled the bulk of our force out).  He was at Pisag, and he's been the face of the FWL in theater for years.

What he's done since I left, that is not for me to say.
Title: Re: OOC Thread #2
Post by: NVA on August 11, 2010, 08:25:07 PM
As said in the Morges thread, not the same person.  I grabbed a name out of the air.  now, I know why it struck me as cool.  Anyway, I also don't know for sure the FWL De or D' Souzas status.  I countered the order to leave Arc Royal and the AR leadership was supposed to receive that message from the FS general.
Title: Re: OOC Thread #2
Post by: august on August 11, 2010, 08:31:12 PM
Honestly, this kind of thing is why I, out-of-character, want to divest A-R from the SLDF. It's one communications failure after another and it makes the game very hard for me to play. All I ask for is info that should be readily available IC to people on those planets (is there an SLDF garrison on Timkovichi? This would be common knowledge for people on the world, I imagine, even if they don't know what units, etc, are there. Am I told OOC? Of course not.)
Title: Re: OOC Thread #2
Post by: NVA on August 11, 2010, 08:39:41 PM
Quote from: august on August 11, 2010, 08:31:12 PM
Honestly, this kind of thing is why I, out-of-character, want to divest A-R from the SLDF. It's one communications failure after another and it makes the game very hard for me to play. All I ask for is info that should be readily available IC to people on those planets (is there an SLDF garrison on Timkovichi? This would be common knowledge for people on the world, I imagine, even if they don't know what units, etc, are there. Am I told OOC? Of course not.)

One would think.  But, I don't even know what units are 'SLDF' and where.  That is part of the fog of this change over, etc.  And, communication failures happen.  But, honestly, I don't know if there are any seconded units to the SLDF anywhere, except the ones that have been reported to the SL Council.
Title: Re: OOC Thread #2
Post by: DXM on August 11, 2010, 08:47:38 PM
Yet another reason why the closest I'm going to get to the Star League is an ambassador to Terra to plead my part in any cases where I have a part.
Title: Re: OOC Thread #2
Post by: august on August 11, 2010, 08:52:44 PM
Quote from: NVA on August 11, 2010, 08:39:41 PM
One would think.  But, I don't even know what units are 'SLDF' and where.  That is part of the fog of this change over, etc.  And, communication failures happen.  But, honestly, I don't know if there are any seconded units to the SLDF anywhere, except the ones that have been reported to the SL Council.

Well, that does shed light on things... I apologize for being more hostile than I should have been. I assumed that I was being singled out because I am, well, a jerk (as evidenced by my attitude there). It's not any less difficult for that, but still it does improve my outlook a bit.
Title: Re: OOC Thread #2
Post by: NVA on August 11, 2010, 08:58:06 PM
No no.  You are not special.  You are a normal worm to be kept in the dark, just like everyone else.

Seriously, it is part of why I am pushing for better coordination IC.  I truly have NO idea what is where, which makes it IMPOSSIBLE to be a CG.
Title: Re: OOC Thread #2
Post by: chaosxtreme on August 11, 2010, 09:19:22 PM
Quote from: Iron Mongoose on August 11, 2010, 08:11:52 PM
Quote from: august on August 11, 2010, 07:52:12 PM
OOC: D'Souza is the FWL General who caused trouble on Arc-Royal, no? Are there any FWL units amongst the SLDF force that I would know about upon my arrival? This has potential to get ugly.

That is the same name, yes, though with a trillion people in the IS there could be two of them out there who both just chanced to be Generals in the same theater of opperations for difrent units in the SLDF.  Noe would have to speak to his intention here.

The FWL's D'Souza was the commander of the 2nd Knights of the Inner Sphere, and has been active on the Clan front for the entirety of the game (I don't think they've ever been home, from turn 1 to now, since they started the game as one of our SLDF contribution units and remained on after we pulled the bulk of our force out).  He was at Pisag, and he's been the face of the FWL in theater for years.

What he's done since I left, that is not for me to say.

Well I don't mind pointing out Supreme Commander our contingent on Arc-Royal since well forever.

Kept a cool head and neutrality when the Lyrans and Kell's were at Loggerheads.

Is all kinds of enraged about the cockup the Lyran Military has had in their joint operations and what he considers "leaning upon the FWLM contingent to save their nation", and is well past being diplomatic about telling Lyran Social General's that irregardless of their rank, noble title's or beauracratic standing he will be in command of any joint operation he undertakes.

Surprisingly this did not go over well with the Arc Royalians.

Oh and he might have been the one to deliver to the Arc Royal Estates General the FWL equivalent of Japans WW1 21 Demands to China.

Surprisingly they were upset about not being treated like an equal nation. ;-)
Title: Re: OOC Thread #2
Post by: august on August 11, 2010, 09:25:49 PM
Quote from: NVA on August 11, 2010, 08:58:06 PM
No no.  You are not special.  You are a normal worm to be kept in the dark, just like everyone else.

Seriously, it is part of why I am pushing for better coordination IC.  I truly have NO idea what is where, which makes it IMPOSSIBLE to be a CG.

Could we address this via the order sheets and some help from the GMs? Have each player mark which units are SLDF seconded on the sheets, and then have the GMs copy the relevant sections, paste it into its own form, and send it to NVA or whomever?
Title: Re: OOC Thread #2
Post by: NVA on August 11, 2010, 09:29:12 PM
LOL...That could be interesting, considering there are players who have IC reasons for not telling me.  Hence why I am working it IC.

Quote from: august on August 11, 2010, 09:25:49 PM
Quote from: NVA on August 11, 2010, 08:58:06 PM
No no.  You are not special.  You are a normal worm to be kept in the dark, just like everyone else.

Seriously, it is part of why I am pushing for better coordination IC.  I truly have NO idea what is where, which makes it IMPOSSIBLE to be a CG.

Could we address this via the order sheets and some help from the GMs? Have each player mark which units are SLDF seconded on the sheets, and then have the GMs copy the relevant sections, paste it into its own form, and send it to NVA or whomever?
Title: Re: OOC Thread #2
Post by: NVA on August 11, 2010, 09:40:21 PM
Quote from: Fatebringer on August 11, 2010, 09:36:48 PM
...
Us Ravens would pay extra to show our ability to "Bend the Truth" ;)
...

Raven: Do not try and bend the truth. That's impossible. Instead... only try to realize the truth.
Neo: What truth?
Raven: There is no truth.
Neo: There is no truth?
Raven: Then you'll see, that it is not the truth that bends, it is only your mind.
Title: Re: OOC Thread #2
Post by: GraeGor on August 12, 2010, 07:10:50 PM
DAYUM

It's quiet in here


*crickets chirping*
Title: Re: OOC Thread #2
Post by: DXM on August 12, 2010, 07:38:18 PM
C'MON, FEEL THE NOOOOOOOISE!
GIRLS, ROCK YOUR BOOOOOOYS!
WE'LL GET WILD, WILD, WILD!

How's that?  Better?
Title: Re: OOC Thread #2
Post by: GraeGor on August 13, 2010, 05:14:07 AM
Quote from: DXM on August 12, 2010, 07:38:18 PM
C'MON, FEEL THE NOOOOOOOISE!
GIRLS, ROCK YOUR BOOOOOOYS!
WE'LL GET WILD, WILD, WILD!

How's that?  Better?

Actually it is....much
Title: Re: OOC Thread #2
Post by: Deathrider6 on August 13, 2010, 08:26:39 AM
LOL I remember when that was new...
Title: Re: OOC Thread #2
Post by: GreyJaeger on August 13, 2010, 12:39:04 PM
Quote from: Deathrider6 on August 13, 2010, 08:26:39 AM
LOL I remember when that was new...

Which one? Quiet Riot's version, or Slade's?

Slightly off-topic, for those of you who are not there yet, and those who are there probably know what I am talking about.

When music that was band new when you were young starts being played on Classic Rock stations, you are getting old. For me, it was Pearl Jam's Evenflo... I was a sophomore in high school when that song came out. *sigh*
Title: Re: OOC Thread #2
Post by: Fatebringer on August 13, 2010, 01:42:02 PM
Hey, at least Alternative music was awesome enough to endure ;) It was Smashing Pumpkins for me ;)
Title: Re: OOC Thread #2
Post by: Daemonknight on August 13, 2010, 04:50:34 PM
I grew up listening to 80s music, even though I wasn't in high school untill the 2000's
Title: Re: OOC Thread #2
Post by: Deathrider6 on August 14, 2010, 06:11:37 AM
Quote from: GreyJaeger on August 13, 2010, 12:39:04 PM
Quote from: Deathrider6 on August 13, 2010, 08:26:39 AM
LOL I remember when that was new...

Which one? Quiet Riot's version, or Slade's?

Slightly off-topic, for those of you who are not there yet, and those who are there probably know what I am talking about.

When music that was band new when you were young starts being played on Classic Rock stations, you are getting old. For me, it was Pearl Jam's Evenflo... I was a sophomore in high school when that song came out. *sigh*


Both
Title: Re: OOC Thread #2
Post by: DXM on August 14, 2010, 09:42:35 AM
I need to vent.  It's literally 120 degrees outside right now and I'm trying to sleep.  My AC unit isn't working.  Why?  Because it is iced over.  Seriously?  WTF!
Title: Re: OOC Thread #2
Post by: GreyJaeger on August 14, 2010, 12:42:23 PM
 More than likely, the thermostat is set too low for the unit to ever reach, meaning it will be running constantly. It can also be refrigerant is low, compressor is weak, or other maintenance issues. As suck as it sounds, you need to turn it off, and let the AC thaw. Trust me, I understand... I live near Biloxi, MS.
Title: Re: OOC Thread #2
Post by: DXM on August 14, 2010, 08:04:15 PM
Already did that, this is the second time its happened.
Title: Re: OOC Thread #2
Post by: GreyJaeger on August 14, 2010, 09:21:45 PM
Is it a window unit, or central air? Sounds if it is a window unit, sounds like it needs to be pitched and replaced. If central air, you unit needs servicing.
Title: Re: OOC Thread #2
Post by: DXM on August 15, 2010, 07:31:23 AM
Neither.  It's mounted on the wall of my Containerized Housing Unit (CHU for short).  And they just serviced it about a week ago anyway.
Title: Re: OOC Thread #2
Post by: Cannonshop on August 15, 2010, 09:17:44 AM
Quote from: DXM on August 15, 2010, 07:31:23 AM
Neither.  It's mounted on the wall of my Containerized Housing Unit (CHU for short).  And they just serviced it about a week ago anyway.

Ah...I see your problem.

"Lowest Bidder".

Aside from that, it probably needs another good cleaning and a filter job (yes, I know, it was just serviced LAST WEEK), you might be able to 'de-frost' it in the evenings, when temps only drop to, what. Eighty?  (I'm presuming you're in the sandbox, with that damn talcum-sand dust)

Title: Re: OOC Thread #2
Post by: GreyJaeger on August 15, 2010, 01:53:40 PM
Okay... I am full of EPIIIIIIIIIIIIC FAAAAAAAAAAAIIIIIIIIIIIIIIIILLLLLLLLLL!!

What is the saying at the end of voting sessions for Clan Councils.. and not Seyla.. I remember that. I do not have access to my novels at this time, so diiging it up is being a mofo.
Title: Re: OOC Thread #2
Post by: Daemonknight on August 15, 2010, 03:07:25 PM
Bargained well and done is at the end of a bidding session, although its used a number of times in less formal situations where one warrior maneuvers another into something.

Otherwise, Seyla is the only thing I can think of that you might be after.
Title: Re: OOC Thread #2
Post by: GreyJaeger on August 15, 2010, 03:28:06 PM
 It always seemed like right before "Seyla" there was some statement about how now this is done, so let no one keep whining. "Seyla"
Title: Re: OOC Thread #2
Post by: Daemonknight on August 15, 2010, 03:34:13 PM
And of course, I don't have Bloodname, which is the only book where I know I could find it :P trying to see if I can find anything in WotC for u
Title: Re: OOC Thread #2
Post by: GreyJaeger on August 15, 2010, 03:50:09 PM
Huh... I did not realize Bloodright was Steel Viper heavy. Sweet! ;D
Title: Re: OOC Thread #2
Post by: Daemonknight on August 15, 2010, 04:27:01 PM
Wow, so in reading through Way of the Clans, I've come across a really interesting figure. Falconer Commander Ter Roshak is having a little introspective moment, and comments on the number of training groups on Ironhold.

He says there are almost 100 Falconer Commanders on Ironhold alone, and each one is in charge of about 20-25 sibkos. Thats around 2250 sibkos on Ironhold at any given time. Figure the majority are between 4 and 8 trainnees(the middle stages), with outlyers at 1-3(just before their ToP) and 7-12(just arrived).

Beginning: say 20% of the sibkps are at this stage/size. average of 9.5 cadets/sibko, thats 4275 cadets
Middle: say 60% of the sibkos are at this stage/size. average of 6 cadets/sibko, thats 8100 cadets
End: say 20% of the sibkps are at this stage/size. average of 2 cadets/sibko, thats 900 cadets

About 13000 cadets at various stages of training, on a single world, for a single Clan.
As for the finishing stages, he says its about 50% who actually pass their ToP, so thats 450 cadets that become warriors, at any given time(not sure how often ToPs actually occur).

Thats alot higher than I thought it would be
Title: Re: OOC Thread #2
Post by: GreyJaeger on August 15, 2010, 05:03:53 PM
  I can swear reading something, somewhere, that in even the majority of Clans, i.e. not the hard-asses like the Vipers or Spirits, it was not uncommon for entire sibkos to wash out. FM:WC in the "Training" section for Clan Steel Viper, that it is common for most Clans to graduate 4-5 warriors/sibko.

Of course, depending on the time frame in which this is being discussed, there can be a number of reasons. After Tukkayyid, or the Refusal War, yeah.. The Falcons would probably be running as much as they can just to rebuild. In the run-up to Revival, yep. During the Golden Age.. probably not.
Title: Re: OOC Thread #2
Post by: Daemonknight on August 15, 2010, 05:11:06 PM
Yeah, this is from Way of the Clans, so its in the timeframe of Aiden Pryde's training... I forget how old he is at Tukkayid, but it can't be all that long before the Invasion really kicks off, I mean, he gets his bloodname right before the Great Gash at Twycross happens. And then right after that is when he gets assigned to rebuild the Falcon Guards. And Tukkayid is their first combat assignment after Twycross.
Title: Re: OOC Thread #2
Post by: Cannonshop on August 16, 2010, 02:55:50 AM
My bright ideas always go haywire.  I rolled what I suppose I could have just handwaved, and killed the character I was using...horribly.

it DID make me think about what to write next, though.

Title: Re: OOC Thread #2
Post by: DXM on August 16, 2010, 08:09:46 AM
But she went out like a champ!  That's a good death.
Title: Re: OOC Thread #2
Post by: Cannonshop on August 16, 2010, 10:02:11 AM
I beat my face with the tin plate-I typed in 1d6 instead of 2d6 for...everything.

So, I let the initial seven boloed rolls stand (Doubling them the piggy still wins), but re-rolled the survival check, got a 7-which I would guess is unconscious, bleeding, and not dead yet.
Title: Re: OOC Thread #2
Post by: Marlin on August 17, 2010, 07:03:49 PM
Will there be a map thread open?
Title: Re: OOC Thread #2
Post by: Dave Baughman on August 17, 2010, 08:48:49 PM
Quote from: Marlin on August 17, 2010, 07:03:49 PM
Will there be a map thread open?

No, we're changing the way map updates are handled and there will not be map threads any more. Basically, it's going to be like in Flashpoint did last turn: your map updates will go in the cover email for your orders.

In the near future we will be putting a "map changes form" in the orders sheet so the whole thing is incorporated into the orders process with no special actions required.
Title: Re: OOC Thread #2
Post by: Dave Baughman on August 17, 2010, 10:13:56 PM
FYI, I just updated a bunch of threads. I noticed there are a lot of finished threads that don't have their top post tagged. Thread owners, could you please mark any completed threads as [COMPLETE] so that I can filter past them when reviewing open posts?

Thanks :)
Title: Re: OOC Thread #2
Post by: NVA on August 18, 2010, 01:24:45 PM
tassa/chaos - Not complaining about the actions at SM and Eden IC.  Not even ooc...the choices made have ic actions.  Now, 15 fpshould not be available at sm, as that means the bidding went:

15 fp
2.8 fp
Title: Re: OOC Thread #2
Post by: NVA on August 18, 2010, 01:54:23 PM
I am going to step back from the game for a few days.  It has become a chore rather than a relaxation.
Title: Re: OOC Thread #2
Post by: NVA on August 18, 2010, 03:57:24 PM
You know...Let me just try to help get some of these threads done.  If you have threads/fights posted against teh SLDF and/or Wolves, in either direction, please PM me with links.  This will help keep me on track.  I know a couple were waiting on unit movements and some RP.  But, there were a ton of fights sent at me.
Title: Re: OOC Thread #2
Post by: Holt on August 18, 2010, 04:48:11 PM
I am alive, just had a demon month at work, i'll be around now and will look over my attack/defense threads today; sucks because i missed some attacks i needed to put up....
Title: Re: OOC Thread #2
Post by: august on August 18, 2010, 09:41:16 PM
I'm back, to a degree. Regular internet access is had, but I'm still going to be quite busy the next few days.
Title: Re: OOC Thread #2
Post by: Dave Baughman on August 18, 2010, 09:42:20 PM
Welcome back :)
Title: Re: OOC Thread #2
Post by: august on August 18, 2010, 11:55:04 PM
Dumb question, but when does the current cycle end? Do I need to have orders in tomorrow?
Title: Re: OOC Thread #2
Post by: LittleH13 on August 19, 2010, 12:27:13 AM
This cycle ends on the 25th of August.

Quote from: august on August 18, 2010, 11:55:04 PM
Dumb question, but when does the current cycle end? Do I need to have orders in tomorrow?
Title: Re: OOC Thread #2
Post by: august on August 19, 2010, 02:21:49 AM
Thanks!
Title: Re: OOC Thread #2
Post by: Fatebringer on August 19, 2010, 01:45:34 PM
Since the thread was locked down, I'll commend here.

QuoteI am going to lock this for now. Fate technically you should not have been able to try break interdiction while you still had ANY ASF alive. The rule reads that only NON ASF forces can do this and you included the 3FP of remaining ASF forces in the FP amount.

I understand. The affected it would have on round 4 is to kill off all 3 FP of ASF. I still would not have done any damage to the other side as I had 0% damage that round.
Title: Re: OOC Thread #2
Post by: Fatebringer on August 19, 2010, 01:49:27 PM
The ASF would have used Naval Enagement on Turn 4 sacraficing themselves for the Ground Troops to try and Land.

Turn 4 - Naval Engagement to remove interdiction.
137 - 3 = 134 FP No ASF left.
0 Damage done.

Turn 5 - Break Interdiction
134*.1 = 13.5 Damage Done.
134-23 = 111 Ground remaining.
Title: Re: OOC Thread #2
Post by: Iron Mongoose on August 19, 2010, 02:48:44 PM
Something I've been seeing from some players (yes, Dave is a bit one of them) is the use of forign launguage with no translation.  Now, I apprecate the effort to generate that, and it adds to the immersion and make the game a lot of fun.

But, a lot of times it would be reasonable for the cherictors viewing that to know what is being said.  Any Combine cherictor would understand Japanese, for example, but would any Combine player?  My own Japanese is quite poor.  Any Lyran cherictor would know German, but would a Lyran player?  I do play some Lyrans, and I don't know more than the one or two words they use in WWII movies, despite years of chatting with Marlin and Hugin (whos' English is usualy better than mine). 

So, I'd ask kindly that translations be provided, and the launguage named, and we just leave it to the cherictors to determine what their level of understanding.  For example, the Dark Shadows all spoke the launguage of the Aztecs, as a sort of secret launguage, so it was assumed to be unknown to most observers.  But, my thought was to post in english, and leave it to the other player if they thought their cherictor would understand (which inveriably, they did not). 

The big upside is speed and accuracy, since you don't lose subtle little things using the internet translator (or lose big giant huge things, as can take place).  The second big upside is that everyone else can enjoy watching the RP that is taking place.  Imagine if Marlin and Hugin (and anyone else who speaks German) were all Lyrans and did all their RP in German?  Many of us would be deprived of reading the work of two of our best RPers!
Title: Re: OOC Thread #2
Post by: Hugin on August 19, 2010, 03:01:47 PM
first: thanks for the gentle words  :o

second: I did some RP in german in the FGC time (when I was a GM) and got instantly Mod - hammered by Welshman who did not like my german playing because he was unable to read it...

on the flip side: if anyone needs translations for german stuff... just PM me :)
Title: Re: OOC Thread #2
Post by: Marlin on August 19, 2010, 03:12:03 PM
 :o  :-[

Thanks Iron. I wont make fun of that.

I think to provide a translation along with the foreign language would not be too much to be asked. In brackets, for example. Would help everybody. As english is the prime language, we might agree on that.



You olde adulator!  ;D
Title: Re: OOC Thread #2
Post by: Fatebringer on August 19, 2010, 06:46:19 PM
Moooooom, Chaos is trying to turn me into a Warmonger!
Title: Re: OOC Thread #2
Post by: Jeyar on August 19, 2010, 09:34:30 PM
*poke*

Well, since you won't even invite poor old Ivers to tell you something odd... So odd probably some of the strings of the universe will break, well you need something for a reputation. ;D
Title: Re: OOC Thread #2
Post by: august on August 20, 2010, 10:41:59 PM
For what it's worth, I sent out a good number of IC PMs this cycle, and a minority were answered. It's totally cool if other players are busy or whatnot and I don't worry about it. However, if some of these PMs went unanswered for IC reasons, could you please give me a heads up of "No IC response forthcoming," or something like that just so I can keep it straight which I should take as IC snubs and which I should take as real life intruding?
Title: Re: OOC Thread #2
Post by: GraeGor on August 21, 2010, 01:46:54 AM
Quote from: august on August 20, 2010, 10:41:59 PM
For what it's worth, I sent out a good number of IC PMs this cycle, and a minority were answered. It's totally cool if other players are busy or whatnot and I don't worry about it. However, if some of these PMs went unanswered for IC reasons, could you please give me a heads up of "No IC response forthcoming," or something like that just so I can keep it straight which I should take as IC snubs and which I should take as real life intruding?

Not sure if Stan, the Adders, and to a lesser extent Charlie, are amongst those...I wouldnt be surprised if they are, I tend to get sidetracked with other events to often. Also, I generally try to get Dis and IM's input on things that affect the Adders as a whole and sometimes the replies are slow in coming, or stuff happens on weekends which are really bad for me currently

I'll go thru my collection of PMs from July and double check, though I may be a bit slow in that, my time online during weekends is somewhat limited due to my job (a couple hours before and after work if Im lucky)



Title: Re: OOC Thread #2
Post by: NVA on August 21, 2010, 03:54:44 PM
Seriously, on INIT?  I get those rolls on INIT on worlds were it won't matter 1 Iota cause they came with guaranteed wins rather than anything sporting?  SERIOUSLY?  Sheesh.  Please let me get those on my real rolls, so I at least can hurt them.

LOL...
Title: Re: OOC Thread #2
Post by: august on August 21, 2010, 06:04:53 PM
Thanks, though if I recall correctly, there's just one that went out to the Adders (and was a mass mailing - don't know if I'll get individual replies, or there will be some sort of collective reply).

Quote from: GraeGor on August 21, 2010, 01:46:54 AM
Not sure if Stan, the Adders, and to a lesser extent Charlie, are amongst those...I wouldnt be surprised if they are, I tend to get sidetracked with other events to often. Also, I generally try to get Dis and IM's input on things that affect the Adders as a whole and sometimes the replies are slow in coming, or stuff happens on weekends which are really bad for me currently

I'll go thru my collection of PMs from July and double check, though I may be a bit slow in that, my time online during weekends is somewhat limited due to my job (a couple hours before and after work if Im lucky)




Title: Re: OOC Thread #2
Post by: GraeGor on August 22, 2010, 01:48:33 AM
Quote from: august on August 21, 2010, 06:04:53 PM
Thanks, though if I recall correctly, there's just one that went out to the Adders (and was a mass mailing - don't know if I'll get individual replies, or there will be some sort of collective reply).

Quote from: GraeGor on August 21, 2010, 01:46:54 AM
Not sure if Stan, the Adders, and to a lesser extent Charlie, are amongst those...I wouldnt be surprised if they are, I tend to get sidetracked with other events to often. Also, I generally try to get Dis and IM's input on things that affect the Adders as a whole and sometimes the replies are slow in coming, or stuff happens on weekends which are really bad for me currently

I'll go thru my collection of PMs from July and double check, though I may be a bit slow in that, my time online during weekends is somewhat limited due to my job (a couple hours before and after work if Im lucky)

if it's the one Im thinking of, there will be a reply soon, had to get some details squared away first...

If not sunday, then monday whether Im in the mental mood for it or not...I know it's cutting things close, and for that I apologize
Title: Re: OOC Thread #2
Post by: Daemonknight on August 22, 2010, 01:54:43 AM
on a side note, if anyone wants to see my first MM game, i'm playing Dave tonight :)
Title: Re: OOC Thread #2
Post by: Daemonknight on August 22, 2010, 04:19:01 AM
if anyone wants to see my infantry take down Dave's Zues with cockpit shots...its coming. don't you worry.


as a sidebar, my Shadow Hawk has 20 heat to start turn 7, and is still going strong with alpha strikes. He is my new best friend
Title: Re: OOC Thread #2
Post by: Cannonshop on August 22, 2010, 04:24:29 AM
Quote from: Daemonknight on August 22, 2010, 04:19:01 AM
if anyone wants to see my infantry take down Dave's Zues with cockpit shots...its coming. don't you worry.


as a sidebar, my Shadow Hawk has 20 heat to start turn 7, and is still going strong with alpha strikes. He is my new best friend


How in HELL did you get a Shadowhawk to overheat?  (and in only seven turns!) 
Title: Re: OOC Thread #2
Post by: august on August 22, 2010, 04:35:53 AM
Observing the match - engine hits are a hell of a thing.
Title: Re: OOC Thread #2
Post by: Daemonknight on August 22, 2010, 05:20:01 AM
he lasted 3 turns, alpha striking each turn. the last one he finally blew(final heat of like 38 or something).

in other news, INFANTRY ARE GODS!! the same unit that hit the cockpit of the zues, then TAC'd it's gyro, knocked it down, and the pilot passed out.
Title: Re: OOC Thread #2
Post by: GreyJaeger on August 22, 2010, 05:38:40 AM
Quote from: Daemonknight on August 22, 2010, 05:20:01 AM
he lasted 3 turns, alpha striking each turn. the last one he finally blew(final heat of like 38 or something).

in other news, INFANTRY ARE GODS!! the same unit that hit the cockpit of the zues, then TAC'd it's gyro, knocked it down, and the pilot passed out.

Hence why the Vipers are ready to unleash their Trueborn infantry...

/Mmmm.. Gauss Rifle field guns...
Title: Re: OOC Thread #2
Post by: Daemonknight on August 22, 2010, 05:57:12 AM
did I mention tassa accidently shot the Zues while it was down? and they're allies. That was good too
Title: Re: OOC Thread #2
Post by: tassa_kay on August 22, 2010, 06:14:15 AM
Did you really need to put that out there? :P
Title: Re: OOC Thread #2
Post by: august on August 22, 2010, 06:17:14 AM
Could you blame him? It was green. Spirit instinctive reaction to anything remotely suggesting an Adder.
Title: Re: OOC Thread #2
Post by: Daemonknight on August 22, 2010, 06:19:19 AM
Hey, you could've always told them you picked up my mechwarrior, and tried to squish him ;)
Title: Re: OOC Thread #2
Post by: tassa_kay on August 22, 2010, 06:22:46 AM
Why just squish him, when I can beat information out of him? ;)
Title: Re: OOC Thread #2
Post by: Hugin on August 22, 2010, 07:40:27 AM
Quote from: august on August 22, 2010, 06:17:14 AM
Could you blame him? It was green. Spirit instinctive reaction to anything remotely suggesting an Adder.

I can see it!

Pilot1: "It's on the ground"
Pilot2: "If it's on the ground it's an ADDER!!! SHOOT IT!"
Pilot1: "Already done!"
Title: Re: OOC Thread #2
Post by: Marlin on August 22, 2010, 08:37:26 AM
I guess the game is over. Now you made me curious.
Title: Re: OOC Thread #2
Post by: Marlin on August 22, 2010, 06:15:58 PM
And why waasnt I invited to the party there.. 3 MFs would be nice for my collection.
Title: Re: OOC Thread #2
Post by: Cannonshop on August 22, 2010, 08:31:38 PM
Quote from: Marlin on August 22, 2010, 06:15:58 PM
And why waasnt I invited to the party there.. 3 MFs would be nice for my collection.


YOu're nOT the only one, Marlin.  I know where those factories came from.
Title: Re: OOC Thread #2
Post by: Marlin on August 22, 2010, 08:39:06 PM
Lol.

If my assumption is correct, then I am sorry for ye.
Title: Re: OOC Thread #2
Post by: Cannonshop on August 22, 2010, 09:19:00 PM
Quote from: Marlin on August 22, 2010, 08:39:06 PM
Lol.

If my assumption is correct, then I am sorry for ye.

Not for me-I didn't own them in the first place, and they were never in my territory from the beginning.

Title: Re: OOC Thread #2
Post by: tassa_kay on August 22, 2010, 09:21:45 PM
They're probably from Arc-Royal, continuing the tradition of raping that state while states like the UIW get free passes by dint of having nothing of value for the landgrabbing Clans to take. ;)
Title: Re: OOC Thread #2
Post by: Cannonshop on August 22, 2010, 10:38:13 PM
Quote from: tassa_kay on August 22, 2010, 09:21:45 PM
They're probably from Arc-Royal, continuing the tradition of raping that state while states like the UIW get free passes by dint of having nothing of value for the landgrabbing Clans to take. ;)
Actually, they were bound for Tharkad from (iirc) Pandora, so yeah, but the rape was happening BEFORE the split.
Title: Re: OOC Thread #2
Post by: august on August 22, 2010, 10:46:14 PM
Is that physiologically possible?
Title: Re: OOC Thread #2
Post by: tassa_kay on August 22, 2010, 10:56:06 PM
Quote from: Cannonshop on August 22, 2010, 10:38:13 PM
Quote from: tassa_kay on August 22, 2010, 09:21:45 PM
They're probably from Arc-Royal, continuing the tradition of raping that state while states like the UIW get free passes by dint of having nothing of value for the landgrabbing Clans to take. ;)
Actually, they were bound for Tharkad from (iirc) Pandora, so yeah, but the rape was happening BEFORE the split.

I'm sorry, but what does this mean, exactly?  Because all you're really saying here is that I'm right... and I already knew I was right.
Title: Re: OOC Thread #2
Post by: Iron Mongoose on August 22, 2010, 11:00:03 PM
He just means that either they wern't getting raped for being part of the Arc Royal faction, just a concidence that it worked out to be them.  Either that or it was just a way of pre-raping Arc Royal before it even came into existance.
Title: Re: OOC Thread #2
Post by: tassa_kay on August 22, 2010, 11:00:41 PM
Thanks, IM, for making sense of that rather vile and nonsensical metaphor. :)
Title: Re: OOC Thread #2
Post by: Iron Mongoose on August 22, 2010, 11:11:41 PM
Well, there are plenty of sexual metaphores for this sort of thing.  They're either getting screwed or f-ed or some other sort of thing.  Raped is a bit more violent and angry, but if that's the message we're trying to send...
Title: Re: OOC Thread #2
Post by: tassa_kay on August 22, 2010, 11:19:47 PM
Hear that, August?  You were set up to fail from the beginning.  Aren't you glad you came back to the game, just to be offered up as a sacrificial lamb to the Clans while the Hellions play grab-ass with the UIW? :)
Title: Re: OOC Thread #2
Post by: NVA on August 22, 2010, 11:30:48 PM
Lovely attitudes folks.  Good critical thinking.  I mean, WHY is the UIW surviving?  Because it doesn't have the infra to be a target.  So, how do you make Arc Royal survive?  How do you keep that infra out of clan hands?  You move it.  Course, THAT couldn't be the reason.  It has to be the GMs intentionally planning to screw players over and ruin the game for them.  *rolls eyes*
Title: Re: OOC Thread #2
Post by: august on August 22, 2010, 11:40:48 PM
Quote from: NVA on August 22, 2010, 11:30:48 PM
Lovely attitudes folks.  Good critical thinking.  I mean, WHY is the UIW surviving?  Because it doesn't have the infra to be a target.  So, how do you make Arc Royal survive?  How do you keep that infra out of clan hands?  You move it.  Course, THAT couldn't be the reason.  It has to be the GMs intentionally planning to screw players over and ruin the game for them.  *rolls eyes*

Right, of course. If I just aided the guys who are opposing the clans in word more than in deed, they'd be perfectly willing to let me off, no foul. Because they're cool like that. And forgiving.

Keep in mind, by "aid," I mean, "give away my stuff with no compensation whatsoever while my people die."
Title: Re: OOC Thread #2
Post by: tassa_kay on August 22, 2010, 11:42:29 PM
August is fully aware of why he's a target and the UIW isn't, since I said EXACTLY THAT above.  Did you miss it?  I said that the UIW has nothing to offer the land-grabbing Clans, so they're ignored and even played nice with (I still shake my head at the absurdity of their legitimacy being offered up in a Grand Council vote) while Arc-Royal is, literally, raped despite all attempts to even open a dialogue with them.  So, yeah, thanks for regurgitating my own words.
Title: Re: OOC Thread #2
Post by: NVA on August 22, 2010, 11:48:54 PM
My point isn't the 'reasoning' behind the clans decision.  My issue is the back tongued comments that this was a set up specifically to have this outcome.

Quote from: tassa_kay on August 22, 2010, 11:42:29 PM
August is fully aware of why he's a target and the UIW isn't, since I said EXACTLY THAT above.  Did you miss it?  I said that the UIW has nothing to offer the land-grabbing Clans, so they're ignored and even played nice with (I still shake my head at the absurdity of their legitimacy being offered up in a Grand Council vote) while Arc-Royal is, literally, raped despite all attempts to even open a dialogue with them.  So, yeah, thanks for regurgitating my own words.
Title: Re: OOC Thread #2
Post by: tassa_kay on August 22, 2010, 11:51:58 PM
Quote from: NVA on August 22, 2010, 11:48:54 PM
My point isn't the 'reasoning' behind the clans decision.  My issue is the back tongued comments that this was a set up specifically to have this outcome.

I don't see how you have an "issue" with it to begin with, since it has nothing whatsoever to do with you.  I also don't see how you feel you have the right to speak for my motivations OR August's. 

Or, to put it in more diplomatic terms, if you have an issue, deal with it IC. ;)
Title: Re: OOC Thread #2
Post by: Daemonknight on August 22, 2010, 11:53:12 PM
as a representative of the 'land-grabbing Clans', i'd just like to point out, that just because someone isn't aware there is a diolouge between groups, doesn't mean it isnt there.

Just throwing that out there.
Title: Re: OOC Thread #2
Post by: tassa_kay on August 22, 2010, 11:54:32 PM
(This was harsher than I intended.  Sorry, DK.)

I'm actually quite aware of your dialogue with Arc-Royal, DK.  So consider yourself exempt from my observation.  But JUST yourself.
Title: Re: OOC Thread #2
Post by: NVA on August 22, 2010, 11:57:35 PM
When I have issues with IC actions, I deal with them IC.  Hence, Strana Mechty and Eden/Circe.  When I have issues with players, I keep those OOC, hence this thread.  But, you are right.  The players I have issue with aren't worth me wasting my time on their actions.

Quote from: tassa_kay on August 22, 2010, 11:51:58 PM
Quote from: NVA on August 22, 2010, 11:48:54 PM
My point isn't the 'reasoning' behind the clans decision.  My issue is the back tongued comments that this was a set up specifically to have this outcome.

I don't see how you have an "issue" with it to begin with, since it has nothing whatsoever to do with you.  I also don't see how you feel you have the right to speak for my motivations OR August's. 

Or, to put it in more diplomatic terms, if you have an issue, deal with it IC. ;)
Title: Re: OOC Thread #2
Post by: tassa_kay on August 22, 2010, 11:58:29 PM
Quote from: NVA on August 22, 2010, 11:57:35 PM
When I have issues with IC actions, I deal with them IC.  Hence, Strana Mechty and Eden/Circe.  When I have issues with players, I keep those OOC, hence this thread.  But, you are right.  The players I have issue with aren't worth me wasting my time on their actions.

Fantastic.  So we can agree to disagree, and go back to ignoring each other.  Works for me. :)
Title: Re: OOC Thread #2
Post by: august on August 23, 2010, 12:02:51 AM
NVA, were Arden Sortek and the DCMS guy on the ship with Marco Hall? Otherwise they shouldn't have been admitted to the A-R meeting. And honestly, I've waited three weeks or so to get this RP going again - I'd prefer not to drag out the dialogue by making it depend on more players than are necessary.
Title: Re: OOC Thread #2
Post by: NVA on August 23, 2010, 12:09:45 AM
Arden was inbound with us.  The Tai Shu met us midflight.  I left the FWL general out, for IC reasons.  These are representatives of the commands I know about.
Title: Re: OOC Thread #2
Post by: NVA on August 23, 2010, 12:40:51 AM
nm...
Title: Re: OOC Thread #2
Post by: NVA on August 23, 2010, 01:05:03 AM
Holt and Fatebringer are up in Arc Royal.  I will not respond until they have a chance to play the game.
Title: Re: OOC Thread #2
Post by: august on August 23, 2010, 01:13:05 AM
Look, that's generous and I appreciate the impulse, but we have three days left in the cycle and I would really like to get this done before then. I think we'd all like to have this resolved to a point so we can get accurate order sheets in on time. Under less pressing circumstances, I'd be very happy to have Holt and FB involved, but right now I feel like the more people and the more incongruous schedules we involve, the more likely this becomes to spill over into the next cycle.
Title: Re: OOC Thread #2
Post by: NVA on August 23, 2010, 01:14:16 AM
So be it.  If it spills over, it spills over.

Quote from: august on August 23, 2010, 01:13:05 AM
Look, that's generous and I appreciate the impulse, but we have three days left in the cycle and I would really like to get this done before then. I think we'd all like to have this resolved to a point so we can get accurate order sheets in on time. Under less pressing circumstances, I'd be very happy to have Holt and FB involved, but right now I feel like the more people and the more incongruous schedules we involve, the more likely this becomes to spill over into the next cycle.
Title: Re: OOC Thread #2
Post by: august on August 23, 2010, 01:15:26 AM
Easy to say when it's not your entire faction that hangs in the balance.
Title: Re: OOC Thread #2
Post by: NVA on August 23, 2010, 01:16:07 AM
Quote from: august on August 23, 2010, 01:15:26 AM
Easy to say when it's not your entire faction that hangs in the balance.

Problem is, the SLDF is not 'my' faction to make decisions solely on.  So, I can't cut others out.
Title: Re: OOC Thread #2
Post by: august on August 23, 2010, 01:27:40 AM
NVA, all of my future RP depends on what happens in the Arc-Royal thread. I have three other RP threads that are on hold until this gets resolved. In effect, the continual delays here have cut me out of the game for half of this cycle and will continue to do so until this gets resolved. Any orders that I give for cycle 42 are going to be arbitrary nonsense if this rolls over; I'm glad that your interested in allowing others to play the game, but you haven't accounted me in your equations. As the guy who stands to lose most if things go wrong, I do think I have more of a right than the DC and FS players to ask that this go forward.

The SLDF might not be your faction, but your PC is the commander of that body. All I ask is that you show a little initiative IC and OOC and stop worrying about checking everything with other people - if you piss someone off, let the consequences be part of the game.
Title: Re: OOC Thread #2
Post by: Aleksandr on August 23, 2010, 01:29:06 AM
Quote
Problem is, the SLDF is not 'my' faction to make decisions solely on.  So, I can't cut others out.

Yes, you actually can. You're the Commanding General - if the SLDF states don't like what you do, they can suck it up until the next meeting, then they can whine there. The SLDF is a military, not a political organization, and the commander's orders override whatever potential qualms the politicians might have until the unit's back under home control.
Title: Re: OOC Thread #2
Post by: NVA on August 23, 2010, 01:32:28 AM
Let me rephrase it.  I was in a GM RP in PM, dealing with Marco's arrival.  Once that was wrapped up, I restarted this one.  So, I will rephrase.  I choose to include others.  I am sorry if that is a problem.  But, given your demands and your position, I don't feel I have a choice.  Orders are not due for 14 days.  I am sure this can be wrapped up fairly soon.  If I don't get a response from the others in the next day or so, I will continue on without them.  But, that is the best I will offer, unless the GMs tell me I have to act.
Title: Re: OOC Thread #2
Post by: Iron Mongoose on August 23, 2010, 02:42:04 AM
Of course, August, you always retain the IC option to simply reject the others, and offer the IC rational that you'd like to deal man to man, merroring your OOC thinking.  Then you can ask more openly IC.
Title: Re: OOC Thread #2
Post by: august on August 23, 2010, 02:49:51 AM
Quote from: Iron Mongoose on August 23, 2010, 02:42:04 AM
Of course, August, you always retain the IC option to simply reject the others, and offer the IC rational that you'd like to deal man to man, merroring your OOC thinking.  Then you can ask more openly IC.

Well, I did ask that they be sent away IC, and the request was ignored. If I'd known ahead of time that they were coming, I would have barred them from entry, but they were introduced as present once things were underway. In the interest of avoiding insisting on a retcon, I thought that was the better option - as it stands, I think I'm stuck with them.
Title: Re: OOC Thread #2
Post by: Daemonknight on August 23, 2010, 02:50:59 AM
Quote from: Aleksandr on August 23, 2010, 01:29:06 AM
Quote
Problem is, the SLDF is not 'my' faction to make decisions solely on.  So, I can't cut others out.

Yes, you actually can. You're the Commanding General - if the SLDF states don't like what you do, they can suck it up until the next meeting, then they can whine there. The SLDF is a military, not a political organization, and the commander's orders override whatever potential qualms the politicians might have until the unit's back under home control.

Or they could vote to remove him from office for refusing to allow a member state to partake and/or be present during what could turn out to be a hugly important negotiating table. The SLDF might be a military organization, but its like any modern military force: it answers to the politicians. If the SL Council decides that Hall isn't doing his job, or has threatened the security of a member nation(which the AR govornment isn't), then yeah, they can remove his ass from his position. Which reflects badly on him, and all of Clan Wolf...something any Clanner would do anything to prevent.

His hands are a little more tied than people seem to be thinking.
Title: Re: OOC Thread #2
Post by: august on August 23, 2010, 04:13:36 AM
Quote from: Daemonknight on August 23, 2010, 02:50:59 AM
Quote from: Aleksandr on August 23, 2010, 01:29:06 AM
Quote
Problem is, the SLDF is not 'my' faction to make decisions solely on.  So, I can't cut others out.

Yes, you actually can. You're the Commanding General - if the SLDF states don't like what you do, they can suck it up until the next meeting, then they can whine there. The SLDF is a military, not a political organization, and the commander's orders override whatever potential qualms the politicians might have until the unit's back under home control.

Or they could vote to remove him from office for refusing to allow a member state to partake and/or be present during what could turn out to be a hugly important negotiating table. The SLDF might be a military organization, but its like any modern military force: it answers to the politicians. If the SL Council decides that Hall isn't doing his job, or has threatened the security of a member nation(which the AR govornment isn't), then yeah, they can remove his ass from his position. Which reflects badly on him, and all of Clan Wolf...something any Clanner would do anything to prevent.

His hands are a little more tied than people seem to be thinking.

Necessary disclaimer before I address the quote: I'm not telling NVA or anyone else how to run their characters. I just want to address the portrayal of the clans.

Keep in mind though that an individual warrior has to do something really, really awful to bring shame to a clan as a whole. The only example I can think of is the Widowmaker guy who killed Nick Kerensky. The clans are really good at disowning individual warriors who fail in some way; it's necessary given the crazy risks that one has to take on a regular basis to achieve, well, anything as a Clan warrior. It's do or die, all the time, and those who end up on the latter side are left to do just that by their parent clan. No one questioned the viability of the Falcons because Elias Critchell turned out to be a fraud, or that of the Ravens when their saKhan engineered the extinction of the Sea Fox. Same goes for the Cobra who was kicked out of the ilKhanate for being a jerk. Each time, the parent clan just let the aggrieved party take out the offender in a trial of grievance and moved on, offering surkai if necessary. People fail all the time in the clans, perhaps more often than they succeed - the system is built to account for it and even to encourage it to a certain extent. The unfit should always be replaced.

For a clan to bring shame on itself as a whole, the crime has to be pretty widespread: take the Burrocks' dealings with the Dark Caste, the Nova Cats' siding with the SLDF as a whole, the Jaguars' weakness as a whole. But even then, there are examples of clans overcoming such obstacles - the Hellions purging their PED-using warriors, the Falcons' Culling, the Coyotes' mass self-reaving. For a clan to become seen as tainted as a whole, they pretty much have to have a large portion of the touman involved in dirty dealings and the rest be unwilling or unable to elminate the bad warriors on their own. Having a warrior, even a well-respected one lose a cushy job doesn't come close.
Title: Re: OOC Thread #2
Post by: Daemonknight on August 23, 2010, 04:34:20 AM
I'm talking about the Wolves feeling shamed themselves. If the Clans are truly the superiors they deem themselves to be(the wolves would not have lost their arrogance at being trueborn), then being told by Spheroid politicians, of all people, that you are a bad commander...that would make most people associated with that warrior feel like he shamed the whole program.

This isn't a case of what the other Clans think...we have made our position quite clear how we view the wolves. I'm saying from an internal viewpoint, he doesn't want to be replaced by people who would be viewed(by the Wolf warriors) as essentially useless themselves. The position itself isn't whats important, its that he can be seen to do his job better than those less suitible(freeborn, sphereoid politicans).
Title: Re: OOC Thread #2
Post by: august on August 23, 2010, 04:39:34 AM
Quote from: Daemonknight on August 23, 2010, 04:34:20 AM
I'm talking about the Wolves feeling shamed themselves. If the Clans are truly the superiors they deem themselves to be(the wolves would not have lost their arrogance at being trueborn), then being told by Spheroid politicians, of all people, that you are a bad commander...that would make most people associated with that warrior feel like he shamed the whole program.


Then another Wolf warrior kills him in a Trial of Grievance, they pat themselves on the back and mutter a "yep, showed him," and they move on. The shame isn't in the commander screwing up, it would be in letting a commander who screwed up hang around. Once he's gone, he's forgotten, except for maybe tainting the perception of his genekids. Sentimental people the clans are not.
Title: Re: OOC Thread #2
Post by: Aleksandr on August 23, 2010, 05:01:53 AM
Quote from: Daemonknight on August 23, 2010, 04:34:20 AM
I'm talking about the Wolves feeling shamed themselves. If the Clans are truly the superiors they deem themselves to be(the wolves would not have lost their arrogance at being trueborn), then being told by Spheroid politicians, of all people, that you are a bad commander...that would make most people associated with that warrior feel like he shamed the whole program.

This isn't a case of what the other Clans think...we have made our position quite clear how we view the wolves. I'm saying from an internal viewpoint, he doesn't want to be replaced by people who would be viewed(by the Wolf warriors) as essentially useless themselves. The position itself isn't whats important, its that he can be seen to do his job better than those less suitible(freeborn, sphereoid politicans).

Or it would prove to them that the Sphereoids are inferior, due to their allowing petty squabbles to get in the way of the waging of war.
Title: Re: OOC Thread #2
Post by: august on August 23, 2010, 12:28:41 PM
Regarding the RP on Tharkad, I just want to make it clear that my IC rant in no way reflects actual OOC negative feelings towards any of the players involved in the conference there, or in the Lyran situation as a whole. There was no way that that meeting was going to go smoothly, given the IC disagreements that everyone walked in with. Thanks to everyone involved thus far - it's been great, I've enjoyed it and hope it continues in good chaotic fun.
Title: Re: OOC Thread #2
Post by: tassa_kay on August 23, 2010, 01:58:48 PM
Between the Lyran breakaway factions literally ignoring you for no discerable reason other than naked self-interest (and no real IC reasoning to support it), and NVA dragging his feet... why do you even play A-R anymore, August?  Are you a masochist and never told me?  I would've gladly given you a spanking or a flogging or something if I had known. ;)
Title: Re: OOC Thread #2
Post by: chaosxtreme on August 23, 2010, 02:52:07 PM
Hey Tassa, sometimes it is fun to be the one raving voice of sanity/insanity in a universe of grimdark political oppurtunism angst crying about the needs of the people who are getting it in the kneck to build oppulent palaces to the few and the noble.


Augusts doing a good job of it. He's picked a hard fight but I think those who would see Arc-Royal fall will have more than a few more lump's, black eyes and broken bone's before August goes into that night.

:) And Im not just saying that.

Garcux was a true suprise and well executed I hadn't expected him to operate on the Free Worlds border with his Clan problem, but he beautifully gave them a black eye. Well done August.  ;D
Title: Re: OOC Thread #2
Post by: Deathrider6 on August 23, 2010, 04:41:41 PM
No worries August I am enjoying the Tharkad thread too.
Title: Re: OOC Thread #2
Post by: NVA on August 23, 2010, 06:48:52 PM
I am cool august.  Almost decided to have a Phelan loves Kat moment there.  :)

Quote from: august on August 23, 2010, 12:28:41 PM
Regarding the RP on Tharkad, I just want to make it clear that my IC rant in no way reflects actual OOC negative feelings towards any of the players involved in the conference there, or in the Lyran situation as a whole. There was no way that that meeting was going to go smoothly, given the IC disagreements that everyone walked in with. Thanks to everyone involved thus far - it's been great, I've enjoyed it and hope it continues in good chaotic fun.
Title: Re: OOC Thread #2
Post by: Marlin on August 24, 2010, 07:39:04 PM
I would have some more to spend in the bidding thread. My limit was reasonable. :D
Title: Re: OOC Thread #2
Post by: Daemonknight on August 24, 2010, 07:43:32 PM
Did Fate and I pass over your top-end? :P We arn't kidding around.


They're mine Fate! *glare*  ::)
Title: Re: OOC Thread #2
Post by: DisGruntled on August 25, 2010, 02:32:39 PM
"Sir, Mr Kerensky seems to be obsessed with nuclear weapons."

"Do you have his location confirmed?"

"Yes, sir we have current imagery."

"Very well, I think it best to give him what he so obviously wants.  You may fire when ready."
Title: Re: OOC Thread #2
Post by: Dave Baughman on August 26, 2010, 01:16:49 AM
Just a general heads-up to those who have been emailing me regarding specific threads: I have not forgotten any of you. However, I am working 4-hour overtime shifts every day this week, so my time will be very limited till the weekend. I'm trying to concentrate on the core RP threads during the week - none of the combat threads I am involved with will be penalized for running a little late on account of my schedule limitations.

Fair warning also:

1) next week I will probably also be on mega-overtime
2) next week I will be starting two college classes

So week-day availability will be at a premium.

This situation may continue indefinitely assuming I can balance my overtime with my schoolwork, but it should not adversely impact my availability on the weekends, during which I'll be doing the bulk of my FGC work for now.
Title: Re: OOC Thread #2
Post by: august on August 26, 2010, 01:35:04 AM
What are the courses that you're taking, if you don't mind sharing?
Title: Re: OOC Thread #2
Post by: Dave Baughman on August 26, 2010, 01:40:50 AM
Quote from: august on August 26, 2010, 01:35:04 AM
What are the courses that you're taking, if you don't mind sharing?

Nothing exciting this semester; Accounting & Financial Reporting II plus an elective Personal Finance course. Couple more semesters to wrap up this business degree program I'm kind of stuck in though, then I can hopefully do something more interesting (read: Japanese language courses -> hard language + FSO test = yay synergy bonus).
Title: Re: OOC Thread #2
Post by: tassa_kay on August 26, 2010, 01:53:30 AM
Damn your school for not giving you that Japanese-language course now... I could use some pointers before my trip to Okinawa in March!
Title: Re: OOC Thread #2
Post by: august on August 26, 2010, 03:58:06 AM
Quote from: Dave Baughman on August 26, 2010, 01:40:50 AM
Nothing exciting this semester; Accounting & Financial Reporting II plus an elective Personal Finance course. Couple more semesters to wrap up this business degree program I'm kind of stuck in though, then I can hopefully do something more interesting (read: Japanese language courses -> hard language + FSO test = yay synergy bonus).

An elective personal finance course? Given I'm in comp lit, I recommend something useful for life, like 18th century Catalan literature.  :P
Title: Re: OOC Thread #2
Post by: Iron Mongoose on August 26, 2010, 02:46:20 PM
You would, too.

Then again, that's the sort of thinking that got me into history...  ::)

Quote from: tassa_kay on August 26, 2010, 01:53:30 AM
Damn your school for not giving you that Japanese-language course now... I could use some pointers before my trip to Okinawa in March!

My understanding (I've never been there, but I've been to the rest of Japan and I know people from there) is that Okinawa's had Americans on it since the war, so they get more exposure than even the rest of Japan, where finding an English speaker is pretty easy, so you should be pretty safe.
Title: Re: OOC Thread #2
Post by: august on August 26, 2010, 04:11:38 PM
Quote from: NVA on August 23, 2010, 01:32:28 AM
If I don't get a response from the others in the next day or so, I will continue on without them.  But, that is the best I will offer, unless the GMs tell me I have to act.

So shall we?
Title: Re: OOC Thread #2
Post by: tassa_kay on August 26, 2010, 04:13:36 PM
Quote from: Iron Mongoose on August 26, 2010, 02:46:20 PM
My understanding (I've never been there, but I've been to the rest of Japan and I know people from there) is that Okinawa's had Americans on it since the war, so they get more exposure than even the rest of Japan, where finding an English speaker is pretty easy, so you should be pretty safe.

Oh, I'll be staying on a military base there, so I'm not worried that I won't have English speakers around... it'd just be nice to be able to know some basics, so I have the option. :)
Title: Re: OOC Thread #2
Post by: august on August 26, 2010, 05:08:59 PM
So the part where you said you'd be willing to move on without them was complete bunk? Jesus... I've tried being polite, I've tried being less that polite, but there's just really no getting through, is there? How about we drop all the conditions from my post aside from SLDF withdrawal, and we resolve never to put ourselves in a situation where we have to interact again?
Title: Re: OOC Thread #2
Post by: Cannonshop on August 26, 2010, 05:36:53 PM
Go Seahawks.  (actually, that joke's outdated, since they don't have the buyer in San Diego anymore...)
Title: Re: OOC Thread #2
Post by: chaosxtreme on August 26, 2010, 07:42:15 PM
*points to people above him and laughs*

;D

Anyway how much longer until you all realize the true First Lord is the Captain-General and you all bow to the beneficient rule of said Captain-General in accord with the will of Parliament?
Title: Re: OOC Thread #2
Post by: tassa_kay on August 26, 2010, 07:46:11 PM
Quote from: chaosxtreme on August 26, 2010, 07:42:15 PM
Anyway how much longer until you all realize the true First Lord is the Captain-General and you all bow to the beneficient rule of said Captain-General in accord with the will of Parliament?

This is why Chaos, laptops, and wi-fi in a place that serves alcohol DO NOT MIX.  :D
Title: Re: OOC Thread #2
Post by: LittleH13 on August 26, 2010, 10:35:08 PM
This thread is locked. You all need to step back and calm down.
Title: Re: OOC Thread #2
Post by: Dave Baughman on August 27, 2010, 12:53:20 AM
Guys, please take a moment to step back and cool off. I will unlock the thread after work tomorrow (or Josh may unlock it sooner if he is feeling in a compasionate mood). I'll be posting something pertinent very soon.
Title: Re: OOC Thread #2
Post by: LittleH13 on August 27, 2010, 01:30:48 AM
Ok. I will unlock this thread in the morning when I get up. For now I suggest that EVERYONE go read this http://intelser.org/forums/index.php?topic=812.msg11511#msg11511   and this http://intelser.org/forums/index.php?topic=813.msg11512#msg11512

Title: Re: OOC Thread #2
Post by: LittleH13 on August 27, 2010, 12:00:12 PM
The thread is now unlocked. I hope that you all took time to read the new forum rules and violation procedures. Keep it clean no blows below the belt, no biting, kicking or eye gouging   :P
Title: Re: OOC Thread #2
Post by: LittleH13 on August 27, 2010, 12:05:22 PM
As a side note. I will be doing simres tomorrow afternoon. This means that all threads with completed combat need to be marked *COMPLETE* so that I know which ones are done. You also have one more day to complete your threads.


Thank you.

-Josh
Title: Re: OOC Thread #2
Post by: Hugin on August 27, 2010, 12:09:49 PM
the cat attacks *I* can not mark complete because the topics were made by holt :)
Title: Re: OOC Thread #2
Post by: august on August 27, 2010, 06:55:33 PM
NVA and others involved on the SLDF side: despite my previous complaining, I do want to say thanks to you guys for coming through on the Arc-Royal thread and getting it resolved as quickly as it did. Cheers!
Title: Re: OOC Thread #2
Post by: NVA on August 27, 2010, 07:53:20 PM
Quote from: august on August 27, 2010, 06:55:33 PM
NVA and others involved on the SLDF side: despite my previous complaining, I do want to say thanks to you guys for coming through on the Arc-Royal thread and getting it resolved as quickly as it did. Cheers!

Resolved????  muahahahahaha...cough cough cough
Title: Re: OOC Thread #2
Post by: Cannonshop on August 27, 2010, 08:17:24 PM
It was pretty wise, really, for the SLDF to step aside-when someone is bent on killing themselves, it's usually a good idea to let them-especially when they're going to use terrorism if you don't.
Title: Re: OOC Thread #2
Post by: chaosxtreme on August 27, 2010, 08:33:09 PM
Quote from: Cannonshop on August 27, 2010, 08:17:24 PM
It was pretty wise, really, for the SLDF to step aside-when someone is bent on killing themselves, it's usually a good idea to let them-especially when they're going to use terrorism if you don't.

Since when is the SL above terrorism? I have heard it played quite prominently in the last war against the FWL?
Title: Re: OOC Thread #2
Post by: august on August 27, 2010, 08:38:11 PM
I don't think that anyone in the SL shed a tear when that "terrorist" bombing on Somerset went down. Of course that was during my last round with the Lyrans... perhaps I'm acquiring the wrong kind of roleplaying habits...
Title: Re: OOC Thread #2
Post by: chaosxtreme on August 27, 2010, 08:42:00 PM
Quote from: august on August 27, 2010, 08:38:11 PM
I don't think that anyone in the SL shed a tear when that "terrorist" bombing on Somerset went down. Of course that was during my last round with the Lyrans... perhaps I'm acquiring the wrong kind of roleplaying habits...

It was done by the Lyrans well known sponsors of state funded terrorism. Lyrans committing terrorist acts are like Lyrans throwing parties and using Chargers for Scout Mechs.

Its just to be expected.
Title: Re: OOC Thread #2
Post by: DisGruntled on August 27, 2010, 09:30:20 PM
No, we all know it was those WiE bandits playing terrorist. ;)
Title: Re: OOC Thread #2
Post by: Hugin on August 30, 2010, 06:33:49 AM
When is the next turn going to start? and when are the orders due???
Title: Re: OOC Thread #2
Post by: Cannonshop on August 30, 2010, 08:33:37 AM
IIRC, it's the fifth of this month for orders-we had a turn extension last turn because of the new Orders format and some problems derived from the LC breakup.  (Admin issues mostly)

Oh, and Hugin? check your PM box, please...
Title: Re: OOC Thread #2
Post by: Hugin on August 30, 2010, 09:06:57 AM
Quote from: Cannonshop on August 30, 2010, 08:33:37 AM
IIRC, it's the fifth of this month for orders-we had a turn extension last turn because of the new Orders format and some problems derived from the LC breakup.  (Admin issues mostly)

Oh, and Hugin? check your PM box, please...

done and waiting for reply :P
Title: Re: OOC Thread #2
Post by: Jeyar on August 30, 2010, 02:35:33 PM
I noticed in this thread:
http://intelser.org/forums/index.php?topic=607.15

That there was a large battle over TC space.  ;D

However wasn't the attack an invasion, so the resulting salvage be based on the invasion percentage (15% base)? I am happy with the results for the most part (wish the FS had done more damage to the Dark of course), but I was curious. I mean I will have to work out something with the FS over this once they've cleared my guy to talk with their bigwigs and the percentage right now is a bit low for them to believe me...  ;)
Title: Re: OOC Thread #2
Post by: NVA on August 30, 2010, 05:27:54 PM
Hey SL Folks...Can we get some more activity in the SL Planning session.  While I enjoy a good argument with the FWL, it does get kinda boring eventually.  :)
Title: Re: OOC Thread #2
Post by: Fatebringer on August 30, 2010, 05:30:59 PM
Quote from: Jeyar on August 30, 2010, 02:35:33 PM
I noticed in this thread:
http://intelser.org/forums/index.php?topic=607.15

That there was a large battle over TC space.  ;D

However wasn't the attack an invasion, so the resulting salvage be based on the invasion percentage (15% base)? I am happy with the results for the most part (wish the FS had done more damage to the Dark of course), but I was curious. I mean I will have to work out something with the FS over this once they've cleared my guy to talk with their bigwigs and the percentage right now is a bit low for them to believe me...  ;)

No, the invasion was halted by my Planned Attack - Hunting, wich counts as a Battle. Due to the way the rules work. The TC get the salvage, but should expect RP on our end ;)
Title: Re: OOC Thread #2
Post by: Marlin on August 30, 2010, 05:33:37 PM
Halted?

Wasnt there a planet captured by the Dark?
Title: Re: OOC Thread #2
Post by: Fatebringer on August 30, 2010, 05:37:32 PM
QuoteBefore the Dark Ships could get into position to turn Perdition or Grossbach into char, the Taurians had more uninvited guests.

No, I don't think they even got to post an invasion force, just the warships.
Title: Re: OOC Thread #2
Post by: Marlin on August 30, 2010, 05:39:41 PM
Ah. Ok. Perhaps they just wanted to deliver some flyers then.



XD
Title: Re: OOC Thread #2
Post by: NVA on August 30, 2010, 05:47:57 PM
Also, I would expect to have GotA Steiners representative there.  Even if not SL, depending on your point of view, they would be welcome.  Same for the independent worlds and the Skye region.  RWR, Charlie Steiners, and now Arc Royal, are not welcome at this time.  If I missed any regions, let me know.
Title: Re: OOC Thread #2
Post by: chaosxtreme on August 30, 2010, 06:29:07 PM
Quote from: NVA on August 30, 2010, 05:47:57 PM
Also, I would expect to have GotA Steiners representative there.  Even if not SL, depending on your point of view, they would be welcome.  Same for the independent worlds and the Skye region.  RWR, Charlie Steiners, and now Arc Royal, are not welcome at this time.  If I missed any regions, let me know.

Yeah. Feel free to have the Clan Wolf representatives make some points as well.

Sometimes I feel like Im arguing with the Wolves when Im arguing with the SLDF commander.

Again you don't have the authority to include non-SL member states on your say so get a SLHC ruling. If the MoC can't participate on that board despite having large numbers of MoC units operating with the SLDF those other groups need a SLHC ruling to get it too.

;D
Title: Re: OOC Thread #2
Post by: NVA on August 30, 2010, 06:34:44 PM
Actually, this is a sl DF meeting, not HC.  I could give a rats behind...Wait...That is IC...

IC, Hall is not allowing the MoC to be present.  They are pro Star Adder.  :)  Hence why the Charlie Steiners aren't allowed, though they are still claiming to be Lyran.  I did not include the UIW, RWR, or Arc Royal, due to their declarations of independence vs the others claim to Archonship.  So, yes, I can include other groups.  Given that we are discussing defending Lyran territory, they are welcome there.  None of these groups have attempted to have the Commanding General killed either.  At least, not as far as we know...

*looks at Victor
Title: Re: OOC Thread #2
Post by: NVA on August 30, 2010, 06:35:22 PM
Oh...Wait...Maybe that is part of the issue.

This is NOT a political meeting.  These are the military guys in a military planning session.  Similar to what happened at Whitting.
Title: Re: OOC Thread #2
Post by: Iron Mongoose on August 30, 2010, 07:45:56 PM
True, but is the SL, its always political.  For example, it would be tacticly wise to include Arc Royal, who's terratory is almost totaly surounded by enemies and where a great deal of fighting can be expected, but politicaly undesirable, and look which consideration won out.  It would be tacticly desirable to include the MoC, which is contributing funds and personel, but political reasons dictate their exclustion, so they are exluded.  Looking at Terra, it might or might not be tacticly best to at least predend to coordanate with the SL, but its definatly politicaly undesirable, so Terra stonewalls. 

Its OOC here, and I'm not in it at the moment, but from where I sit, its politics several, tactics very few.
Title: Re: OOC Thread #2
Post by: chaosxtreme on August 30, 2010, 07:51:13 PM
Thank you IM for making my point so eloquently.

IC Hall can try to push his political agenda by including those groups but he should have made it clear from the beginning. Now RP has already occurred between multiple members who would not have responded how they had IF the groups he is now wanting to bring in were present.

And at Whitting it was still the SL Memberstates Militaries only WoB Militia leaders were not invited.

Title: Re: OOC Thread #2
Post by: Fatebringer on August 30, 2010, 07:51:41 PM
Quote from: Marlin on August 30, 2010, 05:39:41 PM
Ah. Ok. Perhaps they just wanted to deliver some flyers then.

XD

Oh, they wanted to deliver something, but we stopped them. I gotta start getting some fighter escorts for the Fed Suns. The Dark are running with Ground forces that are nearly 50% fighters to the Fed Suns 5%.
Title: Re: OOC Thread #2
Post by: NVA on August 30, 2010, 07:52:33 PM
Well, no one else is actually present yet.  :)

So, they will need to arrive.  But, realistically, the only member I would have included was Arc Royal, who has just kicked the SLDF out.
Title: Re: OOC Thread #2
Post by: chaosxtreme on August 30, 2010, 08:36:48 PM
Um you just specifically requested GoA Nondi Steiner.

*points up thread* if someon doesnt have a sitting member in the SLHC that can vote, they don't get to show up to this.

Inchar Her being recognized is a Clan Wolf Position, it can possibly be a General Hall position.

It is not Star League policy. If they show up the question becomes who invited them.
Title: Re: OOC Thread #2
Post by: NVA on August 30, 2010, 08:54:24 PM
Umm...If the thread is locked so that the LYran members can't show up, then so be it.  However, this is the SLDFs dance.  They get to create the invite list.  :)

So, yes, I would like to see someone representing GotA Steiner.  And, even the other still Lyran groups would be invited, as we have to work with them.  Just cause the SLHC and/or specific member states do not recognize these people, does not mean military coordination won't occur with them.  We are not setting policy, we are determining how best to defend their worlds, etc.  They SHOULD be there.
Title: Re: OOC Thread #2
Post by: chaosxtreme on August 30, 2010, 09:56:01 PM
Then create a new thread and invite them to that and make sure it explicitly says so I'd move mine if it only involved fwl rp. Since it doesn't it would not male sense for me to do so.

As to it only making sense to invite them that's a inchar decision you have every right to make that will have whatever inchar consequences that they have.
Title: Re: OOC Thread #2
Post by: NVA on August 30, 2010, 10:08:56 PM
Err...I did start that thread...lol.  So, the only reason to move it or to start a new one is if the players representing those areas can't access this part of the forum.
Title: Re: OOC Thread #2
Post by: Jeyar on August 30, 2010, 10:54:27 PM
Quote from: Fatebringer on August 30, 2010, 05:30:59 PM
No, the invasion was halted by my Planned Attack - Hunting, wich counts as a Battle. Due to the way the rules work. The TC get the salvage, but should expect RP on our end ;)

You mean RP as in a post reporting results, or resource points? I am hoping the first (especially as I get just the one turn to try the enhansed (sp?) spy roll), but I can try to meet the requests. On the plus side - you have one world also returned and one emptied of bad guys....
Title: Re: OOC Thread #2
Post by: DXM on August 30, 2010, 10:58:09 PM
I'd also like to point out, NVA, that if you want other factions to send reps to these meetings, then it'd probably be a good idea to *tell* us about the meetings.  I've sent I think two IC PMs to Hall as CG-SLDF and never received a response and haven't received any invitations to planning meetings so IC, I technically don't know that they're going on.  I may not plan to join the Star League, but I'm fighting the Clans and it'd be nice to have a little coordination.
Title: Re: OOC Thread #2
Post by: chaosxtreme on August 30, 2010, 11:26:59 PM
Quote from: NVA on August 30, 2010, 10:08:56 PM
Err...I did start that thread...lol.  So, the only reason to move it or to start a new one is if the players representing those areas can't access this part of the forum.

Right but you didn't say you were inviting non SL Members.

The Free Worlds League and other Members have espoused positions that we probably wouldn't have had we noticed "Hey look at all the Elsies in the Room."

Its the Role Play equivalent of in the middle with no explanation one player saying "Suddenly everyone is on the far side of the moon in the vaccum of space and only I have on a space suit."

As I said before I'm not the only one with RP effected that's why it doesn't make sense to use that thread.

That being said, looking at DXM's post it occurs to me you are saying you invited them but...haven't actually invited them so why are we even arguing this. If you haven't invited them as you said up thread?
Title: Re: OOC Thread #2
Post by: NVA on August 31, 2010, 01:04:21 AM
1 - I have said none of them would be present until they post.  So, you have not said anything they would know IC.

2 - As far as I know, DXM = RWR.  I have specifixally stated the RWR is not invited.  Only the Lyran claiming worlds that aren't clanners now.  So, Skye, Tharkad, Neutrals, and I don't know if there are others.  UIW, RWR, Charlie Steiners, and Arc Royal are not invited.

3 - Marco will likely not respond to the RWR.
Title: Re: OOC Thread #2
Post by: august on August 31, 2010, 01:13:37 AM
I'd like to point out that Arc-Royal hasn't effectively declared independence. The claim was a bit more subtle - we declared the Articles of Acceptance void for the whole Commonwealth and the Estates General claims to be the sovereign body operating without a constitution at present. If I've been using the admittedly clumsy name "The Estates General of the Arc-Royal Territories and the Other Lyran Territories," it's for that reason. Arc-Royal is still claiming authority over Lyran Worlds, but not as the Lyran Commonwealth of old. There's a tacit acknowledgement there that most of those "Other Lyran Territories" don't give a damn what the Estates may say, but that doesn't mean that they're off the hook entirely. It is hair-splitting, and legally questionable through and through, but is defining some worlds (how many? depends on how many times I think it's convenient) as Lyran on historical and national bases rather than explicitly de facto political ones.
Title: Re: OOC Thread #2
Post by: NVA on August 31, 2010, 01:21:10 AM
You claim to have dissolved the Lyran state.  Ergo, the Lyran state, per Arc Royal, is not part of the Star League anymore <see RD and HA for what happens when the previous body ceases to exist and becomes a new body.>

Also, you threatened to blow up the Commanding General.  Any officer of Arc Royal units is likely to face criminal charges of SOME kind if they land on Terra.  :)

Quote from: august on August 31, 2010, 01:13:37 AM
I'd like to point out that Arc-Royal hasn't effectively declared independence. The claim was a bit more subtle - we declared the Articles of Acceptance void for the whole Commonwealth and the Estates General claims to be the sovereign body operating without a constitution at present. If I've been using the admittedly clumsy name "The Estates General of the Arc-Royal Territories and the Other Lyran Territories," it's for that reason. Arc-Royal is still claiming authority over Lyran Worlds, but not as the Lyran Commonwealth of old. There's a tacit acknowledgement there that most of those "Other Lyran Territories" don't give a damn what the Estates may say, but that doesn't mean that they're off the hook entirely. It is hair-splitting, and legally questionable through and through, but is defining some worlds (how many? depends on how many times I think it's convenient) as Lyran on historical and national bases rather than explicitly de facto political ones.
Title: Re: OOC Thread #2
Post by: august on August 31, 2010, 01:27:33 AM
Oh, doubtlessly and I would deserve and expect such treatment. I'm not arguing that A-R should be let into the meeting; they're likely not to come even if invited. Just wanted to clarify the position.

Quote from: NVA on August 31, 2010, 01:21:10 AM
You claim to have dissolved the Lyran state.  Ergo, the Lyran state, per Arc Royal, is not part of the Star League anymore <see RD and HA for what happens when the previous body ceases to exist and becomes a new body.>

Also, you threatened to blow up the Commanding General.  Any officer of Arc Royal units is likely to face criminal charges of SOME kind if they land on Terra.  :)


Title: Re: OOC Thread #2
Post by: chaosxtreme on August 31, 2010, 01:40:42 AM
Quote from: NVA on August 31, 2010, 01:21:10 AM
You claim to have dissolved the Lyran state.  Ergo, the Lyran state, per Arc Royal, is not part of the Star League anymore <see RD and HA for what happens when the previous body ceases to exist and becomes a new body.>

Also, you threatened to blow up the Commanding General.  Any officer of Arc Royal units is likely to face criminal charges of SOME kind if they land on Terra.  :)

Quote from: august on August 31, 2010, 01:13:37 AM
I'd like to point out that Arc-Royal hasn't effectively declared independence. The claim was a bit more subtle - we declared the Articles of Acceptance void for the whole Commonwealth and the Estates General claims to be the sovereign body operating without a constitution at present. If I've been using the admittedly clumsy name "The Estates General of the Arc-Royal Territories and the Other Lyran Territories," it's for that reason. Arc-Royal is still claiming authority over Lyran Worlds, but not as the Lyran Commonwealth of old. There's a tacit acknowledgement there that most of those "Other Lyran Territories" don't give a damn what the Estates may say, but that doesn't mean that they're off the hook entirely. It is hair-splitting, and legally questionable through and through, but is defining some worlds (how many? depends on how many times I think it's convenient) as Lyran on historical and national bases rather than explicitly de facto political ones.

Not if some SL Member state gave them diplomatic immunity for their visit in a official capacity. :-)
Title: Re: OOC Thread #2
Post by: NVA on August 31, 2010, 01:41:50 AM
Except, a single state cannot do that, except the TH.  Cause, the Terran Hegemony houses the Star League Council and Defense Force HQ.  So, to come visit, the TH would have to grant them DI.  :)
Title: Re: OOC Thread #2
Post by: chaosxtreme on August 31, 2010, 01:45:06 AM
Your incorrect its been done before Inchar.

when the Rimmers showed up to Address the SLHC and First Lord it was facilitated entirely by the FWL.

Precedent has been set. :-)

Title: Re: OOC Thread #2
Post by: NVA on August 31, 2010, 01:46:19 AM
Well, one could try it again.  No one challenged it then.  :)

Quote from: chaosxtreme on August 31, 2010, 01:45:06 AM
Your incorrect its been done before Inchar.

when the Rimmers showed up to Address the SLHC and First Lord it was facilitated entirely by the FWL.

Precedent has been set. :-)


Title: Re: OOC Thread #2
Post by: DXM on August 31, 2010, 04:44:08 AM
I'm curious, NVA, why your in-character mindset is one of RWR = bad.  It's not like they killed Morgan Kell or attacked Wolf assets; in point of fact, in one of the combat threads, I believe I said something about welcoming your presence on my worlds.
Title: Re: OOC Thread #2
Post by: Cannonshop on August 31, 2010, 06:21:20 AM
Quote from: DXM on August 31, 2010, 04:44:08 AM
I'm curious, NVA, why your in-character mindset is one of RWR = bad.  It's not like they killed Morgan Kell or attacked Wolf assets; in point of fact, in one of the combat threads, I believe I said something about welcoming your presence on my worlds.

I suspect the IC answer works something like this:
Name+Lineage, plus the WiE were one of (what, three?) "Powers" present in the Plague zone during the Flu, and they saw the same evidence that the Arlunans and Kowloonese did-fortunately, they didn't draw the same conclusions to the same extreme that the locals did, or there would have been...problems for the Rim Worlds beyond the problems they already face.  Instead, the Wolves are 'fence sitting' WRT the RWR, but that doesn't translate into outright endorsements-yet.

Hence, on some subjects, you're still wearing a plutonium medallion on a byrillium chain.  Fortunately for your future diplomacy, Arc Royal's the one that's shown up to the dance wearing an explosive suicide vest while singing the Horst Wessel song.


Now, it's perfectly reasonable that nobody in their right mind on the Star League side has invited the UIW to any big-shot meetings on Terra, after all, they're small, isolated, and relatively poor.  If anything, there may be bookies running odds on how long they last, but nobody's going to seriously consider the Independents to be much use as allies, but having htem in possession of strategic planning by the SLDF represents an actual security threat-because they could be over-run at any time by the Clans on three of their borders, and the hard numbers available don't give them much chance to survive it, much less drive invaders out.








Title: Re: OOC Thread #2
Post by: NVA on August 31, 2010, 12:28:58 PM
Quote from: DXM on August 31, 2010, 04:44:08 AM
I'm curious, NVA, why your in-character mindset is one of RWR = bad.  It's not like they killed Morgan Kell or attacked Wolf assets; in point of fact, in one of the combat threads, I believe I said something about welcoming your presence on my worlds.

The UIW is also know to be buddy buddy with some of the enemy clans.  So, similar reasoning to why the MoC is not present. 

As for the RWR, CS hit on most of it.  Plus the fact that you are stealing troops needed from the Lyrans, an expectation that because of who you claim to be, the clans will be on your doorstep, etc.  IC, if the RWR and the clans grind on each other a bit, good.  :)
Title: Re: OOC Thread #2
Post by: august on August 31, 2010, 01:35:17 PM
Quote from: DXM on August 31, 2010, 04:44:08 AM
I'm curious, NVA, why your in-character mindset is one of RWR = bad.  It's not like they killed Morgan Kell ..

Is it too late to blame you for that?  :P
Title: Re: OOC Thread #2
Post by: NVA on August 31, 2010, 04:10:18 PM
Quote from: august on August 31, 2010, 01:35:17 PM
Quote from: DXM on August 31, 2010, 04:44:08 AM
I'm curious, NVA, why your in-character mindset is one of RWR = bad.  It's not like they killed Morgan Kell ..

Is it too late to blame you for that?  :P

Of course not.  You just need to convince people that the Martyrs are really a Daphne Rowe group that was used to destabalize the Commonwealth.  That they set up Morgan Kell to fall, to cause more issues.  One thing DXM may not realize is that Daphne Rowe and her RWR are seen as worse than the clans in some places.  She and Adam destabalized the Commonwealth in their grab for power.  So, most blame of what is going on now can reasonably be pointed at those two.
Title: Re: OOC Thread #2
Post by: chaosxtreme on August 31, 2010, 04:18:46 PM
Quote from: NVA on August 31, 2010, 04:10:18 PM
Quote from: august on August 31, 2010, 01:35:17 PM
Quote from: DXM on August 31, 2010, 04:44:08 AM
I'm curious, NVA, why your in-character mindset is one of RWR = bad.  It's not like they killed Morgan Kell ..

Is it too late to blame you for that?  :P

Of course not.  You just need to convince people that the Martyrs are really a Daphne Rowe group that was used to destabalize the Commonwealth.  That they set up Morgan Kell to fall, to cause more issues.  One thing DXM may not realize is that Daphne Rowe and her RWR are seen as worse than the clans in some places.  She and Adam destabalized the Commonwealth in their grab for power.  So, most blame of what is going on now can reasonably be pointed at those two.

Which could be one reason why her and her beau are so popular in the Free Worlds League.

"But they killed a lot of Elsies!" May be a rallying cry in the FWL but its not one for a lynching more like the cause of a ticker tape parade.
Title: Re: OOC Thread #2
Post by: DXM on August 31, 2010, 07:34:40 PM
Fair enough.
Title: Re: OOC Thread #2
Post by: DisGruntled on August 31, 2010, 08:58:25 PM
We can help you fix that chaos, I know we have a few Arluna "blankets" tucked away somewhere...  ;)
Title: Re: OOC Thread #2
Post by: chaosxtreme on August 31, 2010, 09:03:26 PM
Quote from: DisGruntled on August 31, 2010, 08:58:25 PM
We can help you fix that chaos, I know we have a few Arluna "blankets" tucked away somewhere...  ;)

Nah just sounds like the start of a new Opera. I think it's got a ditty that goes

Nuke the Adders! Nuke the Adders! Nuke'em all UN-TIL THEY GLOW!!!!


Nuke the Adders!

ad nauseum.
Title: Re: OOC Thread #2
Post by: Dave Baughman on September 01, 2010, 02:20:03 AM
Quote from: DXM on August 31, 2010, 07:34:40 PM
Fair enough.

Technically, the statement that should be getting the 'fair enough' is:

"Peter Steiner-Davion destabilized the Lyran Commonwealth in his power play to steal back his authority from Daphne & Adam"

but that's all ancient history now... those events played out what, a year or two ago in real life?
Title: Re: OOC Thread #2
Post by: Iron Mongoose on September 01, 2010, 06:25:19 AM
Well, if you really want to go far back, and try and pass the buck away from any perticular player's actions, one can point to the late Kat Steiner-Davion and her reign over the Lyran state, which while nominaly ending with her assention to the First Lordship in fact continued untill her death.  Her decision to use the Alliance (I think it was the LA at the time) as a tool for the Star League and a venue for the war, along with her decision not to let her brother have actual power, meant that the Peter Steiner-Davion government was always on its back foot.  Victor, the Kells (both Phelan and Morgan and their repective factions), the Davions, the Terrans, all these factions had their tenticals in the pie, in large part because Kat let them in, thinking she could use them in some form or another.  Look at Pisag, the first action after her death, where the lone ilKhan met with not just Peter, not just Peter and Victor, but a whole host of parties that would go on to exert their influance not just over the war but over the Alliance as a whole.  With out a solid grip on the relm by the government, when Peter was incapacatated everything was already primed to go to pot. 

Of course, the revolving door of player Archons has hardly helped.  But, that's hardly an IC explination.
Title: Re: OOC Thread #2
Post by: Hugin on September 01, 2010, 06:54:15 AM
Quote from: Iron Mongoose on September 01, 2010, 06:25:19 AM
Well, if you really want to go far back, and try and pass the buck away from any perticular player's actions, one can point to the late Kat Steiner-Davion and her reign over the Lyran state, which while nominaly ending with her assention to the First Lordship in fact continued untill her death.  Her decision to use the Alliance (I think it was the LA at the time) as a tool for the Star League and a venue for the war, along with her decision not to let her brother have actual power, meant that the Peter Steiner-Davion government was always on its back foot.  Victor, the Kells (both Phelan and Morgan and their repective factions), the Davions, the Terrans, all these factions had their tenticals in the pie, in large part because Kat let them in, thinking she could use them in some form or another.  Look at Pisag, the first action after her death, where the lone ilKhan met with not just Peter, not just Peter and Victor, but a whole host of parties that would go on to exert their influance not just over the war but over the Alliance as a whole.  With out a solid grip on the relm by the government, when Peter was incapacatated everything was already primed to go to pot. 

Of course, the revolving door of player Archons has hardly helped.  But, that's hardly an IC explination.


add this up with the fact that leadership of the lyran faction was... troubled... for the most of the last 4 years...
Title: Re: OOC Thread #2
Post by: DXM on September 01, 2010, 09:29:15 AM
So what you're saying is that Adam Steiner was, in point of fact, a decent Archon after all.  He just needed a solid player behind him. . . like me.
Title: Re: OOC Thread #2
Post by: Cannonshop on September 01, 2010, 09:56:39 AM
Quote from: DXM on September 01, 2010, 09:29:15 AM
So what you're saying is that Adam Steiner was, in point of fact, a decent Archon after all.  He just needed a solid player behind him. . . like me.

There were a host of problems that drove that mess, DXM.  We had three months of absentee leadership where Crunch and I scrambled (with help-lots of help. Welshie ended up ghostwriting our orders for a while) to hold things together under a triple of absentee leadership, including a nightmare of accounting issues from Lao_Hu's term handling the orders sheets.  (over a thousand FP unaccounted for/missing, they let us have five hundered back, under pretty restrictive conditions that didn't help matters.)

Title: Re: OOC Thread #2
Post by: Cannonshop on September 01, 2010, 10:01:44 AM
Okay, guys, let's get some applications for staff positions (but not me, I won't...I think).
I want to congratulate someone, darn it...
Title: Re: OOC Thread #2
Post by: Iron Mongoose on September 01, 2010, 03:58:03 PM
Any one looking for more hours at work?  Sign up for the GM position!
Title: Re: OOC Thread #2
Post by: NVA on September 01, 2010, 04:10:04 PM
LOL.

I might...MIGHT...Consider a moderator position.  But, my position on some things is not condusive to me being a GM.  LOL
Title: Re: OOC Thread #2
Post by: Marlin on September 01, 2010, 04:26:11 PM
Logistically, I would be a good candidate. However, there are points I dont fit in and most importantly, I like the game too much to become a GM and get to hate it. And the players.

>:( ;D :D
Title: Re: OOC Thread #2
Post by: Marlin on September 01, 2010, 07:17:14 PM
I hope the GMs, one of them, is able to answer my PM so that I can get the orders in in time. :P
Title: Re: OOC Thread #2
Post by: Dave Baughman on September 02, 2010, 01:57:28 AM
Quote from: Marlin on September 01, 2010, 07:17:14 PM
I hope the GMs, one of them, is able to answer my PM so that I can get the orders in in time. :P

If its the one I think it is, I will try to get you a definitive answer on Friday night, but I won't have the time before that due to my work schedule.
Title: Re: OOC Thread #2
Post by: NVA on September 03, 2010, 05:52:44 PM
Hey GM/Mods...Can we get a secure area for SLDF conversations?  Since I intend to include people who can't see SL threads, it would help I think to have 2 areas.
Title: Re: OOC Thread #2
Post by: Marlin on September 03, 2010, 08:23:42 PM
Quote from: Dave Baughman on September 02, 2010, 01:57:28 AM
Quote from: Marlin on September 01, 2010, 07:17:14 PM
I hope the GMs, one of them, is able to answer my PM so that I can get the orders in in time. :P

If its the one I think it is, I will try to get you a definitive answer on Friday night, but I won't have the time before that due to my work schedule.
I hope for it. :)

Also, I am considering to request removal from the SLDF-tableau. Having accomplished no IC with the League (still trying) and being at the frontlines as Clan, I think it reveals too much. Not that I dont restrain myself but seing a new post its hard not to read it and then I have it in my mind. :P

Guess I wont miss much, but I always enjoy the shouting matches the FWL reps start. :D
Title: Re: OOC Thread #2
Post by: chaosxtreme on September 03, 2010, 09:25:52 PM
Don't forget the duels to the death!

Im pretty sure my Ambassador has killed more player characters on his side then any of the current sitting Khans. :-)
Title: Re: OOC Thread #2
Post by: Fatebringer on September 03, 2010, 09:52:46 PM
* You offend me sir! * <<Slap with glove>> * I shall have satisfaction! *
Title: Re: OOC Thread #2
Post by: chaosxtreme on September 04, 2010, 12:24:21 AM
Pistols, saber's, battlemechs or...Nuclear Bombs at 10 paces!!!
Title: Re: OOC Thread #2
Post by: Hugin on September 04, 2010, 01:24:10 AM
geee.... naval gauss on point blank...
Title: Re: OOC Thread #2
Post by: Daemonknight on September 04, 2010, 02:08:36 AM
Josh's Special:

You(pistol) vs Him(mass driver), at 10km
Title: Re: OOC Thread #2
Post by: LittleH13 on September 04, 2010, 06:01:57 AM
What me?  ;)  Are you saying that I would use a mass driver cannon?

Quote from: Daemonknight on September 04, 2010, 02:08:36 AM
Josh's Special:

You(pistol) vs Him(mass driver), at 10km
Title: Re: OOC Thread #2
Post by: Iron Mongoose on September 04, 2010, 06:23:59 AM
If that's the gun I'm thinking of, I'd take that. Just step one hex to the side...
Title: Re: OOC Thread #2
Post by: LittleH13 on September 04, 2010, 06:35:23 AM
But mine is a gattling mass driver cannon.   :)
Title: Re: OOC Thread #2
Post by: Marlin on September 04, 2010, 09:17:55 AM
Quote from: Dave Baughman on September 02, 2010, 01:57:28 AM
Quote from: Marlin on September 01, 2010, 07:17:14 PM
I hope the GMs, one of them, is able to answer my PM so that I can get the orders in in time. :P

If its the one I think it is, I will try to get you a definitive answer on Friday night, but I won't have the time before that due to my work schedule.

I hope I get it today then, Dave. Pleez. :)

Instrumental for my orders it is.
Title: Re: OOC Thread #2
Post by: DXM on September 04, 2010, 09:44:22 AM
When given the choice of pistols or swords, if I choose pistols, that means my opponent gets swords, right?
Title: Re: OOC Thread #2
Post by: chaosxtreme on September 04, 2010, 11:31:33 AM
Quote from: DXM on September 04, 2010, 09:44:22 AM
When given the choice of pistols or swords, if I choose pistols, that means my opponent gets swords, right?

If its me, Im fine with that.

After all you choose a pistol no one ever said you got bullets.
Title: Re: OOC Thread #2
Post by: Cannonshop on September 04, 2010, 12:16:51 PM
Quote from: DXM on September 04, 2010, 09:44:22 AM
When given the choice of pistols or swords, if I choose pistols, that means my opponent gets swords, right?
a choice between pistol or sword, pick hatchets, give the seconds and the witnesses a tale to tell.
Title: Re: OOC Thread #2
Post by: Daemonknight on September 04, 2010, 04:27:20 PM
Just remember this in a pistol duel:

if you supply the pistols, make sure the one without the firing pin is the other guys(a 3x Great Uncle did that in a duel apparently, gave a guy a pistol without a firing pin).
Title: Re: OOC Thread #2
Post by: Marlin on September 04, 2010, 06:52:24 PM
Finally some movement at Carstairs. :)

Still, my personal limit is not yet reached. :D

Not that it matters there.
Title: Re: OOC Thread #2
Post by: GraeGor on September 07, 2010, 01:52:22 PM
couple of questions for everyone:

1) what is/comprises an Auxillary Brigade?

and

2) what is/comprises a Combined Arms Brigade?
Title: Re: OOC Thread #2
Post by: Daemonknight on September 07, 2010, 02:28:20 PM
A brigade is a multi-regimental force, usually between 2-5 Regiments in size. Combined Arms is a very broad term, simply meaning multiple types of soldiers are working together(for example, an RCT is a form of Combined Arms Brigade, because it has multiple regiments of different types of troops(armor, mechs, infantry).

An Auxiliary Brigade is more of a societal thing. Auxiliary troops are second tier soldiers, such as conventional infantry or conventional fighters. Armor might also be considered auxiliary, because its role was supplanted by Mechs. BA could be seen as auxiliary at one time, but has become very commonplace, so it might not qualify. But it all depends on your view of the battlefield: Mechs are the top-tier soldiers, and if your view is that they are sole masters of the modern battlefield, everything else could be considered Auxiliary.
Title: Re: OOC Thread #2
Post by: GraeGor on September 07, 2010, 03:46:36 PM
Quote from: Daemonknight on September 07, 2010, 02:28:20 PM
A brigade is a multi-regimental force, usually between 2-5 Regiments in size. Combined Arms is a very broad term, simply meaning multiple types of soldiers are working together(for example, an RCT is a form of Combined Arms Brigade, because it has multiple regiments of different types of troops(armor, mechs, infantry).

An Auxiliary Brigade is more of a societal thing. Auxiliary troops are second tier soldiers, such as conventional infantry or conventional fighters. Armor might also be considered auxiliary, because its role was supplanted by Mechs. BA could be seen as auxiliary at one time, but has become very commonplace, so it might not qualify. But it all depends on your view of the battlefield: Mechs are the top-tier soldiers, and if your view is that they are sole masters of the modern battlefield, everything else could be considered Auxiliary.

Im really confused then...I have Brigades listed as being part of Regiments, where it sounds like Regiments are the larger formation, with Combined Arms and Auxiliary being an undefined mix of units...excuse me while I beat my head on my desk for a minute or three
Title: Re: OOC Thread #2
Post by: Daemonknight on September 07, 2010, 04:07:22 PM
Organizational Structure(largest to smallest):

Army
Corps
Division
Brigade/RCT
Regiment
Battalion
Company
Platoon/Lance
Squad
Fire-team

In your situation, I would be forced to guess that they mixed up Brigade with Battalion. In the old days(American Civil War is the last time i knew of it), a Brigade was actually smaller than a Regiment, but it was dropped from useage by World War II. Its not an actual structure in modern militaries.
Title: Re: OOC Thread #2
Post by: GraeGor on September 07, 2010, 04:25:08 PM
good thing I plan to do a bit of restructuring/reorganization then

just need to figure out the exact composition of the Auxiliary and Combined Arms "Brigades"
Title: Re: OOC Thread #2
Post by: Marlin on September 07, 2010, 04:47:15 PM
Quote from: Daemonknight on September 07, 2010, 04:07:22 PM
Organizational Structure(largest to smallest):

Army
Corps
Division
Brigade/RCT
Regiment
Battalion
Company
Platoon/Lance
Squad
Fire-team

In your situation, I would be forced to guess that they mixed up Brigade with Battalion. In the old days(American Civil War is the last time i knew of it), a Brigade was actually smaller than a Regiment, but it was dropped from useage by World War II. Its not an actual structure in modern militaries.


The part in bold is not entirely true. German army is using it. As does the german-france brigade (multinational).

The special thing in france is, according to Wiki, that they use the term for a sub-company structure, lead by a Brigadier. (In swiss and Austria, the Sub-Divisional- Brigade is led by a Brigadier as well. :D)
Title: Re: OOC Thread #2
Post by: Fatebringer on September 07, 2010, 05:33:54 PM
Hey there guys, as someone who was in the US Army, I can tell you what I know about this from our force lists. The only difference between a Brigade and a Regiment is their function.

Both a Brigade and a Regiment are made up of Battallions. Bridages were traditionally formed to pick up loose units and group them often making them slightly larger then a Regiment, but rarely smaller.

In modern terms, the US Army uses the term Brigade for their Artillery units and have announced the future use of BCTs for their Mobile Infantry units combining Artillery / Infantry / Tank / Support (Commo, medics, etc) units in the true fashion of what a Brigade is supposed to be. As combat teams get smaller to deploy together, the BCT will continue to be a useful element.

Army
Corps
Division
Regiment (Brigade)
Battalion
Company (Battery)
Platoon / Lance
Squad (Section)
Fire-team

(*) Is the Artillery Term for the unit, I assume Lance referes to the Marine term? They're the only ones I know that use the "Lance" Corporal.

The Davion use of RCT combines Regiments together, technically making them Divisions by the modern warfare scale.
Title: Re: OOC Thread #2
Post by: DXM on September 07, 2010, 06:50:52 PM
Being a soldier myself, the grouping of regiments into brigades in BattleTech always threw me for a loop because, as Fate pointed out, brigades and regiments are the same size.  Here's a real-life example from my own experiences.

I used to be a member of the 3rd Armored Cavalry Regiment, which consisted of five squadrons (the US cavalry term for a battalion) -- Tiger (1st), Saber (2nd), Thunder (3rd), Longknife (4th), and Muleskinner (Support).  The first three were ground formations with cav scouts, Bradleys, and Abrams; 4th is an aviation element with (at the time, but no longer) Kiowas, Apaches, and Blackhawks; and Muleskinner the Support Squadron being a mixed bag of engineers, medics, chemical guys, and maintenance personnel.  The key is that all of these battalion-sized elements are part of a single homogenous organization -- the 3rd ACR.

During my second deployment, my unit supported the 1st Brigade Combat Team, 10th Mountain Division, which consisted of the 1st Battalion, 87th Infantry Regiment; 2nd Battalion, 22nd Infantry Regiment; 1st Squadron, 71st Cavalry Regiment; 3rd Battalion, 6th Field Artillery Regiment; 1st Brigade Support Battalion; and 1st Brigade Special Troops Battalion.  This is typical of a US Army BCT -- two infantry battalions, one cavalry squadron and/or armor battalion, an artillery battalion, and one or two "troops" battalions that are composite of different unit types that are all support for the combat elements.  These are all "loose" units (as Fate put it) whose parent regimental organizations do not operate as a single whole, and thus are grouped together as a Brigade for organizational purposes.
Title: Re: OOC Thread #2
Post by: Marlin on September 07, 2010, 06:58:19 PM
Wiki says, and I believe it ;), that the brigade is the smallest independent operational unit. Or so. :P

At least in Germany. It has thus earned the view as normal higher than Regimental formation. Its logic.
Title: Re: OOC Thread #2
Post by: Daemonknight on September 07, 2010, 10:51:07 PM
my list of unit orgs was supposed to be in BT, not Modern. Thats why I included Lance- as far as I know, 'Lance' is not a unit org name in the Corps, but i'm not in with too many Marines anymore, sadly.
Title: Re: OOC Thread #2
Post by: Fatebringer on September 08, 2010, 12:05:00 AM
Quote from: GraeGor on September 07, 2010, 09:33:17 PM
"And this foreign legion of yours, how will it be called?"

"That I do not know," is all he says in answer.

Why don't I believe you....

Title: Re: OOC Thread #2
Post by: chaosxtreme on September 08, 2010, 02:32:30 AM
My money is on the Lyran Legion.
Title: Re: OOC Thread #2
Post by: Marlin on September 08, 2010, 10:10:02 AM
Is it ok to post our 42 threads already?

Does the Deadline still go until the 10th?
Title: Re: OOC Thread #2
Post by: LittleH13 on September 08, 2010, 12:19:37 PM
I am going to give an extension on posting until the 12th.


-Josh
Title: Re: OOC Thread #2
Post by: Marlin on September 08, 2010, 09:17:13 PM
Alright, would you open the subforums then, please?

I knew there was something missing.
Title: Re: OOC Thread #2
Post by: Dave Baughman on September 08, 2010, 09:40:57 PM
Quote from: Marlin on September 08, 2010, 09:17:13 PM
Alright, would you open the subforums then, please?

I knew there was something missing.

Subforums will be up later tonight, as soon as intel reports (for those who got their orders in on time) go out. To give you guys a general timeframe, I need to run out to the supermarket to get some ingredients, then I need to make some food for the rest of the week. Once that is done, intel reports will go out. Once all reports are sent, then the combat areas will open.
Title: Re: OOC Thread #2
Post by: Marlin on September 08, 2010, 09:52:05 PM
Alright. With the Extension in place, it shall be done.  :)

Enjoy your meal(s).

Good night.
Title: Re: OOC Thread #2
Post by: Dave Baughman on September 09, 2010, 02:42:31 AM
Reports have been sent (somebody really lucked out on their R&D roll!) and combat sub-boards opened.

Also, the cabbage rolls were a success.
Title: Re: OOC Thread #2
Post by: Marlin on September 09, 2010, 10:41:30 AM
Got a question regarding the Dragoon Commands (tm)

The Transport Assets they have are all good and dandy, now ruleswise: are they mobile commands or is the transport asset more like a fluff for them, making itself only mobile and the Unit goes more by transported mode or what?

If the whole unit is mobile then it would have cost quite a bunch, thats my question. At least 6 times their BV, if not 10 times.

Is that so or else?  :)

Title: Re: OOC Thread #2
Post by: GraeGor on September 09, 2010, 02:50:47 PM
Regarding the FWL threads for Storfors, Loxley, and Reese Station...

unless those forces came from Coventry and moved through the empty hex at 1318, arent Hostile Movement posts required?

Minderoo and Saravan I presume those forces came from Vorzel and/or Eutin
Title: Re: OOC Thread #2
Post by: Dave Baughman on September 09, 2010, 09:24:35 PM
Quote from: Marlin on September 09, 2010, 10:41:30 AM
Got a question regarding the Dragoon Commands (tm)

The Transport Assets they have are all good and dandy, now ruleswise: are they mobile commands or is the transport asset more like a fluff for them, making itself only mobile and the Unit goes more by transported mode or what?

If the whole unit is mobile then it would have cost quite a bunch, thats my question. At least 6 times their BV, if not 10 times.

Is that so or else?  :)



The Goons are all Transported, but they have a special movement rule that allows them to "ride" their transports. And I made sure they have 100% transport coverage.

For a House unit or an NPC merc to do the same they would have to buy the Mobile movement class, which would be painful cost-wise.

As an aside, the PC Mercs alternate transport rule is a playtest for some ideas I'm batting around for fixing the generally broken FGC movement system.
Title: Re: OOC Thread #2
Post by: Holt on September 10, 2010, 03:04:51 AM
Yo Dave: Castille is a place in Spain, well Castile only one l. Since it has no gender it defaults to male, so Nuevo Castil(l)e is correct.
Title: Re: OOC Thread #2
Post by: Dave Baughman on September 10, 2010, 03:12:50 AM
Only problem is that in spanish, the place is called Castilla ;)

http://es.wikipedia.org/wiki/Castilla_(regi%C3%B3n_hist%C3%B3rica)
Title: Re: OOC Thread #2
Post by: Holt on September 10, 2010, 03:17:45 AM
Its Castile in english, so basically they used that.

http://en.wikipedia.org/wiki/Kingdom_of_Castile (http://en.wikipedia.org/wiki/Kingdom_of_Castile)

Basically they took the English name and used Nuevo; not saying they are right.
Title: Re: OOC Thread #2
Post by: Dave Baughman on September 10, 2010, 03:20:35 AM
LOL yeah, that was my point ;)

Good old FASA.

Oh wait, "All the languages changed in the future so we didn't actually make a mistake. Srs bsns."
Title: Re: OOC Thread #2
Post by: august on September 10, 2010, 03:31:12 AM
A similar problem exists with the Ummayyads though, yes? The name suggests that they'd have taken up an Arab or Berber image, but atabeg is a Turkish title. Really, the whole thing's a mess.
Title: Re: OOC Thread #2
Post by: NVA on September 10, 2010, 06:04:45 AM
CSV/AR - Guys, the following probably needs to be moved to a thread where conflict can occur, cause, Arc Royal isn't empty yet :)

Quote from: august on September 09, 2010, 05:53:18 AM
Quote from: GreyJaeger on September 08, 2010, 02:42:09 PM
Arc Royal Nadir Point
16 November 3069


The stillness of space was rent asunder from the arrival of a jumpship. A lone Hunter-Class Jumpship, the CSVS Recon sent out a signal.

"Arc-Royal Control, this is the CSVS Recon, requesting travel vectors and landing coordinates for a diplomatic envoy. Acknowledge."

"CSVS Recon, this is Arc-Royal command. We're clearing a pad for your dropship as of this transmission, travel vectors accompanying. Starport authorities ask that you kindly excuse the mess; the departure of the SLDF wasn't exactly the most orderly of affairs."
Title: Re: OOC Thread #2
Post by: DXM on September 10, 2010, 06:57:20 AM
I've got to know, Noe, WTF is going on.  Every time a Clan shows up and there's even a sniff of Rim troops around, you bug out and leave me to die alone.  As the leader of the SLDF whose purpose it is to fight the Clans, I have to admit -- you're not exactly endearing the Star League to me.  I was going to ask for membership, but after being left alone to be eaten alive by the Cats and Adders. . .

Well, let's just say I had contemplated a PM that contained just two words.  I'm sure you can guess what they were going to be.
Title: Re: OOC Thread #2
Post by: GraeGor on September 10, 2010, 07:54:24 AM
have to admit youve been a good sport thus far DXM

For the most part Im playing the ACW converts as people that have pretty much lost hope and faith in anything IS, and are desperately grasping, and hanging on with every thing theyve got, anything that even hints at hope that isnt tied to the RWR or IS/SL...in their minds one is responsible for the LC collapse, the other did nothing to help
Title: Re: OOC Thread #2
Post by: Cannonshop on September 10, 2010, 10:25:54 AM
Need a Proxy for Millerton.  It's a straight Lance+1 on Star fight, They've got us on Mandatory Overtime at work and I don't have Saturday anymore.
Title: Re: OOC Thread #2
Post by: Marlin on September 10, 2010, 10:29:37 AM
I might.
Title: Re: OOC Thread #2
Post by: NVA on September 10, 2010, 11:10:42 AM
1 - Chalie Addeers and RWR are Lyran civil war participants.

2 - SLDF has no desire to die for those who abandoned the Lyran state.

3 - You appear to be seriously outnumbered and we don't fix that.

4 - The Wolves and their assets ARE SL members and are the SLDF priority.

5 - Don't feel special, the Wolves and SLDF are trying to get out of there no matter WHERE you are.

6 - SLDF purpose is to help SL members and carry out the fights identified.  Lyran civil war is not 1 of those.

So, no, SLDF has NO plan to help the RWR, Arc Royal, UIW, etc, vs the Chalie Adders or in no win situations against the other clans.  Especially not units trapped without support behind enemy lines.  They are on escape and evade orders.  Star League tied my hands when they decided NOT to pick sides.
Title: Re: OOC Thread #2
Post by: Dave Baughman on September 11, 2010, 02:11:56 AM
TRUE PERPETRATORS OF THAC MASSACRE REVEALED!

The Starling Report - 1 November 3069

Well, loyal readers, a little bird showed me something interesting... remember when "Jade Falcon commandos" raided the THAC? Well I got the security camera footage.

I never knew the TH Royal Guard uniforms included bellbottoms, but you learn something new every day!

Gatchaman - Opening (http://www.youtube.com/watch?v=tjuN5Bn-RCo#)
Title: Re: OOC Thread #2
Post by: Dave Baughman on September 11, 2010, 02:21:08 AM
mmmmm.... ~300 posts in the first 24 hours of the active phase of the turn. I approve.
Title: Re: OOC Thread #2
Post by: DXM on September 13, 2010, 03:47:00 PM
Why is the Amminadav thread locked?  I was going to go in and edit my lost-temper-fuelled-reply with an initiative roll to see if I can get out before more Adders arrive only to find it on lockdown.
Title: Re: OOC Thread #2
Post by: Fatebringer on September 13, 2010, 04:12:10 PM
Quote from: LittleH13 on September 08, 2010, 12:19:37 PM
I am going to give an extension on posting until the 12th.

-Josh

I was unable to post the final threads over the weekend.
Title: Re: OOC Thread #2
Post by: Fatebringer on September 13, 2010, 04:34:39 PM
Looking thru the threads this morning, I see there were several polls, but they seemed to end very quickly.
Title: Re: OOC Thread #2
Post by: NVA on September 13, 2010, 06:06:49 PM
Quote from: DXM on September 13, 2010, 03:47:00 PM
Why is the Amminadav thread locked?  I was going to go in and edit my lost-temper-fuelled-reply with an initiative roll to see if I can get out before more Adders arrive only to find it on lockdown.

All Wolf/SLDF threads are locked pending further discussions.
Title: Re: OOC Thread #2
Post by: Dave Baughman on September 14, 2010, 02:03:48 AM
Quite note to everyone, effective turn 43 the new style orders sheets will be required. A few factions are currently still using the old style sheet and they will need to transition onto the new form for turn 43.

I don't like to be a stickler about these things, but the GM team will not be able to accept old-style orders sheets effective next turn.
Title: Re: OOC Thread #2
Post by: august on September 14, 2010, 03:48:15 AM
You know, the Transfer station DP9 thread is giving me flashbacks to the cliffhanger conclusion of the old Battletech Cartoon series. And that's not necessarily a bad thing.  :P
Title: Re: OOC Thread #2
Post by: august on September 15, 2010, 12:59:20 PM
Quote from: Cannonshop on September 15, 2010, 06:32:16 AM
"This is Rabbi Doctor Mai Huyn of the Kahanist Synagogue Ia Drang, she is my senior science advisor...

You know, I used to think that A-R's political system was bad; now I'm more terrified of the UIW, honestly.
Title: Re: OOC Thread #2
Post by: Cannonshop on September 15, 2010, 05:37:22 PM
Quote from: august on September 15, 2010, 12:59:20 PM
Quote from: Cannonshop on September 15, 2010, 06:32:16 AM
"This is Rabbi Doctor Mai Huyn of the Kahanist Synagogue Ia Drang, she is my senior science advisor...

You know, I used to think that A-R's political system was bad; now I'm more terrified of the UIW, honestly.


A thousand years' difference, and remember: I run on 40% nightmare fuel.

But to clarify...

Here's the deal... I've written Kowloon (because face it, the place just isn't important enough to TPTB) a certain way-with some particular ethnic mixes and historical traumas built into it.  (Much of that wound up being supported by GM rulings here in the Fan Councils in previous turns, some of it even provided major plot points...)

Ethnically, Kowloon is largely made up of anticommunist Asians and Militant Jews (Survivors of Elbar, etc.)  creating the sort of culture where certain philosophies would likely not only exist, but mutate over time, some to the point of being un-recognizably mutated, others nearly 'pristine' from their origin to the in-game/story present.

It is not unlikely that, after the events during the Amaris Coup on Elbar, the survivors who emigrated to Kowloon might dust off the writings of Meir Kahane, and find them to be not incompatible with many of the views already held on a world that had been fighting to be free of Rim domination (at that point) for centuries.  Given enough time, such views would naturally tend to moderate out and become main-stream in the terms that we understand them-much as the ideas of the American Revolution have moderated out from the much more radical forms held by the original framers of the Constitution.

Given that Rev Kahane's views are already very obscure outside of a narrow group of political junkies and Militants today, it seemed a fairly 'safe' element to nab that would serve as kind of a combination in-joke and foreshadowing, or implied threat-posture but only for those whom are literate in such things.

Occasionally, I DO make mistakes.
Title: Re: OOC Thread #2
Post by: LittleH13 on September 17, 2010, 02:38:04 AM
A question was raised about which Clan ships have HPGs on them. The answer is this ALL Clan warships and any Clan jumpships that are accounted for on your sheet. This means any named Clan jumpships that have an actual FP value not the "magic" jumpships that move most of forces in the game. This means that all forces that do not have the named jumpships MUST make interdiction move rolls when moving through an interdicted hex.


-The GM staff
Title: Re: OOC Thread #2
Post by: august on September 17, 2010, 05:37:06 AM
Quote from: Cannonshop on September 15, 2010, 05:37:22 PM

It is not unlikely that, after the events during the Amaris Coup on Elbar, the survivors who emigrated to Kowloon might dust off the writings of Meir Kahane, and find them to be not incompatible with many of the views already held on a world that had been fighting to be free of Rim domination (at that point) for centuries.  Given enough time, such views would naturally tend to moderate out and become main-stream in the terms that we understand them-much as the ideas of the American Revolution have moderated out from the much more radical forms held by the original framers of the Constitution.

Given that Rev Kahane's views are already very obscure outside of a narrow group of political junkies and Militants today, it seemed a fairly 'safe' element to nab that would serve as kind of a combination in-joke and foreshadowing, or implied threat-posture but only for those whom are literate in such things.

Occasionally, I DO make mistakes.


Hey, with the references to Carl Schmitt and the Martyrs, I'm hardly in a position to criticize; I've got no problem with it. I was just struck from my experience talking about them in Israel. I can't say I know much about the Kahanists aside from their being booted from the Knesset and the connection to the shooting in Hebron, but it was remarkable (and frankly, reassuring) that even my Israeli friends who leaned right more or less loathed them.

It's a good red-flag reference; certainly makes me frightened of the UIW a bit more.
Title: Re: OOC Thread #2
Post by: Deathrider6 on September 17, 2010, 05:48:52 AM
This is meant as a compliment to both you and Cannonshop August. The little tidbit from history/politics really add huge amounts of flavor to the factions you run. It makes the regions of the LC we roleplay for interesting which in my opinion make the game much more fun. I run Skye fairly vanilla so to speak but there are elements there as well.
Title: Re: OOC Thread #2
Post by: Marlin on September 17, 2010, 09:41:29 AM
Elements are everywhere!!!

:D
Title: Re: OOC Thread #2
Post by: august on September 17, 2010, 02:46:25 PM
Thanks DR6, sincerely. Cannonshop does a better job of it than I, but I'm glad that what I've sprinkled has been appreciated.

And Marlin, you're right, but "[Denken] geht zu Ende, wenn aus seinem Element weicht." Not all elements are the right elements, and god help you if you slip out. :P

(And god help me, that I can't afford to stop thinking about these things anymore.)
Title: Re: OOC Thread #2
Post by: august on September 18, 2010, 03:32:19 AM
DR6, just a note: as of Handbook House Steiner p.94, not all delegates to the Estates General are elected; it's something easy to miss, but probably consequential for our rp.
Title: Re: OOC Thread #2
Post by: Deathrider6 on September 18, 2010, 03:41:29 AM
Indeed. Still the RP is looking good though.
Title: Re: OOC Thread #2
Post by: Daemonknight on September 18, 2010, 04:19:48 PM
Quote from: GreyJaeger on September 12, 2010, 03:06:28 AM
*TEE HEE, TEE HEE* "I am a woodsprite"

I think the game has finally made Grey snap.

fixed :)
Title: Re: OOC Thread #2
Post by: GreyJaeger on September 18, 2010, 04:22:34 PM
I'm Grey... Grae is a whole other snake..
Title: Re: OOC Thread #2
Post by: Marlin on September 18, 2010, 04:29:21 PM
 ;D

Thats true.
Title: Re: OOC Thread #2
Post by: GraeGor on September 18, 2010, 04:50:33 PM
Im to twisted and warped to snap...I had to snap in order to become so warped and twisted in the first place ;D
Title: Re: OOC Thread #2
Post by: Daemonknight on September 18, 2010, 04:56:51 PM
i think ur dancing mad.


(I wonder if anyone gets the reference...without youtube)
Title: Re: OOC Thread #2
Post by: LittleH13 on September 18, 2010, 11:10:50 PM
I am posting this to let you all know that there will be a new official Due Date for map corrections. Map updates will still be due with the orders in the cover email. After this first round there will be a chance to make corrections, these of course have to be made to the FC62GM account, the due date for the corrections will always be the last day of combat thread opening. Any corrections submitted after this will have to wait until next turn and ALL corrections and updates will be looked at so do not try to pull a fast one.

If you noticed we got it down from 14+ revisions to around 6 revisions this turn. We consider this progress but we know that you can all do better. So that is why Dave has thrown down a challenge to you all: "If the players can get it down to one or 2 revisions I will give out a bonus to all player controlled factions." This is a direct quote from Dave himself. So as a reminder look in the Turn 42 updates thread for details on how to submit them in your orders. Only worry about what YOU lost and gained and to who, do not worry about another factions portion of the map.

-The GM staff
Title: Re: OOC Thread #2
Post by: Daemonknight on September 19, 2010, 05:47:41 AM
i've seen the error of my RP ways in regards to Diana Pryde. That changes now. Back to Sudeten-era badass Diana.
Title: Re: OOC Thread #2
Post by: DXM on September 19, 2010, 04:52:11 PM
Hmmmm.  DR, I think I've got you figured out now.  Brinksmanship is such an ugly game.
Title: Re: OOC Thread #2
Post by: Deathrider6 on September 19, 2010, 07:32:12 PM
Quote from: DXM on September 19, 2010, 04:52:11 PM
Hmmmm.  DR, I think I've got you figured out now.  Brinksmanship is such an ugly game.

Or do you?  ;D
Title: Re: OOC Thread #2
Post by: Daemonknight on September 19, 2010, 07:37:08 PM
O snap!
Title: Re: OOC Thread #2
Post by: chaosxtreme on September 19, 2010, 08:39:01 PM
Oh no he didn't
Title: Re: OOC Thread #2
Post by: Marlin on September 19, 2010, 08:44:45 PM
So Robbie is Archon now.. I wonder for how long he lives...
Title: Re: OOC Thread #2
Post by: GraeGor on September 21, 2010, 01:38:52 PM
Quote from: Parmenion on September 21, 2010, 12:36:36 PM
Point Commander Drizzt

:D +1

QuoteThis in turn allowed Drizzt and his four warrior companions

Hmm...gonna guess here...

Wulfgar (washed out Elemental), Bruenor (long time infantry veteran of advanced years) , Cattie-Brie (sniper and adoptive daughter of Bruenor) and Regis (failed Pilot, though with a knack for stealth)
Title: Re: OOC Thread #2
Post by: Marlin on September 21, 2010, 08:52:07 PM
I think it is only consistent that chaos' FWL pisses off Adders like he does with its IS counterparts. :D
Title: Re: OOC Thread #2
Post by: Parmenion on September 22, 2010, 01:46:58 PM
Quote from: GraeGor on September 21, 2010, 01:38:52 PM
Quote from: Parmenion on September 21, 2010, 12:36:36 PM
Point Commander Drizzt

:D +1

QuoteThis in turn allowed Drizzt and his four warrior companions

Hmm...gonna guess here...

Wulfgar (washed out Elemental), Bruenor (long time infantry veteran of advanced years) , Cattie-Brie (sniper and adoptive daughter of Bruenor) and Regis (failed Pilot, though with a knack for stealth)

I plead guilty in regards the Drizzt persona, but just chucked a number into the post of the infantry accompanying him.  Twas nearly midnight, and this little little antipodean had to get up again in a little over five hours for work.

Worked out well though, didn't it  :D





Title: Re: OOC Thread #2
Post by: Marlin on September 23, 2010, 09:04:57 AM
Point of order for Arluna: Jaymie is now A Star Colonel? The first posts indicated her to be a Star Commander, though..

So, she is then Colonel, right? Just to be sure.
Title: Re: OOC Thread #2
Post by: GreyJaeger on September 23, 2010, 03:00:52 PM
Quote from: Marlin on September 23, 2010, 09:04:57 AM
Point of order for Arluna: Jaymie is now A Star Colonel? The first posts indicated her to be a Star Commander, though..

So, she is then Colonel, right? Just to be sure.

Nope.. She is just a Star Commander.
Title: Re: OOC Thread #2
Post by: Cannonshop on September 23, 2010, 06:34:20 PM
I've been sick, I will fix it.
Title: Re: OOC Thread #2
Post by: Marlin on September 23, 2010, 06:54:59 PM
That is no excuse!!!

Seriously, you already did, I think.

Title: Re: OOC Thread #2
Post by: Marlin on September 24, 2010, 11:48:10 AM
Anyone know how I can attach pdfs to the Wiki?
Title: Re: OOC Thread #2
Post by: GreyJaeger on September 26, 2010, 11:24:26 AM
So... I hate to ask, but is the new Comm and Intel Rules in effect now, or will they be in 43? Later?
Title: Re: OOC Thread #2
Post by: LittleH13 on September 26, 2010, 09:05:46 PM
You all have until Midnight tonight to clean up your threads.

-The GM staff
Title: Re: OOC Thread #2
Post by: LittleH13 on September 26, 2010, 09:42:15 PM
One more note. If both sides have already bid forces in a trial or commited forces to a battle/invasion then either side can clean up that thread using the public dice rolling. If anyone has any complaints about this you can find me on Skype and bring them up.


-Josh
Title: Re: OOC Thread #2
Post by: tassa_kay on September 26, 2010, 09:44:11 PM
Complaints?  I'm so happy about that I think it should be a permanent rule.
Title: Re: OOC Thread #2
Post by: LittleH13 on September 26, 2010, 09:51:13 PM
As yet another note..........If you have not bid you will be bidding at my discretion. I will not be allowing threads to be dragged out because of non posting in a thread. Again if you have any complaints you can find me on Skype.


-Josh
Title: Re: OOC Thread #2
Post by: Daemonknight on September 26, 2010, 10:57:05 PM
I have a sugestion for the UIW's National Anthem.

Dueling Banjos Deliverance (http://www.youtube.com/watch?v=1tqxzWdKKu8#)
Title: Re: OOC Thread #2
Post by: Cannonshop on September 26, 2010, 11:17:48 PM
LoL
Title: Re: OOC Thread #2
Post by: GraeGor on September 27, 2010, 12:58:18 AM
Im not real happy with the ruling

I work parttime weekend graveyard shift currently, that's 10pm to 8am, I have about 2 hours from when I wake up (around 7pm) before I have to leave, and about the same after work before going to bed

and with the weeknight graveyard person leaving I may be going to full time, that's 4 nights a week, which will cut into the time I have available during those days

so I really DO NOT appreciate another player rolling for the Adders unless cleared by an Adder player, even if a GM says otherwise (GMs rolling are acceptable)


and I dont have Skype, and have no desire to get it....MSN and Yahoo work just fine
Title: Re: OOC Thread #2
Post by: LittleH13 on September 27, 2010, 01:01:03 AM
I am on MSN now. If you have in issue with my ruling to get the threads done I am ready to chat.
Title: Re: OOC Thread #2
Post by: Dave Baughman on September 27, 2010, 01:11:22 AM
Graegor,

I appreciate that you are unhappy with the ruling, especially considering some of the shenanigans that have happened in the past. However, at risk of being a little too pointed, this isn't the past.

Critically, we now have an unbiased and fair online dice roller, so if there is no debate about the number of forces involved it should not be an issue for any of the parties involved to roll out the thread.

I respect the fact that you have limited time -- so do I, so I dig where you are coming from -- but at this point all the PVP combat threads are supposed to be done, and the measures Josh took to facilities this were reasonable and don't adversely impact any of the involved parties.


Basically, the short version is: Josh's ruling was not an attempt to screw any factions, it was a case of him doing his job as a GM. I would appreciate it if you would be flexible with the GM team in our efforts to ensure the game proceeds smoothly despite the time constraints we all have to contend with.

Quote from: GraeGor on September 27, 2010, 12:58:18 AM
Im not real happy with the ruling

I work parttime weekend graveyard shift currently, that's 10pm to 8am, I have about 2 hours from when I wake up (around 7pm) before I have to leave, and about the same after work before going to bed

and with the weeknight graveyard person leaving I may be going to full time, that's 4 nights a week, which will cut into the time I have available during those days

so I really DO NOT appreciate another player rolling for the Adders unless cleared by an Adder player, even if a GM says otherwise (GMs rolling are acceptable)


and I dont have Skype, and have no desire to get it....MSN and Yahoo work just fine
Title: Re: OOC Thread #2
Post by: Cannonshop on September 27, 2010, 01:34:26 AM
Let's rack up how this compares for a moment, shall we?

I work full-time.  Eight to ten hours a day, second shift (1400 to 2230 when not on overtime, as I was earlier this month...)

Means that most of the time that people are here-and-available, I'm working or sleeping.

I waited...what was it, eleven days for a response at Miquelon, and a similar or longer time-frame for Howick and Millerton, this in spite of people volunteering to proxy for both sides-because the Star Adders basically stopped responding entirely on those.

LittleH13 very reasonably insisted that the deadline IS the deadline, that it applies, that you finish today or the Staff will do it for you and the salvage will go to "Pirates".

So, I rolled it.

cheer up, you won at Howick, I 'threw' Miquelon, and you only 'lost' at Millerton.  that's a win/loss of 2/3 with minimal risk...but I AM hacked off that it wound up rolling to deadline day when it should've been finished a week ago, and there were people ready to finish the god-damned thing clean if your lot were unavailable-but you did not even bother answering them, and proxies have to have approval AND set an appointment for MM'ing.

fixed for language.
Title: Re: OOC Thread #2
Post by: LittleH13 on September 27, 2010, 01:49:04 AM
This message is to all players. The above issue has been resolved and need not be followed by any further posts.
Title: Re: OOC Thread #2
Post by: Deathrider6 on September 27, 2010, 02:26:16 AM
<------How do ya like BOBBY now?
Title: Re: OOC Thread #2
Post by: DisGruntled on September 27, 2010, 04:29:32 PM
Internet (and cable) outages suck, especially on the weekends.  I hope they get it fixed before I get home today cause I hate it when I miss an appointment (apologies to chaos for yesterday).

To the best of my knowledge, I was never contacted by any proxies to try and set up a game by a UiW proxy.  If I was and missed it, I apologize.  I've never been a big fan of the brutality of simple res and its crits and would always prefer MM.  (MA on the other hand I don't know enough for important fights)

I didn't realize you were expecting a response at Miquelon CS and I'm sorry you got left hanging there.  I figured it was a Show the flag / face saving RP hook with your one man post, and went on to look at Coventry among others. 
Title: Re: OOC Thread #2
Post by: Dave Baughman on September 27, 2010, 09:49:32 PM
Just a heads-up to everyone, if your faction has spent any resource points on intelligence rating improvements in the last 22 turns, read this thread (http://intelser.org/forums/index.php?topic=1197.0) as you are entitled to bonus fun stuff from the GM team.
Title: Re: OOC Thread #2
Post by: Jeyar on September 28, 2010, 02:09:44 AM
I can't make heads or tails from this guys. I am posting it in the OOC area as it is OOC info, but I fully give leave for you ALL to use it IC, assuming you can convert it into something worthy of IC use.

-------
<redacted>
-------

The TC is giving this for free to all factions (well, other than the "faction" of the Dark). The reason as I am not posting it IC as it isn't what I can process as actual information, but maybe another CAN make use of it.

Would love if you can let me know anything, but if not, that is fine too...

I'm editing this because I am assuming the intention is not to induce people to metagame by using OOC information in-game. If the TC's intention is to make this information available in-game, please post it on an in-game board (either in the news thread or elsewhere). The OOC board is for OOC information only, and posts here are not "game legal" in terms of it being known IC.
Title: Re: OOC Thread #2
Post by: Daemonknight on September 28, 2010, 05:15:50 AM
wow, CJF gets 6 of the intel trade tokens...awesome!
Title: Re: OOC Thread #2
Post by: Fatebringer on September 28, 2010, 06:10:03 PM
I'll trade you some MP for one... ;)
Title: Re: OOC Thread #2
Post by: Marlin on September 28, 2010, 06:45:56 PM
Quote from: Daemonknight on September 28, 2010, 05:15:50 AM
wow, CJF gets 6 of the intel trade tokens...awesome!

I am also interested in any tokens others do not want to spend. Open for negotiations. Till the 3rd of October.
Title: Re: OOC Thread #2
Post by: chaosxtreme on September 28, 2010, 06:51:58 PM
Quote from: Marlin on September 28, 2010, 06:45:56 PM
Quote from: Daemonknight on September 28, 2010, 05:15:50 AM
wow, CJF gets 6 of the intel trade tokens...awesome!

I am also interested in any tokens others do not want to spend. Open for negotiations. Till the 3rd of October.

The FWL is more interested then most. ;-)
Title: Re: OOC Thread #2
Post by: Daemonknight on September 28, 2010, 07:08:35 PM
i've already gone out to acquire more myself. I have big plans
Title: Re: OOC Thread #2
Post by: august on September 30, 2010, 09:39:09 PM
Okay, biting back my temper while I post this - the SLDF didn't actually leave Arc-Royal and nobody bothered to inform me? Having this information would have forced me to change everything - absolutely everything - that I RPed out this cycle. This is monumentally stupid, and leaves me in an untenable position. Not to mention that this is the second time.
Title: Re: OOC Thread #2
Post by: NVA on September 30, 2010, 10:23:12 PM
1 - It was RPd that they weren't leaving
2 - Most of the units were already present, so no need for notification of hostile movement
3 - Notice of Departure on Hostile Movement has not been required in the past.  Only when you are entering a system.  Now, perhaps that needs to be reviewed. 

So, not meaning this ugly at ALL.  But, I have never posted when units don't move.  And, I recall GM rulings backing that in the past.  The SLDF has not been out of their cantonments.  There is a major force in the sky in jumpships and the forces on the ground that never lifted off.
Title: Re: OOC Thread #2
Post by: Dave Baughman on September 30, 2010, 10:24:31 PM
Guys, a ruling regarding Arc Royal will be forthcoming soon. Lest this turn into a point of contention, lets table discussion until the GMs have spoken.

Title: Re: OOC Thread #2
Post by: NVA on September 30, 2010, 10:28:20 PM
No problem.  :)
Title: Re: OOC Thread #2
Post by: DXM on October 03, 2010, 06:54:08 AM
Christ, we're being overrun by spam.
Title: Re: OOC Thread #2
Post by: Deathrider6 on October 03, 2010, 07:00:45 AM
Yep...Dave needs to paste that spammer I can't keep up.
Title: Re: OOC Thread #2
Post by: DisGruntled on October 07, 2010, 09:09:43 PM
The calm before the storm...

I'm heading out early Friday to go push some Russian tanks around in AL and will probably be out of contact till Sunday.  I'm looking forward to some chaos while I'm away, so don't dissappoint.  ;D
Title: Re: OOC Thread #2
Post by: Cannonshop on October 08, 2010, 08:02:54 PM
Boy, y'know, I don't think my faction would be NEARLY as interesting if they all worked in lockstep the way they might've.  It's fun showing Debbie-dun-screwed-up politically...
Title: Re: OOC Thread #2
Post by: Daemonknight on October 09, 2010, 11:00:06 PM
i think my Orkney thread is offically the fastest finished combat thread, from opening of the sub-boards, the [complete]
Title: Re: OOC Thread #2
Post by: Deathrider6 on October 11, 2010, 01:58:49 AM
At the request of H13 do not comment in the WW2 Enactment thread up in general discussion. There will be a discussion thread.
Title: Re: OOC Thread #2
Post by: NVA on October 11, 2010, 06:09:28 PM
Jeyar...Reach out to me sometime to catch me up on the Niops stuff, if you would.
Title: Re: OOC Thread #2
Post by: NVA on October 14, 2010, 07:30:52 PM
Could someone who knows provide me a clan to SLDF formation and rank translation?  Niops to SLDF too, if needed and anyone knows.  Thanks much.
Title: Re: OOC Thread #2
Post by: Daemonknight on October 14, 2010, 07:45:29 PM
Clan to IS ranks:

Point/Squad Level: Point Commander -> Junior NCO(Sergeant, Staff Sergeant)

Mechwarriors: Mechwarrior -> Any(non-command positions could be anything from a Private to a senior NCO depending on structure)

Platoon/Star/Lance Level: Star Commander -> Lieutentant

Company/Binary/Trinary: Star Captain -> Captain

Battalion Level: No Clan Rank -> Major

Cluster/Regiment Level: Star Colonel -> Lt Colonel, Colonel

Galaxy/Brigade/RCT Level: Galaxy Commander -> Major General, General, Brigadier General


Where multiple ranks are listed for the IS, i tried to make them sequentially higher up, but because all the militaries are different and i don't have any access to an SLDF rank list, you can fluff it however you want.
Title: Re: OOC Thread #2
Post by: tassa_kay on October 14, 2010, 07:48:19 PM
Here.

http://sarna.net/wiki/Military_Ranks (http://sarna.net/wiki/Military_Ranks)

Use the big table at the bottom of the page.  It should be exactly what you need, NVA.
Title: Re: OOC Thread #2
Post by: Daemonknight on October 14, 2010, 08:03:33 PM
I was spot on untill the bottom. Wasn't counting the administrative command positions.
Title: Re: OOC Thread #2
Post by: NVA on October 14, 2010, 09:49:02 PM
Thanks guys. 
Title: Re: OOC Thread #2
Post by: Marlin on October 15, 2010, 09:52:45 AM
Will there be a Custom thread up?

Cuz I would like to field one soon..

for my saKhan.
Title: Re: OOC Thread #2
Post by: Daemonknight on October 15, 2010, 10:11:20 AM
I think the rule on Customs is that one's previously approved on CBT are still valid, but new Customs are not being accepted...atleast thats what i believe i was told when i asked.

Could just be it's Josh's way of showing how much he likes me ;)
Title: Re: OOC Thread #2
Post by: tassa_kay on October 15, 2010, 01:31:03 PM
It isn't. ;)
Title: Re: OOC Thread #2
Post by: Daemonknight on October 15, 2010, 01:39:45 PM
it isn't the rule on Customs, or it isn't Josh's way of showing our friendship? :P
Title: Re: OOC Thread #2
Post by: DisGruntled on October 15, 2010, 01:47:20 PM
Some have been awarded due to research rolls.

It probably wouldn't hurt to post up an approved custom mech thread. (the rules forum is probably the best spot)

It'll help prevent any rude surprises when they pop up.




Title: Re: OOC Thread #2
Post by: Daemonknight on October 15, 2010, 01:56:48 PM
i was refering to submitting NEW custom designs. I assume theres a few customs floating about that're R&D awards
Title: Re: OOC Thread #2
Post by: NVA on October 15, 2010, 02:44:38 PM
There are 2 types of customs:

1 - One offs.  Old rules allowed about 3 of these per 'state'.  There was one and only one copy of these and they were attached to a character.
2 - Research Finds - A certain roll on the research chart will result in the ability to turn a One Off into a Faction Design.  Now, you can produce and others can use it.  See the Wolf custom for one of these.  Now, if only I could remember the chassis name right now.  LOL
Title: Re: OOC Thread #2
Post by: Daemonknight on October 15, 2010, 02:48:01 PM
the Widowmaker perhaps?
Title: Re: OOC Thread #2
Post by: NVA on October 15, 2010, 02:51:50 PM
Quote from: Daemonknight on October 15, 2010, 02:48:01 PM
the Widowmaker perhaps?

No.  The Widowmaker was ruled a Faction Design for Clan Wolf.  I can take Widowmakers.  It is based on a RD chassis and is a IIc, technically.  Dave will tell us in a heartbeat when he sees this, as it was part his baby and part of the close cooperation between the RD and WiE.
Title: Re: OOC Thread #2
Post by: DisGruntled on October 15, 2010, 02:58:53 PM
Viking II maybe?
Title: Re: OOC Thread #2
Post by: Marlin on October 15, 2010, 05:45:59 PM
Viking IV?
Title: Re: OOC Thread #2
Post by: NVA on October 15, 2010, 06:18:08 PM
It is a Viking IIc, based on the Viking IV, I think.
Title: Re: OOC Thread #2
Post by: Marlin on October 15, 2010, 07:48:23 PM
Still would appreciate the specifics of a Viking IV. GMs or anybody? (I got that one..)
Title: Re: OOC Thread #2
Post by: chaosxtreme on October 15, 2010, 08:26:38 PM
Streak LRM 20's. Lots of them the end. ;-)

So you know. bring an AMS and fight in forests.
Title: Re: OOC Thread #2
Post by: Marlin on October 15, 2010, 08:31:20 PM
Oh.. thats indeed different..

sounds a bit likey.. :D
Title: Re: OOC Thread #2
Post by: Fatebringer on October 15, 2010, 09:23:32 PM
Finding Guerrilla's sucks! :P Third time hunting these bastards down and they're getting stronger :P We have multiple Divisions, Aerial recon, Warships in orbit to make sure they don't escape, and they go enslave a militia outpost, Sheesh! :P
Title: Re: OOC Thread #2
Post by: Fatebringer on October 15, 2010, 09:25:24 PM
For fun, I made a Custom Naginata that uses eLRMs ;)
Title: Re: OOC Thread #2
Post by: Marlin on October 15, 2010, 10:02:40 PM
eLRMs suck. Cant fire indirectly, right?

Anyway, I liked that strike of the Dark. :D
Title: Re: OOC Thread #2
Post by: LittleH13 on October 16, 2010, 01:16:53 AM
This message is to everyone. Quit with the 1.3242314351345 FP bids/invasion, this game is supposed to go the nearest .25 in simres or not. Stop making my head hurt with useless unneeded math.

-Josh
Title: Re: OOC Thread #2
Post by: Fatebringer on October 16, 2010, 03:40:45 AM
Quote from: Marlin on October 15, 2010, 10:02:40 PM
eLRMs suck. Cant fire indirectly, right?

Anyway, I liked that strike of the Dark. :D

The Naginata is a C3 master, you can park 2 ammo trucks by it and keep firing :P
Title: Re: OOC Thread #2
Post by: Dave Baughman on October 17, 2010, 11:33:05 PM
Just FYI as it may be pertinent to your interests, the RD has their own version of this... see: http://fc62.intelser.org/index.php?title=Rasalhague_Dominion (http://fc62.intelser.org/index.php?title=Rasalhague_Dominion)

Quote from: Daemonknight on October 14, 2010, 07:45:29 PM
Clan to IS ranks:

Point/Squad Level: Point Commander -> Junior NCO(Sergeant, Staff Sergeant)

Mechwarriors: Mechwarrior -> Any(non-command positions could be anything from a Private to a senior NCO depending on structure)

Platoon/Star/Lance Level: Star Commander -> Lieutentant

Company/Binary/Trinary: Star Captain -> Captain

Battalion Level: No Clan Rank -> Major

Cluster/Regiment Level: Star Colonel -> Lt Colonel, Colonel

Galaxy/Brigade/RCT Level: Galaxy Commander -> Major General, General, Brigadier General


Where multiple ranks are listed for the IS, i tried to make them sequentially higher up, but because all the militaries are different and i don't have any access to an SLDF rank list, you can fluff it however you want.
Title: Re: OOC Thread #2
Post by: Dave Baughman on October 17, 2010, 11:34:23 PM
Quote from: Daemonknight on October 15, 2010, 10:11:20 AM
I think the rule on Customs is that one's previously approved on CBT are still valid, but new Customs are not being accepted...atleast thats what i believe i was told when i asked.

Could just be it's Josh's way of showing how much he likes me ;)

Customs are on hiatus right now but will be coming back with the revised R&D rules I am working on. For now, any already-approved customs are grandfathered, as are any customs gained through special R&D events, and the general ability to gain customs will return when the revised rules are done.
Title: Re: OOC Thread #2
Post by: Dave Baughman on October 17, 2010, 11:37:29 PM
Quote from: NVA on October 15, 2010, 06:18:08 PM
It is a Viking IIc, based on the Viking IV, I think.

The Viking IIC was originally the VKG-4F Viking IV, but the old GM team required the name change because "Clans don't use model numbers" etc. In the RD IC fluff, there are a couple of references to the Rassies' VKG-4O Viking IV being their own final version of the older IIC/4F version that the WIE codeveloped with them. The final Rassie version is substantially different from the final WIE version, but in fluff they started as the same design.
Title: Re: OOC Thread #2
Post by: Dave Baughman on October 17, 2010, 11:39:02 PM
Quote from: Marlin on October 15, 2010, 07:48:23 PM
Still would appreciate the specifics of a Viking IV. GMs or anybody? (I got that one..)

Which version do you have (RD or WIE)? I have the MTF files for both versions kicking around somewhere.
Title: Re: OOC Thread #2
Post by: Marlin on October 18, 2010, 12:05:11 AM
It was Scientists on Strana Mechty, I would assume RD.
Title: Re: OOC Thread #2
Post by: Dave Baughman on October 18, 2010, 01:00:40 AM
Quote from: Marlin on October 18, 2010, 12:05:11 AM
It was Scientists on Strana Mechty, I would assume RD.

Yep, those were the RD type. I will dig up the MTF files for you and send them to you next time I catch you online.
Title: Re: OOC Thread #2
Post by: Dave Baughman on October 18, 2010, 01:02:20 AM
OK, Turn 43 rules update is complete.

Players: please read the sections on Repair & Refit (which contains a major revision to clarify and simplify skill change handling) and Yardships (which implements an old rules update that never got into the thread).

GM Team: please note the change to the GM Rules regarding what order we respond to PMs in.
Title: Re: OOC Thread #2
Post by: GraeGor on October 18, 2010, 02:05:22 AM
Quote from: Dave Baughman on October 18, 2010, 01:02:20 AM
OK, Turn 43 rules update is complete.

Players: please read the sections on Repair & Refit (which contains a major revision to clarify and simplify skill change handling) and Yardships (which implements an old rules update that never got into the thread).

GM Team: please note the change to the GM Rules regarding what order we respond to PMs in.

What if one had already submitted orders where parts of a larger unit are undergoing training? How are they affected by the Rules change?
Title: Re: OOC Thread #2
Post by: Dave Baughman on October 18, 2010, 02:11:17 AM
Quote from: GraeGor on October 18, 2010, 02:05:22 AM
Quote from: Dave Baughman on October 18, 2010, 01:02:20 AM
OK, Turn 43 rules update is complete.

Players: please read the sections on Repair & Refit (which contains a major revision to clarify and simplify skill change handling) and Yardships (which implements an old rules update that never got into the thread).

GM Team: please note the change to the GM Rules regarding what order we respond to PMs in.

What if one had already submitted orders where parts of a larger unit are undergoing training? How are they affected by the Rules change?

If they were legal under the old version of the rule, they're grandfathered, unless you got "short changed" by the old rule in which case shoot me a PM with the breakdown of how it would have worked under the old rule and how it works under the new rule and I'll make a one-off ruling on how to adjudicate it.
Title: Re: OOC Thread #2
Post by: Dave Baughman on October 18, 2010, 02:19:26 AM
Poor Nondi...
Title: Re: OOC Thread #2
Post by: august on October 18, 2010, 02:58:42 AM
It's fantastic. Thank you.
Title: Re: OOC Thread #2
Post by: Mr. JibberJab on October 18, 2010, 03:04:02 AM
Quote from: Dave Baughman on October 18, 2010, 02:19:26 AM
Poor Nondi...

You can only go into debt for bad bets made on pokemon battles for so long =(
Title: Re: OOC Thread #2
Post by: LittleH13 on October 18, 2010, 01:04:18 PM
Everyone please remember that any map updates you send in are NOT supposed to go to Chaos. You MUST ONLY send them to the FC62GM account and title them map update. Any updates that I recieve after thread posting deadline will not be put in until the following turn.

-Josh
Title: Re: OOC Thread #2
Post by: Deathrider6 on October 18, 2010, 07:18:28 PM
Nondi will glow in the datk for many half lives...
Title: Re: OOC Thread #2
Post by: Fatebringer on October 18, 2010, 07:56:24 PM
I got my map updates in before the deadline and only a couple of them were done, about 1/5th and still waiting on Intel and other stuff :(
Title: Re: OOC Thread #2
Post by: Dave Baughman on October 18, 2010, 08:21:51 PM
Quote from: Fatebringer on October 18, 2010, 07:56:24 PM
I got my map updates in before the deadline and only a couple of them were done, about 1/5th and still waiting on Intel and other stuff :(

Fate:

Regarding intel and stuff, those are going out tonight based on the time stamp on your orders email. Please send a rundown of any map updates that were missed to the GM PM account if you haven't already.
Title: Re: OOC Thread #2
Post by: LittleH13 on October 19, 2010, 02:35:42 AM
I have talked with Dave about the Chatterweb thread and we have come up with the following ruling. The Diamond Shark warrior caste controls/monitors the content on the chatterweb. They can also block individual systems/worlds/or factions from having the ability to post in it. This does not mean that the Diamond Sharks can interdict people, this is JUST for the chatterweb. When the new comms rules go up Dave will put in a far better worded description.


-The GM team
Title: Re: OOC Thread #2
Post by: LittleH13 on October 19, 2010, 12:19:35 PM
Here is this turns final map http://www.intelser.org/Hauptmann/FGCMaps (http://www.intelser.org/Hauptmann/FGCMaps)

Enjoy
-Josh
Title: Re: OOC Thread #2
Post by: GreyJaeger on October 24, 2010, 03:14:23 AM
I am leaving the game. I have not been enjoying the game for several months now, and I feel this is more of a chore than a diversion. Other issues I had with the game itself (rules and what-not) compound the issue, but are not the sole cause of my decision. 
Title: Re: OOC Thread #2
Post by: Dave Baughman on October 25, 2010, 04:26:30 AM
Quote from: GreyJaeger on October 24, 2010, 03:14:23 AM
I am leaving the game. I have not been enjoying the game for several months now, and I feel this is more of a chore than a diversion. Other issues I had with the game itself (rules and what-not) compound the issue, but are not the sole cause of my decision. 

Grey, I'm sorry to hear we're losing you. I hope you'll still stick around in the community on a social level, even if the campaign isn't satisfying your needs right now :(
Title: Re: OOC Thread #2
Post by: Deathrider6 on October 25, 2010, 07:42:50 AM
Quote from: Dave Baughman on October 25, 2010, 04:26:30 AM
Quote from: GreyJaeger on October 24, 2010, 03:14:23 AM
I am leaving the game. I have not been enjoying the game for several months now, and I feel this is more of a chore than a diversion. Other issues I had with the game itself (rules and what-not) compound the issue, but are not the sole cause of my decision. 

Grey, I'm sorry to hear we're losing you. I hope you'll still stick around in the community on a social level, even if the campaign isn't satisfying your needs right now :(

Seconded. Definately keep in touch Grey.
Title: Re: OOC Thread #2
Post by: Marlin on October 25, 2010, 11:30:48 AM
Thirded.
Title: Re: OOC Thread #2
Post by: Marlin on October 25, 2010, 07:38:16 PM
I still would like to have the File for the Viking IV. :)

Send it per Mail if you dont see me online, please.
Title: Re: OOC Thread #2
Post by: Dave Baughman on October 25, 2010, 08:10:49 PM
Quote from: Marlin on October 25, 2010, 07:38:16 PM
I still would like to have the File for the Viking IV. :)

Send it per Mail if you dont see me online, please.

Thanks for the reminder!

I have attached all of the unique RD 'mech designs in a zip file. Enjoy :)
Title: Re: OOC Thread #2
Post by: Cannonshop on October 26, 2010, 06:29:07 AM
Grey, you're someone I'm genuinely sorry to see departing-you weren't the most active, but you had good ideas and were easy to work with.  Good luck to you.
Title: Re: OOC Thread #2
Post by: NVA on October 27, 2010, 08:30:09 PM
Re: Arc Royal

Just trying to understand the flow myself and see if how I view it is correct or if I need to review the rules.

Init has LC arriving first and landing.  Generally, in the past, this would mean Combat Round 1 occurs on the ground before Clan Forces, unless the AR uses Offensive Interdiction, in which case it is an 'air' battle
Round 2 - Clans arrive.  If LC on ground, then they can move in to assist, based on round init.  If LC still in air...Then, 'round' init determines if they can join the interdiction first.
Round 3 on - Should be integrated Clan/AR forces, resulting in round init being semi individual.
Title: Re: OOC Thread #2
Post by: Marlin on October 29, 2010, 10:02:19 AM
Till when do we have time to clear up?

I fear its obvious that we cant do the MM rez we wanted, at Least I cannot.

Sorry folks. :(

Chaos, we have 2 Trials to conclude, I would start with the Sudeten one first. I had some chances against you, no doubt, but time is the factor again. (writing this from 'school')
Title: Re: OOC Thread #2
Post by: Marlin on October 31, 2010, 04:32:46 PM
Anyone: can you tell me how to read .MTF data? blk is not going well either. Cant see them in MM.. :/

Neither in HM Pro.
Title: Re: OOC Thread #2
Post by: tassa_kay on October 31, 2010, 04:51:45 PM
It's such a shame that the FWL/Clan truce line Trials have all been simres'ed out. :(
Title: Re: OOC Thread #2
Post by: Cannonshop on October 31, 2010, 08:04:08 PM
Quote from: tassa_kay on October 31, 2010, 04:51:45 PM
It's such a shame that the FWL/Clan truce line Trials have all been simres'ed out. :(

Time ran out.
Title: Re: OOC Thread #2
Post by: Holt on October 31, 2010, 10:11:17 PM
Trying to PM the GMs and it gives me an error.
Title: Re: OOC Thread #2
Post by: tassa_kay on October 31, 2010, 10:16:47 PM
Quote from: Cannonshop on October 31, 2010, 08:04:08 PM
Time ran out.

Thank you, Captain Obvious.  And it's still a shame.
Title: Re: OOC Thread #2
Post by: Daemonknight on October 31, 2010, 10:20:42 PM
Everybody play nice now.

I requested the SimRes because as far as I know, only Marlin and Fate actually played out their battles on Sudeten. Techniclly, 2 battles are outstanding(unless i missed the GMs rolling them), so if someone wants to play them out, theres no reason they can't. The decision is already for the Clans, so all that the additional Trials represent is odds for a potential Trial of Refusal.
Title: Re: OOC Thread #2
Post by: Cannonshop on October 31, 2010, 10:34:35 PM
Quote from: tassa_kay on October 31, 2010, 10:16:47 PM
Quote from: Cannonshop on October 31, 2010, 08:04:08 PM
Time ran out.

Thank you, Captain Obvious.  And it's still a shame.

Oh, I absolutely agree it's a shame that's how things shook out-no question about that...

but it's not "captain" obvious, thank you very much, I'm not an officer, I WORK for a living.
Title: Re: OOC Thread #2
Post by: tassa_kay on October 31, 2010, 11:58:10 PM
Quote from: Daemonknight on October 31, 2010, 10:20:42 PM
I requested the SimRes because as far as I know, only Marlin and Fate actually played out their battles on Sudeten. Techniclly, 2 battles are outstanding(unless i missed the GMs rolling them), so if someone wants to play them out, theres no reason they can't. The decision is already for the Clans, so all that the additional Trials represent is odds for a potential Trial of Refusal.

I didn't ask WHY it was done.  I was making an observation.  If I wanted an explanation, I'd have asked for one.

Quote from: Cannonshop on October 31, 2010, 10:34:35 PM
[but it's not "captain" obvious, thank you very much, I'm not an officer, I WORK for a living.

Whatever.  ::)
Title: Re: OOC Thread #2
Post by: Daemonknight on November 01, 2010, 12:05:15 AM
Anybody watching the football games?(besides Josh who is likly still glued to the States page on NFL.com :P)
Bucs beat the Cards(woot!), Dallas lost again(big suprise, although i thought losing Romo might make them BETTER), Pats win(sweet game).

I forget whats up next.
Title: Re: OOC Thread #2
Post by: Mr. JibberJab on November 01, 2010, 01:28:40 AM
more into college football, my ducks are finally #1  ;D
Title: Re: OOC Thread #2
Post by: august on November 01, 2010, 02:39:22 AM
Quote from: Cannonshop on October 31, 2010, 10:34:35 PM
but it's not "captain" obvious, thank you very much, I'm not an officer, I WORK for a living.

Would you find "Colonel" more acceptable, in keeping with good Southern tradition?
Title: Re: OOC Thread #2
Post by: tassa_kay on November 01, 2010, 03:23:20 AM
Quote from: august on November 01, 2010, 02:39:22 AM
Would you find "Colonel" more acceptable, in keeping with good Southern tradition?

Ha, +1.  Give that man a bucket of chicken.  ;D
Title: Re: OOC Thread #2
Post by: DXM on November 01, 2010, 07:09:00 AM
C-shop, you an NCO?  If so, which branch?


As for the NFL games, my Bills are still winless  :( but at least the Pats have stayed on top.  I was little worried there for a while. . .
Title: Re: OOC Thread #2
Post by: Cannonshop on November 01, 2010, 09:51:48 AM
Quote from: DXM on November 01, 2010, 07:09:00 AM
C-shop, you an NCO?  If so, which branch?


As for the NFL games, my Bills are still winless  :( but at least the Pats have stayed on top.  I was little worried there for a while. . .

never made it past E-4, DXM.  But...once upon a time ago, before most of the kids here were out of grade-school (or, in some cases before they WERE in Grade School) I wore the Uniform of the United States Army.
Title: Re: OOC Thread #2
Post by: Cannonshop on November 01, 2010, 09:58:31 AM
Quote from: tassa_kay on October 31, 2010, 11:58:10 PM


Quote from: Cannonshop on October 31, 2010, 10:34:35 PM
[but it's not "captain" obvious, thank you very much, I'm not an officer, I WORK for a living.

Whatever.  ::)

Okay, so the joke's worn and old.  So what, so am I.  I rather suspect with the exception of DR6, I'm old enough to be a Curmudgeon compared to the bulk of the rest of you.  (or at least, a snarky middle-aged man soon to be labouring under a Mortgage...)
Title: Re: OOC Thread #2
Post by: Daemonknight on November 01, 2010, 10:16:11 AM
I envy you CS. I wanted to join, but my leg happened 2 months before i was set to go. :( actually was more upset about losing my contract than actually the medical issues.
Title: Re: OOC Thread #2
Post by: NVA on November 01, 2010, 12:46:14 PM
Hmmm...I wonder...

Been 20 years since I signed up.  Gulf War I started on my birthday.  I was on my way to MEPS the next day.
Title: Re: OOC Thread #2
Post by: Parmenion on November 01, 2010, 01:02:40 PM
Quote from: Cannonshop on November 01, 2010, 09:58:31 AM
Quote from: tassa_kay on October 31, 2010, 11:58:10 PM


Quote from: Cannonshop on October 31, 2010, 10:34:35 PM
[but it's not "captain" obvious, thank you very much, I'm not an officer, I WORK for a living.

Whatever.  ::)

Okay, so the joke's worn and old.  So what, so am I.  I rather suspect with the exception of DR6, I'm old enough to be a Curmudgeon compared to the bulk of the rest of you.  (or at least, a snarky middle-aged man soon to be labouring under a Mortgage...)

We might have to compare enlistment dates, CS. 

Title: Re: OOC Thread #2
Post by: DXM on November 01, 2010, 06:19:28 PM
That's me in the middle, asleep in the back of a Chinook flying over Iraq.

(http://i62.photobucket.com/albums/h96/DTRI/sleep.jpg)
Title: Re: OOC Thread #2
Post by: Marlin on November 01, 2010, 07:34:33 PM
FC on cbt.com is now taking applicants again.

Sad thing is, we need players too. :(

What can we do?
Title: Re: OOC Thread #2
Post by: Cannonshop on November 01, 2010, 07:50:58 PM
Quote from: Marlin on November 01, 2010, 07:34:33 PM
FC on cbt.com is now taking applicants again.

Sad thing is, we need players too. :(

What can we do?

considering they're only a year behind schedule...
Title: Re: OOC Thread #2
Post by: Iron Mongoose on November 02, 2010, 01:47:01 PM
This game took a nearly year long break at one point, and yet we're all still here.  The other will probably be pushed back a bit more, even still, trying to get something like that running over November and December, but there's no harm in that, at least in my mind.  I'm in no hurry.
Title: Re: OOC Thread #2
Post by: Marlin on November 02, 2010, 02:35:57 PM
True, but.. we are not that many left. Would it be bad style to advert intelser over there?

I mean, some went away because of waiting.

I wont play over there (unless some people can convince me), so I only care to gather some players here.
Title: Re: OOC Thread #2
Post by: Cannonshop on November 02, 2010, 07:49:12 PM
I don't think it would be bad form, Marlin, as long as you kept it in the "Challenges and Gatherings" thread at CBT.Com, rather than hitting the FGC forum over there, and maybe a teaser on Fanfics or Non Canon Units might be a good idea.

Another good idea would be to see who's dropped since the move, and contact the ones you don't dislike to find out if they would be willing to come back. (It can't hurt...even if the answer is 'no'.)
Title: Re: OOC Thread #2
Post by: Fatebringer on November 02, 2010, 07:59:30 PM
Quote from: Marlin on November 02, 2010, 02:35:57 PM
True, but.. we are not that many left. Would it be bad style to advert intelser over there?

I mean, some went away because of waiting.

I wont play over there (unless some people can convince me), so I only care to gather some players here.

I debated about signing up, but in the end, I'm still a fan of the game. I wouldn't mind trying to play it "Old School" cause by the time I started playing, the Clans were already a playable faction and my love of Raven flair began.

I've seen so many "Old Schoolers" that swore off the game after the Clans because they felt hosed. I don't mind going back to a game where an Ammo crit was lethal and tanks were useful ;)

I plan on using the skills I learned alongside the Hellions to have a swarm of locusts take down artillery mechs that WON'T be able to return fire due to minimum range, at least not with their main guns.

As well as the Melee tactics I learned watching the Star Adders fight...you know what you did... <<glare>>

It will not stop my participation in the FGC game here, and I'm catching up on the Solaris 7 game on the CBT site so hopefully things will be more managable.

Hopefully one day a Davion will come and take these orders off my hand and do them the justice I never did as the Dark squished me for many turns :P
Title: Re: OOC Thread #2
Post by: Dave Baughman on November 03, 2010, 12:41:18 AM
Speaking in being behind schedule, I have been in a haze for the last few days and did not get to make a bunch of posts that I was supposed to make. I won't be able to do much tonight but I will get caught up tomorrow and Thurs. Lets call it a turn extension until the end this coming weekend with Turn 44 orders due Friday the 12th.

This means that Turn 44 will run into December a bit, but since we normally more or less take December as a 'break month' anyway it should be OK.

My apologies for leaving folks hanging, midterms burnt me out more than I thought and once the work week was over I completely crashed :( not that that's an excuse  :-\

Quote from: Cannonshop on November 01, 2010, 07:50:58 PM
Quote from: Marlin on November 01, 2010, 07:34:33 PM
FC on cbt.com is now taking applicants again.

Sad thing is, we need players too. :(

What can we do?

considering they're only a year behind schedule...
Title: Re: OOC Thread #2
Post by: DXM on November 03, 2010, 06:35:58 AM
Pehaps I missed something, but when are orders due for Cycle 44?
Title: Re: OOC Thread #2
Post by: Cannonshop on November 03, 2010, 06:49:57 AM
"Lets call it a turn extension until the end this coming weekend with Turn 44 orders due Friday the 12th. "
Title: Re: OOC Thread #2
Post by: DXM on November 03, 2010, 08:36:12 AM
Quote from: Cannonshop on November 03, 2010, 06:49:57 AM
"Lets call it a turn extension until the end this coming weekend with Turn 44 orders due Friday the 12th. "

I must have missed that one.  Thanks for the head's up.
Title: Re: OOC Thread #2
Post by: Cannonshop on November 03, 2010, 08:55:53 AM
Quote from: DXM on November 03, 2010, 08:36:12 AM
Quote from: Cannonshop on November 03, 2010, 06:49:57 AM
"Lets call it a turn extension until the end this coming weekend with Turn 44 orders due Friday the 12th. "

I must have missed that one.  Thanks for the head's up.

No problem.
Title: Re: OOC Thread #2
Post by: Lord Harlock on November 03, 2010, 03:18:45 PM
Quote from: Cannonshop on November 02, 2010, 07:49:12 PM
I don't think it would be bad form, Marlin, as long as you kept it in the "Challenges and Gatherings" thread at CBT.Com, rather than hitting the FGC forum over there, and maybe a teaser on Fanfics or Non Canon Units might be a good idea.

Honestly, I don't mind advertising in the FGC over on CBT. Hell, I have an ad basically in my signature that says to join 3062, and it is an embedded link to the sign up thread. But I'll help you out by putting up an ad for Flashpoint and the Old Grey Lady of FGCs, 3062, in the OOC thread. Because honestly, I don't mind cross playing. And I'm running the gateway for FGC now. I get newer players hooked, and then they might want something different and come over here.

So it is win-win for everyone except for other free time activates.

Quote from: Fatebringer on November 02, 2010, 07:59:30 PM
Hopefully one day a Davion will come and take these orders off my hand and do them the justice I never did as the Dark squished me for many turns :P

Are you trying to tell me something?
Title: Re: OOC Thread #2
Post by: Deathrider6 on November 03, 2010, 07:10:07 PM
Quote from: Lord Harlock on November 03, 2010, 03:18:45 PM
Quote from: Cannonshop on November 02, 2010, 07:49:12 PM
I don't think it would be bad form, Marlin, as long as you kept it in the "Challenges and Gatherings" thread at CBT.Com, rather than hitting the FGC forum over there, and maybe a teaser on Fanfics or Non Canon Units might be a good idea.

Honestly, I don't mind advertising in the FGC over on CBT. Hell, I have an ad basically in my signature that says to join 3062, and it is an embedded link to the sign up thread. But I'll help you out by putting up an ad for Flashpoint and the Old Grey Lady of FGCs, 3062, in the OOC thread. Because honestly, I don't mind cross playing. And I'm running the gateway for FGC now. I get newer players hooked, and then they might want something different and come over here.

So it is win-win for everyone except for other free time activates.

Quote from: Fatebringer on November 02, 2010, 07:59:30 PM
Hopefully one day a Davion will come and take these orders off my hand and do them the justice I never did as the Dark squished me for many turns :P

Are you trying to tell me something?




Ummm. yeah. There is an onlone gaming board over on CBT...takes a PM to Chunga or Fej to get the post there.
Title: Re: OOC Thread #2
Post by: Fatebringer on November 03, 2010, 07:49:02 PM
I'll do my best while your running the 3010 game. Thanks for the Heads up to your people about these games. :) We enjoy the publicity. We're rebuilding Panpour up now and will keep after them Dark bastards! XD
Title: Re: OOC Thread #2
Post by: Marlin on November 03, 2010, 08:37:21 PM
Quote from: Lord Harlock on November 03, 2010, 03:18:45 PM
Honestly, I don't mind advertising in the FGC over on CBT. Hell, I have an ad basically in my signature that says to join 3062, and it is an embedded link to the sign up thread. But I'll help you out by putting up an ad for Flashpoint and the Old Grey Lady of FGCs, 3062, in the OOC thread. Because honestly, I don't mind cross playing. And I'm running the gateway for FGC now. I get newer players hooked, and then they might want something different and come over here.

So it is win-win for everyone except for other free time activates.

Thanks, dude.

Title: Re: OOC Thread #2
Post by: NVA on November 05, 2010, 04:03:25 PM
Marlin,
  At the RWR world, I could give you a generic SLDF response, but, I don't have the details of exactly where they are going.  I just know the general plan.
Title: Re: OOC Thread #2
Post by: Marlin on November 05, 2010, 04:33:12 PM
Well, there would be just a surrender or fight post needed.
Title: Re: OOC Thread #2
Post by: NVA on November 05, 2010, 04:48:47 PM
Surrender?  No

Fight, you didn't challenge us :)  You just asked us where we were going.
Title: Re: OOC Thread #2
Post by: Cannonshop on November 06, 2010, 09:02:52 AM
bored...bored...bored...I hate the "Order sheet lull".

I need more to do.

no, seriously. I need more to do-now that I've doped out HOW to do things, I'm chafing at my size, need something to keep busy with.

Title: Re: OOC Thread #2
Post by: Cannonshop on November 06, 2010, 09:06:57 AM
I've got a faction that takes about thirty minutes to do the orders-sheet for.  I suppose I could pull a 'clean' copy and transcribe everything (again), but it's boring waiting for everyone else to catch up on their paperwork.  (necessary, but still...)

so... put to the panel:

Should Cannonshop ask for a second faction, just so he has something to do between turns?
Title: Re: OOC Thread #2
Post by: Marlin on November 06, 2010, 09:48:25 AM
You should know my opinion on it. Although I fear for the people of the faction you take..

:-*

Title: Re: OOC Thread #2
Post by: Cannonshop on November 06, 2010, 10:30:58 AM
Quote from: Marlin on November 06, 2010, 09:48:25 AM
You should know my opinion on it. Although I fear for the people of the faction you take..

:-*



iirc, if I do it, it has to be one of the vacant clans-which means I can't use most of my "Nightmare fuel" tricks-the Clans are pretty well stratified and defined, not a lot of wiggle room for crazy shit of the type and nature that I use on a regular basis.
Title: Re: OOC Thread #2
Post by: GraeGor on November 06, 2010, 10:33:28 AM
Quote from: Cannonshop on November 06, 2010, 10:30:58 AM
Quote from: Marlin on November 06, 2010, 09:48:25 AM
You should know my opinion on it. Although I fear for the people of the faction you take..

:-*



iirc, if I do it, it has to be one of the vacant clans-which means I can't use most of my "Nightmare fuel" tricks-the Clans are pretty well stratified and defined, not a lot of wiggle room for crazy shit of the type and nature that I use on a regular basis.

not necessarily...just have to be creative in its implementation and presentation to the rest of the Clan(s)
Title: Re: OOC Thread #2
Post by: NVA on November 06, 2010, 11:12:05 AM
And, given the strange moves some of the clans have taken, there is room.  Go take the Coyotes.  :)

I am not even sure who is vacant at this point that wouldn't be a direct conflict for you.
Title: Re: OOC Thread #2
Post by: Marlin on November 06, 2010, 11:29:57 AM
Well, if the Coyotes would see what happens right now, I am certain they would ask for Surkai and be at the Terran's throats. *dreams*
Title: Re: OOC Thread #2
Post by: NVA on November 06, 2010, 11:34:54 AM
Quote from: Marlin on November 06, 2010, 11:29:57 AM
Well, if the Coyotes would see what happens right now, I am certain they would ask for Surkai and be at the Terran's throats. *dreams*

Depends on which side of the Wolverine claims they land on.  REmember, there is now a lot of evidence out there about the truth, evidence against genocide, and, now, evidence is out there that some clans believe that the trial was already lost.  So, the Coyotes could just as easily end up on the side AGAINST the anihilation and trying to stop the theats to the Inner Sphere that the clans were claiming was their purpose.  Just happens to be the clans ARE that threat now.  :)
Title: Re: OOC Thread #2
Post by: Cannonshop on November 06, 2010, 11:45:37 AM
Quote from: NVA on November 06, 2010, 11:34:54 AM
Quote from: Marlin on November 06, 2010, 11:29:57 AM
Well, if the Coyotes would see what happens right now, I am certain they would ask for Surkai and be at the Terran's throats. *dreams*

Depends on which side of the Wolverine claims they land on.  REmember, there is now a lot of evidence out there about the truth, evidence against genocide, and, now, evidence is out there that some clans believe that the trial was already lost.  So, the Coyotes could just as easily end up on the side AGAINST the anihilation and trying to stop the theats to the Inner Sphere that the clans were claiming was their purpose.  Just happens to be the clans ARE that threat now.  :)

[scoff]LIKE the terries need any help on that score![/scoff]

I floated the idea at the staff, we'll see if they come back with an answer.  I'm just wondering what you guys all think, and whether it's actually a good idea (or even do-able, given how many dealings I've got with the UIW, and the proximity of the nearest vacancies...)  I'm really hoping NOT to end up getting accused of metagaming or fanwanking or jumping the shark-all of which are distinct possibilities if I go forward with this unless I tread really carefully.   
Title: Re: OOC Thread #2
Post by: NVA on November 06, 2010, 12:22:08 PM
Well, I would rule out the ones you are dealing with.  You have not had direct dealings with the Camels that I know of.  I think the DS might be okay.  I am not sure who else is open.  I would avoid the Cats.  I think the others have players?
Title: Re: OOC Thread #2
Post by: NVA on November 06, 2010, 12:25:17 PM
And, as a secondary thought, it is not so much IS vs. Clans anymore.  It is more Pro/Neutral Terran vs. Anti Terrans.  Given the UIW being Anti Terran, maybe take a Pro/Neutral Terran clan.
Title: Re: OOC Thread #2
Post by: Daemonknight on November 06, 2010, 01:38:54 PM
Holt has the Sharks, Marlin is doubled for the Spirit Cats atm...everyone else is either taken or essentially dead.


Or since CS has a flair for the 'wtf??' RP moves(:P) how about the GMs bring Bodee Beryl back? Techniclly, nobody has actually proved he's dead(he or she? I can't remember. Damn gender-neutral names). Bodee comes back, knows the source of the conspiracy...wouldn't THAT be fun to watch.
Title: Re: OOC Thread #2
Post by: Marlin on November 06, 2010, 01:42:47 PM
Dont give him bad ideas.


The Camels must march and soon we stand before the gates to Terra!
Title: Re: OOC Thread #2
Post by: NVA on November 06, 2010, 02:03:31 PM
OR...To really screw with things...

Let CS take the Conspiracy :)
Title: Re: OOC Thread #2
Post by: Marlin on November 06, 2010, 02:29:44 PM
Uhh.. yeah.. interesting thought from the storyline perspective, however, I am not sure it would be worth playing a Clan.. :P

I dont want infested Clans.. fouling from within, and picked apart from both sides.

I am sure you would love that, eh?

I am hoping on the Camels, then. Or whatever, lets see.
Title: Re: OOC Thread #2
Post by: NVA on November 06, 2010, 02:38:07 PM
Why shouldn't the clans have their own Lyrans or FWL.  Cancers from within  :)

*glances with a grin at chaos...

Just kidding man.  Going to be fun to see where your RP goes...lol
Title: Re: OOC Thread #2
Post by: Daemonknight on November 06, 2010, 02:42:49 PM
we already have Cancers from within...the Scientist conspiracy, the GolScorps.


I think we have enough internal strife, considering that we're at about half the number of Cannon Clans at this point.
Title: Re: OOC Thread #2
Post by: tassa_kay on November 06, 2010, 04:58:46 PM
Quote from: Daemonknight on November 06, 2010, 01:38:54 PM
Or since CS has a flair for the 'wtf??' RP moves(:P) how about the GMs bring Bodee Beryl back? Techniclly, nobody has actually proved he's dead(he or she? I can't remember. Damn gender-neutral names). Bodee comes back, knows the source of the conspiracy...wouldn't THAT be fun to watch.

If Bodee Beyl comes back, she's already earmarked for August, who is the only person that could actually RP her properly.
Title: Re: OOC Thread #2
Post by: Daemonknight on November 06, 2010, 05:11:26 PM
I believe that's up to the GMs, not us.
Title: Re: OOC Thread #2
Post by: tassa_kay on November 06, 2010, 05:14:01 PM
Quote from: Daemonknight on November 06, 2010, 05:11:26 PM
I believe that's up to the GMs, not us.

As I said, she's already earmarked for August. ;)
Title: Re: OOC Thread #2
Post by: Daemonknight on November 06, 2010, 05:16:05 PM
Either that means you're a GM now, or they've already decided that she's coming back, and August is taking control of...well, whoever finds her(i assume either the Camels or elements of the Mandrills thus far not revealed to us).
Title: Re: OOC Thread #2
Post by: tassa_kay on November 06, 2010, 05:21:28 PM
Quote from: Daemonknight on November 06, 2010, 05:16:05 PM
Either that means you're a GM now, or they've already decided that she's coming back, and August is taking control of...well, whoever finds her(i assume either the Camels or elements of the Mandrills thus far not revealed to us).

Neither, actually. ;)
Title: Re: OOC Thread #2
Post by: august on November 06, 2010, 05:50:03 PM
Quote from: Daemonknight on November 06, 2010, 05:16:05 PM
Either that means you're a GM now, or they've already decided that she's coming back, and August is taking control of...well, whoever finds her(i assume either the Camels or elements of the Mandrills thus far not revealed to us).

Bodee was my PC for, well, about three years when I played the Mandrills exclusively; I invested a great deal in that character and, well, forgive me if I'm possessive. As much as I respect CS and the good RP that he writes, I'd be pretty upset if he or anyone else were to take over the character, honestly. Yes, DK, you're correct in that it's not up to me or anyone else but the GMs, but I would hope, for the sake of keeping everything friendly around here, that she not be given over to anyone else by fiat.
Title: Re: OOC Thread #2
Post by: Marlin on November 06, 2010, 05:56:20 PM
There would be no reason for her to show up anymore anyway.
Title: Re: OOC Thread #2
Post by: Daemonknight on November 07, 2010, 02:22:22 AM
Fun? Chaos? To see the look on people's faces? Theres a million reasons to bring someone back that everyone assumes but can't prove is dead.


And unless Bodee is heading a Mandrill faction, which you take, or is for some odd reason joining the AR faction...then its not a matter of fiat, but faction control. You don't own Bodee, anymore than I own Diana or Brian Pryde. We control our chars because we're faction heads. Thats all I'm saying. And besides, even if she comes back in a capacity other than Mandrill, to a faction that already exists(I'd think that if she re-appeared as GC-friendly, it would be to the Camels), its that faction-head's choice what to do with them. Same thing with Bobby KS: techniclly his faction died when you were given the Commonwealth, but since he was in my power, he became a CJF VIP. If I hadn't taken him off planet, you'd have been able to do what you wanted with him(an unexpected but welcome side effect of that whole string of events, atleast in some minds).

Not saying that u can't have her August. But you can't own a VIP without owning their Faction...and the Mandrills no longer exist, and you arn't running the Camels atm, so its simply not a question of 'giving' her to you, or 'fiat': its just that you don't control factions she could logically come back to.
Title: Re: OOC Thread #2
Post by: tassa_kay on November 07, 2010, 04:28:16 AM
I'm fairly certain that August doesn't need a lecture on how things work in the FGC, since he's been a player for years, long before you ever joined the game.  Nor did he ever claim anything to the contrary as far as control of Bodee Beyl goes.  He simply asked for player consideration/respect since Bodee Beyl was his character for years, and he built her completely from scratch since, before the FGC, she was just a name in a Field Manual.  You'll understand more once you control a character for longer than a few months, and invest time and roleplaying into that character to make it your own.
Title: Re: OOC Thread #2
Post by: august on November 07, 2010, 06:08:48 AM
Daemonknight, with what respect is due, I don't think you get it. Your argument is, of course, correct according to the rules. But this game, like any other, doesn't survive first according to the rules; it survives according to the general amité that reigns amongst the players. Using the rules as an excuse to take actions that upset other players OOC doesn't make one correct and doesn't help the game; in fact, it destroys the game by driving people away. Of course the game is competitive, and people are going to be unhappy if things don't go well for them. But there's a line, and it isn't in fact a fine one, between playing the game in such a way that it can be fun even for those who are losing, and taking arbitrary actions that piss people off OOC.

Marlin is correct; there's no immediate reason to bring Bodee back. Frankly, she's probably dead and I'm okay with that. If she comes back, well, as Tassa pointed out, I basically designed the character from the ground up - she's not had any canon appearances and I do feel entitled to the gesture of respect that I would at least be asked for my approval if she was to be given to someone else. And I would say no, because I feel that strongly about it. Yes, the rules don't mandate it, but I, as a player, would feel slighted personally if that gesture weren't given or if my opinion were ignored.

I don't pretend to know the reasons why all the other players have come to this game, but the fact is that if we don't respect one another enough that we take the others we interact with into consideration as human beings who invest time and energy into this game, the game might as well die. In fact, were that the case, it should do so. So please don't lecture me on the rules - the rules aren't the issue here. To turn to them is, in fact, petty and avoids the real issue. The rules don't make the game, we, those who are gathered to play do. And I think our first loyalty needs to be to the other people involved in the game, not to the rules.

Quote from: Daemonknight on November 07, 2010, 02:22:22 AM
Fun? Chaos? To see the look on people's faces? Theres a million reasons to bring someone back that everyone assumes but can't prove is dead.


And unless Bodee is heading a Mandrill faction, which you take, or is for some odd reason joining the AR faction...then its not a matter of fiat, but faction control. You don't own Bodee, anymore than I own Diana or Brian Pryde. We control our chars because we're faction heads. Thats all I'm saying. And besides, even if she comes back in a capacity other than Mandrill, to a faction that already exists(I'd think that if she re-appeared as GC-friendly, it would be to the Camels), its that faction-head's choice what to do with them. Same thing with Bobby KS: techniclly his faction died when you were given the Commonwealth, but since he was in my power, he became a CJF VIP. If I hadn't taken him off planet, you'd have been able to do what you wanted with him(an unexpected but welcome side effect of that whole string of events, atleast in some minds).

Not saying that u can't have her August. But you can't own a VIP without owning their Faction...and the Mandrills no longer exist, and you arn't running the Camels atm, so its simply not a question of 'giving' her to you, or 'fiat': its just that you don't control factions she could logically come back to.
Title: Re: OOC Thread #2
Post by: GreyJaeger on November 07, 2010, 07:07:11 AM
A lot of what you say I agree with august. It has much more to do with respect. Yes the "rules" say if 'x' player wants to use 'y' character who does not have a faction player, then for the most part they may, but if that character was someone's pet for quite some time, then it would just be respectful to get in touch with that player and at least get input.

Truth is, it has been the power-/meta-gamers amongst the Clans that drove me away. I could deal with the Vipers not having their way, and having problems.. It is the nature of the game. But when the players were intentionally screwing over another faction in their own meta-faction, it became BS. No.. I was not going to impale myself on the Terran's sword, especially after the screwjob the Falcons/Hellions with some assistance from the Horses and Wolves, gave me. Then when I was not going to throw myself heedlessly at the Terrans, or kiss anybody's ass, I was pretty much shut out, both IC and OOC. Makes it kinda hard to give a crap about the game.
Title: Re: OOC Thread #2
Post by: tassa_kay on November 07, 2010, 07:38:42 AM
Quote from: GreyJaeger on November 07, 2010, 07:07:11 AM
Truth is, it has been the power-/meta-gamers amongst the Clans that drove me away. I could deal with the Vipers not having their way, and having problems.. It is the nature of the game. But when the players were intentionally screwing over another faction in their own meta-faction, it became BS. No.. I was not going to impale myself on the Terran's sword, especially after the screwjob the Falcons/Hellions with some assistance from the Horses and Wolves, gave me. Then when I was not going to throw myself heedlessly at the Terrans, or kiss anybody's ass, I was pretty much shut out, both IC and OOC. Makes it kinda hard to give a crap about the game.

Co-signed. 

It's one thing to have IC consequences to one's actions.  It's another thing to have to deal with it OOC.  But in the interests of keeping things civil, I'm going to refrain from calling certain players out for doing such things as talking **** behind peoples' backs and plotting against them OOC or using OOC knowledge to metagame, both of which I've had to deal with in the past few months.  It honestly makes me wonder why I bother sometimes. Seems to me sometimes that if you aren't sitting at the cool kids' table, you might as well be playing the game by yourself.
Title: Re: OOC Thread #2
Post by: Daemonknight on November 07, 2010, 03:37:58 PM
Patriots v Browns today, anyone else watching football?

I say it'll go 27-14 in the Pat's favor. Any takers? :P
Title: Re: OOC Thread #2
Post by: NVA on November 07, 2010, 05:47:21 PM
Nah.  To busy plotting the assassination of Di...Err...

Too busy at Kowloon polishing my nuk....errr


Yeah, go Dolphins.
Title: Re: OOC Thread #2
Post by: Cannonshop on November 07, 2010, 06:25:29 PM
Quote from: GreyJaeger on November 07, 2010, 07:07:11 AM
A lot of what you say I agree with august. It has much more to do with respect. Yes the "rules" say if 'x' player wants to use 'y' character who does not have a faction player, then for the most part they may, but if that character was someone's pet for quite some time, then it would just be respectful to get in touch with that player and at least get input.

Truth is, it has been the power-/meta-gamers amongst the Clans that drove me away. I could deal with the Vipers not having their way, and having problems.. It is the nature of the game. But when the players were intentionally screwing over another faction in their own meta-faction, it became BS. No.. I was not going to impale myself on the Terran's sword, especially after the screwjob the Falcons/Hellions with some assistance from the Horses and Wolves, gave me. Then when I was not going to throw myself heedlessly at the Terrans, or kiss anybody's ass, I was pretty much shut out, both IC and OOC. Makes it kinda hard to give a crap about the game.

I REALLY hope I wasn't involved in that, Grey.  If I was and I gave offense, I apologize.

PLEASE COME BACK!!!
Title: Re: OOC Thread #2
Post by: Marlin on November 08, 2010, 07:14:16 AM
So, in regards to the Taurian offense: somehow I assumed, the separate Aero Clash would allow slipping away of Ground Forces in any kind.

So, to escape, sacrifice your fighters (against bigger enemy) and slip the ground out.

On an Attack, sacrifice your fighters and slip to the Ground. Did that not happen before? If not, then I am clearly wrong, but somehow I remember this.

:P

Dunno.

Anyway, go on then. :)
Title: Re: OOC Thread #2
Post by: Marlin on November 08, 2010, 11:39:11 AM
and yay, my small bit of RP for UIW was eaten by the Browser.. :P Sorry, CS. Expect some more introspectives and intensive listening to Miranda.
Title: Re: OOC Thread #2
Post by: tassa_kay on November 09, 2010, 06:35:06 AM
If anyone could spare the time to give me a hand with the orders sheet for the Spirits, please let me know.  My partner-in-crime has now taken over the Steel Vipers (yay for them!  not-so-yay for me. :() so I could really use the help.
Title: Re: OOC Thread #2
Post by: DXM on November 09, 2010, 07:00:44 AM
Quote from: tassa_kay on November 09, 2010, 06:35:06 AM
If anyone could spare the time to give me a hand with the orders sheet for the Spirits, please let me know.  My partner-in-crime has now taken over the Steel Vipers (yay for them!  not-so-yay for me. :() so I could really use the help.

... I can help.
Title: Re: OOC Thread #2
Post by: Iron Mongoose on November 09, 2010, 07:14:30 AM
I can help with things like advice, but if you need some actualy beans counted... we'll I'm out of the bean buisness for the time being.
Title: Re: OOC Thread #2
Post by: tassa_kay on November 09, 2010, 07:46:39 AM
Quote from: DXM on November 09, 2010, 07:00:44 AM
... I can help.

You know I'd certainly take the help, but I didn't wanna impose by asking.
Title: Re: OOC Thread #2
Post by: DXM on November 09, 2010, 08:06:35 AM
Quote from: tassa_kay on November 09, 2010, 07:46:39 AM
Quote from: DXM on November 09, 2010, 07:00:44 AM
... I can help.

You know I'd certainly take the help, but I didn't wanna impose by asking.

Psh.  This is the Spirits we're talking about here; I'm all about it.
Title: Re: OOC Thread #2
Post by: Iron Mongoose on November 09, 2010, 06:26:29 PM
Just so long as you get to be the Periah of your respective group, right?

Title: Re: OOC Thread #2
Post by: DXM on November 09, 2010, 06:59:20 PM
Heh.  Call me a sucker for the underdog.
Title: Re: OOC Thread #2
Post by: Dave Baughman on November 09, 2010, 09:18:44 PM
Hi guys, I just removed a string of posts that involved a complaint that a GM (me) not properly upholding the rules. Lest anyone think I'm trying to do something sinister with regards to the complaint, let me recap it here:

The crux of the issue was the claim that at Taurus the damage from a Break Interdiction attempt in Op Round 1 was not properly adjudicated.

The reason this occured is because the Dark ground forces at Taurus could not legally attempt Break Interdiction, as the result of friendly naval forces in the system. This is outlind in the rules of the Break Interdiction order, found in the rules thread (key passage highlighted in red below).

QuoteBreak Interdiction
Type: Battle
Requirement: Non-aerospace units attempting to execute a movement order
Effect: If a force has no remaining aerospace or naval units and thus cannot use Naval Engagement to contest interdiction, it may continue attempting to break through the interdiction by using its transports to attack. When this is done, the attacker rolls on the Interdiction chart with a +2 modifier for damage dealt to the enemy. The interdicting force also rolls on the Interdiction chart, with a -2 modifier to determine its damage dealt.

This process may be repeated until the interdiction is broken, the attackers are destroyed, the attackers surrender, or the interdicter lets them go. 

After a review of the combat thread by both myself and another player, the results as posted appeared to correspond with the rules.
Title: Re: OOC Thread #2
Post by: Dave Baughman on November 09, 2010, 09:49:13 PM
On a related note, the combat thread which spawned the dispute has been locked and additional rules-related notes have been added for reference. The OOC comments which had previously been posted in that thread have been trimmed. Any discussion regarding either the rules issues that were raised or any other aspect of the Taurus invasion should be posted here or in the rules discussion thread.
Title: Re: OOC Thread #2
Post by: Dave Baughman on November 09, 2010, 09:53:20 PM
One final item - a number of you have sent me PMs on important topics, including but not limited to the fate of certain orphaned factions, proposals for new plot lines, and feedback regarding some recent decisions by the GM team. A number of these have been delayed in terms of getting a response as the GM team is reviewing some issues that were raised. Please expect responses on these PMs either tonigh or tomorrow depending on how recently you sent in the messages (we'll be responding to them in the order they were received). Thank you for your patience.
Title: Re: OOC Thread #2
Post by: Dave Baughman on November 10, 2010, 03:22:02 AM
All IS threads should be wrapped up now, except for Coventry which is on a 24 hour delay to allow any 11th-hour roleplay based on the first two rounds of expedited resolution. Clan threads should be all caught up except for a couple of the Clan vs SLDF fights which will be done tomorrow.

Please let me know if I missed any threads.
Title: Re: OOC Thread #2
Post by: Marlin on November 10, 2010, 08:02:23 AM
Now it has happened, what I had feared..
Title: Re: OOC Thread #2
Post by: Cannonshop on November 10, 2010, 08:41:12 AM
Quote from: Marlin on November 10, 2010, 08:02:23 AM
Now it has happened, what I had feared..

What? 
Title: Re: OOC Thread #2
Post by: Marlin on November 10, 2010, 09:16:02 AM
CSA vs FWL. Huge losses.
Title: Re: OOC Thread #2
Post by: Cannonshop on November 10, 2010, 10:58:41 AM
 both sides are too proud to back down, so we just have to kind of wait and see what the eventual outcome is going to be, and hope both sides learn something useful from it.

Title: Re: OOC Thread #2
Post by: chaosxtreme on November 10, 2010, 11:04:33 AM
Quote from: Cannonshop on November 10, 2010, 10:58:41 AM
both sides are too proud to back down, so we just have to kind of wait and see what the eventual outcome is going to be, and hope both sides learn something useful from it.



Eh not a sentiment I entirely agree with.

That being said stuff gets blown up in a wargame. Just means I have to do my utmost to find someone the Adders don't mind Proxying their naval fights with so that this doesn't happen again.

Anyone want to volunteer? I would like to get that taken care of before the next turn starts because there will certainly be more naval fights and I do not want them as simple res battles if I can avoid it.
Title: Re: OOC Thread #2
Post by: Cannonshop on November 10, 2010, 11:11:49 AM
Quote from: chaosxtreme on November 10, 2010, 11:04:33 AM
Quote from: Cannonshop on November 10, 2010, 10:58:41 AM
both sides are too proud to back down, so we just have to kind of wait and see what the eventual outcome is going to be, and hope both sides learn something useful from it.



Eh not a sentiment I entirely agree with.

That being said stuff gets blown up in a wargame. Just means I have to do my utmost to find someone the Adders don't mind Proxying their naval fights with so that this doesn't happen again.

Anyone want to volunteer? I would like to get that taken care of before the next turn starts because there will certainly be more naval fights and I do not want them as simple res battles if I can avoid it.

Good luck with that-most of the MA players seem somewhat...hard to get ahold of, and I've NEVER seen the Adders willing to fight out an aero battle. (then again, there's a lot of this game I've either missed outright, or overlooked, so I'm not a credible source.)

Title: Re: OOC Thread #2
Post by: DisGruntled on November 10, 2010, 01:49:55 PM
We've done it before, but as none of us are MA players, it's not our first preference.  I hate simple res, but I'm not interested in risking the major naval fights as a noob v. an experienced player. 

Dave missed a PM that would have changed Coventry.  Then there's the fact that the FWLN should have been dealt with in detail due to the blockade.  Not that I'm complaining about the outcome, but with the rolls it would have been even more lopsided in our favor in this case.
Title: Re: OOC Thread #2
Post by: Marlin on November 10, 2010, 03:11:22 PM
This will enjoy the enemies of the Adders and the FWL.  :(

Title: Re: OOC Thread #2
Post by: Jeyar on November 10, 2010, 03:33:28 PM
The break interdiction roll happened after the Dark's naval forces were destroyed. I can't help that it was deemed invalid afterward, in spite of being posted by the designated person. And taken down so a step by step review can't be pointed out. Shoot, can't even help that people couldn't detect that there was a second page to review, AFTER the problems of the first page were so "kindly" reset by Little (not before – OOPS! Yeah, I can see when reading a thread backwards in page count that could be confusing however, but it stings so little effort/attention was put into a "review").

Can't help even that after multiple "reviews", even the forces that WERE "around" couldn't have their damages applied as they have been elsewhere this turn. (math hard when not in a spreadsheet)

I also can't help that the TC's forces present in space weren't properly accounted for... in space (which frankly if allowed to MM I would have flat out slaughtered that force, even with far less was used), but once we were on the ground and in front of helpless chart ratios, could be read once again. And used so....

I can't help that 2 months passed with error questions (same one) not being answered for those 2 months. I went so far as to simplify production (production of 25 FP for the FS) one turn so things could be worked out. Yeah, movement errors rot. So I either have a funny 1.75 or a few hundred left (yeah, I do know I have more but)...

I can't help that the Taurian forces somehow couldn't make long term plans suddenly in their time of need that could have changed the results... literally. (Look at the decision tree of the forces fell out with the new option in the rules – I had to gasp the first time, not even looking at the rolls for one turn, my odd sense of humor then made me laugh when I read that part too.)

Couldn't help that the TC forces couldn't fight heroically [ground MM battles] - well, I knew that was going to happen along with not being allowed to do an aerospace battle, but I couldn't HELP it.

Can't help even that the Dark went against their normal pattern when Taurus was under-defended. New it was going to happen, but IC couldn't really do anything about it. Those lucky Dark... to know just when to change.

Oh, I wonder if the rest of the forces are going to accidentally show up next turn? Man their timing is so good. Brilliant to lead an assault with grunts and THEN bring in the forces to break past aerospace... Wonder why they chose that pattern... IC those Poor guys to have to do it that way...

Or help that Taurus's special defenses were gone. Nor that the TC's special weapons didn't show.

Couldn't help that one of the Dark forces bypassed TC forces 2 turns ago. On the other hand, there may be a special operation to have allowed that, or someone could have accidentally helped them, so maybe I could have... But well, to have known I would do what I would do just in time to do it...

I could (should) have held off on attacking Gant, but IC it was sort of a 50/50, and while metagaming it partially made sense, since I didn't do anything else that one could suggest was along those lines (and I really was sort of hopeful that I would be given a chance to defend Taurus in spite of my standard view of what was going to happen). One could even argue that if I hadn't attacked there I was metagaming: that I assumed I wouldn't be allowed to defend Taurus. But that was a mistake as I was setting myself up to be a victim later.

Also could have been more polite so as to not "force" the GM's to being strict (I mean look at what TC had for allowances this turn and compare to another thread's freedoms this very turn).

However even so: Hey - can we get verification that since this is another multiple of 12 we get our MP recharged, or is that next turn?

I'd post it in PM, but since as Dave saiys, I'm not going to get a message: "congratulations, you win", and the record on getting those questions answered is so low, I figured it best to post the question here.

Think I have covered all helpful advice and questions. Curious how no one uses my PM anymore, one would think that was the PREFERRED method of communication for the game...
Title: Re: OOC Thread #2
Post by: Marlin on November 10, 2010, 06:23:12 PM
I'd like to ask for an extension to Sunday. Not that I could not finish most orders till friday, but.. it feels like sunday would be good. Esp. if we take into account that Nov. Dec. will be months with fewer forum hits.
Title: Re: OOC Thread #2
Post by: Iron Mongoose on November 10, 2010, 08:02:52 PM
When it comes to the Adders vs the FWL, it almost makes me sad to be missing out.  Though I suppose I can still watch on, or even proxy a fight.

As to the Adders and Naval MA fights... we've fought at least a few as mech proxy fights, which I know because I fought them.  The reason I went that route was 1) I consider my self a hot hand with mechs, and relitively poor with warships, despite some attempts to learn and 2) for me especaly, its easier to see ballance in a MM fight.  We know that given the ratio of FP, there should be a given ballance, but the ways of ballancing warships are so far off from any system that its hard to know if you've got it or not, and the Adders (and the FWL in my time) were reluctant to turn an FP advantage into a table top disadvantage just because of how the system is structured.

I honestly have no idea exactly what the current situation is all about.  An inability to keep up with threads is part of why I had to bow out.  But, I expect that if both sides can settle both points, finding players of similar experiance levels and a way of ballancing the game so that both sides feel that the odds releflect what the game's mechanics say they should be, then there will be a fight.  If not, I think there will not be.
Title: Re: OOC Thread #2
Post by: LittleH13 on November 10, 2010, 11:06:58 PM
Jeyar, am I correct in reading this that you feel that everything in the thread is wrong and/or I am illiterate, and that the GM team are all metagaming to personally hose the TC? And that all the other players who looked at the thread and reached the same conclusions the GMs did are complicit in a conspiracy to hose the TC?

I'm just trying to make sure I am understanding you properly before I respond.

Quote from: Jeyar on November 10, 2010, 03:33:28 PM
The break interdiction roll happened after the Dark's naval forces were destroyed. I can't help that it was deemed invalid afterward, in spite of being posted by the designated person. And taken down so a step by step review can't be pointed out. Shoot, can't even help that people couldn't detect that there was a second page to review, AFTER the problems of the first page were so "kindly" reset by Little (not before – OOPS! Yeah, I can see when reading a thread backwards in page count that could be confusing however, but it stings so little effort/attention was put into a "review").

Can't help even that after multiple "reviews", even the forces that WERE "around" couldn't have their damages applied as they have been elsewhere this turn. (math hard when not in a spreadsheet)

I also can't help that the TC's forces present in space weren't properly accounted for... in space (which frankly if allowed to MM I would have flat out slaughtered that force, even with far less was used), but once we were on the ground and in front of helpless chart ratios, could be read once again. And used so....

I can't help that 2 months passed with error questions (same one) not being answered for those 2 months. I went so far as to simplify production (production of 25 FP for the FS) one turn so things could be worked out. Yeah, movement errors rot. So I either have a funny 1.75 or a few hundred left (yeah, I do know I have more but)...

I can't help that the Taurian forces somehow couldn't make long term plans suddenly in their time of need that could have changed the results... literally. (Look at the decision tree of the forces fell out with the new option in the rules – I had to gasp the first time, not even looking at the rolls for one turn, my odd sense of humor then made me laugh when I read that part too.)

Couldn't help that the TC forces couldn't fight heroically [ground MM battles] - well, I knew that was going to happen along with not being allowed to do an aerospace battle, but I couldn't HELP it.

Can't help even that the Dark went against their normal pattern when Taurus was under-defended. New it was going to happen, but IC couldn't really do anything about it. Those lucky Dark... to know just when to change.

Oh, I wonder if the rest of the forces are going to accidentally show up next turn? Man their timing is so good. Brilliant to lead an assault with grunts and THEN bring in the forces to break past aerospace... Wonder why they chose that pattern... IC those Poor guys to have to do it that way...

Or help that Taurus's special defenses were gone. Nor that the TC's special weapons didn't show.

Couldn't help that one of the Dark forces bypassed TC forces 2 turns ago. On the other hand, there may be a special operation to have allowed that, or someone could have accidentally helped them, so maybe I could have... But well, to have known I would do what I would do just in time to do it...

I could (should) have held off on attacking Gant, but IC it was sort of a 50/50, and while metagaming it partially made sense, since I didn't do anything else that one could suggest was along those lines (and I really was sort of hopeful that I would be given a chance to defend Taurus in spite of my standard view of what was going to happen). One could even argue that if I hadn't attacked there I was metagaming: that I assumed I wouldn't be allowed to defend Taurus. But that was a mistake as I was setting myself up to be a victim later.

Also could have been more polite so as to not "force" the GM's to being strict (I mean look at what TC had for allowances this turn and compare to another thread's freedoms this very turn).

However even so: Hey - can we get verification that since this is another multiple of 12 we get our MP recharged, or is that next turn?

I'd post it in PM, but since as Dave saiys, I'm not going to get a message: "congratulations, you win", and the record on getting those questions answered is so low, I figured it best to post the question here.

Think I have covered all helpful advice and questions. Curious how no one uses my PM anymore, one would think that was the PREFERRED method of communication for the game...
Title: Re: OOC Thread #2
Post by: Jeyar on November 11, 2010, 08:55:56 PM
Quote from: LittleH13 on November 10, 2010, 11:06:58 PM
Jeyar, am I correct in reading this that you feel that everything in the thread is wrong and/or I am illiterate, and that the GM team are all metagaming to personally hose the TC? And that all the other players who looked at the thread and reached the same conclusions the GMs did are complicit in a conspiracy to hose the TC?

I'm just trying to make sure I am understanding you properly before I respond.

I SHOULD wait 4 weeks before responding, or maybe "forget" because "I'm busy, too busy" even as I obviously do other things in a desultory way.

But to answer your question: No.

Now it should be obvious that the question's answer was no, I mean I would normally assume that you'd know that. However I just can't be sure. In fact, let me be clearer (or at least longer winded):

A) I'm pretty sure that most of the thread was right. However an error was made, and the divergence between what happened and what is now proclaimed as happening are different. I didn't like the not-so-random way some things were taken from prior parts of the thread and then some were tossed out. I also didn't like how even when I WAS around to ask what the TC would do in a situation, I wasn't, instead the stu – well, the method that would clean up the forces in the area was picked instead.

B) You can read, however you seem to take pleasure in getting away with causing minor hurt feelings because you are being "helpful" in almost every post you make. Frankly I figure either Dave is a good guy and you're a bully-sycophant, or Dave is an okay guy and you get all the trash dumped on you, but I don't much care either way. It's only my opinion and likely no one else feels that way. On the plus side, you are nearly the same with nearly everyone, so I don't take that personally. The way you string some people along time-wise while getting to others right away has amused me in the past because they never call you on it, but that is mostly their issue to look into.

C) I think the GM staff is metagaming in a WAY, but not against the TC - because guess what, a GM IS SUPPOSED to look at the overall picture. On the other hand we've not been shared what that vision is, nor does there seem to be any self admission that there is a drive towards certain activities. My feeling is that the GM's feel they have to "keep control" over the game to "keep it going", but because of a lack of self reflection (or admission), they don't have REAL plan to make that happen, and instead substitute rules that try to popularize (while at the same time accidentally drifting into certain directions). Not automatically bad, but not what is advertized (yet) and not real fun to some people. I'd almost expect people to leave that expect one type of game and begin to realize it isn't (at some level, not automatically consciously), but I don't really see that, so I could easily be wrong.

D)I think people looked at ELEMENTS and saw many were right (shoot, almost all was/were). I don't think they went into every item one at a time, as that is hard - plus they missed things. However errors were made, (and are still there – no really, I'm still boggled by no one noticing that some of the damage the TC did, and even written, was dropped and forgotten by the next line), except in the way that the decision is done and automatically is right since it has been made. I think Dave has finally lost his patience (I lost mine a while ago with how wonderfully efficient the GM's are with answering important questions – especially ones that THEY create situations for that make them so important) but feels he can't admit it (see that issue with "keeping the game going"), which was why his "fairness selection" worked out the way it did, but as I said before, I could have been more polite. Being polite isn't automatically dishonest.
It just feels that way some of the time.

E) Extra bonus – Oh, and I feel that GM staff can vent at things (either by being rude, sly or otherwise), then when I feel that I've been stressed (esp. when I think it wobbles into the unfair realm – like not being allowed to defend my capitol planet, just like I predicted last turn would happen), I should too.

-------
I actually think much of the time the game is going well, most of the people are being helped along nicely, and even that the TC isn't exactly a target (and wouldn't be at all if I wasn't there). However if I can guess a turn early and predict (correctly) that I won't get a chance to defend my capitol planet, then the GM's DO have some problems to work out somehow.


Just to help you respond... ;)
Title: Re: OOC Thread #2
Post by: Dave Baughman on November 12, 2010, 03:21:35 AM
Jeyar, I asked you nicely to stop accusing me of cheating, especially since you are 100% in error with your statement that the break interdiction occured after the first combat round was resolved (you'll note that the rolls were made in the same post as the naval engagement -- see reply #7 -- and thus are clearly invalid under the rules).

No matter how much you choose to verbally attack me or any other member of the GM Team, the rules will be enforced. Please do not mistake the fact that I choose not to lash out and retaliate against personal attacks or insults in kind for a signal that this sort of conduct is acceptable, especially on the public boards.

In fact, we have bent over backwards to accomodate you so far, including this turn where we accepted an invalid orders sheet that contained numerous errors and at least one explicit rules violation and allowed you to deploy nuclear arms that we could not find anywhere on your record sheet.

You are correct that I have lost my patience, but it has nothing to do with "admitting I am wrong" about Taurus or any other issue. I have lost patience we being on the receiving end of abuse for doing my job, and I have lost patience with the fact that rather than either accept the fact that you are in error or present actual concrete proof demonstrating that you are correct, you have instead chosen to reply with mockery of the forum staff and unsupported allusions to our alleged misconduct.

So far, I have not invoked Forum Rule #1, specifically the sections on Harassment and Trolling. As you observed, however, my patience is exhausted. Any future posts on the public forums that contain personal attacks on myself or any other member of this forum will be referred to Daemonknight, as forum moderator, to determine if a rules violation has occured.

Title: Re: OOC Thread #2
Post by: Cannonshop on November 12, 2010, 09:13:39 AM
Orders in.
Title: Re: OOC Thread #2
Post by: Parmenion on November 12, 2010, 02:08:45 PM
Quote from: Marlin on November 10, 2010, 06:23:12 PM
I'd like to ask for an extension to Sunday. Not that I could not finish most orders till friday, but.. it feels like sunday would be good. Esp. if we take into account that Nov. Dec. will be months with fewer forum hits.

If I to could crave the indulgence of the GMs in an extension to Sunday.  Especially for the Horse Alliance (since I keep stuffing up the transferance of orders between home and work for them).

Thanks.


Title: Re: OOC Thread #2
Post by: GraeGor on November 12, 2010, 02:16:37 PM
Sunday would help me as well, as Im waiting on responses to a couple of questions and havent been able to connect with Dis much over the last week in order to semi-coordinate
Title: Re: OOC Thread #2
Post by: LittleH13 on November 12, 2010, 03:33:55 PM
Jeyar if you ever post about me like that again there will be action taken per the forum rules.

It is your fault for NOT defending you capital. It is your fault that YOU do not read the rules and make useless rolls because you like to roll dice.

This is a war game and risks are taken so do not give me crap about "If I had known I would have moved/left troops there. Especially when you posted this in the thread:

QuoteNoticed that Taurus has been invaded. 

I expected it (actually, I expected a MUCH larger force but that is another issue) but I had a question about unplanned reinforcement. Can you finely split your forces before they try and jump to the rescue? I ask as I've been carefully keeping track of my MP and I don't have enough to move everything from one of the 2 locations I could try and send forces from. I could another, but the size of the force is noticably smaller.

It may be clear to others, but I don't want to make plans and then (even assuming I am lucky) have them come to ruin due to my not thinking about what rules mean the same as others.


In closing I have to say this "Play the game or go to Camp Quitchabitchin'."

-Josh
Title: Re: OOC Thread #2
Post by: Marlin on November 12, 2010, 03:40:43 PM
Again, for an extension. It is needed to finish the orders. So I ask for it again. There are some PMs open I would need. Rough orders are done and the Cats will be done today.
Title: Re: OOC Thread #2
Post by: LittleH13 on November 12, 2010, 04:38:23 PM
Extension granted to Sunday the 14th of November.

-Josh
Title: Re: OOC Thread #2
Post by: Marlin on November 12, 2010, 04:46:17 PM
Coolio. Let's get some PMs answered, guys. (Mostly not GMs. :D)
Title: Re: OOC Thread #2
Post by: Marlin on November 12, 2010, 07:09:16 PM
Cat's Orders in.
Title: Re: OOC Thread #2
Post by: Mr. JibberJab on November 14, 2010, 10:08:14 AM
so im curious. theres a list of notable leaders of the Clans....how come theres not one for the I.S.??  :)
Title: Re: OOC Thread #2
Post by: Marlin on November 14, 2010, 10:14:21 AM
I might have 2 Answers for that. 1st: Fate didnt make one. and 2nd: Because it would be way too big?

Clans esp. in this game, are quite few factions any more, IS actually Got more factions to type in.
Title: Re: OOC Thread #2
Post by: Parmenion on November 14, 2010, 11:52:58 AM
Answer Nr 1.   Same as Marlin's.

Smart-arse answer Nr 1.  Because it's too much drama updating the list every cycle, just because the Lyrans yet again change their Archon  ;)


quite frankly, they change their Archon more often than I change my underwear

Title: Re: OOC Thread #2
Post by: Cannonshop on November 14, 2010, 12:18:46 PM
Quote from: Parmenion on November 14, 2010, 11:52:58 AM
Answer Nr 1.   Same as Marlin's.

Smart-arse answer Nr 1.  Because it's too much drama updating the list every cycle, just because the Lyrans yet again change their Archon  ;)


quite frankly, they change their Archon more often than I change my underwear



That, and too much work-just look at, say, the UIW-one faction, probably (likely) the smallest and newest in the game, over twenty "Name" characters not including lower-level people.  August's...whatever they're named this week has even MORE.

By contrast, with the Clans, no matter how big they may be, you only really need to account on a regular basis for three Personalities-the Khan, the SaKhan, and the Loremaster.  Everyone else is readily changeable and doesn't really impact the function of the 'state'.

The GREAT houses it's even WORSE than the UIW-just accounting for the highest non-Head-of-state personalities in the FedSuns, for instance, you're looking at a shit-ton of characters.  Add in Ambassadors (to whatever alliances exist), major-duty "Hero" characters in the Military, and I'd guess there's at least two to five times MY faction's individual throw-weight in names to track, along with important titles-and that's assuming someone doesn't come up with a new character in the next turn.

Title: Re: OOC Thread #2
Post by: Marlin on November 14, 2010, 09:07:30 PM
CIH orders sent.
Title: Re: OOC Thread #2
Post by: tassa_kay on November 15, 2010, 03:37:15 AM
Quote from: Parmenion on November 14, 2010, 11:52:58 AM
quite frankly, they change their Archon more often than I change my underwear

Is that really something to want to air, Parm?  Pun fully intended. ;)
Title: Re: OOC Thread #2
Post by: Cannonshop on November 15, 2010, 04:34:30 AM
Someone get Parm a can of baby-wipes and some skin-lotion, Stat!
 
I'll go down to the street corner and see if I can find a leggy blonde of loose morals to apply them to the poor man...
Title: Re: OOC Thread #2
Post by: tassa_kay on November 15, 2010, 04:36:40 AM
I'm fairly certain Parm is capable of wiping his own ass.  :P
Title: Re: OOC Thread #2
Post by: Cannonshop on November 15, 2010, 04:45:23 AM
It's the chafing from them getting all crusty and stuff, Tassa-average term for an Archon's been about two to four months.  He claims not to have changed his drawers more frequently than that...which leads to chafing and all sorts of ugly consequences.
Title: Re: OOC Thread #2
Post by: tassa_kay on November 15, 2010, 04:56:35 AM
Well, you're obviously an authority on the subject, so I bow to your superior wisdom. ;)
Title: Re: OOC Thread #2
Post by: august on November 15, 2010, 05:11:43 AM
Well, if I get my way, there will be no more Archons, so problem resolved. Bela Kun Agnes Eszterhazi will reign forever!
Title: Re: OOC Thread #2
Post by: GreyJaeger on November 15, 2010, 06:26:02 AM
[Cleveland from Family Guy]"Y'all are just nasty!"[/Cleveland]
Title: Re: OOC Thread #2
Post by: Marlin on November 15, 2010, 08:54:13 AM
So, whats the deal about Turn 44?

Will be kinda decisive in my Opinion. (the turn, not the beginning. :P)

Does it still start or what?
Title: Re: OOC Thread #2
Post by: DXM on November 15, 2010, 05:29:33 PM
Y'all have to see this to believe it.

Darth Vader vs Hitler: Epic Rap Battles of History (http://www.youtube.com/watch?v=4Kpc499xmeE#ws)
Title: Re: OOC Thread #2
Post by: Fatebringer on November 15, 2010, 07:27:15 PM
Definately the wrong place to post this.
Title: Re: OOC Thread #2
Post by: Fatebringer on November 15, 2010, 08:27:14 PM
Quote from: Marlin on November 15, 2010, 08:54:13 AM
So, whats the deal about Turn 44?

Will be kinda decisive in my Opinion. (the turn, not the beginning. :P)

Does it still start or what?

I'm curious myself, threads haven't been started and Chaos is saying he has until the end of December to finish his fights... That would mean we lost Nov and Dec.
Title: Re: OOC Thread #2
Post by: Cannonshop on November 15, 2010, 08:56:07 PM
damn strange.
Title: Re: OOC Thread #2
Post by: Dave Baughman on November 15, 2010, 10:04:00 PM
Quote from: Marlin on November 15, 2010, 08:54:13 AM
So, whats the deal about Turn 44?

Will be kinda decisive in my Opinion. (the turn, not the beginning. :P)

Does it still start or what?

I'm going to be opening the threads tonight, combat boards will follow as quickly as I can get reports out.
Title: Re: OOC Thread #2
Post by: Fatebringer on November 16, 2010, 12:20:57 AM
QuoteHISTORIC CONCLAVE ON TERRA

And now for the opening scene from Braveheart...
Title: Re: OOC Thread #2
Post by: Dave Baughman on November 17, 2010, 01:36:48 AM
Thank you everyone for putting up with the brief Domain Name service interruption we had today. Everyone will get a +1 bonus on their free R&D rolls this turn as compensation for the annoyance.
Title: Re: OOC Thread #2
Post by: Dave Baughman on November 17, 2010, 04:03:14 AM
Damn, that +1 had some pretty impressive effects for some people.

First round of reports are up and combat boards are open.

Some folks have contacted me to tell me their orders will be delayed. This is fine, just please make sure you submit them before the posting deadline if you plan to open any combat threads.

A second round of reports will go out once the posting deadline has passed.
Title: Re: OOC Thread #2
Post by: Holt on November 17, 2010, 04:10:23 AM
+1 Sucked.
Title: Re: OOC Thread #2
Post by: Parmenion on November 17, 2010, 12:29:51 PM
Quote from: Holt on November 17, 2010, 04:10:23 AM
+1 Sucked.

Couldn't have said it better myself, Holt  :(


Title: Re: OOC Thread #2
Post by: Marlin on November 17, 2010, 01:06:17 PM
I cannot complain.

The Cats, however, can.
Title: Re: OOC Thread #2
Post by: Fatebringer on November 17, 2010, 03:29:09 PM
Quote from: Parmenion on November 17, 2010, 12:29:51 PM
Quote from: Holt on November 17, 2010, 04:10:23 AM
+1 Sucked.

Couldn't have said it better myself, Holt  :(

LOL, did anyone succeed? I didn't
Title: Re: OOC Thread #2
Post by: GraeGor on November 17, 2010, 04:05:54 PM
Quote from: Fatebringer on November 17, 2010, 03:29:09 PM
Quote from: Parmenion on November 17, 2010, 12:29:51 PM
Quote from: Holt on November 17, 2010, 04:10:23 AM
+1 Sucked.

Couldn't have said it better myself, Holt  :(

LOL, did anyone succeed? I didn't

havent received anything, so that could be bad, or it could be that the GMs havent gotten all of them out yet
Title: Re: OOC Thread #2
Post by: DisGruntled on November 17, 2010, 04:16:24 PM
I'm guessing the Hellions did based off Marlin's post above. ;)

CSA hasn't received their report for the cycle.  The orders are in though (since late on the 15th) in case that's holding up anyone's posting.
Title: Re: OOC Thread #2
Post by: Dave Baughman on November 18, 2010, 12:59:22 AM
Quote from: GraeGor on November 17, 2010, 04:05:54 PM
Quote from: Fatebringer on November 17, 2010, 03:29:09 PM
Quote from: Parmenion on November 17, 2010, 12:29:51 PM
Quote from: Holt on November 17, 2010, 04:10:23 AM
+1 Sucked.

Couldn't have said it better myself, Holt  :(

LOL, did anyone succeed? I didn't

havent received anything, so that could be bad, or it could be that the GMs havent gotten all of them out yet

Grae, I just re-sent your report to you. Please let me know if it is still missing.

If anyone else is missing their report (and got their orders in by 6:39 PM on 10/15), please let me know.
Title: Re: OOC Thread #2
Post by: GraeGor on November 18, 2010, 01:03:46 AM
Quote from: Dave Baughman on November 18, 2010, 12:59:22 AM
Quote from: GraeGor on November 17, 2010, 04:05:54 PM
Quote from: Fatebringer on November 17, 2010, 03:29:09 PM
Quote from: Parmenion on November 17, 2010, 12:29:51 PM
Quote from: Holt on November 17, 2010, 04:10:23 AM
+1 Sucked.

Couldn't have said it better myself, Holt  :(

LOL, did anyone succeed? I didn't

havent received anything, so that could be bad, or it could be that the GMs havent gotten all of them out yet

Grae, I just re-sent your report to you. Please let me know if it is still missing.

If anyone else is missing their report (and got their orders in by 6:39 PM on 10/15), please let me know.


Pleads the 5th
Title: Re: OOC Thread #2
Post by: august on November 18, 2010, 02:41:40 AM
Adders roll six straight twelves on an R&D roll and suddenly evolve into hyperspatial beings of pure light?
Title: Re: OOC Thread #2
Post by: DXM on November 18, 2010, 06:44:57 AM
Quote from: august on November 18, 2010, 02:41:40 AM
Adders roll six straight twelves on an R&D roll and suddenly evolve into hyperspatial beings of pure light?

Works for me.  Something made out of light can't exactly pilot a BattleMech, now can it?
Title: Re: OOC Thread #2
Post by: Marlin on November 18, 2010, 10:54:55 AM
Short question: Anyone knows whats up with Daemonknight?

As he wields considerable powers within the game I wonder..  :(
Title: Re: OOC Thread #2
Post by: tassa_kay on November 18, 2010, 10:55:37 AM
Quick question, as it's my first time actually sending them myself: where do I send my orders? 
Title: Re: OOC Thread #2
Post by: Marlin on November 18, 2010, 11:00:32 AM
This one's easy.


fgc_orders@intelser.org

Title: Re: OOC Thread #2
Post by: tassa_kay on November 18, 2010, 11:02:44 AM
Perfect.  Thank ya, Marlin... I got so nervous that I couldn't find it! :X
Title: Re: OOC Thread #2
Post by: Marlin on November 18, 2010, 11:08:02 AM
No prob. I know the deal with orders, esp. when RL is interfering. Then it becomes a burden. This turn it went quite well, though.

Title: Re: OOC Thread #2
Post by: GraeGor on November 18, 2010, 04:20:55 PM
Quote from: august on November 18, 2010, 02:41:40 AM
Adders roll six straight twelves on an R&D roll and suddenly evolve into hyperspatial beings of pure light?

no unfortunately

just five 12s and an 11
Title: Re: OOC Thread #2
Post by: GraeGor on November 18, 2010, 04:29:05 PM
I'll get my portion of the SACS-SP Combat Threads up Friday morning when I get home from work, along with some additions to other threads already posted, or that may be posted, a few mainly for RP plot twists

Title: Re: OOC Thread #2
Post by: Daemonknight on November 19, 2010, 02:51:05 AM
DK has been so busy it should be a crime. I've been kinda under the weather, and also working stupid shifts cuz of some theft issues with a store out west. I've been 45 min from home, trying to catch this group thats been nailing out stores for video games, a few G worth. So yeah...i'm beat up, I apologize. CJF, ICW, and WD-Alpha orders are all sent. CJF is committing forces btw Marlin. I'll PM u with whats en route. ICW intel will be delayed untill the 2nd Report phase. sorry, my bad.
Title: Re: OOC Thread #2
Post by: august on November 19, 2010, 05:40:31 AM
Quote from: DXM on November 18, 2010, 06:44:57 AM
Works for me.  Something made out of light can't exactly pilot a BattleMech, now can it?

Shhh. They're supposed to pursue it, if they haven't earned it already.  ;)
Title: Re: OOC Thread #2
Post by: DisGruntled on November 19, 2010, 05:48:41 AM
Electrical signals can't get much faster then light speed now can they? (at least in BT Tech ;) )
Title: Re: OOC Thread #2
Post by: august on November 19, 2010, 05:50:34 AM
Well, judging by the high standard of computers in the BT universe, I think they use molasses in place of electricity. It's a little known fact that battlemech engines are actually candy processors.
Title: Re: OOC Thread #2
Post by: Deathrider6 on November 19, 2010, 07:20:46 AM
Hmm...that would explain the "Stackpole effect" due to the explosive nature of some candies....Pop Rocks I'm lookin' at YOU! ;D
Title: Re: OOC Thread #2
Post by: Marlin on November 22, 2010, 11:28:36 AM
You may get me out of the SLDF threads please. Dont wanna see too much of my Clan's burial forces.  :P
Title: Re: OOC Thread #2
Post by: Dave Baughman on November 24, 2010, 04:00:28 AM
Related to/inspiration for Emory's air-quote action in the Schuyler thread

Ah Yes "Reapers" Music Video (http://www.youtube.com/watch?v=ahpboS4CN9c#)
Title: Re: OOC Thread #2
Post by: Dave Baughman on November 29, 2010, 11:46:32 PM
Hi folks, sorry for the delay on 2nd reports. Thanksgiving-related activities this weekend took up more time than I planned. I am processing them now and will be sending out the PMs in a few minutes.
Title: Re: OOC Thread #2
Post by: Dave Baughman on November 30, 2010, 01:08:12 AM
OK, second reports are complete. All of those who submitted orders after the first cutoff date should now have repots in your PM boxes.
Title: Re: OOC Thread #2
Post by: NVA on November 30, 2010, 03:17:38 AM
FGC Leaks...GREAT :)
Title: Re: OOC Thread #2
Post by: LittleH13 on December 01, 2010, 12:27:36 AM
Just an FYI to all. Chaos has had some computer issues and is recovering from them at this time. This means that the map will be coming late. Sorry for the delay.


-Josh
Title: Re: OOC Thread #2
Post by: Marlin on December 08, 2010, 10:19:43 AM
To Jeyar and Taurus: yes, that Crit targets the opponents FP.

It is quite broken from an IC standpoint when very small forces do that, but that is how it was run consistently. At Tamar the same applied agaisnt the Clans and they had to RP the effects a bit.
Title: Re: OOC Thread #2
Post by: LittleH13 on December 09, 2010, 01:12:39 AM
You can now look over the new map http://www.intelser.org/Hauptmann/FGCMaps (http://www.intelser.org/Hauptmann/FGCMaps)
Title: Re: OOC Thread #2
Post by: Marlin on December 10, 2010, 06:36:25 PM
Hello dudes. As I write quite some stuff into the Wiki, now the CamCom naval War, I thought of those players with us since the beginning. I wonder if I am the only one left who started with the game. (I took a timeout after turn 10 or 11, but I went with my Clan from the Start.

Who else is here that also was there back in 2006?

Man, I am so old..

:P
Title: Re: OOC Thread #2
Post by: august on December 10, 2010, 09:40:37 PM
I wasn't a founding member, but I was around in 2006... mostly sparring with you, if I remember.  :P

To the fogies!
Title: Re: OOC Thread #2
Post by: Iron Mongoose on December 10, 2010, 10:35:15 PM
I'm kind of, sort of, half way still around, if that counts.  I think Parm holds the record, though, for being the only player with the same cherictor as faction leader from day one.  Every other faction has either lost its leader or lost the player that ran that leader, I think.
Title: Re: OOC Thread #2
Post by: Marlin on December 10, 2010, 11:14:21 PM
Yeah, Parm could be. All those who sneak away, however, dont count for that. Until you return. :D All of ye!

And August, yeah, what could I do that the Monkeys thought the Ice Hellions were good victims.. ;)

Anyone else?
Title: Re: OOC Thread #2
Post by: GraeGor on December 11, 2010, 01:05:27 AM
*sigh*

thought my computer issues were done. Had it back for part of yesterday then some new issues developed.
It`s being worked on, so hopefully I`ll be back soon
Title: Re: OOC Thread #2
Post by: Marlin on December 14, 2010, 11:14:01 AM
I thought it would be good to have a Customs thread back to promote at least a bit of MM?

Also, several Clans have no Customs any more or rather, new Khans without their own Configs.

What do you think?
Title: Re: OOC Thread #2
Post by: Marlin on December 17, 2010, 12:55:14 PM
You might have noticed I was not there for a bit. Had network issues. However, next week I will be online a bit less, as I am on "vacation".

I wonder when Dave will show up again, or Josh, that is, although if the Adders dont agree to a ceasefire, then I do not welcome the thought of them rolling..  :(
Title: Re: OOC Thread #2
Post by: DisGruntled on December 17, 2010, 03:44:55 PM
As we don't know IC there's any talk of a ceasefire and they declined the offer of heigra, there's going to be at least one more ground action at Coventry.

The troops attacked against orders in a frenzied reaction to the bombardment and there's no reason for them to lay off now.
Title: Re: OOC Thread #2
Post by: Daemonknight on December 17, 2010, 03:53:08 PM
there is indeed IC talk of a ceasefire. check the UIW RP thread, saKhan Pryde gave a list of terms he thinks might be acceptable(or atleast workable), and the FWL Ambassador already agreed to them.
Title: Re: OOC Thread #2
Post by: Marlin on December 17, 2010, 04:34:22 PM
Dis, if you think there would be no comms or ships to Coventry if need be, then you would be mistaken.

If the diplomats would agree to a ceasefire, I think there is no way the fight could not be stopped. Esp. as the rules are rather abstract as well as the timetables.

;)

Its a question of will.
Title: Re: OOC Thread #2
Post by: DisGruntled on December 17, 2010, 08:04:44 PM
Grae's pm from last night makes a bit more sense now.  I hadn't realized anything out of the normal was going on in the UIW thread let alone that we were involved.  I'll have to read up on what I've missed.
Title: Re: OOC Thread #2
Post by: Daemonknight on December 17, 2010, 08:18:15 PM
mostly the usual planning what to do next, but I threw out a set of terms to end the CSA-FWL pissing match.
Title: Re: OOC Thread #2
Post by: Iron Mongoose on December 18, 2010, 08:40:27 PM
Its always about pissing.  One of these days, its going to be a pooing match, and then you're all going down, suckas.
Title: Re: OOC Thread #2
Post by: Daemonknight on December 19, 2010, 03:51:04 AM
lol
Title: Re: OOC Thread #2
Post by: august on December 19, 2010, 05:10:15 AM
Quote from: Iron Mongoose on December 18, 2010, 08:40:27 PM
Its always about pissing.  One of these days, its going to be a pooing match, and then you're all going down, suckas.

As someone who endured such a match, I can only concur with this judgment.
Title: Re: OOC Thread #2
Post by: GreyJaeger on December 19, 2010, 05:27:46 AM
Quote from: august on December 19, 2010, 05:10:15 AM
Quote from: Iron Mongoose on December 18, 2010, 08:40:27 PM
Its always about pissing.  One of these days, its going to be a pooing match, and then you're all going down, suckas.

As someone who endured such a match, I can only concur with this judgment.

Eww. And that is coming from someone who spent ten years in the water and sewer industry.
Title: Re: OOC Thread #2
Post by: Marlin on December 22, 2010, 04:19:56 PM
 :-[ I voted in the poll for the execution of the open fights. Sorry. One could say I am involved, but def. not directly.  Sheesh. If you want, deduct one vote from the leading option.
Title: Re: OOC Thread #2
Post by: Fatebringer on December 30, 2010, 10:43:58 PM
They were using the following in the S7 thread, have the Arluna folks been backed by Comstar? Or are IS forces just re-adjusting their forces?

QuoteStandard (CS-Flamer) (cannonshop)
Gunnery Skill : Crispino Bonometti [4]
Kills : 0


Title: Re: OOC Thread #2
Post by: Cannonshop on December 31, 2010, 04:41:28 AM
Quote from: Fatebringer on December 30, 2010, 10:43:58 PM
They were using the following in the S7 thread, have the Arluna folks been backed by Comstar? Or are IS forces just re-adjusting their forces?

QuoteStandard (CS-Flamer) (cannonshop)
Gunnery Skill : Crispino Bonometti [4]
Kills : 0



The weapons-lists on MM 35.20 (at least, the borked version I downloaded) were missing a LOT of stuff-like Fenrir, Gray Death Standard, and other notably "Lyran" designs (also designs pre-dating TRO 3067, anything in the "Heavy" BA list, etc. etc.)  ergo, "Handwave" the son of a bitch, it was a small-scale engagement anyway, and I managed to get 80% Lyran Parts Commonality without going over sixty tonnes or slower than 5/8 (except for the 'Standard' BA-which I really would rather have had GD Standards for- 3 ground speed without having to tell it 'jump' every single frigging time...)

as to why I didn't just go ALL-Rotties? a two-squad scout element is plenty for a fight on that scale.  I lost one squad of Rotties because I was stupid and stopped them where they could have the building dropped on them.  I don't LIKE the Rottweiler armor, however they did serve well in the job they were there for-to chew up enemy infantry and keep them from being a useful asset for the enemy (it only took a single squad for that-the first one died in the structure almost  a full map before they were of any use...)

Title: Re: OOC Thread #2
Post by: Cannonshop on December 31, 2010, 09:13:56 AM
Not a flaw in the version, it's a problem with extracting it to the desktop. 
Title: Re: OOC Thread #2
Post by: Fatebringer on January 03, 2011, 05:58:56 PM
Will the FGC archives from CBT ever get linked to this board?
Title: Re: OOC Thread #2
Post by: Marlin on January 03, 2011, 07:56:19 PM
I think they are. There is just no good exclusive spot for it.

http://fc62.intelser.org/Archives/ (http://fc62.intelser.org/Archives/)
Title: Re: OOC Thread #2
Post by: Fatebringer on January 03, 2011, 09:12:00 PM
Quote from: Cannonshop on December 31, 2010, 04:41:28 AM
Quote from: Fatebringer on December 30, 2010, 10:43:58 PM
They were using the following in the S7 thread, have the Arluna folks been backed by Comstar? Or are IS forces just re-adjusting their forces?

QuoteStandard (CS-Flamer) (cannonshop)
Gunnery Skill : Crispino Bonometti [4]
Kills : 0

The weapons-lists on MM 35.20 (at least, the borked version I downloaded) were missing a LOT of stuff-like Fenrir, Gray Death Standard, and other notably "Lyran" designs (also designs pre-dating TRO 3067, anything in the "Heavy" BA list, etc. etc.)  ergo, "Handwave" the son of a bitch, it was a small-scale engagement anyway, and I managed to get 80% Lyran Parts Commonality without going over sixty tonnes or slower than 5/8 (except for the 'Standard' BA-which I really would rather have had GD Standards for- 3 ground speed without having to tell it 'jump' every single frigging time...)

as to why I didn't just go ALL-Rotties? a two-squad scout element is plenty for a fight on that scale.  I lost one squad of Rotties because I was stupid and stopped them where they could have the building dropped on them.  I don't LIKE the Rottweiler armor, however they did serve well in the job they were there for-to chew up enemy infantry and keep them from being a useful asset for the enemy (it only took a single squad for that-the first one died in the structure almost  a full map before they were of any use...)

I was bringing it up, not because of the type of armor, the armor is Inner Sphere Standard, the only difference is the people per unit. The question is, are all of the Spheroids going to start using 6 man squads now because it outnumbers the clans?
Title: Re: OOC Thread #2
Post by: Cannonshop on January 03, 2011, 10:45:12 PM
Quote from: Fatebringer on January 03, 2011, 09:12:00 PM
Quote from: Cannonshop on December 31, 2010, 04:41:28 AM
Quote from: Fatebringer on December 30, 2010, 10:43:58 PM
They were using the following in the S7 thread, have the Arluna folks been backed by Comstar? Or are IS forces just re-adjusting their forces?

QuoteStandard (CS-Flamer) (cannonshop)
Gunnery Skill : Crispino Bonometti [4]
Kills : 0

The weapons-lists on MM 35.20 (at least, the borked version I downloaded) were missing a LOT of stuff-like Fenrir, Gray Death Standard, and other notably "Lyran" designs (also designs pre-dating TRO 3067, anything in the "Heavy" BA list, etc. etc.)  ergo, "Handwave" the son of a bitch, it was a small-scale engagement anyway, and I managed to get 80% Lyran Parts Commonality without going over sixty tonnes or slower than 5/8 (except for the 'Standard' BA-which I really would rather have had GD Standards for- 3 ground speed without having to tell it 'jump' every single frigging time...)

as to why I didn't just go ALL-Rotties? a two-squad scout element is plenty for a fight on that scale.  I lost one squad of Rotties because I was stupid and stopped them where they could have the building dropped on them.  I don't LIKE the Rottweiler armor, however they did serve well in the job they were there for-to chew up enemy infantry and keep them from being a useful asset for the enemy (it only took a single squad for that-the first one died in the structure almost  a full map before they were of any use...)

I was bringing it up, not because of the type of armor, the armor is Inner Sphere Standard, the only difference is the people per unit. The question is, are all of the Spheroids going to start using 6 man squads now because it outnumbers the clans?

Y'know, man, that didn't even OCCUR to me.  (the old ruling was that Comstar, like everyone else, uses 4 man BA squads-it's only post TW that they were allowed six.)
Title: Re: OOC Thread #2
Post by: Cannonshop on January 05, 2011, 09:17:23 AM
Coventry...I think it's been settled out.  Holy shit.
Title: Re: OOC Thread #2
Post by: Marlin on January 05, 2011, 09:41:49 AM
There were enough voices encouraging a peaceful solution, now its over. :( I am not happy about it.
Title: Re: OOC Thread #2
Post by: GraeGor on January 05, 2011, 11:00:22 AM
Let`s see if I can make a post from my phone without having to relog in...

Chaos and I are negotiating...though apparently someone didnt get the memo that the FWL was apparently doing so on behalf of the Allies   
Title: Re: OOC Thread #2
Post by: GraeGor on January 05, 2011, 11:13:11 AM
Can I make two posts....

Now I just need to know if the recent event/attack happens before or during the negotiations...as either will alter some points
Title: Re: OOC Thread #2
Post by: Marlin on January 05, 2011, 12:18:11 PM
I just have to ask how this mechanic worked: I assume there was a joint force by the FWL? But what happened with the Ground force still on planet that the Adders wanted to take on?

Its quite confusing.

I would have thought, the ground fight is on first as Adders won init, then come the new arrivals and their awsome force, and then they clash with the adder remnants on planet? sheesh. No doubt the adders would lose, but perhaps they would have had a chance of escape or something?

:P
Title: Re: OOC Thread #2
Post by: DisGruntled on January 05, 2011, 02:10:10 PM
I'm confused as well, I don't know what died, or what killed it.  (joint attack rules should have applied here shouldn't they?)

The system was also blockaded which appears to have been ignored.  It looks like there was no naval fight here which is wrong.

There were also some standing orders from last cycle that didn't get applied, that appear to have been ignored here as well.


Surprises like this are not much fun especially when they come about as a result of Holts question not being answered.

It also looks like our winning the reinforcement roll was pointless.

I'd definitely like to discuss some of the above at the least.

Edit: If I wanted to be all conspiracy nutish i can now see why we only had 3 rounds of combat last cycle. ;)
Title: Re: OOC Thread #2
Post by: Holt on January 05, 2011, 06:04:48 PM
Can't say that I totally understand what happened at Coventry, kinda like what happened last turn at Coventry. I also thought their was a blockade at Coventry and even noted it in an email, I am not sure if it was all lumped in with the rest of the Adder force. I was going to post all the Allied forces FP values according to the rules and post last turns information, but the thread is closed; so i will be making a new 'annex' thread with the information.
Title: Re: OOC Thread #2
Post by: Daemonknight on January 05, 2011, 06:19:14 PM
From looking at the numbers, it appears that all Allied forces and all Adder forces(ground and Naval) were lumped into a single combat roll. This would result in all Adder forces being destroyed on the planet, and in space.


not sure why that was done, but it looks like it was.
Title: Re: OOC Thread #2
Post by: Marlin on January 05, 2011, 07:07:56 PM
I hope it gets sorted out in any case. Not that I would win that much from it, but still. ;)

Now I am gonna watch TV and "Sex and the City" the movie. :P

Will keep you informed.  ;D

Edit: Bleh, stupidity and lack of greatness made me stop watching it. Poor Steve started the mess.

But no doubt, its gonna sort out eventually. ;)
Title: Re: OOC Thread #2
Post by: Cannonshop on January 05, 2011, 08:13:02 PM
Let us analyze this...

Round 1: Initiative is rolled, DCMS aviation forces engage inbound Star Adder forces (ANNOUNCED upon arrival in system at 505FP).  DCMS forces are steamrolled (as they would be) inflicting .03 or somesuch damage to the Adder unit...and delaying their landing until...

Round 2: apparently the Allies had friends on the way.  AFFS and DCMS fleet assets catch the Star Adders between the planet and the jump point.  Since this is an Aero battle, and given that the Adder aero in-system had two choices: maintain blockade, or support the landings, AND given that the Adder PLAYERS chose to announce their forces on the attack, it's everyone, folks-the Allied Fleet over-killed the Adder naval by thirty-some-odd points, consequently destroying their blocking force, landing force, and inbound ground forces with some destruction left over.


Now..."In Character" there's only one location where talks were going on-and most of the active elements in the Coventry fight didn't even know the talks were happening...IN CHARACTER.  This is what you get when you insist on 'sekrit Talks', I guess-you get loads of privacy, but unless you're communicating with the guys who are coming to punch you in the face, they don't KNOW the talks are going on-they're going to continue with their plans unless you pull the plug-and nobody pulled the plug.

Pulling the Plug likely would've involved announcing that talks were going on, maybe even announcing a cease-fire.  This did not happen, and there was ample time for it TO happen... on the OOC front, the Staff gave ONE extension from the battles over turn 44, and that was Solaris VII.  Coventry was not granted an extension...because NOBODY ASKED FOR ONE.  Instead, there was a deadline (roughly 48 hours)-a de-facto extension, since it was granted more than a month AFTER the deadline for combat in turn 44.

Thread sat fallow for a month, and I suspect this could have been averted with a single, one-sentence post ON the thread prior to last night.

"Talks have Opened, and a Cease Fire is being worked out." probably would have gotten a turn extension, or stopped the simple-resolution action. (No guarantees there, but it seems likely...)

Being as there was no announcement (Public) of that sort, the outcome seen here was largely unavoidable.

It leaves an interesting question NOW, however...what next?  It's not like that force can just up-stakes and go home in a turn, and it's about the most significant force in terms of size since second Sudeten.  Coventry is a location on a strategic crossroads. A rolling invasion headed north, west or south can gut the Adder presence, and it's large enough to present a genuine threat-a 'be good stick' threat, to the CLP given its proximity to Tharkad, as well as being sizeable enough to threaten the existence (never mind sovereignty) of the UIW, with a fair sized chance that no single entity in the area can muster (in a single turn) a force of comparable size and capability to match it.

If the desire is there (and desire alone, at this point, is all that is required), a fairly large area can be taken in the name of the Star League from at my count three factions.  Given that five hundered FP is no small concentration and probably represents 20 to 40 percent of CSA/ACW forces within five hexes of Coventry, and probably half that within ten, and the force that just assraped them is nearly three times that strength and NOT fighting in its own back-yard nor under significant strategic threat, (nobody is a significant threat to the Combine at this point, and the FedSuns is dealing effectively with the Dark with the one hand while executing this with the other...) the opportunities presented are relatively low-risk for the Allies-even if they choose to take on the more aggressive options (wiping out the UIW, for instance, or driving to Addergrad and freezing all Clan Star Adder economic activity by taking their I.S. capital world, or taking Tharkad and dictating terms to the CLP).

Strategically, for the Adders, Coventry is, therefore, a six month disaster.  (three turns), while being a crushing blow by the Star League Allied forces against a Clan Aggressor, minus some new occurrance, the odds are that the Allies will now work more closely together, and will likely become MORE ambitious as a result.  Meanwhile, the Star Adders have managed to (In Character) annoy their own allies to the edge of violence, and have made themselves look weak and foolish, and with this outcome, their fortunes in the world of Clan Politics aren't looking good. 
Title: Re: OOC Thread #2
Post by: Marlin on January 05, 2011, 08:24:23 PM
For the strategic estimation, I agree with you CS, the analysis of the fight itself not so much. But anyhow, we are both not the ones to get that corrected.

Title: Re: OOC Thread #2
Post by: Deathrider6 on January 05, 2011, 08:25:47 PM
  It's real simple folks it may not have been pretty or perfect but the fight should have been completed December 7th. This fight was holding back orders for all the factions involved and some that were not. Today is the 5th and orders are due on the 7th. There is also the matter of the 48 hour period granted to finish the Thread that was announced publicly. No one from the Adder/SACS player base was bothered to post ANYTHING regarding this much less send a PM. Anyways the last time I checked this IS a wargame stuff dies. I would have rather had the PLAYERS deal with the Coventry battle. The lesson to be learned here is that Deadlines matter. You want to avoid a recurrance communicate and follow up. Don't wait until the GM staff have to intervene and guess what your secret plans are. If you have any issues that need to be addressed make sure they are dealt with BEFORE the end of turn clean up phase begins communications with everyone will prevent a reoccurance of this situation.

I know that some players love simpres that's fine but get your fights done before the end of the turn folks.
Title: Re: OOC Thread #2
Post by: Holt on January 05, 2011, 08:31:32 PM
From OCC the DC point of view, they are not part of the 'peace talks' and are in charge of the operations at Coventry, so all they know is what transpired at Coventry turn 43.

As far as the resolution, it think its what happens when things are not done in a timely manner by players and GMs just come and roll over everything and it has happened more than once. The main sticking point to all this was the acceptance of who won initiative, the GM holiday break, then neglecting the second chance we got.

If the whole thing gets done over, i hope its soon as i need to still finish the DCs orders for next turn. On top of proof-checking the Sharks and Scorps.
Title: Re: OOC Thread #2
Post by: Cannonshop on January 05, 2011, 08:56:15 PM
Quote from: DisGruntled on January 05, 2011, 02:10:10 PM
I'm confused as well, I don't know what died, or what killed it.  (joint attack rules should have applied here shouldn't they?)

The system was also blockaded which appears to have been ignored.  It looks like there was no naval fight here which is wrong.

There were also some standing orders from last cycle that didn't get applied, that appear to have been ignored here as well.


Surprises like this are not much fun especially when they come about as a result of Holts question not being answered.

It also looks like our winning the reinforcement roll was pointless.

I'd definitely like to discuss some of the above at the least.

Edit: If I wanted to be all conspiracy nutish i can now see why we only had 3 rounds of combat last cycle. ;)

From where I'm sitting, it looked like it was ALL naval-your ground forces didn't make it to the dirtside before the DC reinforcements were in-system and hitting your transports, naval assets, ect. etc.

From an OOC perspective, you guys took more than a month for this, and it should have been over by (at latest) the fifteenth of last month.  You were given two full days to address it before Deathrider rolled it out, and unless you sent him a shitstorm of E-mail or something detailing your plan (which he then ignored) he was probably working with the best information available at the time (which would be two things: 1. the Thread, and 2, your orders-sheets).
Further, I think he probably gave you more slack than you earned in this fight-he gave you full value on your FP for ALL forces in-system, instead of JUST letting you penny-packet it into a string of low-casualty easy-wins for the arriving forces.  at least THIS way, your warriors got to inflict SOME damage.

(This is all assuming you didn't have some major force arriving that nobody knew about because YOU DID NOT POST IT!!!!)

Back before the FC48 game, I did about nine months running the FGC as lead GM-this was before most of the high-speed, organized, effective and reasonable actual RULES were even formulated.  If a GM has to resolve something, he's got the Players, and the Thread, to work with-if the Players don't talk to him, then he has the Thread alone.  Deathrider had the Thread, and your orders-sheets, so...

ARe you saying he abused his position, or not?
Title: Re: OOC Thread #2
Post by: GraeGor on January 06, 2011, 02:07:23 AM
last time I negotiated for any Clans a Cease Fire was understood and taken into account...referring to the ones between the Hellions, Adders, Falcons, Camels and Arc Royal...with one or two exceptions, we stopped our advances into Arc Royal Territory

now being under the impression that the FWL was acting Lead during the Coventry battles, initial fights plus a PM from chaos verifying such, I surmised the DC/FS had agreed to the Talks taking place on Arluna...if true then those forces acted on their own; if not true, then I'll have to presume that the FWL lied about being able to negotiate on the behalf of the Allies...which will affect the negotiations going on (if they even happen if the attack takes place before they began)

not to mention that while the talks may be secret, there is still, as far as I know, Real Time HPG Comms for pretty much all factions involved

GMs need players to provide details/information I get, but those same players often are left waiting for information from the GMs in order to act/react

how many have stated, repeatedly, that they are still waiting for responses to PMs sent out 2, 3, or more weeks ago

so until I get some answers to a few of mine, I am putting a hold on all my RPing (as current events will alter shit, possibly to the point of having to start over from scratch) along with everything else that will be affected (ie, submitting orders)

I may be able to post from my phone on the rare occasion, though most of the time when I try, I have to relog into the Forum, and when I do I lose the entire post/PM


GMS want things done in a timely manner, fine, then respond to queries in a timely manner...it's a two way street

yes Coventry was given an extension, I was also without reliable access to a computer for a week to week and a half in Dec, then there was the xmas/new years, a couple of interstate/highway closing snowstorms here in Minnesota (requiring me to take a couple of extra shifts)

and while it is, or should be, well known that I do most of the RP, it should be equally known that I also ask for advice from my co-Player, or players in some cases, before I move to the next step when something affects the entire faction..and sometimes their real life prevents me from getting responses quickly
Title: Re: OOC Thread #2
Post by: DisGruntled on January 06, 2011, 02:59:02 AM
One problem cannon, the Adders controlled the aerospace around Coventry.  The majority of the forces were on the ground and for some reason we only fought 3 rounds there last cycle.  There should have been no allied forces on the ground, but we were willing to be reasonable and not push the issue after lucky crits in space (GMs ignored/ missed a PM with orders here ;) )  Maybe I need to start whining more and being less flexible.  The DC would have had to break the Adder interdiction to interfere with the Adder landings.   The DC's attempt to break interdiction should have no impact on the ground fighting as we've had separate fights before.

Gm saying the issue is lack of communication when the holdup since mid november has been lack of gm response to the Allied side is amusing.  THe holdup on this side isn't us for a change.  Which makes the surprise butt sex even more fun.  With the rules in place, without a counter blockade, the CSA blckading force is the only thing that would have to die.  If there was a counter blockade, the sides might have been close as the Adders didn't include the Warship forces that could or could not be in the area. GM's ignoring rules is annoying.

Inconsistent rulings and enforcement of rules is what's near killed this game in the past.

Why have reinforcement rolls in round one and then roll initiative again?

I know I'm rambling and there's not necessarily logic behind the above, but what it comes to in the end is I don't like being "punished" for lack of communication between GMs and other players.  With the forces they threw this way, Coventry will not be in Adder hands is a near fact and that the Adder forces in the blockade won't be around in C45.  I don't like how we didn't get a chance to make our own decisions and were made to through everything away because of lack of communication on the part of non-Adder players and the GMs.  The breaking of game rules and inconsistent rulings is just icing on the cake. 
Title: Re: OOC Thread #2
Post by: chaosxtreme on January 06, 2011, 03:07:06 AM
Um.Lets see Did you make the decision to wait a few rounds of combat for the Ice Hellion trial?

Yes. that was you.

Wait but why? so you could use the Ice Hellion Naval Intel IC they gained in round 1.

Thats why the Hellion Trial is on page 1 and 2 of your Coventry thread last turn!

Infact until it was edited the thread included the Ice Hellion names in it.

Thats why you only had 3 rounds of invasion combat last turn.

Wait...lets see 1 Round for the Naval Raid, 1 Round for the first round of the trial and gasp another round for the 2nd round of the Hellion trial.

It. All. Makes. Sense.

You will notice the above is not in red or caps.
Title: Re: OOC Thread #2
Post by: Daemonknight on January 06, 2011, 03:25:44 AM
On the subject of a lack of GM responses during the past few weeks, let me shed a little bit of light I gleaned while I was with 2 of our 3 GMs last weekend.

First, Dave has alot on his table. Lets be honest, trying to keep this game running is about 20x harder than running a single faction, and some of us have trouble just doing that.

Second, Dave specificlly said, about a week before December- "i'm not going to be here for the majority of December". So, anyone whose waiting for a response from an absentee GM, thats your own fault for not reading threads and paying attention.

Third, reading the rules thread could likly have resolved the question about Initiaitve rolls, as Dave pointed out to me in person when I was up there, and again when I read his OOC response. So all that waiting was for nothing.

Fourth, directed solely at GraeGor: YOU are the faction head, if I am not mistaken. That means that YOU are solely responsible for your factions actions, including ensuring that it's activites in-game are resolved by GM appointed deadlines. Stating that your reasons for things not being done, is thanks to the inability of holding a discussion with your other players, is meaningless. They might be your best friends, and I'm sure you have a good relationship with them, but their input is not nessicary or required for the Star Adders to operate. If you refuse to take actions without discussing it with them, then you have to shoulder the repercussions. Its not the GM's fault if you can't get ahold of Dis, but it is YOUR fault if not getting ahold of Dis keeps you from doing something with your Faction.

Fifth, Dave discussed something concerning interal GM matters which I wont divulge, but suffice it to say, that the issue with PMs going unanswered should be resolved from now on. If not, I'm sure the issue will be taken care of one way or another. Parting comment on that- be glad we still have a game to complain about.

Sixth, on the Arc Royal bit- there were no ongoing conflicts that I remember at the time of the Arc Royal missive to negotiate a cease fire. I know for sure that the Falcons weren't attacking AR worlds, and I believe that the RP started after the Hellions had finished their combat. Either way, there was no ongoing conflict at the time of those discussions, so mentioning them here proves exactly nothing, as it was a different situation.


As a personal side note, I don't see what game rules were broken here- there was no movement on the thread for weeks, the GMs were very nice in giving you a 48 hour window well after the 'end' of the turn, in which you COULD have made your own decisions. Nobody did. There really wasnt any GM involvement required, as the question, like i've said, could've been resolved by reading the rules. Don't blame the GMs for something that is wholly NOT their fault.
Title: Re: OOC Thread #2
Post by: Deathrider6 on January 06, 2011, 07:09:34 AM
Quote from: DisGruntled on January 06, 2011, 02:59:02 AM
I know I'm rambling and there's not necessarily logic behind the above, but what it comes to in the end is I don't like being "punished" for lack of communication between GMs and other players.  With the forces they threw this way, Coventry will not be in Adder hands is a near fact and that the Adder forces in the blockade won't be around in C45.  I don't like how we didn't get a chance to make our own decisions and were made to through everything away because of lack of communication on the part of non-Adder players and the GMs.  The breaking of game rules and inconsistent rulings is just icing on the cake.  

  You might want to take a look at the threads again Dis. Not only did we review but we dealt with the blockade issue . There is a reason I had the thread(s) reviewed. After further review thread (s) were added/corrected.


http://intelser.org/forums/index.php?topic=2038.0 (http://intelser.org/forums/index.php?topic=2038.0)

http://intelser.org/forums/index.php?topic=2344.0 (http://intelser.org/forums/index.php?topic=2344.0)


Please ensure warships and casualties are listed publicly thanks.
Title: Re: OOC Thread #2
Post by: Deathrider6 on January 06, 2011, 07:26:21 AM
  As far as the GM comms issue goes it should be resolved. I do recommend follow up on any PM's that require action. This goes for player/player and player/GM .

Title: Re: OOC Thread #2
Post by: GraeGor on January 06, 2011, 03:55:36 PM
Quote from: Daemonknight on January 06, 2011, 03:25:44 AM
Fourth, directed solely at GraeGor: YOU are the faction head, if I am not mistaken.

and YOU are mistaken

the Adders havent had an actual Faction Head since Klingon

ever since he left its been run as a Co-operative, Im usually listed first mainly due to the fact that I handle most of the RP...the listing could have just as easily been alphabetically or by seniority, in both cases Dis would have been listed first...would that lead to the conclusion that he's the Faction Head?

Dis and I have repeatedly, in public and private, declared such....the commonly added notation in the Faction Roll Call thread of "Send all messages regarding the Adders to all Adder players" is a sign of this Co-Op (yet this too has been frequently been ignored by players and GMs alike over the years)
Title: Re: OOC Thread #2
Post by: Holt on January 06, 2011, 04:16:05 PM
To me when one of the Co-operative faction heads says that he wont be around, that kinda makes you it as a faction head.
Title: Re: OOC Thread #2
Post by: Daemonknight on January 06, 2011, 05:39:46 PM
Grae, who emails the faction orders in? Because that in itself is the responsibility of the Faction Head.

And that whole "it's a co-op" is a joke. If the faction is run by committee, then the committee members are BOTH responsible for getting their faction done. So, I'm not wrong, so much as its not that YOU are the FH, but apparently, YOU AND DIS are the FH...so both of you have no excuse for not getting stuff done on time. If Dis can't do it, he needs to step down. If you can't do it, you need to step down. Personally, it seems like neither of you has the RL time to get the faction's affairs in order, considering you had 3 weeks to get stuff done, and only now, afterwards, do you make an appearance to complain that you don't like the outcome. Were you hoping that if you didn't do anything it would just roll over to the next turn without any combat?

And as for Dis' comment in the Multi-Clan Planning thread, that 'its a nice suprise to find out after a turn is supposed to be over', it wouldn't be a suprise if you handled it yourself. There is no possible way you can tell me, that you have zero time for an entire month, to log in and put up a few posts with combat rolls. We've seen more posts by you two since the thread was resolved than we have since Holt asked the GMs for their review of the rules.
Title: Re: OOC Thread #2
Post by: NVA on January 06, 2011, 06:35:39 PM
You know, I think our personal opinions of the FH status of any faction, in the end, is a matter for the GMs to deal with.  If there is an issue, perhaps a PM to the GMs of your concern, rather than publically berating a player or faction?  Just my opinion, anyway.
Title: Re: OOC Thread #2
Post by: Marlin on January 06, 2011, 08:10:33 PM
Yes. Please. I am sure the Adder players have now seen that its no good to leave a big decision alone for such a long time.

Now it has happened and it went bad for the Clans.

Next time they will know better.

Can we please talk nice now again?

:-*
Title: Re: OOC Thread #2
Post by: DisGruntled on January 06, 2011, 08:36:56 PM
Since when has 2 days been a long time?  We've been waiting on the Allies since December 3.

I'm mainly annoyed that we never got a chance to make orders for our troops do to decisions / lack of communication by the Allies and the GMs.  We're getting screwed by other players issues and then being accused of being the problem.  Sorry I couldn't spend the time in the 2 day window enforced upon us due to others lack of communication.  I'm not blaming others for this lack of communication I'm just pissed that we get to do stupid shit in violation of our plans due to it.


I'm not going into numbers yet just trying to establish how things should work out in combat at Coventry.  This is not an intent to discuss the political front.

R1 Coventry:
CSA issued orders in the thread way back in November to assault troops on the ground.  Majority of the force were already present on the ground.  This fighting should have been dealt with in C44, but only 3 rounds of combat were fought.

DC attempts to launch ToG which is refused.  I know I sent a pm, pretty sure to the gms as well that 8 FP would play with them while the rest continued.

R1 1517
Blockade engaged by Allied Reinforcements converting them to hostile movement.

R2
Allies arrive and find another blockade.
Adders should be in control of the planet at this point.
Technically no invasion can be launched by troops that used hostile territory movement.  Naval engagements would be another matter.

Allies will destroy CSA blockading force with naval engagement.
CSA non-blockading forces should be able to retreat after instituting contingency plans.  We've never been ones to commit sepppuku tactically at least.

If the rules had been followed properly in C44 ( a full 6 rounds instead of the 3 that occurred), Coventry would be a much easier situation.
Title: Re: OOC Thread #2
Post by: Cannonshop on January 06, 2011, 08:57:32 PM
Well, that's all a very nice set of intentions, but three GM's with access to your orders who can ALSO read a map, (and a thread) didn't see it that way, Dis.

Considering that one of those GM's WROTE the rules you're trying to exploit...
Title: Re: OOC Thread #2
Post by: DisGruntled on January 06, 2011, 09:00:47 PM
Cannon how is using the rules as written exploiting them?

Apparently the combat rules were changed in the middle of last cycle.
Quote from: http://intelser.org/forums/index.php?topic=147.msg1050#msg1050
Note: Each turn only contains six combat rounds. Invasion scenarios that continue past round six spill over into the next turn.
We didn't have 6 rounds.

Quote from: http://intelser.org/forums/index.php?topic=147.msg1050#msg1050
At the end of three ground Battles during an invasion, the faction with the lower total FP on the ground or loser of three engagements, loses the invasion and must retreat to an adjacent uncontested friendly hex at no cost in MP (or retreat to orbit if the looser on the ground maintained air superiority).

If the winning force meets the requirements, offensive interdiction can be used to harry a retreating enemy force.


Due to this there should have been no allied forces on Coventry at the start of C45.

Quote from: http://intelser.org/forums/index.php?topic=147.msg1081#msg1081
Ground Support
Type: Battle
Requirement: Non-WarShip Aerospace units.
Effect: Eligible ASF units can contribute their FP in support of ground operations.

Are all ASF involved transported?

I know the DC at least has some 200+ FP warship formations that were in the area and they would be unavailable for ground support.

Quote from: http://intelser.org/forums/index.php?topic=147.msg1081#msg1081
Patrol
The second hex must be specified in the faction orders and must be adjacent to the first.
These were changed yesterday.  I don't remember this being there but my memories far from perfect and it wouldn't be the first time I've missed something.  Since the majority of the Adder warships were getting repairs / replacements at Alarion and their adjacent they cannot be at Coventry with the rule as it is now.  
Title: Re: OOC Thread #2
Post by: Deathrider6 on January 06, 2011, 09:17:06 PM
Okay folks the arguing needs to stop NOW. If you wish to continue take it to PM please. If you have issues with the rules PM the GM's.
Arguing over this has run it's course.
Title: Re: OOC Thread #2
Post by: Holt on January 06, 2011, 09:45:01 PM
[Deleted per DR6's request/order]
Title: Re: OOC Thread #2
Post by: chaosxtreme on January 06, 2011, 09:45:54 PM
Deleted as directed.
Title: Re: OOC Thread #2
Post by: Deathrider6 on January 08, 2011, 05:53:06 AM
Just a friendly reminder orders are due. If they are in before midnight PST they are not late after midnight they are late. If you need an extension PM the GM staff.
Title: Re: OOC Thread #2
Post by: Dave Baughman on January 09, 2011, 06:13:38 AM
FYI, first reports have been sent and the combat boards are open.
Title: Re: OOC Thread #2
Post by: Jeyar on January 09, 2011, 12:50:32 PM
Since the Dark evacuated, does the TC have to post an invasion, or is Taurus automatically back in TC's hands?
Title: Re: OOC Thread #2
Post by: Dave Baughman on January 09, 2011, 03:38:34 PM
As long as the SLDF doesn't contest it for some bizarre reason, Taurus is yours.
Title: Re: OOC Thread #2
Post by: NVA on January 09, 2011, 06:11:12 PM
SLDF does not contest.  We came to free Taurus for Taurus.  If there are sufficient defenders, then, there is no need for it to be a protecorate.
Title: Re: OOC Thread #2
Post by: LittleH13 on January 09, 2011, 09:45:26 PM
Just an FYI to all. DO NOT send PMs to the GMs personal PM account, ONLY send them to FC62GM.
Title: Re: OOC Thread #2
Post by: Parmenion on January 11, 2011, 10:57:38 PM
Question.... no great rush, but have all the intel results been rolled for and results sent?

cheers

Title: Re: OOC Thread #2
Post by: Dave Baughman on January 11, 2011, 11:17:36 PM
Quote from: Parmenion on January 11, 2011, 10:57:38 PM
Question.... no great rush, but have all the intel results been rolled for and results sent?

cheers



I believe at this point everyone who got orders in on time for 1st reports has received their intel. Anyone who came in after the deadline will get their info at 2nd reports at or about teh 14th.
Title: Re: OOC Thread #2
Post by: Dave Baughman on January 15, 2011, 03:14:25 AM
Hi folks, as I write this, DR6 is readjudicating the battle at Coventry in light of information that was brought to the attention of the GM Team. Once this is complete, there will be a limited special window to submit ammended orders. Please see below for the criteria:

1. Ammended orders will only be accepted from factions that were directly impacted by the Turn 44 Coventry thread.
2. Ammended orders are due by Monday, 17 January and any new threads stemming from them must be posted by midnight on Tuesday the 18th.
3. The only changes authorized for the ammended orders are going to be modifications of the status and actions of units that were directly impacted by the Coventry readjudication.

Please note that we're very aware that giving people a chance to ammend orders based on the fixes to Coventry does create the possibility for abuse, but we're trusting everyone to demonstrate good sportsmanship and not utilize their knowledge of events in Turn 45 to gain an unfair advantage. If there's a problem with this, we won't be able to offer this sort of an arrangement next time something like this comes up.

Title: Re: OOC Thread #2
Post by: chaosxtreme on January 15, 2011, 04:43:52 PM
Alright Coventry.

This is what Im going to say about this.

I believe in my heart the GM's have done everything they could to be fair to the Adders. Infact to be honest they have been more then fair to the Adders but I can understand it. They care about the game, they care about the players and they want to have a good experience for everyone.

I also believe in my heart that the Adders have done everything they could to ring advantage out of the letter of the rules and not the spirit.

Here is what I know. The Rimworlds have forces on Coventry over 50 FP that have not been damaged which were placed under the use of the coalition. I had more forces left after eating the majority of the damage from the previous turn then the 168 FP mentioned. I had a disrupt communications action runnning at +3 on the Adder Fleet.

That Adder Warships that I have confirmed killed and hull's salvaged in Turn 43 were fighting in Turn 44 as if they had not been damaged.

That Adder Com Warships that I apparently killed I had to run intel operations to find out what had happened to them even though I had already killed them because the Adders were not properly handling their side of the thread Considering Turn 44 ran 2 months and they had 3 months to deal with this I consider this deliberate on their part.

These are not assumptions, or guesses these are things that I know to be true both IC and OOC.

I also don't consider it out of the question to question the existence of any Adder Blockades outside of the Coventry system still existing with the number of Coventry hex's the FWL has cleared around Coventry of Blockades since turn 41 or 42 especially in light of the Adder irregularities in their Naval compoenent that has been caught at Coventry.


Further the Adders in Turn 43 despite everyone's best efforts to resolve Coventry early waited until after turns ended and provided the GM's a elaborate plan of how their forces would act via PM without notifying the other side so we just were waiting for standard GM Sim Res. That the otherside could not respond to because A) We didn't know it was allowed. and B) it flies in the face of how GM Sim Res has worked in our experience. No one withdraws one side is wiped out. That is how GM Sim Res has worked in my experience throughout this game.


[Removed by Moderator]

[Removed by Moderator]
The downside of GM Sim Res has always been. Both sides fight until one of them has been wiped out.

You don't get to use fancy orders, you don't get to use Intel Op's you don't get to use Delaying tactics you just keep rolling until one side cries uncle.

That is what GM Sim Res has always been.

Now that being said. I make it a point not to second guess the GM's I accept all their rulings as their rulings I am not trying to force a new evaluation of the Adders moves.

[Removed by Moderator]

Last bit all respect to Dave, Other Dave, and LittleH for being GM's and finding the best right road they can. As always I will respect all decisions you have made and will not second guess them.


[DK- alright, so we need to keep a lid on actually calling out specific persons or groups(which includes factions). People get upset sometimes, thats fine, and venting ok aswell, but to a point. That point doesn't include calling people out, or saying they are cheaters, or accusing them of metagaming, or anything else that is essentially garaunteed to start a fight.

This post has been modified according to Forum Rule 1/F. Please keep all responses/comments about the contents of this post friendly, non-accusatory, and certinly no name calling, or else stricter sanctions will be brought up. I'm warning everyone right now- if ANY response to this violates the forum rules, or gets close enough to them(my call), i'm bumping you straight to a 72 hour cooldown.]
Title: Re: OOC Thread #2
Post by: Marlin on January 19, 2011, 01:22:19 PM
I have to ask: where are you, Star Adder players? I know about IM, he is not active, but you other 2?

This situation right now is so bad, we and your Clan need you. You know what happens with factions that dont have a leader, right? As a fan of the Adders I dont want them to go down like this, so please tell me something, that you are still here, etc.

Please?  :-\
Title: Re: OOC Thread #2
Post by: Iron Mongoose on January 19, 2011, 04:08:21 PM
Like he said, don't look at me.  I still see an occasional PM, so at least I think that Dis and Grae are alive.  But are they active?  That's for them to say.
Title: Re: OOC Thread #2
Post by: GraeGor on January 19, 2011, 04:49:23 PM
not really feeling all that needed or wanted, so am taking a leave of absence until my perception changes
Title: Re: OOC Thread #2
Post by: Marlin on January 19, 2011, 05:12:23 PM
*sigh* At least I saw you two now.  :(
Title: Re: OOC Thread #2
Post by: Fatebringer on January 20, 2011, 11:23:54 PM
Looks like there is some havok over on the CBT site.

Some people have been demoted to "Guest"
Thread Counts for the Categories seem to have been reset.
Permissions have been augmented so not all threads are visible to all poeple :P

"Cats and Dogs, living together, MASS HYSTERIA!" - Dr. Peter Venkman
Title: Re: OOC Thread #2
Post by: Deathrider6 on January 21, 2011, 07:15:32 AM
Looks liek CBT got plastered by the latest spambot bug...ugh.
Title: Re: OOC Thread #2
Post by: DXM on January 21, 2011, 07:16:46 AM
Quote from: Fatebringer on January 20, 2011, 11:23:54 PM
Looks like there is some havok over on the CBT site.

Some people have been demoted to "Guest"
Thread Counts for the Categories seem to have been reset.
Permissions have been augmented so not all threads are visible to all poeple :P

"Cats and Dogs, living together, MASS HYSTERIA!" - Dr. Peter Venkman


Glad to see I'm not going crazy after all.  I needed to jump over here to check in and make sure I wasn't the only one with issues, then I discover that they've dropped the boards indefinitely due to a "security breach."
Title: Re: OOC Thread #2
Post by: Daemonknight on January 21, 2011, 07:18:48 AM
yeah, it sucks, because from that message they put up there, the servers were severely compromised...i mean, people having to re-make their accounts isn't that big of a deal really, as all you lose is post count, buddies, and other little inconsequenctial stuff. Its the potential damage to the forums themselves I'm worried about.

I was talking to Lucky Luke, and he said that this happened once before, and they lost alot of actual forum posts, and links...thats alot of potential information loss, i really hope they have auto-backups that're safe. Otherwise alot of cool info and fanfic might get lost.
Title: Re: OOC Thread #2
Post by: Deathrider6 on January 21, 2011, 07:28:13 AM
Yeah losing that stuff would be very bad...I'm sure that they will get things fixed though.
Title: Re: OOC Thread #2
Post by: Daemonknight on January 21, 2011, 07:34:48 AM
hehe, i made a splash in the Solaris 7 game the other day. I made a Canopian aerospace fighter pilot, Aleisha Ragnar, whose quit the flirty, slutty chick. She made a married 'samurai' walk away muttering under his breath about how they were going to find him floating face-down in the river because of her

:) awesome
Title: Re: OOC Thread #2
Post by: Marlin on January 21, 2011, 12:01:47 PM
Noooo, my post-count...

:P

Someone will have to pay for this..
Title: Re: OOC Thread #2
Post by: Lord Harlock on January 21, 2011, 03:22:13 PM
Somehow, I doubt that will get you a red nickle, Marlin.
Title: Re: OOC Thread #2
Post by: Fatebringer on January 21, 2011, 03:49:44 PM
We recently created a GM site for the CBT S7 game. We hadn't transfered over the old characters and old Stable info yet, but even if the worst happened and we had to restart, this would not be horrible for us. We have back up copies of the rules, the stables, and our plot notes. ;)

If we had to restart, we could put the game on hiatus for two months while we updated the rules to ATOW. Come back fresh, etc. Still, it doesn't look like the boards are all that bad off.
Title: Re: OOC Thread #2
Post by: Drakef on January 21, 2011, 11:57:05 PM
I'm a little bored without the CBT Forums. Luckily, I don't have the largest post count to lose. Will we have to make new accounts? Maybe I can grab the name 'HABEAS2' first!
Title: Re: OOC Thread #2
Post by: Parmenion on January 22, 2011, 12:00:38 AM
Quote from: Daemonknight on January 21, 2011, 07:18:48 AM
yeah, it sucks, because from that message they put up there, the servers were severely compromised...i mean, people having to re-make their accounts isn't that big of a deal really, as all you lose is post count, buddies, and other little inconsequenctial stuff. Its the potential damage to the forums themselves I'm worried about.

I was talking to Lucky Luke, and he said that this happened once before, and they lost alot of actual forum posts, and links...thats alot of potential information loss, i really hope they have auto-backups that're safe. Otherwise alot of cool info and fanfic might get lost.

It happened around six years ago from memory (give or take a year or two).   Old boards were wiped, and we all had to start from scratch in regards creatign new accounts and post counts.  A great gnashing of teeth and howls of dispair were heard across the universe  :)

Title: Re: OOC Thread #2
Post by: chaosxtreme on January 22, 2011, 12:49:50 AM
Quote from: Drakef on January 21, 2011, 11:57:05 PM
I'm a little bored without the CBT Forums. Luckily, I don't have the largest post count to lose. Will we have to make new accounts? Maybe I can grab the name 'HABEAS2' first!

Psshtt no sense of ambition there. Im shooting for Awesome.

yeah you heard me.

Because I. AM. An Assault Mech!
Title: Re: OOC Thread #2
Post by: Iron Mongoose on January 22, 2011, 05:31:39 AM
I remember I really got into it around that last big crash.  I'd been lurking for a month or so, but when it reset I jumped on board.  So perhaps it will be for the best, that for an hour or two everyone's equal.  Then Wombat will do a thousand posts and order will be restored in the universe, but even so.

I think most of the best fan fiction and a lot of the mech of the week type stuff is saved (some of it came along even after the last great crash) so we should be ok there, and we're between FGCs over there so that's safe.  S7 could be a problem (I've been out of that game for years, so I don't know how it is these days).  But on the whole, its sometimes nice to start fresh.
Title: Re: OOC Thread #2
Post by: Daemonknight on January 22, 2011, 10:07:54 AM
Quote from: Fatebringer on January 21, 2011, 03:49:44 PM
We recently created a GM site for the CBT S7 game. We hadn't transfered over the old characters and old Stable info yet, but even if the worst happened and we had to restart, this would not be horrible for us. We have back up copies of the rules, the stables, and our plot notes. ;)

If we had to restart, we could put the game on hiatus for two months while we updated the rules to ATOW. Come back fresh, etc. Still, it doesn't look like the boards are all that bad off.

I don't get why we would need to pause the game to add ATOW to the system... would we all need to remake chars under it? Otherwise why pause, things are slow enough as it is.
Title: Re: OOC Thread #2
Post by: Fatebringer on January 24, 2011, 07:18:15 PM
The concept of supporting the latest B-Tech products was always a priority for the game. We did not upgrade to ATOW already because we hadn't had a chance to check out the rules yet. People kept trying to tell us the rules were out, but from what we were told, the PDF copy that was floating around was only a Beta version of the game. The actual book was shipped out late last year and is worth taking a look at.

When I say taking a Hiatus, I'm not talking about the extensive FGC 3010 type Hiatus, but a month or two to review the rules. Our GMs will not keep the game down longer then we have to. However, the first thing we need to do is to see what happens on the new board. If all the old characters are still there as well as the old info, there won't be much of a break as we update, and then we'll slowly research ATOW and it's merits while the game is running.

If the boards get archived or whiped, we may push for a revamp sooner.
Title: Re: OOC Thread #2
Post by: Fatebringer on January 24, 2011, 07:19:41 PM
QuoteCJF forces encircle and capture 10% of CLP forces before combat is resolved.

10% of 70.5 = 7 FP added to CJF salvage

CLP enters combat with 63.5

I love the CJF presumption here ;) I do believe you have to win the fight before you can call it "Your" salvage :P
Title: Re: OOC Thread #2
Post by: Cannonshop on January 24, 2011, 07:35:47 PM
Quote from: Fatebringer on January 24, 2011, 07:19:41 PM
QuoteCJF forces encircle and capture 10% of CLP forces before combat is resolved.

10% of 70.5 = 7 FP added to CJF salvage

CLP enters combat with 63.5

I love the CJF presumption here ;) I do believe you have to win the fight before you can call it "Your" salvage :P

Are you presuming that the Falcons can't mud-stomp the CLP?
Title: Re: OOC Thread #2
Post by: Fatebringer on January 24, 2011, 07:41:01 PM
I presume nothing, sir. My point is that he was. ::)
Title: Re: OOC Thread #2
Post by: Cannonshop on January 24, 2011, 08:16:58 PM
Well, before you add the 10% out of action, the CLP took 67.9 (Round u to the nearest .25 it's 68) FPs just off the straight combat roll.
add another 10% and it's an overkill...by a lot.

IIRC, Daemonknight's surgery may have fogged him, 'cause that capture should be calc'ed off of HIS numbers, which adds out closer to 11 FP, but even if that 10% is based on August's, it's still more troops than he HAS just bit it.


Barring a 12 or similar event on that side...
Title: Re: OOC Thread #2
Post by: Marlin on January 24, 2011, 08:27:57 PM
Anyone else wondering where the Niopsians got 6 nukes?  :o
Title: Re: OOC Thread #2
Post by: Cannonshop on January 24, 2011, 08:44:00 PM
Quote from: Marlin on January 24, 2011, 08:27:57 PM
Anyone else wondering where the Niopsians got 6 nukes?  :o

I don't wonder at all about that-they've been building them since nukes were game-legal, and even with their itty-bitty economy, that's plenty of time to build nukes.
Title: Re: OOC Thread #2
Post by: Marlin on January 24, 2011, 09:04:24 PM
I would not believe that, one costs 25 RP.. My guess is they got help. Aplenty.
Title: Re: OOC Thread #2
Post by: Cannonshop on January 24, 2011, 09:11:07 PM
Quote from: Marlin on January 24, 2011, 09:04:24 PM
I would not believe that, one costs 25 RP.. My guess is they got help. Aplenty.

Look at it this way-when you win (and based on numbers, that's a "When" not an "if"), you can go over their books (Intel mission: Investigation) to find out how much help, and where from, they got building that arsenal... 
Title: Re: OOC Thread #2
Post by: Iron Mongoose on January 24, 2011, 09:15:36 PM
They most likely started out with at least a few.  When you take a look at their posture, pretty much from day one they've been lobbying for nukes again and again, saying that "oh, we've got such a small little faction, we need them more than anyone else, we'll surely use them, we won't hesitate..." It definatly implies that either 1) they had nukes, at least one or two, from day one or 2) they had a reasonable plan to get them, and they expected they could do it quickly, from day one.  And from there, they've doubtless persued getting more, since their running their mouth has largely ensured that the one faction most likely to take them on (my old one, naturaly) would have known damn well going in what to expect, and they'd better not be writing checks their nuclear arsonal can't cash.

That said, it could be either, or both, of thouse options.  

Its possible that the Niops players argued that since nukes were pretty pervasive in the SL era, it would only be naturaly for Niops to have a few (despite being a science outpost, with minimal defences), and given that the GMs were seemingly fairly permissive in granting their requests (I'll simply speak about the GM team of the time as a whole here, and point to a combination of their repeated OOC comments on the topic, as well as things like elves and androids and resurection technology and all sorts of other shadowrun stuff we've seen so far as evidance of this) they agreed and Niops got five or six nukes.

Or it could be that the Terrans or some other nuke having group gave them to Niops, for any number of reasons (protection against the FWL, the Terrans' sworn enemy, for example, or against the Marians, or Magistracy, or pirates, or what ever).  This could have been for altruistic reasons (we don't want an SL member/the last relic of the last SL/our fellow periphery people/what ever smashed) or for some pay off (alliances, staging for fleets, astronomical data, what ever).

Title: Re: OOC Thread #2
Post by: Iron Mongoose on January 24, 2011, 09:17:57 PM
Quote from: Cannonshop on January 24, 2011, 09:11:07 PM
Quote from: Marlin on January 24, 2011, 09:04:24 PM
I would not believe that, one costs 25 RP.. My guess is they got help. Aplenty.

Look at it this way-when you win (and based on numbers, that's a "When" not an "if"), you can go over their books (Intel mission: Investigation) to find out how much help, and where from, they got building that arsenal... 

I'd love to see that.  Though they're probably more cooked than my last attempt at Thanksgiving turkey  ::) (ICly, of course.  I don't expect the former players had either an inclination or a need to cook any books).
Title: Re: OOC Thread #2
Post by: NVA on January 24, 2011, 09:24:58 PM
Well, at one point, I believe the CoPS asked me about nukes that were CoPS that Niops had...But, I could be mistaken, since I don't know ALL the books.  :)
Title: Re: OOC Thread #2
Post by: Marlin on January 24, 2011, 09:26:06 PM
I think humanity can be happy though, as 6 less nukes= more peace in the universe.


;D
Title: Re: OOC Thread #2
Post by: Marlin on January 24, 2011, 09:28:40 PM
On another note:

http://intelser.org/forums/index.php?topic=2417.0 (http://intelser.org/forums/index.php?topic=2417.0)

This is very open for proxies. If you find someone to play this, have fun. But soon.
Title: Re: OOC Thread #2
Post by: Jeyar on January 25, 2011, 01:13:18 AM
IIRC Niops should have started with the NK's legal turn with at least 4, so while that is two added from what I know of possibly, there was a bit of question on the rules back then that they could have technically started with 6.
Title: Re: OOC Thread #2
Post by: Cannonshop on January 25, 2011, 10:00:41 AM
Quote from: Marlin on January 24, 2011, 09:28:40 PM
On another note:

http://intelser.org/forums/index.php?topic=2417.0 (http://intelser.org/forums/index.php?topic=2417.0)

This is very open for proxies. If you find someone to play this, have fun. But soon.

I can do it, if someone else will host.
Title: Re: OOC Thread #2
Post by: Fatebringer on January 25, 2011, 02:41:27 PM
Even if the CBT boards are down, Steve's Servers should be up.

MM35.21
Mechadynamics.net
2346

He has two 35.19 servers as well, but I don't know what port they were operating on.
Title: Re: OOC Thread #2
Post by: Marlin on January 25, 2011, 02:48:14 PM
A new version?

Sheesh.
Title: Re: OOC Thread #2
Post by: Fatebringer on January 25, 2011, 03:05:52 PM
It runs pretty smooth. For 9 hours yesterday the Megamek Download page was down and we were like. It's a conspiracy! The Wobbies are everywhere!
Title: Re: OOC Thread #2
Post by: Marlin on January 25, 2011, 07:36:25 PM
Adder players, in case I was not that clear with my last comments: I want you back and the game itself needs you. You had a giant string of success until Coventry and now you face a tough time, that happens. So please consider going forth and rolling with the punches.



And on that note:

A topic that not many of you will like: the last leaves of Players puts the 62 game in a bad position. Dont get me wrong, I will always stand to my Ice Hellions. However, a legitimate question should be, with how few peeps can we run this place? The GMs are already overtaxed and RL matters for them as much as for everybody, only that the problems stack in their case, for the game. (No fingerpointing)

This game exists for how long? I mean, at some point the playerbase is just too thin for the game to function. Example is the Lyran State. Many changing players and sometimes no player led them into this situation, as the Clans put pressure on them which lead to fewer people wanting them etc. etc. Wolves much of the same. Add bad measures by former GMs like the Coyotes, bad story= players leaving in frustration- less players for the game.

The question: how many are left and is that viable for this game? I for one lead 2 factions already, others even more. This is stressy and it hurts the game. Even if things are possible.

What do you think?

Sincerely,

Marlin
Title: Re: OOC Thread #2
Post by: Fatebringer on January 25, 2011, 08:00:04 PM
The traffic for Intelser in general died off. No new players = Attrition. We in the FGC game have found a few pick up players, but would still like to see more.

I know I worry about people running too many factions, games, etc. Something gets left behind when you spread yourself too thin. I myself would like to play more, but I just can't and my RP suffers for it. I focus on Simple Rez match ups in the FGC because I know most of the times, I can't get a game.
Title: Re: OOC Thread #2
Post by: Cannonshop on January 25, 2011, 09:16:27 PM
Quote from: Fatebringer on January 25, 2011, 02:41:27 PM
Even if the CBT boards are down, Steve's Servers should be up.

MM35.21
Mechadynamics.net
2346

He has two 35.19 servers as well, but I don't know what port they were operating on.


Alright, now we need a time.
Title: Re: OOC Thread #2
Post by: Daemonknight on January 25, 2011, 09:18:49 PM
I'm afraid that if.we.don't find new players and soon, the FGC is going to die off, and that sux cuz I have so much fun with the game. I hate it every time someone else leaves.
Title: Re: OOC Thread #2
Post by: Fatebringer on January 25, 2011, 09:24:11 PM
Found the info Cache'd - Resposting

QuoteSteveRestless:
Current Server Status:
Server URL/IP*: mechadynamics.net / 69.129.174.11
Ports:

34.9 = 2345
35.21 = 2346
35.19 = 2347
35.19 = 2348

(Somewhat Outdated) Map List: http://restless.mechadynamics.net/maplist.txt (http://restless.mechadynamics.net/maplist.txt)

* You can use either an alphanumeric URL OR an IP Address for the server address in MegaMek

Server Specifications:
[Ra]
Processor: Athlon 1.2ghz
Memory: 512mb
Hard Drive: 40gb
Operating System: Debian 4
Duties: Web, SFTP, Shell, Firewall/Router

[Cthulhu]
Processor: AMD Athlon64 X2 3800+
Memory: 1gb
Harddrive: 60gb
Operating System: Debian Linux
Duties: Megamek
Title: Re: OOC Thread #2
Post by: Iron Mongoose on January 25, 2011, 10:44:44 PM
It was definatly a problem for me.  There was definatly a sense that everyone was being asked to do as much as they could, and heaven knows it was needed.  But, for myself, and only for myself, I soon was in over my head.  I remembered the good old days when I could be active in two factions and decided to take on more and more challanges, and I still belive that had I been able to give them attention I could have had fun and done good RP and advanced the game.  But, I couldn't do everything I hoped to be able to do, and I feer I may have caused more harm than good.

Is, as Marlin notes, that a possibility for other players and other factions?  Already we have some factions with no players, and that's with many players taking on two and three and four roles.  More over, the intrafaction RP that I always enjoyed so is almost dead, as only a very few factions have more than one player (some don't even have a full one player) and most players are so buisey doing planning and book keeping that little RP gets done.

I don't know what the solution is.  My solution, to walk away, won't really work for the whole game.  The previous solution, the Homeworlds' cut off, worked somewhat poorly, since many players simply left the game rather than switching to the factions that remained, and quite a few of the excized factions didn't have players anyway (though I think it did help, in small degree).  That's hardly possible now anyway, since most factions are either heavily into the story, or dead anyway.  There's little oppertunity to cut.

For my part, I don't want to see it end.  But there's little that I can, or at least that I will, do about it.  So for that its in your hands.
Title: Re: OOC Thread #2
Post by: Marlin on January 26, 2011, 12:00:32 AM
I will say this, if the Adder players dont come back, the Clans have a hole that cant be easily healed (or not at all anymore). Combined with the recent Player losses, I would opt for a freeze of the game or, and I dont say that lightly, a shutdown.

Lets face it, we wont get more players, at least I dont see it happening, unless the 3010 game is not happening or a disaster.

I would not like a slow, cold death of this game, which I was a starting member of (with a few still left, I salute you), which will inevitably happen. Just that many players will be in to more than one faction and wont like it. I will hang on as long as the game runs, though, so you wont get rid of me that easily. ;)

This game run so long, it def. was a success, some factions never came on their feet, sadly, enabling others to get past beyond expectations. We need more voices to that, esp. some of the GMs.

BTW, personally the Cats' Journey is the single biggest op I ran in this game, ever, and I wanna see it come to fruition. Or its total defeat.

Better would be, that I would not be needed to run them, though.
Title: Re: OOC Thread #2
Post by: tassa_kay on January 26, 2011, 01:20:26 AM
Between my spotty Internet access of late and the departure of the players that I actually enjoy playing with, I may not be long for the FGC myself. I'm much, MUCH happier with the GM team we have now, but I can literally count the players that I enjoy working with on one hand, and that's eventually gonna become a dealbreaker for me.

I also would leave the game if something happened to my faction, as I've put in years of RP, blood, sweat, and tears to the Clan, and no other faction on the board even remotely interests me. So I'll see them through to the end, but once that endcomes, so does my own.
Title: Re: OOC Thread #2
Post by: august on January 26, 2011, 02:56:10 AM
I confess that I'm not long for the game. Between teaching prep and various other concerns, I've been busy enough that the game just hasn't crossed my mind enough in the past weeks - apologies for the various delays in getting back to people. The CLP's situation is, of course, quite hopeless (and I say that not as a complaint, but as a simple statement of fact). I'll stick around to get this and that attended to, but overall the clock is ticking down on my time here; it's just not practical for me to move to another faction when current situations are resolved.
Title: Re: OOC Thread #2
Post by: Iron Mongoose on January 26, 2011, 10:42:45 PM
Here's something we'd ought to do one of these days: do a sort of Behind the Music for the game, and for our factions.  It would be relitively easy, for example, to try and tell the story of what the FWL did, and try and explain why we did it, now that I'm two years out of leadership and few if any of our secret dealings are likely to have a really big impact on the game.  I for my part would love to know what nefarious things the other factions were cooking up, who was really responcable for what (we can guess it was Terra, but that goes for pretty much anything and everything, so its no real guess).  Who really killed Corrine is probably at the top of my list, and why?  What's the back story? 

Of course, the behind the scenes of Terra would be the most intresting of all.  I saw a brief glimpse of it, but some of it relates to ongoing tactical maters and I can't say about that, and most of the historical stuff I didn't get let in on (why the first war with the FWL? why the second?). 

I fear that too many of the older players may be gone to ever know it all, but I'd love to at least start thinking about it.
Title: Re: OOC Thread #2
Post by: Marlin on January 26, 2011, 11:15:55 PM
Well, there is that thing called Wiki, http://fc62.intelser.org/index.php?title=Main_Page (http://fc62.intelser.org/index.php?title=Main_Page) which might help you out a bit?

Granted, not many wrote into it, but I dare you to take a look. :)
Title: Re: OOC Thread #2
Post by: Marlin on January 30, 2011, 09:54:47 AM
Somebody at Home?

GMs? There are still threads that need your attention. Or the turn will need an extension.
Title: Re: OOC Thread #2
Post by: Cannonshop on January 30, 2011, 12:56:19 PM
The following is a statement of Opinion...


O dear god please, no more extensions!!! :P

In the aftermath of the last...what, three extensions, we've had two major controversies and  people quit, the forum didn't move, the game didn't get played, and everything ended up going to GM Simpres.

the LAST one fouled up TWO turns, and lost us a couple MAJOR players.

The turn extensions aren't helping-either with keeping players here, or bringing players IN, they aren't resolving hanging threads, closing out events, or helping the game.  It is my considered opinion that they have had the opposing effect- the turn gets extended, which means people get bored, bored people don't stay, the player base that is active gets smaller, the problem that caused the extension in the first place just gets WORSE.

People play games because games don't follow the randomness of reality-they have rules-people don't stick to games when they can't rely on those rules to be enforced, this includes things like deadlines and deadline-imposed forced resolutions.  I understand that people have lives- I'm house-hunting, while working full time, next week I'm filling in for my team-leader which means even less time than normal, and I work second shift-which translates as being "I'm not available when most of you are even AWAKE"-including most of the staff.

Please, GM staff...NO MORE EXTENSIONS, if people are late, they're bloody LATE-we have rules codified (and policies) to handle this, start using them, stop second-guessing, stop trying to be nice-it is not working, if it did, we'd be seeing responses from the Adders, posts from Holt, and there would not be open combat threads left this turn with "bump" posts asking if anyone is home.  What we have, is a flaky situation, too few Active Players, the ones that are left are either die-hards or thinking about bailing-and some of the die-hards are probably thinking about bailing now.  The advantage this iteration had when I returned, was that the 3010 game was in an even FLAKIER state, with some danger of not even happening-that advantage is gone now-what's left has to be things like Momentum (instead of..y'know, inertia), compelling action (which doesn't happen when everything is late), and a sense of urgency (Which is not helped when we're still coping with rules-crap that should have been resolved on the 4th of January).

Extensions and uncertainty may not be the only reason the post-counts and player numbers are dropping, but it's a damn big contributor.  we have THREE GM's with only EIGHT active players-"Uncertainty" and "Extension" don't even belong in the vocabulary of this game at this time.  When a GM resolves something, or makes a ruling, it needs to be titanium-boned-ferro-fibrous-plated-solid-you-can-take-it-to-the-bank-and-cash-it, fair or unfair, it doesn't matter-fairness in GM'ing requires consistency, and when you're GM'ing in teams, it's GOT to be solid, no second-guessing, especially not a week after the fact.  After the Coventry res, the forums picked up, people were doing shit, playing the game, maybe even having fun.

AFTER the second, "Revised" resolution??

the forum turned into a  grave-yard.  Nobody talking, nobody posting, business not being done, play not occurring.  Extending the turn will not help this.  Firing people will not help it, bitching about what's happened in the past (including the Coventry mess) isn't going to help it.  Players need to know that when the staff says a thing has to be done by X-day-y-month-this-year, that it WILL be done, that when a GM speaks, it's the word of "GHOD"-even if he's wrong.

I'm fairly sure the Player base can drive forward, but the Staff needs to be working to maintain momentum or gain it, with iron-clad rulings and iron-clad deadlines, or I fear we're going to lose more players and the delay problems are only going to get worse.

On the PLAYER side...

People, we need to STOP WAITING.  We GOT the coventry mess, because people decided to wait, instead of taking the "Declared FP can be rolled by any involved party" line to heart.  It would be NICE and maybe prevent the massive crippling lag in the game if people...you know, declared their forces on the thread when they're defending, instead of dropping off the earth through the end of the turn?  It's courtesy, guys, show a bit and maybe you'll get a bit back, and instead of a dead forum, you might have a live game instead-and the same goes for attackers.  If all you've got is a Miliz at one point, and you're facing thirty, you're going to lose (minus a roll of 12 on the crit table) regardless of whether you, the other player, or the GM staff roll it out-the only REAL difference is that by delaying, and delaying, and delaying some more, you're just making things less fun for everyone involved.

This concludes the rant.
Title: Re: OOC Thread #2
Post by: Marlin on January 30, 2011, 09:12:40 PM
I read you, CS, but what if no GM shows up on a Bump to answer questions that need adressing to finish a thread?

And if we really are only 8 players.. with how many factions needing one.. uuuh.
Title: Re: OOC Thread #2
Post by: Cannonshop on January 30, 2011, 11:47:56 PM
Quote from: Marlin on January 30, 2011, 09:12:40 PM
I read you, CS, but what if no GM shows up on a Bump to answer questions that need adressing to finish a thread?

And if we really are only 8 players.. with how many factions needing one.. uuuh.

I guess if the GMs really don't show up, then we're going to have to make the best judgement calls we can, based on our understanding of the rules as they are written. In situations where there is no rule, I guess we have to go with compromise between players, and where the target faction IS Game-Master run?

I don't have an answer for that.  We have THREE game masters on staff, that should be plenty to give 100% coverage even when one (or even two) are having computer problems-the lack of GM response IS troubling-but then, we've also got PLAYERS who don't respond for weeks at a time, or only show up when their interests are endangered by their own neglect.

I'm saying that we, as players, need to muddle through, I suppose-and that is frustrating as hell, which actually ties to my earlier statement-the Lag is helping to kill the game.

and the extensions and delays aren't helping to keep it going, or to keep it fun.
Title: Re: OOC Thread #2
Post by: Fatebringer on January 31, 2011, 03:16:09 PM
"we are here, we are here, we are heeeeere!" ~ The Hoos

The's are louder then the GM's :P
Title: Re: OOC Thread #2
Post by: GraeGor on February 02, 2011, 10:12:55 AM
Pending what I learn from Dis, I may be returning in the near future.
Title: Re: OOC Thread #2
Post by: Marlin on February 03, 2011, 07:03:18 PM
Extremely impressive win at Kelenfold, Fate. Of course I know about the role of luck but IC, the Ravens/Bears are awesome.

Oh and: Yes, Grae, please come back. I would not like the Star Adders without their players. Despite the checkered history with the CIH, which was improving lately.
Title: Re: OOC Thread #2
Post by: Deathrider6 on February 03, 2011, 07:07:49 PM
Just a note from the staff (me)...need summaries and Turn 46 orders (no combat since these are what I will be using to calculate your "package" for the next turn). THe faction Ideas I have recieved look real good it will be a matter of integrating these to give us a good base for the "new" game" I would have set a due date but I am waiting for the permissions so I can open up the T46 boards. Please be paitent we will be getting things going very soon.
Title: Re: OOC Thread #2
Post by: Deathrider6 on February 03, 2011, 07:14:15 PM
New or returning players would be a good thing there are two factions that really could use faction heads.
Title: Re: OOC Thread #2
Post by: Marlin on February 03, 2011, 07:14:56 PM
Is there a deadline for orders?

Niops is still open..
Title: Re: OOC Thread #2
Post by: Deathrider6 on February 03, 2011, 07:17:43 PM
Not officially as of yet Marlin..There will be one as soon as the boards for turn 46 go up...Niops will be resolved first I hope.
Title: Re: OOC Thread #2
Post by: Fatebringer on February 03, 2011, 08:18:41 PM
Quote from: Marlin on February 03, 2011, 07:03:18 PM
Extremely impressive win at Kelenfold, Fate. Of course I know about the role of luck but IC, the Ravens/Bears are awesome.

Oh and: Yes, Grae, please come back. I would not like the Star Adders without their players. Despite the checkered history with the CIH, which was improving lately.

That wasn't no walk in the park or Simrez. I looked up the name of the Norse Luck diety just so he'd have someone to pray to in the RP ;)
Title: Re: OOC Thread #2
Post by: Cannonshop on February 04, 2011, 09:10:58 AM
Hey, y'all, need some help working something out for the roleplay section-I've started a Wiki page focused on what the various factions are using to back their money, the intent/idea is to do a comparison chart showing how these various funding mechanisms might trade against each other.  It's not going to impact the game-rules, I just thought it might be kinda neat to have-(not to mention kind of neat to see reference pages on the wikis for this forum.)

What I'd like to get from y'all:  what you're backing your currency with-it can be industrial production/credit figures (Fiat money), solid resources, anything, really-using Canon sources would be best, but if there is no reference in canon, then I expect it's up to the player to decide.

Oh, yeah... linky stuff (http://fc62.intelser.org/index.php?title=Known_Rates_of_Currency_Exchange)
Title: Re: OOC Thread #2
Post by: Marlin on February 06, 2011, 09:04:02 AM
CS: I guess the Clans use still the Kerensky or Work Credits. I did not make up my mind on that for my Clan(s). Perhaps their IS currency as well?

Clanplayers: are we ready for some new RP? I mean, there is something to brag about, right, Fatebringer? :D
Title: Re: OOC Thread #2
Post by: Daemonknight on February 06, 2011, 09:11:52 AM
T46 is all RP, so might aswell get crackin on setting up whatever your faction is doing during the 20 year time-jump.
Title: Re: OOC Thread #2
Post by: Marlin on February 06, 2011, 05:03:34 PM
Op Sledge Hammer has now its small writeup. :)

Wanna see how the First Lord reacts to the news then.
Title: Re: OOC Thread #2
Post by: Iron Mongoose on February 07, 2011, 05:53:03 AM
So is there finaly going to be a great leap foward? 

I go for a month, and now it seems like something I've been pushing for years is implemented  ::)
Title: Re: OOC Thread #2
Post by: Daemonknight on February 07, 2011, 07:23:07 AM
theres going to be a 20 year time leap, so yes, there is to be a jump foreward. And its because Dave and Josh are stepping down from GMing the game.

The homeworlds are being cut(they still exist, and the Clans will all have a presence there, but there wont be any activity there). The Terran Hegemony won't exist in its current form, and essentially wont be the TH we all know. The purpose being to get rid of the Clans vs TH storyline that both is the driving force/ignored objective of the current game(lets face it, nobody was REALLY driving for Terra, for various reasons).

WoB is being purged, and ComStar is returning to it's 1st/2nd Succession War stance of neutral communications provider, not military force(although the 3-4 hexes have a ComGuard presence to protect Terra's immediate vicinity).

none of this is 100% yet(except for the 20 years), but it should provide a baseline of what ideas/concepts to expect.
Title: Re: OOC Thread #2
Post by: Marlin on February 07, 2011, 10:16:51 AM
Quote from: Iron Mongoose on February 07, 2011, 05:53:03 AM
So is there finaly going to be a great leap foward? 

I go for a month, and now it seems like something I've been pushing for years is implemented  ::)

Hmm,, the Great Leap forward.. :P

But well, you are heartily invited to take over some faction. *whisper* I have the hottest stuff, just ask me, man.
Title: Re: OOC Thread #2
Post by: NVA on February 07, 2011, 10:32:36 AM
With the coming changes and being able to ch :'(art a different course for the faction, now appears to be the time for me to retire.  This will allow a new owner to decide what course to take.  I have enjoyed my time playing.
Title: Re: OOC Thread #2
Post by: Lord Harlock on February 08, 2011, 02:34:04 AM
Well at least Yvonne will probably get a kid finally. That was one of those things that I always wanted to get done but never did.
Title: Re: OOC Thread #2
Post by: Daemonknight on February 08, 2011, 02:40:40 AM
I plan on atleast one, maybe more(i want atleast one old enough to be a mechwarrior).
Title: Re: OOC Thread #2
Post by: GraeGor on February 08, 2011, 05:49:31 AM
20 year jump....hmmm

going to have to consider things
Title: Re: OOC Thread #2
Post by: GraeGor on February 08, 2011, 09:30:23 AM
IF I come back to the game, and to be honest I am seriously tempted to, Im going to need updates as to what happened since I left...

I had several sub-plots in the background that never got resolved with other Factions...Ive got PMs out to those indiviuals to begin bouncing ideas around. Other PMs may be sent once I get home.
Title: Re: OOC Thread #2
Post by: Daemonknight on February 08, 2011, 09:39:32 AM
theres been a single turn since u left. Pretty much nothing happened concerning the Adders because they stalled when u and Dis left.
Title: Re: OOC Thread #2
Post by: Marlin on February 08, 2011, 09:43:13 AM
Copy Daemon. Luckily, the FWL-FS-Drac force did not push further and foul on Coventry until now. But still, I am sure they are there.

Some Hexes (or just one) were taken in honorable combat by the Falcons  though. From your Clan. That was it I think.
Title: Re: OOC Thread #2
Post by: Daemonknight on February 08, 2011, 09:55:46 AM
just one, Howick, which we then gave to the UIW.
Title: Re: OOC Thread #2
Post by: GraeGor on February 08, 2011, 10:09:29 AM
Knew about Howick, and an idea for Coventry that will probably have to be passed by the GMs and other concerned players via PMs and/or RP...more than likely the former
Title: Re: OOC Thread #2
Post by: Deathrider6 on February 09, 2011, 05:08:49 PM
Just a note please post in the roll call thread in the T46 board. Check in so to speak.
Title: Re: OOC Thread #2
Post by: tassa_kay on February 10, 2011, 04:04:21 PM
If I don't get my Internet and computer situation sorted out by the end of next week, I'm out. Just an FYI. That is all.
Title: Re: OOC Thread #2
Post by: Iron Mongoose on February 10, 2011, 04:25:42 PM
Well you'd better get with it, then.  If your internet connection deprives us of seeing the reanimated zombie corpse of Kira Keller in action, there's gonna be trouble.
Title: Re: OOC Thread #2
Post by: tassa_kay on February 10, 2011, 05:47:16 PM
It's funny because that's exactly what was gonna happen, too. Stupid time jump!
Title: Re: OOC Thread #2
Post by: Fatebringer on February 10, 2011, 06:22:02 PM
A 20 year time jump would put us within 3 years of the FP game :P
Title: Re: OOC Thread #2
Post by: Parmenion on February 10, 2011, 06:57:05 PM
Quote from: Lord Harlock on February 08, 2011, 02:34:04 AM
Well at least Yvonne will probably get a kid finally. That was one of those things that I always wanted to get done but never did.

Mmmmmm.  Is she and Alberta Centralla going to have a surrogacy?



Title: Re: OOC Thread #2
Post by: Marlin on February 15, 2011, 06:52:11 PM
WIll there be a TH Council thread again?

I think it would be warranted, could prepare the universe for the 20 years jump and would be fun, thats the most important point. Alone the Orestes Situation could be tons of arguing. :)
Title: Re: OOC Thread #2
Post by: Deathrider6 on February 16, 2011, 06:32:56 AM
Yes there will be a TH council...for this turn at least. There will be some changes. BTW I got your message Marlin.
Title: Re: OOC Thread #2
Post by: Avatar Zero on February 16, 2011, 04:42:02 PM
Beware, CS and DR6:  We are all currently sick here, so don't be surprised if you guys start feeling a little crappy within the next few weeks.
Title: Re: OOC Thread #2
Post by: NVA on February 18, 2011, 03:07:53 PM
 Orestes...There are only TH forces fighting guoerilla.
Title: Re: OOC Thread #2
Post by: Deathrider6 on February 19, 2011, 12:37:36 PM
Orestes will be dealt with via role-play. As stated no combat orders were to be given this turn Orestes is an anomaly and will be dealt with i n a fair and reasonable manner.
Title: Re: OOC Thread #2
Post by: NVA on February 19, 2011, 01:23:42 PM
I was referring to the rp that sldf/wolves were fighting guerilla.  Just reminding that it is only th troops guerilla.
Title: Re: OOC Thread #2
Post by: Fatebringer on February 21, 2011, 04:08:08 PM
All Clanners please note the Grand Council thread. We're going to try and RP thru our problems ;)
Title: Re: OOC Thread #2
Post by: GreyJaeger on February 21, 2011, 04:13:01 PM
When was a Trial of Refusal ever fought over Pryde's IlKhanship?
Title: Re: OOC Thread #2
Post by: Fatebringer on February 21, 2011, 04:44:55 PM
Right after she was elected
Title: Re: OOC Thread #2
Post by: GreyJaeger on February 21, 2011, 05:01:02 PM
No there was not.. Not to my recollection.
Title: Re: OOC Thread #2
Post by: Fatebringer on February 21, 2011, 07:45:17 PM
An OOC was posted in the thread in regards to this. Will go with what the GM says.
Title: Re: OOC Thread #2
Post by: tassa_kay on February 21, 2011, 08:44:30 PM
A call for Refusal was offered, but there's nothing to say that it was accepted or not, which is the key issue.
Title: Re: OOC Thread #2
Post by: Marlin on February 21, 2011, 09:05:37 PM
I think there was no Refusal. So Spirits can go ahead.
Title: Re: OOC Thread #2
Post by: Fatebringer on February 21, 2011, 09:28:30 PM
I looked at the Turn 36 Grand Council Thread, Hugin, as Laurie offered the chance for refusal and acknowledged that there were no refusals. I had thought it was one of the Viper Khans that spoke up, but the RP showed it was all in his mind and after the Hellion Khan spoke, he sat back and didn't say anything further.

The RP for the current turn has been amended, sorry for my blunder :P All I remember was that I was pushing for Bryn to be ilKhan instead of Lynn ;P
Title: Re: OOC Thread #2
Post by: tassa_kay on February 21, 2011, 10:05:59 PM
OOC: No worries, Fate, and thanks for doing all the research legwork on this! When I get time tonight I will get my RP posting up in response to this. Just slap up a purely-IC post for me to work from.
Title: Re: OOC Thread #2
Post by: Parmenion on February 22, 2011, 08:41:01 AM
Has anyone received anything in regards the 20 year jump?  A PM or even an email? 

Just that DR6 mentioned last week that something would be sent out over the weekend.

Title: Re: OOC Thread #2
Post by: Marlin on February 22, 2011, 09:47:51 AM
No. I guess until Friday not even the Turn 46 stuff will be coming.

The rest seems still in the making, though.
Title: Re: OOC Thread #2
Post by: Deathrider6 on February 23, 2011, 05:30:03 AM
Sorry for the delays gentlemen...been waiting for remaining orders to come in sice this is a non-comabt turn and all...and have been limiting myself to two hours or less a night to maintain my sanity. Reports are forthcoming as I will be compliling them and sending them no later than this weekend.
Title: Re: OOC Thread #2
Post by: Marlin on February 23, 2011, 09:47:54 AM
I dont worry. YOu already said Friday. :)

20 Years will need some time to play through anyway, so I dont see the need to rush.
Title: Re: OOC Thread #2
Post by: Fatebringer on February 23, 2011, 07:44:15 PM
(http://img202.imageshack.us/img202/8389/verucaiwantitnow.png) (http://img202.imageshack.us/i/verucaiwantitnow.png/)






JUST KIDDING!!!  ;D
Title: Re: OOC Thread #2
Post by: Parmenion on February 24, 2011, 10:25:33 AM
Quote from: Fatebringer on February 23, 2011, 07:44:15 PM

JUST KIDDING!!!  ;D



Terran Hegemony to Draconis Combine...

"You want fries with that Dominion?"

;)



Title: Re: OOC Thread #2
Post by: Daemonknight on February 24, 2011, 11:39:26 AM
that would work better if the TH didn't get their primary naval fleet blown away.
Title: Re: OOC Thread #2
Post by: Parmenion on February 24, 2011, 12:22:57 PM
Quote from: Daemonknight on February 24, 2011, 11:39:26 AM
that would work better if the TH didn't get their primary naval fleet blown away.

They've got several others, a swag of shipyards and nearby friendly fleet of magical rejuvenation.

Title: Re: OOC Thread #2
Post by: Marlin on February 24, 2011, 01:44:28 PM
Given enough time, they will be back with a new first fleet. For the time being, however, that was a serious blow especially to their self-esteem.

I think they will not send more stuff into the meatgrinder right now.. if they did, the other Clans might be there too. And Bryn has shown how to handle the Terran Fleets.. repeatedly. A nice track record for sure.
Title: Re: OOC Thread #2
Post by: Fatebringer on February 24, 2011, 03:26:42 PM
Quote from: Parmenion on February 24, 2011, 12:22:57 PM
Quote from: Daemonknight on February 24, 2011, 11:39:26 AM
that would work better if the TH didn't get their primary naval fleet blown away.

They've got several others, a swag of shipyards and nearby friendly fleet of magical rejuvenation.


Well since this is OOC ;) We've been working our asses off to keep the DC from crossing our border. Our talks during turn 44 didn't stop the TH from attacking, but the DC didn't cross and it wasn't just because Holt stopped playing ;) They're genuinely concerned with the dissapearance of Comstar and aren't crossing that line until they get some answers ;) I was like, YES! TH & DC = Bohica, TH only or TH and SLDF? We can do this! Especially if we commit hardcore, which defenders tend to do ;) And that's how I felt BEFORE we took out the 1st Fleet.

In regards to Bryn....he's got "some 'splainin to do!"
Title: Re: OOC Thread #2
Post by: Deathrider6 on March 01, 2011, 06:24:38 AM
Fate that pic made me laugh...you almost got asked to change your name to Veruca ;D
Title: Re: OOC Thread #2
Post by: Fatebringer on March 01, 2011, 05:30:05 PM
So simple, yet so enjoyable ;) I know the new movie was more like the book, but I grew up on the Gene Wilder version and I loved it ;) One can make that comparison from most modern fairy tales to their original darker content. The original "Ashenputtel" story was a reaaaally interesting read from the disney version of Cinderella. I collect childrens stories from the old days because I like to see what their origins were and compare them to the cookie cutter versions of today.
Title: Re: OOC Thread #2
Post by: Fatebringer on March 07, 2011, 07:31:48 PM
<<Poke GM with a stick>>

Can we get an update on the status?
Title: Re: OOC Thread #2
Post by: GraeGor on March 09, 2011, 02:07:34 AM
Quote from: Fatebringer on March 07, 2011, 07:31:48 PM
<<Poke GM with a stick>>

Can we get an update on the status?

bump
Title: Re: OOC Thread #2
Post by: Parmenion on March 09, 2011, 10:44:17 AM
Quote from: GraeGor on March 09, 2011, 02:07:34 AM
Quote from: Fatebringer on March 07, 2011, 07:31:48 PM
<<Poke GM with a stick>>

Can we get an update on the status?

bump

Ditto.  I know the call went out for us to get our characters set for the 20 year leap, however at least for me, I'm finding it difficult to set some down.  The lack of information as to what has occured within the last twenty years gives me little to frame characters on.  If for instance I was told that the Horse Alliance was involved in a bitter war with the Combine, then Tanya DeLaurel might very well have been killed, and therefore the HA requires a new saKhan.  But if it was all 'kum-ba-yah', then the only way she could have died would have been through boredom.



Title: Re: OOC Thread #2
Post by: Marlin on March 09, 2011, 11:05:58 AM
Agree with Parm.

I need more info or at least a hint what's up?  :)
Title: Re: OOC Thread #2
Post by: Fatebringer on March 09, 2011, 04:26:54 PM
(http://img98.imageshack.us/img98/2694/mvpatiencenone.png) (http://img98.imageshack.us/i/mvpatiencenone.png/)
Title: Re: OOC Thread #2
Post by: Cannonshop on March 09, 2011, 07:26:06 PM
Ahem...

As someone who has gamed with Deathrider IRL, I have some suggestions...

1. Typically during a "Deathrider Reset", the down-turn should be spent positioning your characters and factions the way you WANT them to go over the time jump.

2. the more active you are, the more likely he is to pay attention to that positioning.

Thus:

If player A wants to have trade deals with player B over the time-jump, it's a good idea to stage that openly during the "Roleplay Only" period.  If player A wants to go on a conquering jag, then THAT also needs to be staged.  Likewise if you're intending to supplement forces, or develop something, or if you're angling to have major political realignment in your faction as part of the reset.

What this means to THIS game...

Well, it means that if you want an event, you need to put in some in-character work showing what direction you want to go, and you need to PM Deathrider6 with questions. 

Title: Re: OOC Thread #2
Post by: Fatebringer on March 09, 2011, 08:50:54 PM
Muah ha ha, and here I was thinking my 12 page update with multiple addendums might be falling on deaf ears ;) Naaah, I got plenty of feedback after I sent my stuff in ;) I know he's out there, and it takes time to stir the pot ;).
Title: Re: OOC Thread #2
Post by: Deathrider6 on March 10, 2011, 03:09:26 AM
The pot is being stirred as we speak. I am working with chaos to get a map ready. In a nutshell so you guys have something to work with conflicts have been kept to a low intensity level. Raiding, lots of espionage and a whole lot of internal trials for the clan side. the same but with lots of back room dealing for the IS factions. Once the T46 final map is done a T47 map will be released. The one thing you gents can do is roleplay even if it is just fluff. If you all are active even a little it does help for the t47 setup. There is also the fact that I am in the process of preparing to relocate possibly out of state so the issues involved with that are mucking things up. I will be leaving here on the 15th of this month to look into a job out of state if things work out I will be offline for a period of time arrangements will be made to keep the game moving in my absence.
Title: Re: OOC Thread #2
Post by: Deathrider6 on March 10, 2011, 10:02:52 AM
My recommendations for Role-play is to navigate from the current date to 3090 in a gradual manner. See the above post for more info.
Title: Re: OOC Thread #2
Post by: Cannonshop on March 12, 2011, 09:23:17 AM
Rep. Gordon of Alula Australis-a man who'd vote "No" out of cowardice were he sober, must get half-hammered to act on his conscience.  A pathetic wreck of a man, and so much fun to write.
Title: Re: OOC Thread #2
Post by: Parmenion on March 12, 2011, 02:36:03 PM
Quote from: Deathrider6 on March 10, 2011, 10:02:52 AM
My recommendations for Role-play is to navigate from the current date to 3090 in a gradual manner. See the above post for more info.

Mmmmm... 1 McKenna per years x 20 years = 30 McKenna's.  Plus a brace of York class DDs per year as escort ships for each of the aforementioned.

Gotcha   ;)

Title: Re: OOC Thread #2
Post by: Daemonknight on March 12, 2011, 08:54:17 PM
Quote from: Parmenion on March 12, 2011, 02:36:03 PM
1 McKenna per years x 20 years = 30 McKenna's

Need I point out the obvious here? :P
Title: Re: OOC Thread #2
Post by: Marlin on March 12, 2011, 09:37:25 PM
Lol. True.

But I guess there is a certain cap on our income inbetween and the amount of buildup.
Title: Re: OOC Thread #2
Post by: Daemonknight on March 12, 2011, 10:42:17 PM
I was talking to DR the other day as he packed, and from what I gather:

nobody is actually getting 100% of the income you would normally get from 120 turns of play. Or else we would have fleets of 30(or was it 20? :P) McKennas floating around, and 2000+ FP armies running amok. Each faction is getting a portion, which is going to be decided on a case-by-case basis. Part of that case, is the body of work being done...so yeah. Get them RP posts out there, cuz you might get more monies from it. And everyone like shiny stuff.

The other part that I am assuming, is your faction's current state of affairs. The UIW for example, has been aggressivly expanding it's resources(you're welcome :P) and so would likly get more than a faction that's not been doing much other than slug it out with the other guy. We shall see once DR gets settled into the new place.
Title: Re: OOC Thread #2
Post by: Marlin on March 13, 2011, 04:45:53 PM
Important to know would be how the demise of the TerHeg will go down. Will the Clans do an attack on top of all the problems or not?

What will Dracs, Suns and Liao do?

What are the Dark capable of now that they are sent back packing?

Title: Re: OOC Thread #2
Post by: GreyJaeger on March 13, 2011, 05:12:04 PM
Quote from: Marlin on March 13, 2011, 04:45:53 PM
What are the Dark capable of now that they are sent back packing?

Are the Dark going for a hike? They might want to be careful when hitchhiking...
Title: Re: OOC Thread #2
Post by: Daemonknight on March 13, 2011, 08:08:25 PM
Well, I can't speak for the Dracs(currently GM controlled), the Liaos(currently Cannonshop controlled), but as for the FedSuns(me controlled!) we have very little to do with the TH. However, if they start crumbling, we'll be doing what we can to move in. However, that won't be far, as about half the hexes currently tagged as 'TH' will stay under ComStar's direct control, with the ComGuards forming a garrison force. More specifics I can't say.

The rest of the ex-TH planets will have small Wolf's Dragoons garrisons based on their HPG stations, but I believe the majority of the planets are going Independant. I know DR has said that Outreach's hex is forming it's own small nation based around the Dragoons, but it'll be more Alliance than anything else.


Pretty sure that the dark are going POOF and disappearing. Not 100%, but thats the vibe I got.

And I don't have a clue how the TH's fall from power is going down. Didn't get brought up in our talks. I would assume that the Clans don't make any kind of military pressure on the TH's worlds itself, though they might be engaging and destroying pockets of TH personnel. Though I think it should be obvious to those with access, much of what is going on in the THAC is going to lead directly to the TH's distintigration
Title: Re: OOC Thread #2
Post by: Daemonknight on March 16, 2011, 02:03:09 PM
So i talked to DR before he left the other day. I havn't had a chance to talk to him yet, but the Dracs will NOT be GM controlled, assuming the player chosen by DR wishes to step upto the plate and take a swing. I'll let him tell you all if he chooses to accept.

As for Marlin's question about the TH's fall: DR has confirmed that their collapse will be largely internal, and that the Clans will play a very minor roll in what goes on. I assume he is cooking things up for all of us to do to keep us from playing in TH territory, though the barrier of the DC stops us from going straight from the Dominion's liberation.


on a different note, I've started getting a few pieces of length RP together about how the new Lyran Alliance forms. The format i'm currently taking(because it easier for me to keep it straight this way, weirdly enough), is to have a small period in the 3090 era, with usually mundane happenings, but generally with important characters being revealed(such as the director of the LIW in the first one), and then have a flashback to something important that happened with those characters. Each post is supposed to be a small self-contatined story about how the nation has been formed, with the final touches being done just before we step into playable time again.

If anyone wants to do RP interactions with the Lyrans, please begin these in the Lyran Commonwealth rp thread, as i wish to keep the Lyran Alliance one as a clean slate that denotes the birth of the new nation, atleast untill jump-off(or if something extremly important happens right before jump-off). Same for the Falcons and the Falcon RP thread. I won't be doing any external RP for the RWR or CLP, as those factions are being dissolved into the Lyran Alliance.
Title: Re: OOC Thread #2
Post by: Parmenion on March 18, 2011, 11:04:30 PM
DK... reference your last post.  The Kell Hounds became House unit of the OWA (through marriage) and subsequently become part of the HA Touman.

I'm open to listening to your ideas though, as they are of considerable size and hopefully you are aware of the CHH interactions with the Lyran Commonwealth/Alliance.



Title: Re: OOC Thread #2
Post by: Daemonknight on March 18, 2011, 11:23:13 PM
Wasn't aware of that, and I don't think DR6 was either, because we'd talked about the Kell Hounds returning to the Lyran Alliance. Will have to see what DR says.

And I havn't seen anything going on between the Hell's Horses and the Commonwealth, so direct me and I'll see whats been going on.

Edit: the only thing I see is some General asking a planetary govorner whats going on in Donegal and Tharkad... if theres something else that was happening, it's unknown to me.
Title: Re: OOC Thread #2
Post by: NVA on March 19, 2011, 05:23:39 AM
kai was never part of the kell hounds either.  Also, he is fully part if the sldf, so, his actions would have to feed from the sldf.  Also, part of the hounds went to the cc and became house there.  Dont remember where else they went.
Title: Re: OOC Thread #2
Post by: Daemonknight on March 19, 2011, 06:03:23 AM
The Hounds from the CC are the ones me and DR specificlly discussed. I didn't, and I assume he didn't realize they had split up, with parts in the Horse Alliance. Soo, the Horse Alliance Hounds are an issue me and Parm can look into, if theres something mutual there. I dont think he's going to just release warriors 'back home' from kindness.

And DR seemed to think that Kai was the current Kell Hound leader, although if he is in the SLDF, he could be wrong. Dunno when I'll talk to him next, but we'll figure it out. Either way, the Hounds 'working' for the CC were going to be coming home to Arc Royal, as theres only a very small portion of them currently under contract to House Liao. Even if he is in the SLDF currently, I'll have to see what DR says about him coming back to Arc Royal. I don't know whose next after Morgan for Duke of Arch Royal, I assumed it was Kai.
Title: Re: OOC Thread #2
Post by: Marlin on March 19, 2011, 10:06:15 AM
Hey Daemon, you might include some hints of Ice Hellion Presence on Arc Royal in your RP. There is no way we would sit by and watch you take it alone.

Alright? As it was in our sphere of interest, the surrounding Planets would be struck by now by Ice Hellion forces, the direct path to AR leads through Wolfsbaum Station. It would be an all sides assault.

The Diplomatic fallout if you deny us the stuff would follow later, though. ;) Will try to get some RP up for this. later though.
Title: Re: OOC Thread #2
Post by: Parmenion on March 19, 2011, 10:28:57 AM
Quote from: Daemonknight on March 19, 2011, 06:03:23 AM
The Hounds from the CC are the ones me and DR specificlly discussed. I didn't, and I assume he didn't realize they had split up, with parts in the Horse Alliance. Soo, the Horse Alliance Hounds are an issue me and Parm can look into, if theres something mutual there. I dont think he's going to just release warriors 'back home' from kindness.


I'm aware of the Kell Hounds detachments within the CC (and have them on my HA spreadsheet).  Was not aware of any 'split' to make them anything other than OWA/HA house units.

They certainly didn't show up on the C37 Capellan Empire orders sheet.

The C39 OWA orders sheet has the 3rd and 4th Regiments contracted to the CE.  The 9th Regiment (never completely formed by the looks of it) was also in the CE.  As was the Hounds Command and Allard Guard formations. 

I certainly expect these also to remain OWA/HA House units.





Title: Re: OOC Thread #2
Post by: GraeGor on March 19, 2011, 11:38:44 AM
I must admit Im not wholly comfortable with the new LA and from Ive gathered on its reformation from the RP thus far
No probs with Skye and the Falcons going after the Arc Royal fraction...the RWR howeveer is another matter

I just cant see Adam rejoining anything that doesnt have him at the head of it he`d fight tooth and nail against the hordes of Hell

not to mention there are multiple Factions that want a piece of his hide and to have a hand in the demise of his RWR...UIW, Adders, Skye, and probably the Cats...with even a small chance of FWL involvement
Title: Re: OOC Thread #2
Post by: NVA on March 19, 2011, 03:39:05 PM
There is another choice DK.  Alaric Kell, natural born child of Phelan and Ranna.  Raises in the Wolves/sldf.  Take some role play to clean up the damage the Lyrans did to that relationship.could be fun.
Title: Re: OOC Thread #2
Post by: Daemonknight on March 19, 2011, 11:21:36 PM
I was wondering when everyone would start coming at me for the Lyran bit ;) I'll go at this sequentially...


@Marlin: The Falcons are not directly involved in Robert going after Arc Royal. Aside from assisting with a bit of planning, Desmond Mattlov's presence is the only actual indication the Falcons have anything to do with Robert Kelswa-Steiner's campaign to reunite the Lyran Commonwealth. So if your problem is that the Falcons arn't including you...they really arn't included themselves at this point. They're assisting in other areas, but they arn't participating in the Arc Royal sphere. Now, if you plan on attacking those worlds you share a border with, there is a whole new slew of problems, because while they might be in what you call a sphere of influence, they ARE still Lyran worlds. And that's a problem I'm not up to dealing with at this point, because I'm still trying to get the RP down for the Alliance.

@Parm: The Capellans have listed 3-4 line units of the Kell Hounds as mercenaries. By definition, Mercenary units arn't House units. I especially don't see how the Horses are still hiring units out as Mercenaries, consider the universal distaste Clanners feel towards Mercs. So I don't see how a mercenary group is considered a 'House' unit. Marriage doesn't make them a house unit, it makes their current leader a nobleman(maybe). either they're mercs, and they don't belong to anyone, or else they're a House unit of the OWA and they arn't mercs anymore.

@GraeGor: Thus far, I havn't touched on the RWR being brought into the Alliance yet. Not sure how you can have a problem with it already, as theres no RP on how it happens. I havn't fully worked it up yet on my own, but Adam Steiner will NOT still be kicking around in 3090.

@NVA: never head of Alaric, but I'll have to talk to DR about the whole Kell situation anyways, so it might not even matter depending on what he says. Might just drop the Hounds returning, or else change it so that instead of the 'current' Kell Hounds coming back(ala the units in the CC and OWA), the retired Hounds reform a defense unit and rebuild a new force thats somehow related to the Hounds, without actually being them.


the whole thing with the Hounds, btw, was DR's idea for what to do about Clan Wolf. Apparently he doesn't want the Wolves to be the Wolves anymore, even within the SLDF. His idea was to have the vast majority of the Trueborns join the Wolf's Dragoons(who have gained something of a minor alliance of the worlds within their hex), while the freeborns would be leaving to join the Kell Hounds on Arc Royal. Sooo, that whole situation might change- maybe the freeborns goto the OWA, maybe they just 'disappear'. I don't know, as I said, its not wholly my idea, so its not like I can just up and go "oh, I was wrong, i'll change it".

Also there seems to be a miscommunication somewhere. People are talking as if the Jade Falcons are reuniting the Lyrans themselves. This is not the case. As of 3071(the current time of my 'flashbacks'), the Falcons are not in direct conflict with any portion of the Lyran Commonwealth, or its break-away factions. The UIW was included in the Arc Royal campaign because CS asked to be. Nobody else has said anything, so I havn't written anyone else in yet. The Falcons didn't touch Arc Royal, which is why theres no mention of the Hellions.

Untill about 3085, people should treat the Falcons and Lyrans as 2 seperate factions.
Title: Re: OOC Thread #2
Post by: Daemonknight on March 19, 2011, 11:27:25 PM
Quote from: GraeGor on March 19, 2011, 11:38:44 AM
I must admit Im not wholly comfortable with the new LA and from Ive gathered on its reformation from the RP thus far
No probs with Skye and the Falcons going after the Arc Royal fraction...the RWR howeveer is another matter

I just cant see Adam rejoining anything that doesnt have him at the head of it he`d fight tooth and nail against the hordes of Hell

not to mention there are multiple Factions that want a piece of his hide and to have a hand in the demise of his RWR...UIW, Adders, Skye, and probably the Cats...with even a small chance of FWL involvement

The FWL gets their chunk of the RWR, so they atleast would likly not care about Adam. The UIW is a bit far away and is mostly locked off from doing anything useful, considering the Adders barely even return their messages, let alone grant them Safcon to the RWR and back. Skye is part of the Lyran Commonwealth, not sure why they are mentioned. Don't know why the Adders would give a rats ass about Adam. Same for the Cats. Adders/Cats might want their territory, but thats all I can see those 2 having any real interest in the RWR.
Title: Re: OOC Thread #2
Post by: Daemonknight on March 19, 2011, 11:49:36 PM
[quote author=Marlin link=topic=128.msg21772#msg21772 date=1300572627

Several months later, the first worlds of the former Arc Royal Defensive Cordon, later becoming the core of the CLP, were falling. Arc Royal would follow. The Ice Hellions would fight alongside their Allies the Jade Falcons and the Robert Loyalists against fanatic opposition, eventually overcoming them with their proficiency, power and skill. 

[/quote]

Unless theres some discussion between us, I'm not adding any Hellion presence, or giving up any of my worlds. As stated before, the Falcons arn't involved, I don't know why people keep thinking they are.
Title: Re: OOC Thread #2
Post by: GraeGor on March 20, 2011, 02:05:08 AM
Quote from: Daemonknight on March 19, 2011, 11:27:25 PM
The FWL gets their chunk of the RWR, so they atleast would likly not care about Adam. The UIW is a bit far away and is mostly locked off from doing anything useful, considering the Adders barely even return their messages, let alone grant them Safcon to the RWR and back.

I havent received any requests (publicly or privately) for SafCon from anyone on that topic

IF the RWR is going to be broken apart, then there better be some consulting with any others that may have an interest in being part of its dismantling

same should apply to the CLP/Arc-Royal (see below)

QuoteSkye is part of the Lyran Commonwealth, not sure why they are mentioned.

Ive generally listed, and think of, Skye as Skye, not the LC, in my IC posts, and it carried over in to my OOC ones as well, as in my mind there has been no LC since it fractured

QuoteDon't know why the Adders would give a rats ass about Adam. Same for the Cats. Adders/Cats might want their territory, but thats all I can see those 2 having any real interest in the RWR.

To the Adders, Adam is Amaris Reborn, and needs to be removed from existence

Ive RPed a fair amount on the Adder's attitude/feelings regarding Adam...they despise what he did, they desire to see him either brought to some form of justice or trial for or solid evidence that he is dead (ie, his body)...cant speak for the Cats, other than Ive gotten the impression that theyd have an interest

hell, for all I know, the Marians may have an interest as well
------------------------


Quote from: Daemonknight on March 19, 2011, 11:49:36 PM
[quote author=Marlin link=topic=128.msg21772#msg21772 date=1300572627

Several months later, the first worlds of the former Arc Royal Defensive Cordon, later becoming the core of the CLP, were falling. Arc Royal would follow. The Ice Hellions would fight alongside their Allies the Jade Falcons and the Robert Loyalists against fanatic opposition, eventually overcoming them with their proficiency, power and skill. 


Unless theres some discussion between us, I'm not adding any Hellion presence, or giving up any of my worlds. As stated before, the Falcons arn't involved, I don't know why people keep thinking they are.
[/quote]

even the Adders may have a small interest in a few CLP systems, and the Hellions have long held/expressed an interest in taking pieces of the CLP/Arc-Royal, so odds are if theyre involved, any worlds they take, theyll want to keep (at least from my understanding from past events/discussions IC and OOC)

or optionally, if theyre not involved by invitation, they may take the opportunity to take some anyways

such happens when a select few make blanket decisions without discussion amongst those who may also have been making plans for their own actions against the targets in question (ie, Factions sharing a common Border)
------------------------

probably due to the very first post in the LA IC thread (see below quote), as nothing was mentioned as to the when in that "introductory" post, only that they are (not would be, but are part of the new LC)

Quote from: Daemonknight on March 16, 2011, 03:02:10 AM
Faction roleplaying thread(for reference, this is the new nation that has risen from being the CLP, RWR, LC, and CJF)

also, there is nothing indicating that only portions of any of the list would be part, to me it seems to indicate that the entirety of each faction becomes the new LA

if it had read "this is the new nation that will rise from the LC, the remains of the CLP, pieces of the RWR, and, eventually, CJF" would have eliminated most confusion
------------------------


so Im thinking before this gets to far out of hand, and potentially pushes away more players, there needs to be discussions and a map update so we all can see where we stand post T46 (as I, for one, have outstanding Events that need resolving), yet before the final jump into T47/3090
Title: Re: OOC Thread #2
Post by: Deathrider6 on March 20, 2011, 05:50:18 AM
I will remind all of you to keep things civil. I am in the middle of relocating across the country and I'm not going to have steady internet access. Once my move is complete and I am back online we will be proceeding with T47/3090. Decisions made at that time will be FINAL keep in mind I am keenly aware that the various entities in the LC (Skye/Arc-Royal/RWR) region have interests there. To put it simply all parties in the region will be accounted for. On another note your "starting packages" will also be issued at that time. I would be very,very unhappy to come back online and see the game dead because you are arguing over who gets what.

Ensure that all of your documentation is in order and be prepared to work a lot on your orders sheet until then roleplay put you internal issues and with each other. This may be a war game but the role play is what gives it that extra pop. If you do any trades et. al. make sure I have a copy of the PM in in the GM account or it never happened. I will be offline beginning Monday the 21st until I get the service provider end sorted out but should pop on when wi-fi is available so be ready and keep playing the game. It would be very nice to see lots of RP in the faction threads.
Title: Re: OOC Thread #2
Post by: Marlin on March 20, 2011, 09:06:45 AM
DR6, does that mean you got what you wanted? If so, congrats.

And of course we are keeping it civil, the problem with overlapping RP is that we dont have an "overlord" an authority that streamlines all this to make it fit, so things will keep problematic in the way we see with the AR-Worlds.

Its just natural.

Daemon, I think we discussed the way it would go when we first discussed the issue of the AR between our 2 Clans, now the situation has not changed much for me but your stance has (with you having Robert and stuff). The Hellions would indeed try to swallow that whole buncha worlds but as I said it will have to be sorted out by DR6 anyway later (Or you would have a deal for it with Lyrans and Falcons or something).

And as we are here at the OOC, I will try to do some coordination in the Clan threads at least for the Anti-Scientist ops. The RWR stuff from the Cats perspective is another big issue as they hang in the air, I will have to assume much there. But well, if it has to be redacted than so be it, later.
Title: Re: OOC Thread #2
Post by: Daemonknight on March 20, 2011, 12:48:20 PM
Quote from: Marlin on March 20, 2011, 09:06:45 AM
Daemon, I think we discussed the way it would go when we first discussed the issue of the AR between our 2 Clans, now the situation has

we had OOC discussions of what we were thinking if we used military force to take over the CLP. Considering the Falcons are not assaulting the CLP, the only way the Hellions are going to gain any ground is by assaulting those worlds. And doing it without making a deal with Robert(who is NOT a Jade Falcon), will result in a declaration of war against the Lyran Commonwealth.

For clarity: regardless of personal opinion, in the absolute strictest sense, the region of Skye-Donegal IS the Lyran Commonwealth. They are still 'Lyran' worlds, they are still ruled by an Archon, they still follow the Articles of Acceptance. So people saying 'the Lyran Commonwealth is dead' is a personal opinion because of civil war. Don't forget, civil war is when a Nation is rebelled against by its own people. To be a civil war, the host nation must still exist. Otherwise, its not a civil war- its just war. The LyCom still exists, even if it's much smaller and less powerful than it was previously.

Second: I think alot of confusion is stemming from Robert. Okay, so, Robert is, has been, will always be a Lyran Commonwealth/Alliance character. He IS NOT JADE FALCON IN ANY WAY SHAPE OR FORM. The sole region I was allowed to play him, is because the Falcons rescued him from Tharkad AND HIS FACTION DID NOT HAVE A PLAYER. If DR hadn't gone GM, Robert would never have been under my control in any way. So, HIS actions, are NOT the actions of the Jade Falcons.

Third: There have been weeks of time passing since we were told to get our RP started. Nobody has contacted me about ANYTHING, Falcon-related or otherwise. I posted my initial RP 2 days prior to the fall of Arc Royal, and still nobody contacted me about the situation, despite Marlin knowing weeks ago what my overall plan was(ooc btw, so I have trouble with the posts in the Hellion RP thread about them being concerned with Robert, considering they know nothing my plans IC.)

And still, unless someone has spies on Arc Royal, or Freedom, NOBODY IC knows the Falcons have even the slightest attachment to the Arc Royal bit, as there is a grand total of a single CJF warrior in Robert's camp at the moment.

That being said, because so many people seem to have taken issue with my RP after the fact, I'll say that anyone who wants a piece of the CLP, get with me within a week and we can have an IC talk about whats going on. And I don't mind giving parts of the region up. But Arc Royal itself is going to the Lyrans, unless someone tries taking it by force. Seeing as how that's only happening if DR tells me I lost it, that will have to wait until he's settled in.

As for the RWR, nobody has attacked it, nobody has discussed attacking it, and I was told that it was going to be part of the Lyran Alliance come the reset. If the borders change between now and then, its because DR reset them. So my RP isn't going to include other people, because nobody I'd actually work with is close enough- UIW is cut off by distance and the Star Adders, Hellions are cut off by distance(and the Lyrans or Star Adders, depending on route), the FWL is doing it's level best to subvert the lower half of the nation(because subversion is so much more cost effective than war, and that's just how they roll), and there's no way in hell the Falcons OR the Lyrans will work with the Star Adders while they still control a large portion of what amounts to rebellious worlds.
Title: Re: OOC Thread #2
Post by: Parmenion on March 20, 2011, 01:31:28 PM
Quote from: Daemonknight on March 19, 2011, 11:21:36 PM

@@Parm: The Capellans have listed 3-4 line units of the Kell Hounds as mercenaries. By definition, Mercenary units arn't House units. I especially don't see how the Horses are still hiring units out as Mercenaries, consider the universal distaste Clanners feel towards Mercs. So I don't see how a mercenary group is considered a 'House' unit. Marriage doesn't make them a house unit, it makes their current leader a nobleman(maybe). either they're mercs, and they don't belong to anyone, or else they're a House unit of the OWA and they arn't mercs anymore.


Always took it as a standing defense arrangement organised by previous factional heads and left it at that.  And it fit into the 'Bizarre but minor' category compared to some of the other stuff I found.  Still, will wait to see what DR6 says about it all.


Title: Re: OOC Thread #2
Post by: Fatebringer on March 20, 2011, 04:48:19 PM
Lots o stuff posted here. :P Fallin behind on my current intel. :P Anywho, in regards to the Lyrans part of what we'd sent in as regard to our future, once the TH was less of an issue, we were pushing to get the Arcturus thumb back. The people chose us and we would be remiss in our duties if we did not provide ;)
Title: Re: OOC Thread #2
Post by: Daemonknight on March 20, 2011, 04:55:43 PM
well, the LA doesn't include Arcturus of Menkent's hexes, so you don't need to deal with me for those. I think thats SLDF gray, yes?
Title: Re: OOC Thread #2
Post by: Deathrider6 on March 20, 2011, 05:09:26 PM
Eric is correct..in reference to Arcturus and Menkent.
Title: Re: OOC Thread #2
Post by: Marlin on March 20, 2011, 07:15:17 PM
Part of the problems of IC stuff is that I am walking blindly. You, DK, have some information about the Lyran and Falcon Situation in the future, I know of some rimward worlds of the RWR that should go to the Cats others might have other bits. Not sure. But that is all and thus if we are to do RP, those problems will come.

I will take you up on the RP stuff (my RP started somewhat later due to RL and then I am bad at doing initiative RP as many know) we need some agreements or decisions.

Title: Re: OOC Thread #2
Post by: Deathrider6 on March 20, 2011, 08:46:35 PM
Alright folks here's the deal. There is no reason to be raising a huge fuss over anything. I know that all of you have questions on what's happening and I have been trying to balance real life and the game. Due to the previously mentioned issues it has been difficult and it's gonna be even harder for a time. I have been trying to make myself available to all of you via Skype as well so if I missed you I apologize. I know it is the same for EVERY single one of you that real  life comes first. Those of you who have communicated with me and are waiting for a reply WILL be dealt with. I appreciate all of you hanging in there with the game and will do my best to address the PMs once I am settled in my new home. Until that point paitence is required and I will not move any faster if you pester me. Dave B will be checking on things for me but will not be able to adress game related issues just board conduct. Josh is not an alternate path either. There will be a turn 46 map completed today. it will be posted as soon as it has been looked over.
Title: Re: OOC Thread #2
Post by: GreyJaeger on April 11, 2011, 08:23:15 AM
Does anyone know the FGC status of Omi, and her and Victor's child Kitsune?
Title: Re: OOC Thread #2
Post by: Iron Mongoose on April 11, 2011, 05:49:18 PM
As far as I can recall, Omi still lives.  I don't recall if their child was ret coned away as one of the game's starting changes or not, however.  I feel like he was, but I don't really have a strong sense one way or the other.  Omi gave birth while Victor was away on campaign, which did take place in this time line, so it is fully possible, though it would still be a very closely held secret, and no telling how the verious Black Dragon led dust ups in the Combine may have impacted things, or the shake up in ComStar/Terra, or anything else. 
Title: Re: OOC Thread #2
Post by: Lord Harlock on April 11, 2011, 10:53:43 PM
Actually, Kitsune exists. He was mentioned in passing by Welshman. Omi as I recall took Kitsune with her to live with Victor as the Combine entered the Black Dragon Civil War. But that was in 2006, and as Iron mentioned the various plans of factions on Terra have occurred since then.
Title: Re: OOC Thread #2
Post by: GreyJaeger on April 12, 2011, 12:04:10 AM
Gotcha.
Title: Re: OOC Thread #2
Post by: Iron Mongoose on April 12, 2011, 02:46:33 PM
Ah, I must have missed that (though now that you say it, it sounds more right). 

Since we know him to have been born, and we don't know him to have died, he can be alive or not alive at the discression of who ever would be his controlling player.  Though that's a custody battle I don't want to be a part of.
Title: Re: OOC Thread #2
Post by: Marlin on April 12, 2011, 04:02:51 PM
With Victor outta Coma, the three now can live as a family happily ever after. I would be happy for them.


Should they cross my path, however...  >:(  ;)
Title: Re: OOC Thread #2
Post by: Daemonknight on April 12, 2011, 09:04:47 PM
Well, he'd be Grey's char I would assume, unless Omi and Kitsune transfered to FS control at some point in the past. Then again, I could claim 2/3 of his hertiage ;) so mebe he really is my char, by majority :P
Title: Re: OOC Thread #2
Post by: Iron Mongoose on April 13, 2011, 04:52:51 PM
I don't know that the DC ever really used Omi.  I always got the feeling she was more of either FS or else SL controll.

Did Victor ever come out of the coma, by the way?  Thouse Steiner-Davions have a nasty way of doing that.  Though I'd still like to see the Mariks turn up with Peter SD's illegitimate child and try and claim the throne, and we could see some sort of multi way bastard brawl.
Title: Re: OOC Thread #2
Post by: Marlin on April 13, 2011, 06:05:11 PM
Yeah, he seems to be outta it. Those Dark Scum cant do anything right.
Title: Re: OOC Thread #2
Post by: Daemonknight on April 14, 2011, 01:07:29 AM
DR let me bring Victor back for the reset, though he's not going to be very active as the assassination attempt left him very weak
Title: Re: OOC Thread #2
Post by: chaosxtreme on April 14, 2011, 04:35:37 PM
Hmm Victor has a son, and he's out of his coma. Maybe its time for proper Marik vengeance after all one does not mess with family.

  ;D
Title: Re: OOC Thread #2
Post by: Lord Harlock on May 04, 2011, 05:08:50 PM
Quote
New Marshal of the Armies announced!
INN- New Avalon

After a brief speech proclaiming that the Suns will be returning to their militaristic roots, both in terms of modernization of tactics and infrastructure, First Prince Yvonne Steiner-Davion made a very suprising announcement, naming the newest members of her inner circle. Two of her brothers, Victor and Arthur Steiner-Davion were named as Special Advisors to the First-Prince, shocking because little has been heard of Victor since the assassination attempt on Terra, though it's been known for weeks that he was returning to the Federated Suns; and Arthur has been near-silent except for an unconfirmed report of his being on Robinson during the brief ComStar/WMD conflict that sprung up there months ago.

By for the most suprising however, is the new Marshal of the Armies, former Clan Ghost Bear Khan, Cameron Kabrinski. Many of the existing High Command expressed concern about a Clan bred warrior, one of their 'trueborns' none the less, in command of the Federated Suns military. However, none of them could fault Marshal Kabrinski's strategic acumen, proved during a wargame 2 months ago in which he led a solo regiment of battlemechs against an entire RCT and was vicorious.

One of my more odd legacies along with Jibjab (or Foxx). Though it's more than meets the eye than surprising. This is what happens when Welshman gave me the driver seat while he went on vacation. A Fox Team with Transformer Code-names protecting the Khan of the Ghost Bears because I thought it might produce something later. It was also due to the fact that GBScientist and I both like Transformers: sadly he quit before this ever got announced. Sadly, I never got to post what the Foxes were doing when Apollyon came a calling- it still sitting on my hard drive like Yvonne's Tea with Apollyon. Yeah, it was Foxes that pushed Cameron to the ground when Apollyon spared him during the attack. Daemonknight, you might want to ask about a necklace around Cameron's wife.
Title: Re: OOC Thread #2
Post by: Marlin on May 04, 2011, 06:09:57 PM
I hope and rather expect a serious backlash about this from the Ghost Bears..
Title: Re: OOC Thread #2
Post by: Lord Harlock on May 04, 2011, 06:24:12 PM
What that he got a nice house in a nice neighborhood on New Avalon? It's not like the New Dominion's Ravens would trade warships for marshals. Though I'll say that I changed his last name to Ursa, but it's Dameonknight's boat now. Though it does beg the question, what happened to Jackson Davion? Did chaosextreme kill him where I couldn't see?
Title: Re: OOC Thread #2
Post by: Fatebringer on May 04, 2011, 08:00:47 PM
Quotehe led a solo regiment of battlemechs against an entire RCT and was vicorious.

So that means that for every Mech, they faced a Mech / Tank / Inf... not the most impressive victory I've heard of. Doesn't even make my Top 10. :P

As far as the Dominion response, you all didn't know we could take over another faction, from the inside?  ;D

Wouldn't be the first time... <<Cough, cough, Ragnar! Cough, cough!>>
Title: Re: OOC Thread #2
Post by: Daemonknight on May 04, 2011, 09:20:06 PM
I cannot confirm or deny the survival of any person of the Davion family by the name of Jackson at this time.


And besides, blame Dave B, he told me Kabrinski was in FS, and I said "Oooh, I can cause trouble with him!!" And here we are.
Title: Re: OOC Thread #2
Post by: Lord Harlock on May 04, 2011, 09:51:46 PM
Also look at Ami(Cameron's wife)'s necklace. It apparently has secrets.
Title: Re: OOC Thread #2
Post by: Daemonknight on May 04, 2011, 10:00:03 PM
I'll ask Dave next time I see him.
Title: Re: OOC Thread #2
Post by: Fatebringer on May 04, 2011, 10:02:52 PM
Quote from: Daemonknight on May 04, 2011, 09:20:06 PM
he told me Kabrinski was in FS

Yes, trying to keep a low profile..., until you put him on a pedestal! XD reaaaaady....aaaaaaim.....

Title: Re: OOC Thread #2
Post by: Daemonknight on May 04, 2011, 10:59:07 PM
Blame Dave, I asked who good generals would be. He said Kabrinski.:P
Title: Re: OOC Thread #2
Post by: Deathrider6 on May 05, 2011, 04:42:44 AM
Quote from: Daemonknight on May 04, 2011, 10:59:07 PM
Blame Dave, I asked who good generals would be. He said Kabrinski.:P


T'was not I...you must be referring to Mister Baughman.
Title: Re: OOC Thread #2
Post by: Dave Baughman on May 05, 2011, 05:52:26 AM
::looks innocent::
Title: Re: OOC Thread #2
Post by: Daemonknight on May 05, 2011, 07:03:35 AM
So yeah. Strip club to celebrate my friend Dave coming home from Basic Training with the Army. Good times. down about 300 bucks, but it was well worth it for a shitload of drinks, and eye candy. I love that place. Especially fun when ur friends with the Bar Manager, and head of security :P
Title: Re: OOC Thread #2
Post by: Deathrider6 on May 05, 2011, 11:28:39 AM
Very good MISTER Baughman...welcome to Geneva...we have so much to talk about. This will go so much easier if you just relax and co-operate. ;)
Title: Re: OOC Thread #2
Post by: Fatebringer on May 05, 2011, 01:44:55 PM
Quote from: Daemonknight on May 05, 2011, 07:03:35 AM
So yeah. Strip club to celebrate my friend Dave coming home from Basic Training with the Army. Good times. down about 300 bucks, but it was well worth it for a shitload of drinks, and eye candy. I love that place. Especially fun when ur friends with the Bar Manager, and head of security :P

He he he, I get to go to an "Exotic Dancer" Awards Show and Review with the Head of Security and the DJ in August. ;) I have some "interesting" pictures from last year ;)
Title: Re: OOC Thread #2
Post by: Daemonknight on May 05, 2011, 01:48:19 PM
nice. Me and Dave made a few friends among the hotter girls last night, so they're expecting us back saturday. Should be a good time, its almost my birthday, so perhaps I'll get a present, haha.
Title: Re: OOC Thread #2
Post by: Parmenion on May 07, 2011, 03:09:21 PM
Is the new '91 threads locked, or something?  Just that I don't seem to be able to post anything.

As an aside...  Prince's Champion(Reagent): Conrad Davion

Reagent = A substance used in a chemical reaction to detect, measure, examine, or produce other substances.

Reagent = Regent


Also... Is there going to be a separate periphery personailities thread, as I noticed that the IS one has been notated as exclusively for those decadent IS Houses.  Thanks.

cheers

Title: Re: OOC Thread #2
Post by: Daemonknight on May 07, 2011, 03:34:04 PM
The stickied threads are locked so they don't get cluttered, use PMs so me or DR can update them. If you can see it, you should be able to start new threads and post however.

Thanks for the spellcheck. I hadn't made a Periph personalities, as I didn't know exactly whose running with real periph realms. Whose left, MoC and TC?
Title: Re: OOC Thread #2
Post by: Daemonknight on May 07, 2011, 03:37:00 PM
So apparently I set the Rules & OOC section to read-only. Not sure why, but its fixed now so everyone can post normally.
Title: Re: OOC Thread #2
Post by: Lord Harlock on May 07, 2011, 04:46:08 PM
Quote from: Parmenion on May 07, 2011, 03:09:21 PM

As an aside...  Prince's Champion(Reagent): Conrad Davion


Ah Conrad, one of the legacies that I didn't expect. When the second Star League fell, I was really hoping that Victor was going to become a FedSuns character. Oh we had such plans for the 1st Royal Battlemech Regiment becoming the new 1st Kathil Uhlans. And Victor would become Prince's Champion. It didn't happen. And I was left as I became the guy tracking the Crucis March with my plans dashed. Plus, I never got to write Vic's conversations with the dead Focht. I later just did it with the Duke of Summer having the ghost of Aldo Lestrade haunting and possessing him.

But so Conrad, he was basically a name that appeared on pages 110 and 111 of Handbook Davion. In short, he was a Argyle Davion and was made Minister of the Crucis March after the Civil War in canon. Traditionally, the Minister is also the Prince's Champion, but it isn't always so. Anyhow, I decided to start using Conrad. However even though I know that his middle name is Jerric, his past was radically changed without his father being executed in 3062 thanks to the FedCom Civil War. So, I basically gave his motivation that he wanted to ensure that the Suns never had a problem where its military industrial complex faced being taken by a neighbor. Thus was born the Crucis Plan to encourage manufactures to build military facilities in the interior of the Crucis March. It really wasn't a great success. Sure, I got a MF on Verde, Defiance, and El Dorado. Plus that lucky shipyard over Crofton thanks to a lucky roll. Actually Verde and Defiance were lucky as well since I got them as a prize.

The reason for Verde and Defiance. I loved the description of Defiance in the novel, the Hunters. It's a hell hole. It's in complete contrast to most FedSuns worlds, so I figure its atmosphere already barely breathable might as well make it a industrial powerhouse. Plus, Defiance and I have a long history as the originator of a insider fan joke. A long time ago as Talon and Galax fell in the Jihad, I joked on CBT: at that rate, the Suns would be reduced to two urbanmechs on Defiance. It got immortalized by 3CL and MadCap in one of their send ups of Hope and Cosby. I made it a GM Tank Factory.

Verde was completely different. It was to thank Generalstoner for being a friend. In 3062, he started running the 12th Vegan Rangers which are from Verde. So as a legacy to Generalstoner, I'll had a MF built on Verde by Robinson Standard Battleworks to build . . . Atlases. Yeah, I know, but Atlases were originally built by the Suns at Quentin. And well that's a windmill for the Draconis March. It's probably never going to be returned to the Suns in canon, so why not have RSB build a facility to build them since they are already building the Victor, originally a product of Independence Weaponry of Quentin as well, and the Sagittaire. It was also in my mind a way to work towards the Vegan Rangers becoming line troops instead of mercs.

So back to Conrad, I basically made him an odd Davion: he liked politics. Eventually, I gave him a love interest in the form of Heather D'Avon. don't ask where I got the name, who he married after the Tikonov Ball. And they had twins, Lucien and Marie. Also Conrad and Heather became friends with Ami Kabriniski and later Cameron Kabriniski due to the fact the Suns hid Ami along with her son Bjorn at Castle Davion where Conrad was staying while being Regent.  

And all of that came from the fact that I didn't get Victor.

Title: Re: OOC Thread #2
Post by: Daemonknight on May 07, 2011, 06:06:48 PM
Well now I have Victor too ;)
Title: Re: OOC Thread #2
Post by: Deathrider6 on May 08, 2011, 06:20:02 AM
There needs to be a periphery who's who thread for sure. Just an aside I will be answering PM's as quickly as possible then I need to get with Chaos to do the T47 starter map. Hopefully everything can be ready in time. If there are any corrections/changes to the map please PM them to the GM account so I can compile them into an update sheet. There will be some adjustments made as well but they will hopfully be minor.
Title: Re: OOC Thread #2
Post by: Daemonknight on May 08, 2011, 06:29:09 AM
Periph Personalities thread is up, pm me or DR(preferablly me so he can focus on other stuff) to get your faction's big shots listed
Title: Re: OOC Thread #2
Post by: Daemonknight on May 08, 2011, 06:37:25 AM
Please note, everything in the '62 boards has been locked against posting, with the exception of the Rules & OOC board, and the Faction Roleplaying boards. These will also be locked up after the 91 game goes live. Most of the 62 boards will be made invisible to keep the area from getting too cluttered as 91 gets rolling. the 62 RP boards will remain visible, though they'll remain locked against posting.